|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
8213
Grade No.2
275
|
Posted - 2013.09.19 16:35:00 -
[1] - Quote
I was just watching a gang of YouTube videos of DUST players, and I noticed something. 90% of all fire fights, the players aren't aiming down sights, while using ARs and SCRs...
Yet, every bullet fired was hitting, even from 60-70 meters out, even with submachine guns. Before you blame the 1.4 "aim-bot" a lot of these games were from before 1.4.
Is this a product of using systems besides a standard console controller? Even when I used kb&m, I still didn't have magnetic bullets. All I kept seeing was people pointing in the general direction and spraying. DUST has a very fast ADS for any FPS, so I wonder why people don't use it.
How often do you ADS? What setup do you use?
I guess it brings up the skill argument of using systems to make your gun fighting abilities better than they normally are.
|
8213
Grade No.2
275
|
Posted - 2013.09.19 16:55:00 -
[2] - Quote
I can understand not ADS-ing in CQC. But why aren't player's ADS-ing at all?
Is it because of bad aim? Their setup doesn't require it?
That ReGeYm (or however you spell it; TeamPlayers member) guy's videos, he hip fires the whole time, even with an SMG from 40m out. Yet, most of his bullets hit their target. I assume he's using kb&m, because of how his character acts during the match.
Is this how DUST is going to progress? Do away with the controller, and treat it like a P/C FPS? I'm actually okay with that I think. KB&m is easier to implement than controller, but who says you can't have a kb&m style shooter on a console? After all, a console is a computer. |
8213
Grade No.2
275
|
Posted - 2013.09.19 17:07:00 -
[3] - Quote
The Attorney General wrote:I disagree on calling the ADS in this game fast. I find it to be painfully slow. I used to play BF3 on max sensitivity, so Dust always feels like playing in a swimming pool.
With that said, the most time consuming way to engage in a gunfight is to spot, raise sights, bead, shoot. Much faster to just hip fire, and certain weapons really benefit from that type of playstyle. AR's and scrambler rifles being the big two.
Other games handle this by giving variable dispersion rates, one for hip and on for ADS, or they alter the dispersion when using the sights. As far as I can tell, bringing up the sights gives you almost no benefit to accuracy, so it just becomes a time waster when in a gunfight.
This is what I'm afraid of. This is what made TARs so OP before the nerfed them. Just point in general direction and spray. However, you shots should be more accurate if you are lining up a bead then 1 horizontal, and 1 vertical crosshairs(or the classic "cheat" of putting a permanent red dot on your monitor where center shot is.). But since ARs and SMGs are the only ranged weapons that have projectile dispersion, maybe its fair?
It seems DUST is caught in a limbo, and this is how players are getting into arguments about what is OP or not. How is the game meant to be played? Twitch? Precision? Cover/tactics? Slow kill? Fast kill?
I haven't timed the ADS directly, but it's faster than any CoD ADS. ARs and SCRs at least have virtually instant ADS |
8213
Grade No.2
276
|
Posted - 2013.09.19 18:11:00 -
[4] - Quote
I think that's a lot of people who complain about ARs. They forget that the person shooting them may have the weapon maxed out. I do see a lot of actual aim bot thing occurring, like back in MW2. Where you hip fire, and the bullets stutter out of the barrel and have pin point accuracy. Its some kind of kb&m setup you can buy. |
|
|
|