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KING CHECKMATE
TEAM SATISFACTION
1175
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Posted - 2013.09.20 02:20:00 -
[1] - Quote
CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability.
nO. Die in your vehicle.
You are INSANE! this are all but NERFS. Dont like the Lock on? Make them Straight shooting with the ability to Dumb fire an we have a deal. DAMAGE STAYS. 2100 base damage for the plasma seems legit. The Forge gun, im not even mad. I would love more range , i dont need the splash damage ,and 5% damagereduction wont change a thing.but well... AV grenades are the only way for soe mercs to deal with light vehicles. Dont like them? dont let infantry get close nor get into cities. |
KING CHECKMATE
TEAM SATISFACTION
1175
|
Posted - 2013.09.20 02:23:00 -
[2] - Quote
True Adamance wrote:KING CHECKMATE wrote:CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. nO. Die in your vehicle. Do you want me watching you ass in FW with my Amarr HAV or not?
Sh!t
Sorry i react like that when someone posts ridiculous nerf petitions to AV :3 |
KING CHECKMATE
TEAM SATISFACTION
1178
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Posted - 2013.09.20 02:53:00 -
[3] - Quote
CharCharOdell wrote:
The AV grenades, themselves, arent that bad. It's when you have three guys standing on a compact hive, spamming them. they do more damage over a shorter time than anything else and are cheaper, less sp iontensive, lock on, and take no pg or cpu (compared to everything else)
'' It's when you have three guys standing on a compact hive'' Ok so you think this is somethingthat should happen. A tank always on the move is not affected by this. A tank in an open map, wont get affected by this. If you change them and limit them to 1 AV grenade per person wont change the fact that if you stay still inside a city you will STILL get bombarded by AV nades.
AV nades not only occupy a VERY important slot in a suit that could be use for Locus core grenades or flux...but their range is just pitiful and in order to be effective the tanker has to be still, in an area he shouldnt be there.... |
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