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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.09.29 20:36:00 -
[61] - Quote
D legendary hero wrote:Since buffing everything is ALOT of work for the developers. AND An nerfs would hurt players feelings on their favorite weapons. I propose an economic solution! In short. from STD - proto
- Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
- Vehicles and vehicles mods, and turrets should have their prices reduced to 1/3 their cost too.
- drop suits that are UP should have their prices reduced to between 1/2 and 1/3 of their current price
weapons that are UP are as follows:
- HMG
- flaylocks
- Shotguns
- Lazers
- flux grenades (who even uses these beyond std?)
- nova knives
- Scrambler pistols
- Ascr [reduce by 25%]
- Scr [reduce by 25%)
- plasma cannons
this list may be amended drop suits that are UP:
- Commando suit (reduce to 1/4th the price)
- heavy suit (not milita. reduce by 1/2)
- Scout suits (yes reduce to 1/3 or 1/4. they die too fast to be so costly)
- reduce the price of equipment.
Vehicles:
- LAVs [reduce to 1/2 their current price]
- Dropships [reduce to the current price of LAVs with max cost at 100K-150K at assault level. they blow up in one shot from forges. 70k ISK or less worth of material blowing up 770k worht of dropship and turret mods makes no economic sense. why should anyone every dropship? with a 150k ISK cap, at least you can make back the loss in one match and continue to dropship]
- Tanks [reduce the price to 1/3 the current prices. Common guys, they are tough, but they can't run from the super AV.]
vehicle mods and turrents: all should have 1/2 the current price or prices equivalent of those of proto weapons at the infantry level. The above lists will be amended. conclusionThese are not buffs, or nerfs. These are economic approaches to a growing problem. Most of the pain of having your dropship or tank instant killed by AV is that you lost 1.3 million ISK worth of material in less than a few seconds from 70K or less worth of AV equipment. most of the pain of lossing your proto heavy suit to a milita AR is that 0isk worht of weaponry destroyed 150k worth of material. [probably not from 1 milita AR firing at you, but heavy suits can't particular run away now can they]. Since the advantages of proto gear (other than assault suits and proto ARs) right now are being mitigated due to recent developments, the most neutral way to fix this problem is to make things cost less. Dying 5 times in a milita suit doesnt get me as mad as having a blue berry crash my 1million isk dropship into the dust which is worth 0isk. comments? sign if you agree. Yes. Becasue 1/2 shotting people with a Scrambler Pistol is really underpowered. One shotting people with a Plasma Cannon is underpowered. And the shotgun is amazing; the hit detection is not. The laser is ******* amazing how can you call it UP? Nova Knives are fine, maybe needs better HIT DETECTION!!! |
D legendary hero
THE WARRIORS OF LEGEND
1131
|
Posted - 2013.09.29 21:05:00 -
[62] - Quote
UP as in not really desirable. All that you mentioned have cheaper more effective solutions. Also, I mentioned extremely niche. |
TranquilBiscuit ofVaLoR
The Kaos Legion
77
|
Posted - 2013.09.29 21:27:00 -
[63] - Quote
Mossellia Delt wrote:lol @ assault dropships getting 1 hit killed by forges
It takes 3 hits from a proto breach with stacked damage mods to kill mine and by that time im usually out of there and recalling it.
The assault dropship does need a buff though lolwut? that's pretty close to 3000 dmg with dmg mods? i guarantee no dropship has 9000 ehp. my incubus maxes out at around 4000 if i dont put an afterburner. ADS definitely need a buff though. give em' a large turret! |
Jason Punk
DUST University Ivy League
257
|
Posted - 2013.09.29 22:52:00 -
[64] - Quote
D legendary hero wrote:Jason Punk wrote:I don't usually respond this way, but command and control "economics" is kind of the explanation behind why things get unbalanced in the first place. Let the players set there own prices and keep minimums for reasonable nets. Keep identity disclosed and allow more diverse streams of raw resources or currency (either salvage, loot, minerals, mission gear, isk, etc) Let people trade damn it. And then let people steal Aye
Ha ha he, here here!
I hope that makes sense though. The better players are in top 10 because they truly are better, put more time in, and dedicate their skills correctly. There is no "basic economics" in price manipulation and to do so negates your primary point stated as the desire to veer away from nerf-buffing (which I completely agree with). Essentially, it's even more difficult to tweak prices than tweaking stats and lacks substantial precedence.
I agree with your primary goal, just not the means. The secondary market is the way to go. If everyone wants to go for AR's, then everyone can make money manufacturing them. If everyone wants a specific OP piece of gear or suit, then they got to start paying what they think it's worth to them.
Combine that with the "Pinata Theory"...or the idea that the better gear, suits, weapons an opponent has, the better rewards and loot you receive for killing them...and you got yourself one hell of a self-regulated, competitive game.
:D |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 00:52:00 -
[65] - Quote
Tectonic Fusion wrote:D legendary hero wrote:Since buffing everything is ALOT of work for the developers. AND An nerfs would hurt players feelings on their favorite weapons. I propose an economic solution! In short. from STD - proto
- Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
- Vehicles and vehicles mods, and turrets should have their prices reduced to 1/3 their cost too.
- drop suits that are UP should have their prices reduced to between 1/2 and 1/3 of their current price
weapons that are UP are as follows:
- HMG
- flaylocks
- Shotguns
- Lazers
- flux grenades (who even uses these beyond std?)
- nova knives
- Scrambler pistols
- Ascr [reduce by 25%]
- Scr [reduce by 25%)
- plasma cannons
this list may be amended drop suits that are UP:
- Commando suit (reduce to 1/4th the price)
- heavy suit (not milita. reduce by 1/2)
- Scout suits (yes reduce to 1/3 or 1/4. they die too fast to be so costly)
- reduce the price of equipment.
Vehicles:
- LAVs [reduce to 1/2 their current price]
- Dropships [reduce to the current price of LAVs with max cost at 100K-150K at assault level. they blow up in one shot from forges. 70k ISK or less worth of material blowing up 770k worht of dropship and turret mods makes no economic sense. why should anyone every dropship? with a 150k ISK cap, at least you can make back the loss in one match and continue to dropship]
- Tanks [reduce the price to 1/3 the current prices. Common guys, they are tough, but they can't run from the super AV.]
vehicle mods and turrents: all should have 1/2 the current price or prices equivalent of those of proto weapons at the infantry level. The above lists will be amended. conclusionThese are not buffs, or nerfs. These are economic approaches to a growing problem. Most of the pain of having your dropship or tank instant killed by AV is that you lost 1.3 million ISK worth of material in less than a few seconds from 70K or less worth of AV equipment. most of the pain of lossing your proto heavy suit to a milita AR is that 0isk worht of weaponry destroyed 150k worth of material. [probably not from 1 milita AR firing at you, but heavy suits can't particular run away now can they]. Since the advantages of proto gear (other than assault suits and proto ARs) right now are being mitigated due to recent developments, the most neutral way to fix this problem is to make things cost less. Dying 5 times in a milita suit doesnt get me as mad as having a blue berry crash my 1million isk dropship into the dust which is worth 0isk. comments? sign if you agree. Yes. Becasue 1/2 shotting people with a Scrambler Pistol is really underpowered. One shotting people with a Plasma Cannon is underpowered. And the shotgun is amazing; the hit detection is not. The laser is ******* amazing how can you call it UP? Nova Knives are fine, maybe needs better HIT DETECTION!!!
i was actually going to say something about what you wrote... but instead I'll just say you have a nice character name. Tectonic fusion just is such a cool name... You should make an anime or write a comic about something like that. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 00:54:00 -
[66] - Quote
Jason Punk wrote:D legendary hero wrote:Jason Punk wrote:I don't usually respond this way, but command and control "economics" is kind of the explanation behind why things get unbalanced in the first place. Let the players set there own prices and keep minimums for reasonable nets. Keep identity disclosed and allow more diverse streams of raw resources or currency (either salvage, loot, minerals, mission gear, isk, etc) Let people trade damn it. And then let people steal Aye Ha ha he, here here! I hope that makes sense though. The better players are in top 10 because they truly are better, put more time in, and dedicate their skills correctly. There is no "basic economics" in price manipulation and to do so negates your primary point stated as the desire to veer away from nerf-buffing (which I completely agree with). Essentially, it's even more difficult to tweak prices than tweaking stats and lacks substantial precedence. I agree with your primary goal, just not the means. The secondary market is the way to go. If everyone wants to go for AR's, then everyone can make money manufacturing them. If everyone wants a specific OP piece of gear or suit, then they got to start paying what they think it's worth to them. Combine that with the "Pinata Theory"...or the idea that the better gear, suits, weapons an opponent has, the better rewards and loot you receive for killing them...and you got yourself one hell of a self-regulated, competitive game. :D
that'd be awesome. Pinata theory..lol If I got 100k ISK for every proto caldari suit I killed I'd be able to run proto heavy gear and ADS...lolol
Aye, the booty be sweet
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