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8213
Grade No.2
275
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Posted - 2013.09.19 16:35:00 -
[1] - Quote
I was just watching a gang of YouTube videos of DUST players, and I noticed something. 90% of all fire fights, the players aren't aiming down sights, while using ARs and SCRs...
Yet, every bullet fired was hitting, even from 60-70 meters out, even with submachine guns. Before you blame the 1.4 "aim-bot" a lot of these games were from before 1.4.
Is this a product of using systems besides a standard console controller? Even when I used kb&m, I still didn't have magnetic bullets. All I kept seeing was people pointing in the general direction and spraying. DUST has a very fast ADS for any FPS, so I wonder why people don't use it.
How often do you ADS? What setup do you use?
I guess it brings up the skill argument of using systems to make your gun fighting abilities better than they normally are.
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Beren Hurin
Onslaught Inc RISE of LEGION
1642
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Posted - 2013.09.19 16:41:00 -
[2] - Quote
It may look like every bullet but it isn't. |
Hellkeizer
The Avutora Complex
95
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Posted - 2013.09.19 16:43:00 -
[3] - Quote
I find that every FPS I ADS but dust is the only expection as it feels like I can kill someone easier that way |
OgTheEnigma
The Rainbow Effect
162
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Posted - 2013.09.19 16:46:00 -
[4] - Quote
I generally try to ADS if an enemy is over 10m way, but any closer then my turn speed is too slow and hipfire is far more effective. |
8213
Grade No.2
275
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Posted - 2013.09.19 16:55:00 -
[5] - Quote
I can understand not ADS-ing in CQC. But why aren't player's ADS-ing at all?
Is it because of bad aim? Their setup doesn't require it?
That ReGeYm (or however you spell it; TeamPlayers member) guy's videos, he hip fires the whole time, even with an SMG from 40m out. Yet, most of his bullets hit their target. I assume he's using kb&m, because of how his character acts during the match.
Is this how DUST is going to progress? Do away with the controller, and treat it like a P/C FPS? I'm actually okay with that I think. KB&m is easier to implement than controller, but who says you can't have a kb&m style shooter on a console? After all, a console is a computer. |
The Attorney General
ZionTCD
954
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Posted - 2013.09.19 16:59:00 -
[6] - Quote
I disagree on calling the ADS in this game fast. I find it to be painfully slow. I used to play BF3 on max sensitivity, so Dust always feels like playing in a swimming pool.
With that said, the most time consuming way to engage in a gunfight is to spot, raise sights, bead, shoot. Much faster to just hip fire, and certain weapons really benefit from that type of playstyle. AR's and scrambler rifles being the big two.
Other games handle this by giving variable dispersion rates, one for hip and on for ADS, or they alter the dispersion when using the sights. As far as I can tell, bringing up the sights gives you almost no benefit to accuracy, so it just becomes a time waster when in a gunfight.
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Rei Shepard
Spectre II
607
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Posted - 2013.09.19 17:04:00 -
[7] - Quote
8213 wrote:I was just watching a gang of YouTube videos of DUST players, and I noticed something. 90% of all fire fights, the players aren't aiming down sights, while using ARs and SCRs...
Yet, every bullet fired was hitting, even from 60-70 meters out, even with submachine guns. Before you blame the 1.4 "aim-bot" a lot of these games were from before 1.4.
Is this a product of using systems besides a standard console controller? Even when I used kb&m, I still didn't have magnetic bullets. All I kept seeing was people pointing in the general direction and spraying. DUST has a very fast ADS for any FPS, so I wonder why people don't use it.
How often do you ADS? What setup do you use?
I guess it brings up the skill argument of using systems to make your gun fighting abilities better than they normally are.
I ADS every kill, i almost never hipfire even if its in my face range. (KBM) |
8213
Grade No.2
275
|
Posted - 2013.09.19 17:07:00 -
[8] - Quote
The Attorney General wrote:I disagree on calling the ADS in this game fast. I find it to be painfully slow. I used to play BF3 on max sensitivity, so Dust always feels like playing in a swimming pool.
With that said, the most time consuming way to engage in a gunfight is to spot, raise sights, bead, shoot. Much faster to just hip fire, and certain weapons really benefit from that type of playstyle. AR's and scrambler rifles being the big two.
Other games handle this by giving variable dispersion rates, one for hip and on for ADS, or they alter the dispersion when using the sights. As far as I can tell, bringing up the sights gives you almost no benefit to accuracy, so it just becomes a time waster when in a gunfight.
This is what I'm afraid of. This is what made TARs so OP before the nerfed them. Just point in general direction and spray. However, you shots should be more accurate if you are lining up a bead then 1 horizontal, and 1 vertical crosshairs(or the classic "cheat" of putting a permanent red dot on your monitor where center shot is.). But since ARs and SMGs are the only ranged weapons that have projectile dispersion, maybe its fair?
It seems DUST is caught in a limbo, and this is how players are getting into arguments about what is OP or not. How is the game meant to be played? Twitch? Precision? Cover/tactics? Slow kill? Fast kill?
I haven't timed the ADS directly, but it's faster than any CoD ADS. ARs and SCRs at least have virtually instant ADS |
The Attorney General
ZionTCD
955
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Posted - 2013.09.19 17:12:00 -
[9] - Quote
8213 wrote:
This is what I'm afraid of. This is what made TARs so OP before the nerfed them. Just point in general direction and spray. However, you shots should be more accurate if you are lining up a bead then 1 horizontal, and 1 vertical crosshairs(or the classic "cheat" of putting a permanent red dot on your monitor where center shot is.). But since ARs and SMGs are the only ranged weapons that have projectile dispersion, maybe its fair?
It seems DUST is caught in a limbo, and this is how players are getting into arguments about what is OP or not. How is the game meant to be played? Twitch? Precision? Cover/tactics? Slow kill? Fast kill?
I haven't timed the ADS directly, but it's faster than any CoD ADS. ARs and SCRs at least have virtually instant ADS
I misunderstood, I thought you meant movement speed while ADS.
Yes, the draw times are quite fast, but in a strafe game, movement is king. Being able to effectively strafe while putting accurate fire downrange is what counts. Because of the noticeable slowdown when ADS, you take a very big penalty in your ability to strafe. This is ok at medium range, where you can shuffle and still be effective, but anything remotely close range requires movement. ADS isn't really an option in that type of fight.
I miss the movement accuracy penalty from BF3, it made strafing so much less effective, and thank god for that. Everytime I ever see people dancing their little patterns it really is a huge break from immersion.
Dancing around and spamming the trigger is a surefire way to kill civilians, but that is the real world, not applicable at all in Dust. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
51
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Posted - 2013.09.19 17:44:00 -
[10] - Quote
The hit registry with LDS is slightly more delayed then whilst hip firing... your bullets register better and say even three of your teammates are shooting the same low health target and they are LDS'ing... you will get the kill...
This is CCP's aiming mechanics changes to save us 1 fps from the old aiming system they ran in Chromosome... Now i ask you is Uprising 1.0, 1.1, 1.2, 1.3 and finally 1.4 worth overhauling an aiming system regarded by the consensus as good for what we have dealt with for more then half a year?
Personally ill take the 1 FPS drop anyday for an aiming system that works... Would of rather you spent your time on all the memory leaks... My playstation has bad memory already.... it ruins dust having to relog all the time because of poor programming. |
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Buddha Brown
Factory Fresh
379
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Posted - 2013.09.19 17:49:00 -
[11] - Quote
it comes from weap proficiency or operation (cant remember which) and sharpshooter, AR w 5 op 5 prof and 5 sharpshooter is definitely a hip-fire dream and im sure the same goes for SMGs. Ridiculous drop off in difficulty with those skills and now with an aimbot it is waaaay easier to do |
8213
Grade No.2
276
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Posted - 2013.09.19 18:11:00 -
[12] - Quote
I think that's a lot of people who complain about ARs. They forget that the person shooting them may have the weapon maxed out. I do see a lot of actual aim bot thing occurring, like back in MW2. Where you hip fire, and the bullets stutter out of the barrel and have pin point accuracy. Its some kind of kb&m setup you can buy. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
51
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Posted - 2013.09.19 18:17:00 -
[13] - Quote
8213 wrote:I think that's a lot of people who complain about ARs. They forget that the person shooting them may have the weapon maxed out. I do see a lot of actual aim bot thing occurring, like back in MW2. Where you hip fire, and the bullets stutter out of the barrel and have pin point accuracy. Its some kind of kb&m setup you can buy.
Instead of using CCP KB/M system which is massively broken right now.. registry.. hitboxes.. jittery... people are going out and spending 60 bux on
http://www.penguinunited.com/
Overlaying the ds3 aimbot and using it with mouse and keyboard as a toggle aimbot... and hitbox extender... Also providing much less delay in the control's then CCP's current KB/M option...
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Rogatien Merc
Red Star. EoN.
1223
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Posted - 2013.09.19 18:31:00 -
[14] - Quote
Aim mechanics and hit detection have never been static in this game - CCP is always tweaking them. If you are looking at Chromosome videos, you are looking at targets with relatively low SP and hitpoints ... proto really DID rule the battlefield back then and high proficiency top tier players could afford to just hip fire and standard suits would melt. When Uprising 1.0 dropped the TAC AR was beastmode in hipfire and did so much DPS that you didn't have to hit with every shot, even at range.
Current mechanics DO reward ADS - if you get a bead on a guy he will die very fast with ADS because your bullets will all hit if you can keep your sight on target. He will die, but die slower, if you hipfire. A lot of people hipfire to compensate for their own movement even at range, and while this will result in a kill, it is a much slower kill than if you ADS. In extreme CQC of course hipfire is preferable because you get more hits regardless of dispersion (geometry of cones...) and ADS nerfs your turn rate.
TL;DR - no, it's not just modded controllers. ADS is still preferable. Hipfire kills are easy yes, but require more rounds fired than ADS. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
52
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Posted - 2013.09.19 18:35:00 -
[15] - Quote
Rogatien Merc wrote:Aim mechanics and hit detection have never been static in this game - CCP is always tweaking them. If you are looking at Chromosome videos, you are looking at targets with relatively low SP and hitpoints ... proto really DID rule the battlefield back then and high proficiency top tier players could afford to just hip fire and standard suits would melt. When Uprising 1.0 dropped the TAC AR was beastmode in hipfire and did so much DPS that you didn't have to hit with every shot, even at range.
Current mechanics DO reward ADS - if you get a bead on a guy he will die very fast with ADS because your bullets will all hit if you can keep your sight on target. He will die, but die slower, if you hipfire. A lot of people hipfire to compensate for their own movement even at range, and while this will result in a kill, it is a much slower kill than if you ADS. In extreme CQC of course hipfire is preferable because you get more hits regardless of dispersion (geometry of cones...) and ADS nerfs your turn rate.
TL;DR - no, it's not just modded controllers. ADS is still preferable. Hipfire kills are easy yes, but require more rounds fired than ADS.
No one LDS's anymore... and if you are get with the times... |
ReGnUM Slayer ofWorlds
Imperfects Public Relations
35
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Posted - 2013.09.19 18:44:00 -
[16] - Quote
1. In those videos I was using a DS3, but thanks for the compliment.
2. Hip Fire was much more effective in Chrome then Uprising.
3. ADS and Hip-fire are situational. |
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