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Thread Statistics | Show CCP posts - 0 post(s) |
CharCharOdell
Shining Flame Amarr Empire
914
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Posted - 2013.09.20 00:22:00 -
[1] - Quote
Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. |
CharCharOdell
Shining Flame Amarr Empire
914
|
Posted - 2013.09.20 01:02:00 -
[2] - Quote
ladwar wrote:you know i had an insane idea that might work for av nades make them large nades so only the heavy suit can equipment them and then push the swarm launcher to a heavy weapon. just an idea to throw out there.
luv it! |
CharCharOdell
Shining Flame Amarr Empire
918
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Posted - 2013.09.20 02:28:00 -
[3] - Quote
KING CHECKMATE wrote:CharCharOdell wrote:Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but remain as is Forge gun should get more range and less splash and lose 5% of its current damage, but get more ammo AV grenades should be 1/merc, as well as losing lock on/homing, as well as having a significantly larger cpu/pg cost, due to its spammability. nO. Die in your vehicle.You are INSANE! this are all but NERFS. Dont like the Lock on? Make them Straight shooting with the ability to Dumb fire an we have a deal. DAMAGE STAYS. 2100 base damage for the plasma seems legit. The Forge gun, im not even mad. I would love more range , i dont need the splash damage ,and 5% damagereduction wont change a thing.but well... AV grenades are the only way for soe mercs to deal with light vehicles. Dont like them? dont let infantry get close nor get into cities.
A laser guided swarm with same stats would be fine. I wouldn't even mind making them faster if that happened.
The AV grenades, themselves, arent that bad. It's when you have three guys standing on a compact hive, spamming them. they do more damage over a shorter time than anything else and are cheaper, less sp iontensive, lock on, and take no pg or cpu (compared to everything else) |
CharCharOdell
Shining Flame Amarr Empire
946
|
Posted - 2013.09.22 06:53:00 -
[4] - Quote
Delta 749 wrote:jerrmy12 kahoalii wrote:Kal Kronos wrote:Yeah I love these threads, what is the opposing team supposed to do when 3-4 tanks are called in? Run out in front of them and pad the almighty tankers KD. The more I see these, the more I think of tankers as nothing but stat padders, they only think they should lose a tank to well organized squads of high SP players. All the while grinding new players beneath their treads as they roll on to another 27/0 game against a bunch of starter corp guys, who have no way to counter their SP Sink I-win tanks. I don't believe tanks were ever meant to be a primary role, why anyone would spec just vehicles in a FPS seems short sighted. Yes its a RPG, but to anyone new that reads this thread get a damn advanced suit and gun before you dump your SP into tanks that I will hunt down and destroy ccp limit to 2 tanks at one time, done. have your team stop sucking and use assault forge guns, or swarmers, takes 1 person to destroy a tank, imagine 3-4, av grenades or op assault forge guns. Limit tanks and every tanker will kick and scream if they didnt get to call theirs in Lets just give the babies their bottles and set up an all vehicle mode since thats what they want
Only if there is a limit of 2 people equipped with AV weapons to be deployed at once. IE: only 2 people can ever have a swarm launchers at once.
Also, no more than 6 medium suits, 4 heavies, and 2 scouts.
You are an idiot and a terrible troll. |
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