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CharCharOdell
Shining Flame Amarr Empire
914
|
Posted - 2013.09.20 00:22:00 -
[1] - Quote
Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. |
Xender17
Ahrendee Mercenaries EoN.
643
|
Posted - 2013.09.20 00:27:00 -
[2] - Quote
FGs don't need more ammo. Its on a heavy because heavies are supposed to be supported. Plasma cannon isn't stated to be an AV weapon anywhere in its description in anyway unlike AV nades, FGs, and swarms. Swarms do need a nerf. The damage output time is tightened but the damage was greatly increased. Leaving no escape if 2 show up. Even though you try to escape when the first does. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
215
|
Posted - 2013.09.20 00:34:00 -
[3] - Quote
I agree on principle, although I'm not certain about the specific numbers because I'm not looking at the current numbers right now and don't have a calculation ready. Plasma cannon is primarily for crowd control and not AV, but it does seem to need a boost of some kind.
The forge guns don't need to lose damage or gain ammo in general, but the assault should drop damage to match or be slightly below the standard (making up for it in higher DPS with its shorter charge time--which would leave it the choice weapon of good forge gunners).
AV grenades should be 2 per merc, reduced homing (to around 5 meters, just so they can intuitively act as sticky grenades), no increase to cpu/pg cost but do 50% damage against heavily armored vehicles (relegating them to LAV mitigation, where they should be). |
ladwar
Dead Six Initiative Lokun Listamenn
1651
|
Posted - 2013.09.20 00:39:00 -
[4] - Quote
you know i had an insane idea that might work for av nades make them large nades so only the heavy suit can equipment them and then push the swarm launcher to a heavy weapon. just an idea to throw out there. |
CharCharOdell
Shining Flame Amarr Empire
914
|
Posted - 2013.09.20 01:02:00 -
[5] - Quote
ladwar wrote:you know i had an insane idea that might work for av nades make them large nades so only the heavy suit can equipment them and then push the swarm launcher to a heavy weapon. just an idea to throw out there.
luv it! |
Surt gods end
Demon Ronin
1069
|
Posted - 2013.09.20 01:11:00 -
[6] - Quote
CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability.
All of this= 4 guys to counter one tank. lol
This morning, I came close to taking down a very nice HAV. but that SOB had a partner who hopped out and helped him take me out. All I was thinking was damn.. If I had another AV guy with me, that HAV would have been gone. And that's just fine.
2 dedicated AV guys. 3 for the more well fitted ones, or spiders. Nice numbers with out going the absurd 4 guys for ONE tank. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
445
|
Posted - 2013.09.20 01:21:00 -
[7] - Quote
Unlike many tankers, I think the forge is very close to perfection. The proto version might be slightly OP, but only by 200-300 direct impact. The assault time should be set at a base of 3, but the skill is fine. We also need a standard assault forge to complement the proto and advanced versions. If we get the proper hulls and modules to fight a proto forge, someday, it will be a good fight. The range does need a slight buff, but not much.
Swarms should require a longer lock on or something to compensate for the auto tracking ability. Perhaps they should be user guided. If nothing of the sorts will be added they need to be nerfed. Is it ironic that only the honing weapons and explosives in this game deal the most damage? Right now they are way too easy to use and deal an insane amount of damage.
The plasma cannon is a weapon that requires great skill, but currently has little effect. This should go along with the idea that more skill input yields more damage output. I don't have any idea about a damage scale for it, but it should not be nearly as extreme as the current swarm scale (25% more damage per level).
AND FOR THE LOVE OF GOD FIX INVISIBLE SWARMS |
KenKaniff69
Subdreddit Test Alliance Please Ignore
445
|
Posted - 2013.09.20 01:23:00 -
[8] - Quote
Surt gods end wrote:CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. All of this= 4 guys to counter one tank. lol This morning, I came close to taking down a very nice HAV. but that SOB had a partner who hopped out and helped him take me out. All I was thinking was damn.. If I had another AV guy with me, that HAV would have been gone. And that's just fine. 2 dedicated AV guys. 3 for the more well fitted ones, or spiders. Nice numbers with out going the absurd 4 guys for ONE tank. What is wrong with a little coordination on your part? Lazy or what? I mean we are talking about "tanks". They should be kind of mean and require some teamwork to take down-if not another equally fitted tank. |
Toby Flenderson
research lab The Superpowers
37
|
Posted - 2013.09.20 02:18:00 -
[9] - Quote
ladwar wrote:you know i had an insane idea that might work for av nades make them large nades so only the heavy suit can equipment them and then push the swarm launcher to a heavy weapon. just an idea to throw out there.
So you basically are saying that in order to take out vehicles you need to be in a heavy suit? How close do you think heavies will be able to run up to a vehicle exactly? Also you expect heavies to sacrifice their primary weapon for a swarm launcher? It's some good thinking outside the box, I'll give you that, but I don't think this would work. |
KING CHECKMATE
TEAM SATISFACTION
1175
|
Posted - 2013.09.20 02:20:00 -
[10] - Quote
CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability.
nO. Die in your vehicle.
You are INSANE! this are all but NERFS. Dont like the Lock on? Make them Straight shooting with the ability to Dumb fire an we have a deal. DAMAGE STAYS. 2100 base damage for the plasma seems legit. The Forge gun, im not even mad. I would love more range , i dont need the splash damage ,and 5% damagereduction wont change a thing.but well... AV grenades are the only way for soe mercs to deal with light vehicles. Dont like them? dont let infantry get close nor get into cities. |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2131
|
Posted - 2013.09.20 02:23:00 -
[11] - Quote
KING CHECKMATE wrote:CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. nO. Die in your vehicle. Do you want me watching you ass in FW with my Amarr HAV or not? |
KING CHECKMATE
TEAM SATISFACTION
1175
|
Posted - 2013.09.20 02:23:00 -
[12] - Quote
True Adamance wrote:KING CHECKMATE wrote:CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. nO. Die in your vehicle. Do you want me watching you ass in FW with my Amarr HAV or not?
Sh!t
Sorry i react like that when someone posts ridiculous nerf petitions to AV :3 |
Killar-12
The Corporate Raiders Top Men.
1208
|
Posted - 2013.09.20 02:26:00 -
[13] - Quote
CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. Keep the AV Nade Lock on but the rest sounds fine... |
CharCharOdell
Shining Flame Amarr Empire
918
|
Posted - 2013.09.20 02:28:00 -
[14] - Quote
KING CHECKMATE wrote:CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. nO. Die in your vehicle.You are INSANE! this are all but NERFS. Dont like the Lock on? Make them Straight shooting with the ability to Dumb fire an we have a deal. DAMAGE STAYS. 2100 base damage for the plasma seems legit. The Forge gun, im not even mad. I would love more range , i dont need the splash damage ,and 5% damagereduction wont change a thing.but well... AV grenades are the only way for soe mercs to deal with light vehicles. Dont like them? dont let infantry get close nor get into cities.
A laser guided swarm with same stats would be fine. I wouldn't even mind making them faster if that happened.
The AV grenades, themselves, arent that bad. It's when you have three guys standing on a compact hive, spamming them. they do more damage over a shorter time than anything else and are cheaper, less sp iontensive, lock on, and take no pg or cpu (compared to everything else) |
Shattered Mirage
native warlords
281
|
Posted - 2013.09.20 02:31:00 -
[15] - Quote
KenKaniff69 wrote:Unlike many tankers, I think the forge is very close to perfection. The proto version might be slightly OP, but only by 200-300 direct impact. The assault time should be set at a base of 3, but the skill is fine. We also need a standard assault forge to complement the proto and advanced versions. If we get the proper hulls and modules to fight a proto forge, someday, it will be a good fight. The range does need a slight buff, but not much.
Swarms should require a longer lock on or something to compensate for the auto tracking ability. Perhaps they should be user guided. If nothing of the sorts will be added they need to be nerfed. Is it ironic that only the honing weapons and explosives in this game deal the most damage? Right now they are way too easy to use and deal an insane amount of damage.
The plasma cannon is a weapon that requires great skill, but currently has little effect. This should go along with the idea that more skill input yields more damage output. I don't have any idea about a damage scale for it, but it should not be nearly as extreme as the current swarm scale (25% more damage per level).
AND FOR THE LOVE OF GOD FIX INVISIBLE SWARMS
This. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2143
|
Posted - 2013.09.20 02:33:00 -
[16] - Quote
HOLY PLOPPING **** ***!
How many of these, Nerf AV/give me an invincible tank, posts do you thrust into these forums? Yeah, I'm guilty of 're-fingering old topics. Though, I at least have the common courtesy to reach around the forum and use the same post. |
ladwar
Dead Six Initiative Lokun Listamenn
1655
|
Posted - 2013.09.20 02:39:00 -
[17] - Quote
Toby Flenderson wrote:ladwar wrote:you know i had an insane idea that might work for av nades make them large nades so only the heavy suit can equipment them and then push the swarm launcher to a heavy weapon. just an idea to throw out there. So you basically are saying that in order to take out vehicles you need to be in a heavy suit? How close do you think heavies will be able to run up to a vehicle exactly? Also you expect heavies to sacrifice their primary weapon for a swarm launcher? It's some good thinking outside the box, I'll give you that, but I don't think this would work. it makes AV suit specific, look at other games. there is a clear this are AV guys, always. PS2 you have heavy assaults, BF3 you have engineers, and the list goes on and they work just fine.
its either that or have AV weapons not get restocked by nanohives, which would be balanced. |
Tom Kent
Wolves Clan
7
|
Posted - 2013.09.20 02:41:00 -
[18] - Quote
So why is everyone QQ over av weapons? Swarm Launchers can't be used on infantry only vehicles same with AV nades. If a vehicle take too much damage leave it. The FG is perfect the way it is. I use LAV, HAV, and DS. So i'm not too upset to lose my stuff i brought out whining about it is pointless.
yours truly The Overpriced Fatsuit |
Godin Thekiller
Hellstorm Inc League of Infamy
762
|
Posted - 2013.09.20 02:52:00 -
[19] - Quote
KING CHECKMATE wrote:CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. nO. Die in your vehicle.You are INSANE! this are all but NERFS. Dont like the Lock on? Make them Straight shooting with the ability to Dumb fire an we have a deal. DAMAGE STAYS. 2100 base damage for the plasma seems legit. The Forge gun, im not even mad. I would love more range , i dont need the splash damage ,and 5% damagereduction wont change a thing.but well... AV grenades are the only way for soe mercs to deal with light vehicles. Dont like them? dont let infantry get close nor get into cities.
The accuracy needs nerfing on the FG's at longer ranges. That's why it has the horrible sight; it's supposed to be a inaccurate weapon at range. So giving it more range would be pointless. Also, that means that you want me to only fight snipers and other vehicles, as my blaster has to get close. AV grenades need a good, flat out nerfing. |
Godin Thekiller
Hellstorm Inc League of Infamy
762
|
Posted - 2013.09.20 02:53:00 -
[20] - Quote
Tom Kent wrote:So why is everyone QQ over av weapons? Swarm Launchers can't be used on infantry only vehicles same with AV nades. If a vehicle take too much damage leave it. The FG is perfect the way it is. I use LAV, HAV, and DS. So i'm not too upset to lose my stuff i brought out whining about it is pointless. yours truly The Overpriced Fatsuit
I call BS on this entire post. |
|
KING CHECKMATE
TEAM SATISFACTION
1178
|
Posted - 2013.09.20 02:53:00 -
[21] - Quote
CharCharOdell wrote:
The AV grenades, themselves, arent that bad. It's when you have three guys standing on a compact hive, spamming them. they do more damage over a shorter time than anything else and are cheaper, less sp iontensive, lock on, and take no pg or cpu (compared to everything else)
'' It's when you have three guys standing on a compact hive'' Ok so you think this is somethingthat should happen. A tank always on the move is not affected by this. A tank in an open map, wont get affected by this. If you change them and limit them to 1 AV grenade per person wont change the fact that if you stay still inside a city you will STILL get bombarded by AV nades.
AV nades not only occupy a VERY important slot in a suit that could be use for Locus core grenades or flux...but their range is just pitiful and in order to be effective the tanker has to be still, in an area he shouldnt be there.... |
Justin Tymes
Dem Durrty Boyz Public Disorder.
396
|
Posted - 2013.09.20 03:32:00 -
[22] - Quote
AV Nades are fine, Forge Guns are fine, Swarm could use a slight nerf. Stop trying to solo tank, and actually get Infantry support. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
150
|
Posted - 2013.09.20 04:56:00 -
[23] - Quote
Xender17 wrote: Plasma cannon isn't stated to be an AV weapon anywhere in its description in anyway unlike AV nades, FGs, and swarm.
AV weapons all have a few things in common: Low ammo reserves High damage in direct hit (~1000) Bonus Damage vs vehicles
Plasma cannon has all of those. |
Korvin Lomont
United Pwnage Service RISE of LEGION
191
|
Posted - 2013.09.20 07:48:00 -
[24] - Quote
KenKaniff69 wrote:Surt gods end wrote:CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. All of this= 4 guys to counter one tank. lol This morning, I came close to taking down a very nice HAV. but that SOB had a partner who hopped out and helped him take me out. All I was thinking was damn.. If I had another AV guy with me, that HAV would have been gone. And that's just fine. 2 dedicated AV guys. 3 for the more well fitted ones, or spiders. Nice numbers with out going the absurd 4 guys for ONE tank. What is wrong with a little coordination on your part? Lazy or what? I mean we are talking about "tanks". They should be kind of mean and require some teamwork to take down-if not another equally fitted tank.
Simple no. We haved fixed Team sizes of 16 per Side. If one tank is able to bind more than one Guy this creates an imbalance in the game. So unless you need more than the driver to kill with tanks it should never need more than one to take out a tank. This is not world of tanks where the only counter to one tank is a whole team or another tank this is a freaking First PERSON shooter with vehicles.
Yes I know tanks are expensive but ISK was never a balancing factor in Dust not for vehicles not for Dropsuits. when referring to balancing you always have to consider the scalability.
Just on a sidenote if your tank gets at least some support of your squad it is a force multiplier and can completely change the tide of the battle.... |
Rasatsu
Much Crying Old Experts
870
|
Posted - 2013.09.20 07:56:00 -
[25] - Quote
ladwar wrote:you know i had an insane idea that might work for av nades make them large nades so only the heavy suit can equipment them and then push the swarm launcher to a heavy weapon. just an idea to throw out there. Another possible idea is that the AV grenades should have a high enough CPU/PG requirement that equip'ing them will force your to gimp the rest of your fitting, so no running around in the same fit with just grenades swapped. |
Toby Flenderson
research lab The Superpowers
37
|
Posted - 2013.09.20 08:19:00 -
[26] - Quote
ladwar wrote:Toby Flenderson wrote:ladwar wrote:you know i had an insane idea that might work for av nades make them large nades so only the heavy suit can equipment them and then push the swarm launcher to a heavy weapon. just an idea to throw out there. So you basically are saying that in order to take out vehicles you need to be in a heavy suit? How close do you think heavies will be able to run up to a vehicle exactly? Also you expect heavies to sacrifice their primary weapon for a swarm launcher? It's some good thinking outside the box, I'll give you that, but I don't think this would work. it makes AV suit specific, look at other games. there is a clear this are AV guys, always. PS2 you have heavy assaults, BF3 you have engineers, and the list goes on and they work just fine. its either that or have AV weapons not get restocked by nanohives, which would be balanced.
Oh ok so if I understand you correctly would you be for a new "AV dropsuit" that has special limitations/perks that make it AV specific? I just didn't like the idea that it all went into a heavy dropsuit because it's too slow. I'd be for an AV only suit to come in along with the pilot dropsuit being a requirement for people to use vehicles. |
Toby Flenderson
research lab The Superpowers
37
|
Posted - 2013.09.20 08:29:00 -
[27] - Quote
Justin Tymes wrote:AV Nades are fine, Forge Guns are fine, Swarm could use a slight nerf. Stop trying to solo tank, and actually get Infantry support.
I agree. Somewhere along the lines it became reasonable to QQ about AV just because they can't fight an entire team themselves. |
Breakin Stuff
Goonfeet Top Men.
1307
|
Posted - 2013.09.20 09:24:00 -
[28] - Quote
Toby Flenderson wrote: I agree. Somewhere along the lines it became reasonable to QQ about AV just because they can't fight an entire team themselves.
This is nothing new, they were whining about not being immune to anything less than an entire team as far back as closed beta.
I'm pretty sure they were bitching about AV before the game was announced. |
Rei Shepard
Spectre II
607
|
Posted - 2013.09.20 09:32:00 -
[29] - Quote
Quote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on
When are rockets/missiles ever less destructive then other weapons, give me one example?
Quote:Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is
This gun should really do allot better if it had 2 rounds inside.
Quote:Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo
Even more range? besides 5% less from instakill if you take it in the face is still going to be instakill.
Quote:AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability.
You really thought this one trough didnt you? so i am now standing there with 1 Nade ...spamming you to death with it ....aw wait i can't because i only got one....
Fix the hives to not dispense Grenades or make a special type of hive that does grenades appart from ammo, this way assaults will have to choose to carry one type of hive over the other, leaving an extra role for logies. (not Logisaults). |
Rei Shepard
Spectre II
609
|
Posted - 2013.09.20 09:41:00 -
[30] - Quote
Breakin Stuff wrote:Toby Flenderson wrote: I agree. Somewhere along the lines it became reasonable to QQ about AV just because they can't fight an entire team themselves.
This is nothing new, they were whining about not being immune to anything less than an entire team as far back as closed beta. I'm pretty sure they were bitching about AV before the game was announced.
Vehicles users think that because their tank costs Multiple dropsuits that it comes with build in skill to own everything due to its costs and should never die, because of that cost.
Tanks can be 1 manned, so they should be soloble, if tanks where Driver + MainGunner to be operated then i would agree that at least 2 people be needed to take one down.
In eve it doesnt matter how much your ship costs a bunch of cheap shitfits will destroys it.
http://themittani.com/features/alod-paladin-couldnt
So your doing some pve stuff in your 68 Billion Isk loot pinata, comes along 800m ISK in ships and kills you, shucks to be you man, same for tanks, price should never dictate what it can and cant do.
|
|
Omareth Nasadra
QcGOLD
93
|
Posted - 2013.09.20 09:47:00 -
[31] - Quote
ladwar wrote:you know i had an insane idea that might work for av nades make them large nades so only the heavy suit can equipment them and then push the swarm launcher to a heavy weapon. just an idea to throw out there. Darwin award right there!!! |
Rei Shepard
Spectre II
609
|
Posted - 2013.09.20 10:13:00 -
[32] - Quote
Breakin Stuff wrote:Toby Flenderson wrote: I agree. Somewhere along the lines it became reasonable to QQ about AV just because they can't fight an entire team themselves.
This is nothing new, they were whining about not being immune to anything less than an entire team as far back as closed beta. I'm pretty sure they were bitching about AV before the game was announced.
Single Tanks at some point in Beta used to be able to fight 16 man squads on equal footing.
Some still cling to that right of pure ownage.
|
Breakin Stuff
Goonfeet Top Men.
1308
|
Posted - 2013.09.22 03:35:00 -
[33] - Quote
Rei Shepard wrote:
Single Tanks at some point in Beta used to be able to fight 16 man squads on equal footing.
Some still cling to that right of pure ownage.
Yeah, that standard needs to burn forever |
Rusty Shallows
Black Jackals
400
|
Posted - 2013.09.22 05:56:00 -
[34] - Quote
Goric Rumis wrote:I agree on principle, although I'm not certain about the specific numbers because I'm not looking at the current numbers right now and don't have a calculation ready. Plasma cannon is primarily for crowd control and not AV, but it does seem to need a boost of some kind.
The forge guns don't need to lose damage or gain ammo in general, but the assault should drop damage to match or be slightly below the standard (making up for it in higher DPS with its shorter charge time--which would leave it the choice weapon of good forge gunners).
AV grenades should be 2 per merc, reduced homing (to around 5 meters, just so they can intuitively act as sticky grenades), no increase to cpu/pg cost but do 50% damage against heavily armored vehicles (relegating them to LAV mitigation, where they should be). Assault Forge Guns have higher fitting costs and price, not the same animal as the Standard. Besides any weapon with a wait of over two seconds to fire is a death sentence. Make that doubly so with the tighter maps and lasers that finally seem to be doing damage. CCP could throw away the Standard and Breaches for all I care. |
Delta 749
Kestrel Reconnaissance
1939
|
Posted - 2013.09.22 06:07:00 -
[35] - Quote
KenKaniff69 wrote:Surt gods end wrote:CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. All of this= 4 guys to counter one tank. lol This morning, I came close to taking down a very nice HAV. but that SOB had a partner who hopped out and helped him take me out. All I was thinking was damn.. If I had another AV guy with me, that HAV would have been gone. And that's just fine. 2 dedicated AV guys. 3 for the more well fitted ones, or spiders. Nice numbers with out going the absurd 4 guys for ONE tank. What is wrong with a little coordination on your part? Lazy or what? I mean we are talking about "tanks". They should be kind of mean and require some teamwork to take down-if not another equally fitted tank.
Ha, you throw that out there when every tankers screams and kicks their feet when someone says a tank should have a crew to operate After all it is a tank
Oh wait heres one, even in the modern world anti vehicle tech from the 80s can still destroy modern main battle tanks And Im not talking lucky shots either, Im talking a hit right to the front of an M1 Abrams heavily damaging its armor
You want to talk adding another second to a second and a half on swarms thats cool, you want to talk reducing av nade homing range thats cool especially since most people will use the packed nades and those already have **** lock on so we just throw them directly at you, you want to make swarms user guided man I will love you forever if you got that implemented so I could hammer on a tanks weak spot with every swarm and then I actually could swerve around your cover Otherwise take all that "Waaaah we want you to do less damage so we dont die" out of here |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
4
|
Posted - 2013.09.22 06:10:00 -
[36] - Quote
Surt gods end wrote:CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. All of this= 4 guys to counter one tank. lol This morning, I came close to taking down a very nice HAV. but that SOB had a partner who hopped out and helped him take me out. All I was thinking was damn.. If I had another AV guy with me, that HAV would have been gone. And that's just fine. 2 dedicat you guys suck then. i killed 3 tanks in 1 match ALL BY MY SELF with the FREE SUIT. tanks are pethitic, i wasted isk on them. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
4
|
Posted - 2013.09.22 06:14:00 -
[37] - Quote
KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. nO. Die in your vehicle. Do you want me watching you ass in FW with my Amarr HAV or not? Sh!t Sorry i react like that when someone posts ridiculous nerf petitions to AV :3 because ther're OP. 1 person should not easily take out a tank. but the cardboard darawing of a tank is a different story... |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
4
|
Posted - 2013.09.22 06:16:00 -
[38] - Quote
Tom Kent wrote:So why is everyone QQ over av weapons? Swarm Launchers can't be used on infantry only vehicles same with AV nades. If a vehicle take too much damage leave it. The FG is perfect the way it is. I use LAV, HAV, and DS. So i'm not too upset to lose my stuff i brought out whining about it is pointless. yours truly The Overpriced Fatsuit everytime you get damage you have to leave by that logic. |
Kal Kronos
L.O.T.I.S.
18
|
Posted - 2013.09.22 06:19:00 -
[39] - Quote
Yeah I love these threads, what is the opposing team supposed to do when 3-4 tanks are called in? Run out in front of them and pad the almighty tankers KD. The more I see these, the more I think of tankers as nothing but stat padders, they only think they should lose a tank to well organized squads of high SP players. All the while grinding new players beneath their treads as they roll on to another 27/0 game against a bunch of starter corp guys, who have no way to counter their SP Sink I-win tanks. I don't believe tanks were ever meant to be a primary role, why anyone would spec just vehicles in a FPS seems short sighted. Yes its a RPG, but to anyone new that reads this thread get a damn advanced suit and gun before you dump your SP into tanks that I will hunt down and destroy if you push me to don my AV fit to "deal" with you. I would rather be capping objectives and partaking in firefights, but if you push me I will end you. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
4
|
Posted - 2013.09.22 06:20:00 -
[40] - Quote
Justin Tymes wrote:AV Nades are fine, Forge Guns are fine, Swarm could use a slight nerf. Stop trying to solo tank, and actually get Infantry support. so my heavy can do good, but not a tank? no, most people dont squad up. a solo person can easily destroy a tank in 5-7 seconds, or less. my heavy can solo, my logi can solo, but not a tank? ps AV users, in a game you have to account for most of the team can switch to AV and destroy a tank |
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
156
|
Posted - 2013.09.22 06:25:00 -
[41] - Quote
Rei Shepard wrote:Breakin Stuff wrote:Toby Flenderson wrote: I agree. Somewhere along the lines it became reasonable to QQ about AV just because they can't fight an entire team themselves.
This is nothing new, they were whining about not being immune to anything less than an entire team as far back as closed beta. I'm pretty sure they were bitching about AV before the game was announced. Vehicles users think that because their tank costs Multiple dropsuits that it comes with build in skill to own everything due to its costs and should never die, because of that cost. Tanks can be 1 manned, so they should be soloble, if tanks where Driver + MainGunner to be operated then i would agree that at least 2 people be needed to take one down. In eve it doesnt matter how much your ship costs a bunch of cheap shitfits will destroys it. http://themittani.com/features/alod-paladin-couldntSo your doing some pve stuff in your 68 Billion Isk loot pinata, comes along 800m ISK in ships and kills you, shucks to be you man, same for tanks, price should never dictate what it can and cant do. I notice all your examples are 3+ cheap ships vs 1 expensive ship. That's not a 1vs1 example in the least. |
Awry Barux
Shining Flame Amarr Empire
101
|
Posted - 2013.09.22 06:28:00 -
[42] - Quote
CharCharOdell wrote:KING CHECKMATE wrote:CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. nO. Die in your vehicle.You are INSANE! this are all but NERFS. Dont like the Lock on? Make them Straight shooting with the ability to Dumb fire an we have a deal. DAMAGE STAYS. 2100 base damage for the plasma seems legit. The Forge gun, im not even mad. I would love more range , i dont need the splash damage ,and 5% damagereduction wont change a thing.but well... AV grenades are the only way for soe mercs to deal with light vehicles. Dont like them? dont let infantry get close nor get into cities. A laser guided swarm with same stats would be fine. I wouldn't even mind making them faster if that happened. The AV grenades, themselves, arent that bad. It's when you have three guys standing on a compact hive, spamming them. they do more damage over a shorter time than anything else and are cheaper, less sp iontensive, lock on, and take no pg or cpu (compared to everything else)
A laser guided swarm launcher may sound good on face, but if the implementation is "the missiles go in the direction I'm looking", you're not going to like the consequences. With even the tiniest modicum of skill, the one drawback of current swarms is going to disappear, namely that the missiles are too dumb to seek around cover. With half a brain and some depth perception, I would be able shoot around corners / over ridges / from behind a 10 foot wall, without even needing to poke my head out for a lock. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
4
|
Posted - 2013.09.22 06:30:00 -
[43] - Quote
Kal Kronos wrote:Yeah I love these threads, what is the opposing team supposed to do when 3-4 tanks are called in? Run out in front of them and pad the almighty tankers KD. The more I see these, the more I think of tankers as nothing but stat padders, they only think they should lose a tank to well organized squads of high SP players. All the while grinding new players beneath their treads as they roll on to another 27/0 game against a bunch of starter corp guys, who have no way to counter their SP Sink I-win tanks. I don't believe tanks were ever meant to be a primary role, why anyone would spec just vehicles in a FPS seems short sighted. Yes its a RPG, but to anyone new that reads this thread get a damn advanced suit and gun before you dump your SP into tanks that I will hunt down and destroy ccp limit to 2 tanks at one time, done. have your team stop sucking and use assault forge guns, or swarmers, takes 1 person to destroy a tank, imagine 3-4, av grenades or op assault forge guns. |
Delta 749
Kestrel Reconnaissance
1940
|
Posted - 2013.09.22 06:34:00 -
[44] - Quote
jerrmy12 kahoalii wrote:Kal Kronos wrote:Yeah I love these threads, what is the opposing team supposed to do when 3-4 tanks are called in? Run out in front of them and pad the almighty tankers KD. The more I see these, the more I think of tankers as nothing but stat padders, they only think they should lose a tank to well organized squads of high SP players. All the while grinding new players beneath their treads as they roll on to another 27/0 game against a bunch of starter corp guys, who have no way to counter their SP Sink I-win tanks. I don't believe tanks were ever meant to be a primary role, why anyone would spec just vehicles in a FPS seems short sighted. Yes its a RPG, but to anyone new that reads this thread get a damn advanced suit and gun before you dump your SP into tanks that I will hunt down and destroy ccp limit to 2 tanks at one time, done. have your team stop sucking and use assault forge guns, or swarmers, takes 1 person to destroy a tank, imagine 3-4, av grenades or op assault forge guns.
Limit tanks and every tanker will kick and scream if they didnt get to call theirs in Lets just give the babies their bottles and set up an all vehicle mode since thats what they want |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
4
|
Posted - 2013.09.22 06:37:00 -
[45] - Quote
Delta 749 wrote:[quote=jerrmy12 kahoalii][quote=Kal Kronos]Yeah I love these threads, what is the opposing team supposed to do when 3-4 tanks are called in? Run out in front of them and pad the almighty tankers KD. The more I see these, the more I think of tankers as nothing but stat padders, they only think they should lose a tank to well organized squads of high SP players. All the while grinding new players beneath their treads as they roll on to another 27/0 game against a bunch of starter corp guys, who have no way to counter their SP Sink I-win tanks. I don't believe tanks were ever meant to be a primary role, why anyone would spec just vehicles in a FPS seems short sighted. Yes its a RPG, but to anyone new that reads this thread get a damn advanced suit and gun before you dump your either that or have LOLunderpowered tanks. i wasted 2 mil isk on POS tank to get 1 kill while my teamates watch me die by [militia swarmer] |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
156
|
Posted - 2013.09.22 06:53:00 -
[46] - Quote
Delta 749 wrote:jerrmy12 kahoalii wrote:Kal Kronos wrote:Yeah I love these threads, what is the opposing team supposed to do when 3-4 tanks are called in? Run out in front of them and pad the almighty tankers KD. The more I see these, the more I think of tankers as nothing but stat padders, they only think they should lose a tank to well organized squads of high SP players. All the while grinding new players beneath their treads as they roll on to another 27/0 game against a bunch of starter corp guys, who have no way to counter their SP Sink I-win tanks. I don't believe tanks were ever meant to be a primary role, why anyone would spec just vehicles in a FPS seems short sighted. Yes its a RPG, but to anyone new that reads this thread get a damn advanced suit and gun before you dump your SP into tanks that I will hunt down and destroy ccp limit to 2 tanks at one time, done. have your team stop sucking and use assault forge guns, or swarmers, takes 1 person to destroy a tank, imagine 3-4, av grenades or op assault forge guns. Limit tanks and every tanker will kick and scream if they didnt get to call theirs in Lets just give the babies their bottles and set up an all vehicle mode since thats what they want And your not demanding a baby bottle yourself by demanding limits on tanks? You can't claim this tactic is noble in one direction but cowardly in another... Especially when it's the exact same thing. |
CharCharOdell
Shining Flame Amarr Empire
946
|
Posted - 2013.09.22 06:53:00 -
[47] - Quote
Delta 749 wrote:jerrmy12 kahoalii wrote:Kal Kronos wrote:Yeah I love these threads, what is the opposing team supposed to do when 3-4 tanks are called in? Run out in front of them and pad the almighty tankers KD. The more I see these, the more I think of tankers as nothing but stat padders, they only think they should lose a tank to well organized squads of high SP players. All the while grinding new players beneath their treads as they roll on to another 27/0 game against a bunch of starter corp guys, who have no way to counter their SP Sink I-win tanks. I don't believe tanks were ever meant to be a primary role, why anyone would spec just vehicles in a FPS seems short sighted. Yes its a RPG, but to anyone new that reads this thread get a damn advanced suit and gun before you dump your SP into tanks that I will hunt down and destroy ccp limit to 2 tanks at one time, done. have your team stop sucking and use assault forge guns, or swarmers, takes 1 person to destroy a tank, imagine 3-4, av grenades or op assault forge guns. Limit tanks and every tanker will kick and scream if they didnt get to call theirs in Lets just give the babies their bottles and set up an all vehicle mode since thats what they want
Only if there is a limit of 2 people equipped with AV weapons to be deployed at once. IE: only 2 people can ever have a swarm launchers at once.
Also, no more than 6 medium suits, 4 heavies, and 2 scouts.
You are an idiot and a terrible troll. |
Delta 749
Kestrel Reconnaissance
1940
|
Posted - 2013.09.22 06:57:00 -
[48] - Quote
Dovalis and Char tell me where I said they should limit tanks Go on, I can wait, where in this thread did I say they should limit tanks Jerrmy said there should me a limit on tanks in a match, I said if you do that tankers would throw a tantrum and then offered something to appease you all since you all seem to want to play world of tanks anyway without the mean old infantry blowing you up
Get your **** right before you go screaming about something or you wont be taken seriously and you will end up looking like backward ass morons that dont know their elbows from their assholes I couldnt even help you guys out by telling you that one spews out **** since your mouths seem to do that as well
Man, the irony of you guys going "durr hurr you are dumb cuz you want limit tankz" when I wasnt even the one who said it |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
4
|
Posted - 2013.09.22 06:59:00 -
[49] - Quote
CharCharOdell wrote:Delta 749 wrote:[quote=jerrmy12 kahoalii][quote=Kal Kronos]Yeah I love these threads, what is the opposing team supposed to do when 3-4 tanks are called in? Run out in front of them and pad the almighty tankers KD. The more I see these, the more I think of tankers as nothing but stat padders, they only think they should lose a tank to well organized squads of high SP players. All the while grinding new players beneath their treads as they roll on to another 27/0 game against a bunch of starter corp guys, who have no way to counter their SP Sink I-win tanks. I don't believe tanks were ever meant to be a primary role, why anyone would spec just vehicles in a FPS seems short sighted. Yes its a RPG, but to anyone new that reads this thread get a damn advanced suit and gun before you dump your SP into tanks that I will hunt down and destroy ccp limit to 2 tanks at one tistop guy was complaining 3 tanks destroyed team don't limit anything but tanks? |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
4
|
Posted - 2013.09.22 07:04:00 -
[50] - Quote
Delta 749 wrote:Dovalis and Char tell me where I said they should limit tanks Go on, I can wait, where in this thread did I say they should limit tanks Jerrmy said there should me a limit on tanks in a match, I said if you do that tankers would throw a tantrum and then offered something to appease you all since you all seem to want to play world of tanks anyway without the mean old infantry blowing you up
Get your **** right before you go screaming about something or you wont be taken seriously and you will end up looking like backward ass morons that dont know their elbows from their assholes I couldnt even help you guys out by telling you that one spews ou it was just a suggestion btw, so no pub stomping in tanks. its ok for infintry to decemate other team in domination but not get any tank kills otherwise OP?(not directed at you) alot of matches is 1 team spawntrap another, but tanks cant kill without being op? makes sense everybody. tdlr, its ok for infintry to do well but not tanks? |
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Delta 749
Kestrel Reconnaissance
1941
|
Posted - 2013.09.22 07:07:00 -
[51] - Quote
jerrmy12 kahoalii wrote:Delta 749 wrote:Dovalis and Char tell me where I said they should limit tanks Go on, I can wait, where in this thread did I say they should limit tanks Jerrmy said there should me a limit on tanks in a match, I said if you do that tankers would throw a tantrum and then offered something to appease you all since you all seem to want to play world of tanks anyway without the mean old infantry blowing you up
Get your **** right before you go screaming about something or you wont be taken seriously and you will end up looking like backward ass morons that dont know their elbows from their assholes I couldnt even help you guys out by telling you that one spews ou it was just a suggestion btw, so no pub stomping in tanks. its ok for infintry to decemate other team in domination but not get any tank kills otherwise OP?(not directed at you) alot of matches is 1 team spawntrap another, but tanks cant kill without being op? makes sense everybody. tdlr, its ok for infintry to do well but not tanks?
I have no problem with tanks doing well and hell if you want to buff tanks damage output so they are better killers of other tanks thats cool with me but deciding only a tank should kill a tank is asinine |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
4
|
Posted - 2013.09.22 07:11:00 -
[52] - Quote
i never said that, but 3-4 swarm bursts destroy tanks atm, militia, swarms. |
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