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D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 11:43:00 -
[61] - Quote
General12912 wrote:D legendary hero wrote:Piraten Hovnoret wrote:Agree on like everything one thing that you forgot is the fitting cost of the AR against other guns. AR has low fitting cost that alows you to tank out you outfitt This is a valid concern as well. 'D,' it is clear you have an agenda. What weapon do you specialize in? If you as me, at the rate things are getting nerfed, every weapon may be quite useless. My problem is that CCP seems to be resorting to nerfing. Yet, as it has proven time and time again, nerfing just makes another weapon 'OP,' so to speak.
I use ARs, Scr, Ascr.
can't use anything else. everything else I could use is called a noob weapon and/or is nerfed... so... |
ChromeBreaker
SVER True Blood Public Disorder.
1203
|
Posted - 2013.09.17 11:52:00 -
[62] - Quote
D legendary hero wrote:General12912 wrote:D legendary hero wrote:Piraten Hovnoret wrote:Agree on like everything one thing that you forgot is the fitting cost of the AR against other guns. AR has low fitting cost that alows you to tank out you outfitt This is a valid concern as well. 'D,' it is clear you have an agenda. What weapon do you specialize in? If you as me, at the rate things are getting nerfed, every weapon may be quite useless. My problem is that CCP seems to be resorting to nerfing. Yet, as it has proven time and time again, nerfing just makes another weapon 'OP,' so to speak. I use ARs, Scr, Ascr. can't use anything else. everything else I could use is called a noob weapon and/or is nerfed... so...
... in fairness i say any weapon you use is a noob weapon... im not bias |
PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
56
|
Posted - 2013.09.17 12:18:00 -
[63] - Quote
YEAH CCP. listhen to the cry babys, make the full auto AR's just as useless as you did whit the rest of the AR's.
STOP NERFING MY WAEPONS...
FIX the tactial AR's, make it able to hit something, and give it back its 36 round mag. there was never a problem whit this weapon other then the ROF could be abused whit modded controllers and programeble keybords, but still you had to ruin it whit extreme kick, extreme dispersion, and lowewr the clip sice to 18 rounds... FIX the breach AR's, they are utterly USELESS, you need to fire 2 full clips into someone to kill them now. FIX the burst AR's this is even worse, its just as hard to hit anything whit this rifle as it is whit the tac AR's and on top of that it does damagd like the breach AR's, THAT SUCKS...
Modded controllers can also be used whit the SCR and it makes it an OP BEAST, try it... I can get of quite a few shots before it overheats, as the overheat mecanism is based on time and NOT rounds fired.
You even stated that both the SCR and the ASCR dont have recoil, dont have alot of dispersion, they have higher dps, and more rounds in a clip, but you still want to nerf the AR's.
WTF. |
semperfi1999
Imperfects Negative-Feedback
930
|
Posted - 2013.09.17 13:40:00 -
[64] - Quote
Honestly the burst rifle needs its 7 rounds burst back instead of the 3 round burst it was nerfed to. |
Draco Cerberus
Hellstorm Inc League of Infamy
315
|
Posted - 2013.09.17 14:29:00 -
[65] - Quote
After reading OP's analysis of the weapons I see the problem. AR's are not suffering as much as they used to before the fix therefore they should operate more in that manner. My conclusion in the matter is that the AR is in need of a buff, or at least not all the attention it has been getting. The scramblers are easily the more destructive weapon now and FOTM should now be the scrambler rifles. Those of you FOTMing at the mouth for a fix to their playstyle should be aware that the scrambler is more effective than the AR vs shields and still OP against suits without a good deal of armor. |
Draco Cerberus
Hellstorm Inc League of Infamy
315
|
Posted - 2013.09.17 14:34:00 -
[66] - Quote
D legendary hero wrote:General12912 wrote:D legendary hero wrote:Piraten Hovnoret wrote:Agree on like everything one thing that you forgot is the fitting cost of the AR against other guns. AR has low fitting cost that alows you to tank out you outfitt This is a valid concern as well. 'D,' it is clear you have an agenda. What weapon do you specialize in? If you as me, at the rate things are getting nerfed, every weapon may be quite useless. My problem is that CCP seems to be resorting to nerfing. Yet, as it has proven time and time again, nerfing just makes another weapon 'OP,' so to speak. I use ARs, Scr, Ascr. can't use anything else. everything else I could use is called a noob weapon and/or is nerfed... so... So if it is proto, it is still noob? Come on, each weapon is useful for one role or another, it isn't worth worrying about the noobs complaining about boundless weapons. They are OP more because of skill or SP than anything else. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
364
|
Posted - 2013.09.17 15:30:00 -
[67] - Quote
i think ive the noticed galente research facility map made wearing full proto useless.. so many ambush points.. on that map and there r ambush points above the ambush points...
killzones and such....
any ways i just say somthing about nerfing an officer weapon?
that is one of the worst ideas i have ever heard...
i think shotgun needs a better grouping of the shots...
but still its very effective in cqc...
just cant do hardly anything at range...
but i think there should be a new variant that gets its damage decreased for better range...
and from multiple battles ive been in lately the imperial scrambler rifle has to be one of the most devastating weapons right now
it destroys in cqc and is very powerful against armor and such...
when fitted properly..
like on an amarr suit..
with the overheat reduction skill maxed it can shoot rapidly for a very long time...
without worry of overheat...
it might be more powerful than the tac ar before it was nerfed...
but aside from that 1.4 in general have given the new players a better chance against the proto bears...and i kinda think it should stay this way...
ive pretty much tried every weapon on here except nova knives...
and i dont mind getting killed while in a free default mlt suit...
im sure the proto bears hate getting killed by everything because they want to be invincible on the game.
and thats all this really comes down to is a person losing proto gear to a better skilled player with less total sp..
thats all it really involves now...
so i find all the nerf ar or certain gun threads quite stupid..
i think im just gonna leave this dum stuff to the noob brigade... or whatever they call themselves now...
and for some actual in game feed back: blaster turrets still seem to have some hit detection problems currently when going against infantry.... |
Cross Atu
Conspiratus Immortalis Covert Intervention
1701
|
Posted - 2013.09.17 17:43:00 -
[68] - Quote
Arkena Wyrnspire wrote:[P6] Conclusions
There are a number of conclusions to be drawn from this. The first is that on paper, the AR does not have notably superior DPS. A large number of weapons exceed it.
The next thing to note is that compared to most weapons, the AR is quite good at applying its damage. Not the de facto best, but it does it very well. This is caused by a combination of range and dispersion/recoil.
The third thing is that it doesnGÇÖt have a major disadvantage. This is in keeping with its status as a GÇÿjack of all tradesGÇÖ weapon.
Looking at the other statistics, only damage application is really that much better than other weapon systems. The raw damage isnGÇÖt exceptional, contrary to popular belief. ItGÇÖs the ARGÇÖs ability to apply that damage that makes it such an effective weapon.
Many think that the AR should be nerfed. I do not support this, at least not in the way that most expect. A raw DPS nerf here is not the way to go - instead, look at the damage application, as thatGÇÖs the area that the AR actually does better than other weapons at. That includes range, dispersion, and recoil. In particular, I would highlight the recoil as something to be looked at. It doesnGÇÖt apply until halfway through the clip - this isnGÇÖt a good recoil mechanic, as this allows the DPS to be applied constantly throughout the clip.
If the AR is to be brought into line as a versatile weapon that doesnGÇÖt excel, then what it actually excels at should be looked at - in this case, itGÇÖs low recoil. The reason I highlight recoil as a potential solution is partially because excessive dispersion is a terrible mechanic - There is no real reason that you should miss if your aim is perfectly on target. The other reason I see recoil as a better solution is because itGÇÖs something that the weapon is lacking significantly in at the moment - simply tapping the trigger every odd second to completely negate the effects of recoil is not a good recoil mechanic.
TL;DR: The one area the AR excels in is damage application. If the weapon is to be nerfed, then that is the area which should be looked at. It should also be noted that the ASCR is very similar to the AR. Generally agree, although I would add that the hipfire feels too accurate when compared with the ADS even before application of sharpshooter. The AR is not quite as "spry and pray" ready as the SMG (which is made for that very thing) but it is closer than most other infantry weapons in the game by a fair bit and when combined with it's range that distorts its utility profile. At present due to the only minor differences between hipfire and ADS the AR has a much wider effective range of utility than its on paper stats suggest, while the majority of other weapons have range effects that can be felt (i.e. alter the ways a merc must employ them for greatest effect) more clearly.
LR - Must be within the optimal 'window' too little or too much range and it's effectively a beam of nerf foam ScR - Nearest to the AR but being a precision weapon its hipfire is more defined from its ADS TACAR - Same as ScR MD - Positioning is everything, maybe less "range" in the strictest sense but the weapon dictates how you engage if you want to be effective, and the sights are effectively meaningless. Sniper - Very clear gab between ADS and hipfire. Shotty - Much like the MD it's essentially hipfire only and its nature heavily dictates which engagements are even possible. SMG - Again nearly hipfire only, but still only one effective engagement category.
I could go on but the point is, the AR is a versatile weapon and that's fine, what is less fine is that the versatility is in a sense doubled when the gap between ADS and hipfire is so minor. As it stands now the ADS is great for extended pinpoint range and the hipfire is great for CQC, due to the nature of the weapon the ADS should have a larger advantage over its hipfire use. Including that in the above would bring it spot on IMO.
0.02 ISK Cross
PS ~ I test on several characters with intentionally very different builds and SP investments to maintain a well rounded first hand impression of the game. That being said, for those who care, my main has more SP into ARs than any other weapon and my Proto fits run ARs.
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D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 18:21:00 -
[69] - Quote
ChromeBreaker wrote:D legendary hero wrote:General12912 wrote:D legendary hero wrote:Piraten Hovnoret wrote:Agree on like everything one thing that you forgot is the fitting cost of the AR against other guns. AR has low fitting cost that alows you to tank out you outfitt This is a valid concern as well. 'D,' it is clear you have an agenda. What weapon do you specialize in? If you as me, at the rate things are getting nerfed, every weapon may be quite useless. My problem is that CCP seems to be resorting to nerfing. Yet, as it has proven time and time again, nerfing just makes another weapon 'OP,' so to speak. I use ARs, Scr, Ascr. can't use anything else. everything else I could use is called a noob weapon and/or is nerfed... so... ... in fairness i say any weapon you use is a noob weapon... im not bias
Indeed. Real men use swords and fists... |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 18:22:00 -
[70] - Quote
PADDEHATPIGEN wrote:YEAH CCP. listhen to the cry babys, make the full auto AR's just as useless as you did whit the rest of the AR's.
STOP NERFING MY WAEPONS...
FIX the tactial AR's, make it able to hit something, and give it back its 36 round mag. there was never a problem whit this weapon other then the ROF could be abused whit modded controllers and programeble keybords, but still you had to ruin it whit extreme kick, extreme dispersion, and lowewr the clip sice to 18 rounds... FIX the breach AR's, they are utterly USELESS, you need to fire 2 full clips into someone to kill them now. FIX the burst AR's this is even worse, its just as hard to hit anything whit this rifle as it is whit the tac AR's and on top of that it does damagd like the breach AR's, THAT SUCKS...
Modded controllers can also be used whit the SCR and it makes it an OP BEAST, try it... I can get of quite a few shots before it overheats, as the overheat mecanism is based on time and NOT rounds fired.
You even stated that both the SCR and the ASCR dont have recoil, dont have alot of dispersion, they have higher dps, and more rounds in a clip, but you still want to nerf the AR's.
WTF.
Actually the nerf I proposed to the AR is a buff to the breach. the breach requires more skill, and needs the dps of the full auto... |
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D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 18:23:00 -
[71] - Quote
semperfi1999 wrote:Honestly the burst rifle needs its 7 rounds burst back instead of the 3 round burst it was nerfed to.
hell yeah!. as much as I hate ar's I love diversity. getting killed by a burst gets my respect. |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 18:25:00 -
[72] - Quote
Draco Cerberus wrote:D legendary hero wrote:General12912 wrote:D legendary hero wrote:Piraten Hovnoret wrote:Agree on like everything one thing that you forgot is the fitting cost of the AR against other guns. AR has low fitting cost that alows you to tank out you outfitt This is a valid concern as well. 'D,' it is clear you have an agenda. What weapon do you specialize in? If you as me, at the rate things are getting nerfed, every weapon may be quite useless. My problem is that CCP seems to be resorting to nerfing. Yet, as it has proven time and time again, nerfing just makes another weapon 'OP,' so to speak. I use ARs, Scr, Ascr. can't use anything else. everything else I could use is called a noob weapon and/or is nerfed... so... So if it is proto, it is still noob? Come on, each weapon is useful for one role or another, it isn't worth worrying about the noobs complaining about boundless weapons. They are OP more because of skill or SP than anything else.
well proto should be good. but when something at milita level is better than weapons at proto level then... there is a problem. a serious problem.
when you need adv and proto hmg's to keep up with GEKs, and std ARs there is a problem. jus sayin |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 18:28:00 -
[73] - Quote
CLONE117 wrote:i think ive the noticed galente research facility map made wearing full proto useless.. so many ambush points.. on that map and there r ambush points above the ambush points...
killzones and such....
any ways i just say somthing about nerfing an officer weapon?
that is one of the worst ideas i have ever heard...
i think shotgun needs a better grouping of the shots...
but still its very effective in cqc...
just cant do hardly anything at range...
but i think there should be a new variant that gets its damage decreased for better range...
and from multiple battles ive been in lately the imperial scrambler rifle has to be one of the most devastating weapons right now
it destroys in cqc and is very powerful against armor and such...
when fitted properly..
like on an amarr suit..
with the overheat reduction skill maxed it can shoot rapidly for a very long time...
without worry of overheat...
it might be more powerful than the tac ar before it was nerfed...
but aside from that 1.4 in general have given the new players a better chance against the proto bears...and i kinda think it should stay this way...
ive pretty much tried every weapon on here except nova knives...
and i dont mind getting killed while in a free default mlt suit...
im sure the proto bears hate getting killed by everything because they want to be invincible on the game.
and thats all this really comes down to is a person losing proto gear to a better skilled player with less total sp..
thats all it really involves now...
so i find all the nerf ar or certain gun threads quite stupid..
i think im just gonna leave this dum stuff to the noob brigade... or whatever they call themselves now...
and for some actual in game feed back: blaster turrets still seem to have some hit detection problems currently when going against infantry....
with the DPS duvolles do... there is almost no point to the balac. it doesn't get the kill that much faster....lol
hell, I've been seeing proto suits with exil ar's because its so effective they dnt even both to use anything else. the prophecy has come true, AR 514 it is...lolz |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.18 05:02:00 -
[74] - Quote
bumpo |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3431
|
Posted - 2013.09.24 18:31:00 -
[75] - Quote
I had intended to add a module on fittings but I haven't had time lately. |
D legendary hero
THE WARRIORS OF LEGEND
1105
|
Posted - 2013.09.24 20:18:00 -
[76] - Quote
ChromeBreaker wrote:D legendary hero wrote:General12912 wrote:D legendary hero wrote:Piraten Hovnoret wrote:Agree on like everything one thing that you forgot is the fitting cost of the AR against other guns. AR has low fitting cost that alows you to tank out you outfitt This is a valid concern as well. 'D,' it is clear you have an agenda. What weapon do you specialize in? If you as me, at the rate things are getting nerfed, every weapon may be quite useless. My problem is that CCP seems to be resorting to nerfing. Yet, as it has proven time and time again, nerfing just makes another weapon 'OP,' so to speak. I use ARs, Scr, Ascr. can't use anything else. everything else I could use is called a noob weapon and/or is nerfed... so... ... in fairness i say any weapon you use is a noob weapon... im not bias
so nova knives are noob weapons... well, guess I better start using my melees then |
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