|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
D legendary hero
THE WARRIORS OF LEGEND
1040
|
Posted - 2013.09.16 04:01:00 -
[1] - Quote
Arkena Wyrnspire wrote:[P6] Conclusions
There are a number of conclusions to be drawn from this. The first is that on paper, the AR does not have notably superior DPS. A large number of weapons exceed it.
The next thing to note is that compared to most weapons, the AR is quite good at applying its damage. Not the de facto best, but it does it very well. This is caused by a combination of range and dispersion/recoil.
The third thing is that it doesnGÇÖt have a major disadvantage. This is in keeping with its status as a GÇÿjack of all tradesGÇÖ weapon.
Looking at the other statistics, only damage application is really that much better than other weapon systems. The raw damage isnGÇÖt exceptional, contrary to popular belief. ItGÇÖs the ARGÇÖs ability to apply that damage that makes it such an effective weapon.
Many think that the AR should be nerfed. I do not support this, at least not in the way that most expect. A raw DPS nerf here is not the way to go - instead, look at the damage application, as thatGÇÖs the area that the AR actually does better than other weapons at. That includes range, dispersion, and recoil. In particular, I would highlight the recoil as something to be looked at. It doesnGÇÖt apply until halfway through the clip - this isnGÇÖt a good recoil mechanic, as this allows the DPS to be applied constantly throughout the clip.
If the AR is to be brought into line as a versatile weapon that doesnGÇÖt excel, then what it actually excels at should be looked at - in this case, itGÇÖs low recoil. The reason I highlight recoil as a potential solution is partially because excessive dispersion is a terrible mechanic - There is no real reason that you should miss if your aim is perfectly on target. The other reason I see recoil as a better solution is because itGÇÖs something that the weapon is lacking significantly in at the moment - simply tapping the trigger every odd second to completely negate the effects of recoil is not a good recoil mechanic.
TL;DR: The one area the AR excels in is damage application. If the weapon is to be nerfed, then that is the area which should be looked at. It should also be noted that the ASCR is very similar to the AR.
I think the DPS of the breach AR and the full auto should be swapped.
the breach AR is garbage right now... low range, low fire rate, DPS.
if the full auto AR had all else equal but the DPS changed to 340 and the Breach had everything the same except its dps was buffed to 425 (or 467 as i fimrly beleive the 10% was not caked into the weapons), this would go a long way toward balance. |
D legendary hero
THE WARRIORS OF LEGEND
1040
|
Posted - 2013.09.16 04:03:00 -
[2] - Quote
Thurak1 wrote:hgghyujh wrote:quite well put OP, you won't here me disagree. 621311251521 3316 wrote:recoil is fine on the ar its a energy weapon like the scramble pulse rifle. RL=/= good video game mechanics and seriously please ever one here go learn about physics, plasma, maybe a little heat transfer, and for the love of god some sense of ******* scale. If RL had any place in the video game the whole bunny hop thing would be pointless because keeping a weapon on target while jumping around would be nearly impossible. As far as the OP goes your conclusions seem correct its not really the DPS that is so OP but more its ability to reliabally apply the DPS that makes it really stand out. There should be something done either to all other weapons so they hit more often or the AR needs to be nerfed in some manner.
agreed. |
D legendary hero
THE WARRIORS OF LEGEND
1040
|
Posted - 2013.09.16 04:08:00 -
[3] - Quote
Talos Alomar wrote:Arkena Wyrnspire wrote:Talos Alomar wrote:I'm still convinced that adjusting the fitting costs of the AR to limit is all that needs to happen to bring this weapon in line with other weapons. I'd say just enough so that it is slightly higher than the shotgun. It'll still be much easier to fit than the SCR. Fitting costs on that weapon are insane.
All in all, If I play my strengths with my SCR AR's aren't a problem for me. what we really need are militia variants of all weapons. I say no direct nerfs or buffs until after 1.5, though. The SCR is actually an outlier in terms of fitting costs - a lot of weapons are similar or lower than the AR in terms of fitting requirements. And yes to militia everything. The reason I think the AR should have higher fitting costs than most weapons is because it has no real drawbacks. Better overall performance should equal higher overall fitting costs. Not that I want the AR to have SCR type fitting costs, The SCR needs those high fitting costs to keep it from being stupidly overused, lest people start calling it OP.
A similiar conclsion I had in a recent post. was to nerf the price of guns and suits that were UP, so as to help soften the loss when yo get WTF pwn by an AR. which happens to my heavy suit alot.
|
D legendary hero
THE WARRIORS OF LEGEND
1042
|
Posted - 2013.09.16 04:13:00 -
[4] - Quote
Shotty GoBang wrote:I'm so excited right now, guys ...
OK, first the maths: 1.17M total SP in Shotguns 1.45M total SP in SMGs 0 SP in ARs
Just ran my first few matches with a BPO AR. Hits as hard and reliably up close any Shotgun or SMG! Seriously, shotgunners pose no threat whatsoever. The only thing that kills me is a better AR.
No BS. No troll. I don't even have to line up my shots. Running it just like a shotgun -- maybe a little more Rambo than usual. Zero risk and all the reward! As added bonus, I can melt folks halfway across the map!
The only drawback ... There is none. It's totally free. It totally rocks.
Not trolling your thread. This weapon -- which I can't believe I haven't tried yet -- is gonna send my stats through the roof!
Several others and I have posted several threads related to this advantages. we all had verying onclusions (i want to outright nerf its dps, range and amo capacity.) others want to adjust the stats etc... while others just want ot add recoil.
but one thing is certain. It is OP. |
D legendary hero
THE WARRIORS OF LEGEND
1042
|
Posted - 2013.09.16 16:48:00 -
[5] - Quote
Arkena Wyrnspire wrote:[quote=D legendary hero] we all had verying onclusions (i want to outright nerf its dps, range and amo capacity.)
Quote:
The problem with this is that it has a similarly extreme effect to what you wanted to do with the HMG - by nerfing practically everything about the weapon significantly, you will break it completely.
This is exactly what happened to the flaylock. D. damage nerf, splash damage nerf, splash radius nerf (radius to a splash weapon is like range to a hit scan weapon) and ammo nerf...lol
Quote: It doesn't excel at DPS, contrary to popular belief, so nerfing that makes it a subpar damage dealer. If you nerf its range then perhaps it does lose some of its ability to apply damage but combined with a DPS nerf then it makes the weapon unviable. Particularly when you then go on and nerf the ammo economy. Oh, and I seem to recall you wanted significant recoil added.
My problem with it, is not only what i mentioned in my OP of the other post. but, that it renders all other ARs practically useless.
- full auto AR > breach why? marginally lower damage per shot, higher range, higher fire rate, better hip fire, higher dps
[467>340]
- full auto AR > burst. why? dps is much lower. due to the time between bursts. horrible at hipfire, and mediocre at range
- full auto > TAC. why? tact is still pretty decent. but, no where near as effective as the full auto at close -mid range encounters. dps is pretty pathetic comparably.
if the full auto gets its dps switched with the breach AR but the other stats remain the same it would be ok.
another suggestion i liked, was to keep everything the same but increase the CPU/PG to a litter higher than the scrambler rifle. making it harder to tank with them.
I mean right now a std caldari medium frame can tank shield extenders and armor plates, use a GEK have an adv SMG, grenades and drop uplinks. amassing 700+ ehp. the idea is if your OFFense is going to be really good, then your DEFense should be weak. having both the best offense and the best defense is OP in and of itself. |
D legendary hero
THE WARRIORS OF LEGEND
1042
|
Posted - 2013.09.16 17:04:00 -
[6] - Quote
Piraten Hovnoret wrote:Agree on like everything one thing that you forgot is the fitting cost of the AR against other guns. AR has low fitting cost that alows you to tank out you outfitt
This is a valid concern as well. |
D legendary hero
THE WARRIORS OF LEGEND
1042
|
Posted - 2013.09.16 20:13:00 -
[7] - Quote
Arkena Wyrnspire wrote: Firstly, on your alleged STD Caldari medium frame fit - That's impossible. Even using stable drop uplinks, maxed skills, and a number of other resource cuts you can't come remotely close to fitting that on a standard suit. Even on an advanced frame you'd struggle to get those stats, at least without having a ton of non-repping armour deadweight.
I'm glad to see that you've realised that such a multi-faceted and heavy nerf would break another weapon. However, I'd really like to encourage you to look at other things than simple raw DPS. As you should understand as an HMG user, other factors such as dispersion can significantly affect weaponry, and that's what I'd advocate for the assault rifle.
The problem with the burst and breach ARs is less that the fully automatic variant overshadows them and more that they're simply bad. The TAR is still good in the right hands - fulfilling its role quite well as a longer ranged variant.
The burst mode of fire is simply terrible, as it's a draconian way of moderating your firing so you have much less control over it, while you do less damage per shot. Overall, the fire rate is also less, as though the full RPM takes effect during the burst, there's a forced break between the bursts. The breach suffers from low rate of fire troubles in its apparently CQC role as well as its DPS. Bear in mind that even were the DPS values to be swapped, the breach would still suffer as it's forced into ranges where it's out damaged, while not having any flexibility - the thing that the AR is meant to specialise in, as quaint as that sounds. This ends up meaning it's not tactically viable.
I reiterate - The AR, at least in its current incarnation, is meant to be a jack of all trades. That's not achieved by nerfing the damage output - the damage output is on par with other weapons of its type. The main reason it excels is because of its strong ability to apply that damage.
fitting I can fit, that on a caldari medium frame, but even without the drop up link, you can fit nano hives and still have rediculous ehp and an AR. i need to find the dropsuit tester program that guy made so i can prove it. but, ive done it. you gotta admit the CPU/PG for ARs are conducive to almost any playtyle imaginable.
weapon diversity is the key I used to think you were an AR noob, but I was wrong. the threads were normally cluttered with haters... so it was hard to pay much attention. Although, this makes sense, my ultimate goal is to get the weapon diversity to chromosome level. Unlike you, alot of people who use only AR only understand what the AR is and does, so when another weapon does its job well, its deemed OP and then over nerfed.
look at the HMG that was nerfed in range (not including sharpshooter), accuracy (the dispersion after chromosome was drastically increased) and had its damage per shot reduced to 12.
or the flaylock (i continue to mention it because it is fresh in everyone's mind). It did its job very well in CQC. the only thing that should have been nerfed was its fire rate. the radius was still crappy. now no one uses it. no one uses MD competivtively in PC.
even if even if the AR is rebalanced with itself. that doesn't garuntee that weapon diversity will return. because alot of weapons are still UP in comparison. SP wise it costs you more to invest in other weapons. (lvl 4 for shotguns). and they get you no results even closely related to the GAR.
i mean, you neeed level 5 weaponry to get HMGs, then you need heavy weapon level 3. then you need proficiency on your HMG before you can start seeing any real damage. I have complex damage mods on my HMGs, and its just not as good as a GAR. [not including the 10%]
HMG dps = 600 * .65 = 390 dps with dispersion Galente AR dps= 425 *.95 = 403.75 with dispersion
this is a major problem. and comparatively, i only really see ARs, then Ascr, scramblers (rarer now), Lazers (very few),
conclusion.
- weapon diversity is **** poor, especially in PC
- an approach to AR nerf/rebalance needs to consider other weapons as well
- nerfing other weapons was used in the past to keep them balanced against the AR. same should hold true of the AR
|
D legendary hero
THE WARRIORS OF LEGEND
1043
|
Posted - 2013.09.16 22:21:00 -
[8] - Quote
Arc-08 wrote: but if CCP just switched the regular assault rifle, to the breach assault rifle, people would just buy the breach, if you already have a duvolle you have the sp to go and buy a breach? i'm guessing this is not what you meant by switching the DPS, but could you please clarify. (otherwise it is almost the same assault rifle with a different name.)
increase the breaches damage per shot so that its dps becomes that of the GAR.
per shot damage for the breach should be 63.5. (remember the fire rate is 400)
the GAR on the other hand should have a damage per shot of 27.5. (remember fire rate is 750)
that way GAR = high fire rate low damage and breach = low fire rate high damage |
D legendary hero
THE WARRIORS OF LEGEND
1043
|
Posted - 2013.09.17 02:24:00 -
[9] - Quote
Meeko Fent wrote:Roll back the 10% weapon buff that came in uprising.
Bring back old aim assist, pre hotfix.
Buff dispersion and recoil on everything.
Bam. Fished.
BAM the only "bam" i want to hear is that of the nerf bat totally recking the GAR. why? why do I and just about every other specialty weapon user out there want this?
1. (bonus) it happened to all the specialty weapons that didn't already suck. 2. without the GAR many will be forced to use breach, burst and TAC rilfes which although pretty horrible by themselves with damage mods and skill can be come competitive.
One thing we all must realize about the nerfing cycle. people who love to run FOTM gear, will always search for something that is OP or RUMERED to be OP.
never forget
people attempted to spam MD and claimed them OP. they 'delcared it OP, in the name of the FOTM'. but because the MD was not in fact OP, even when people spammed it they still lost games miserablely even in full proto.
since the update hit detection has improved which actually made MD more of a viable weapon (because they were horrible broke before). yet, everyone uses AR, because they saw that it is the new FOTM.
long story short. people are using ARs because they are the FOTM. When they are nered, people who seek to exploit glitches will always be in the game, and search for the FOTM. but one thing is certian.
nerfing the GAR will make it harder to find and exploit the next FOTMG. why? they will need more SP for it, and need to diversify in weaponry beofre they can finda new spammable weapon.
from the dust of chromosome i was born
In chromosome the very first weapon i used was the AR, with a milita minmintar suit. the very first enemy i faced was an amarr heavy with 100 shield and 600 armor. I strafed back and forth and sprayed until he was pwnd. i thought that was due to my skill. everyone wants to think that taking on an enemy with higher hp and winning means your a better player...etc.
soon, when I became a heavy did i realize just how powerful the AR was, and how gimped my suit was. at least my weapon worked though.... until uprising. but, in chromosome ARs were pwning people just as hard. difference was, HMGs worked, MD worked, lazers worked, snipers worked, flux had larger range and full damage at those ranges!
once uprising hit, with the nerfing of everything that wasn't an Ar and assault suit, successively, the gap between being a better weapon and being completely OP widened. now, the only usab;e weapon again is the AR.
its been 5 months since chromosome. why is the AR not balanced already? I mean, we have nerfed some weapons twice even (forges do less to armor now, and had their range cut)!
false hope many individuals that beleive in balance such as the OP, black st4r, myself and others have posted about this issue. but not a single nerf AR thread, or 'rebalance' ar thread has been commented on by CCP dev's. Our hope is raised when they comment on threads about nerfing other guns, because 'perhaps they will hear our voice too'. but, then they don't and end up nerfing something else that isn't an AR.
the next gun that people will nerf is the forgun. i already hear the complaints... then, whats next Scr? nova knives? pilot suits are going to be prenerfed then nerfed again. |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 11:41:00 -
[10] - Quote
Funkmaster Whale wrote:IMO CCP needs to release other weapon variants to compete with the AR instead of fidgeting with numbers right now. I know it's not feasible at the moment, but it would make more sense to release the variants then start giving each weapon an according niche.
Right now you're not left with many options in terms of "Assault" weapons. It's either the AR or the ScR. Even the variants of those are mostly crap (except TAC and Assault ScR). I'm an AR user and honestly don't care what they do with the weapon because people will still complain and whine on the forums about every little thing that kills them. ARs will still reign even if they nerf them and I bet you the complaints will go from "Nerf the AR!" to "Im still dying! Nerf it again!"
your not left with many Heavy weapons options either. there is only one HMG... and its the HMG the fastest race has put on the slowest races suit... |
|
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 11:43:00 -
[11] - Quote
General12912 wrote:D legendary hero wrote:Piraten Hovnoret wrote:Agree on like everything one thing that you forgot is the fitting cost of the AR against other guns. AR has low fitting cost that alows you to tank out you outfitt This is a valid concern as well. 'D,' it is clear you have an agenda. What weapon do you specialize in? If you as me, at the rate things are getting nerfed, every weapon may be quite useless. My problem is that CCP seems to be resorting to nerfing. Yet, as it has proven time and time again, nerfing just makes another weapon 'OP,' so to speak.
I use ARs, Scr, Ascr.
can't use anything else. everything else I could use is called a noob weapon and/or is nerfed... so... |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 18:21:00 -
[12] - Quote
ChromeBreaker wrote:D legendary hero wrote:General12912 wrote:D legendary hero wrote:Piraten Hovnoret wrote:Agree on like everything one thing that you forgot is the fitting cost of the AR against other guns. AR has low fitting cost that alows you to tank out you outfitt This is a valid concern as well. 'D,' it is clear you have an agenda. What weapon do you specialize in? If you as me, at the rate things are getting nerfed, every weapon may be quite useless. My problem is that CCP seems to be resorting to nerfing. Yet, as it has proven time and time again, nerfing just makes another weapon 'OP,' so to speak. I use ARs, Scr, Ascr. can't use anything else. everything else I could use is called a noob weapon and/or is nerfed... so... ... in fairness i say any weapon you use is a noob weapon... im not bias
Indeed. Real men use swords and fists... |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 18:22:00 -
[13] - Quote
PADDEHATPIGEN wrote:YEAH CCP. listhen to the cry babys, make the full auto AR's just as useless as you did whit the rest of the AR's.
STOP NERFING MY WAEPONS...
FIX the tactial AR's, make it able to hit something, and give it back its 36 round mag. there was never a problem whit this weapon other then the ROF could be abused whit modded controllers and programeble keybords, but still you had to ruin it whit extreme kick, extreme dispersion, and lowewr the clip sice to 18 rounds... FIX the breach AR's, they are utterly USELESS, you need to fire 2 full clips into someone to kill them now. FIX the burst AR's this is even worse, its just as hard to hit anything whit this rifle as it is whit the tac AR's and on top of that it does damagd like the breach AR's, THAT SUCKS...
Modded controllers can also be used whit the SCR and it makes it an OP BEAST, try it... I can get of quite a few shots before it overheats, as the overheat mecanism is based on time and NOT rounds fired.
You even stated that both the SCR and the ASCR dont have recoil, dont have alot of dispersion, they have higher dps, and more rounds in a clip, but you still want to nerf the AR's.
WTF.
Actually the nerf I proposed to the AR is a buff to the breach. the breach requires more skill, and needs the dps of the full auto... |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 18:23:00 -
[14] - Quote
semperfi1999 wrote:Honestly the burst rifle needs its 7 rounds burst back instead of the 3 round burst it was nerfed to.
hell yeah!. as much as I hate ar's I love diversity. getting killed by a burst gets my respect. |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 18:25:00 -
[15] - Quote
Draco Cerberus wrote:D legendary hero wrote:General12912 wrote:D legendary hero wrote:Piraten Hovnoret wrote:Agree on like everything one thing that you forgot is the fitting cost of the AR against other guns. AR has low fitting cost that alows you to tank out you outfitt This is a valid concern as well. 'D,' it is clear you have an agenda. What weapon do you specialize in? If you as me, at the rate things are getting nerfed, every weapon may be quite useless. My problem is that CCP seems to be resorting to nerfing. Yet, as it has proven time and time again, nerfing just makes another weapon 'OP,' so to speak. I use ARs, Scr, Ascr. can't use anything else. everything else I could use is called a noob weapon and/or is nerfed... so... So if it is proto, it is still noob? Come on, each weapon is useful for one role or another, it isn't worth worrying about the noobs complaining about boundless weapons. They are OP more because of skill or SP than anything else.
well proto should be good. but when something at milita level is better than weapons at proto level then... there is a problem. a serious problem.
when you need adv and proto hmg's to keep up with GEKs, and std ARs there is a problem. jus sayin |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.17 18:28:00 -
[16] - Quote
CLONE117 wrote:i think ive the noticed galente research facility map made wearing full proto useless.. so many ambush points.. on that map and there r ambush points above the ambush points...
killzones and such....
any ways i just say somthing about nerfing an officer weapon?
that is one of the worst ideas i have ever heard...
i think shotgun needs a better grouping of the shots...
but still its very effective in cqc...
just cant do hardly anything at range...
but i think there should be a new variant that gets its damage decreased for better range...
and from multiple battles ive been in lately the imperial scrambler rifle has to be one of the most devastating weapons right now
it destroys in cqc and is very powerful against armor and such...
when fitted properly..
like on an amarr suit..
with the overheat reduction skill maxed it can shoot rapidly for a very long time...
without worry of overheat...
it might be more powerful than the tac ar before it was nerfed...
but aside from that 1.4 in general have given the new players a better chance against the proto bears...and i kinda think it should stay this way...
ive pretty much tried every weapon on here except nova knives...
and i dont mind getting killed while in a free default mlt suit...
im sure the proto bears hate getting killed by everything because they want to be invincible on the game.
and thats all this really comes down to is a person losing proto gear to a better skilled player with less total sp..
thats all it really involves now...
so i find all the nerf ar or certain gun threads quite stupid..
i think im just gonna leave this dum stuff to the noob brigade... or whatever they call themselves now...
and for some actual in game feed back: blaster turrets still seem to have some hit detection problems currently when going against infantry....
with the DPS duvolles do... there is almost no point to the balac. it doesn't get the kill that much faster....lol
hell, I've been seeing proto suits with exil ar's because its so effective they dnt even both to use anything else. the prophecy has come true, AR 514 it is...lolz |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.18 05:02:00 -
[17] - Quote
bumpo |
D legendary hero
THE WARRIORS OF LEGEND
1105
|
Posted - 2013.09.24 20:18:00 -
[18] - Quote
ChromeBreaker wrote:D legendary hero wrote:General12912 wrote:D legendary hero wrote:Piraten Hovnoret wrote:Agree on like everything one thing that you forgot is the fitting cost of the AR against other guns. AR has low fitting cost that alows you to tank out you outfitt This is a valid concern as well. 'D,' it is clear you have an agenda. What weapon do you specialize in? If you as me, at the rate things are getting nerfed, every weapon may be quite useless. My problem is that CCP seems to be resorting to nerfing. Yet, as it has proven time and time again, nerfing just makes another weapon 'OP,' so to speak. I use ARs, Scr, Ascr. can't use anything else. everything else I could use is called a noob weapon and/or is nerfed... so... ... in fairness i say any weapon you use is a noob weapon... im not bias
so nova knives are noob weapons... well, guess I better start using my melees then |
|
|
|