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D legendary hero
THE WARRIORS OF LEGEND
1036
|
Posted - 2013.09.15 08:21:00 -
[1] - Quote
Since buffing everything is ALOT of work for the developers. AND An nerfs would hurt players feelings on their favorite weapons.
I propose an economic solution!
In short. from STD - proto
- Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
- Vehicles and vehicles mods, and turrets should have their prices reduced to 1/3 their cost too.
- drop suits that are UP should have their prices reduced to between 1/2 and 1/3 of their current price
weapons that are UP are as follows:
- HMG
- flaylocks
- Shotguns
- Lazers
- flux grenades (who even uses these beyond std?)
- nova knives
- Scrambler pistols
- Ascr
- Scr
this list may be amended
drop suits that are UP:
- Commando suit (reduce to 1/4th the price)
- heavy suit (not milita. reduce by 1/2)
- Scout suits (yes reduce to 1/3 or 1/4. they die too fast to be so costly)
- logistics (i know, but all the equipement make it expensive. and they come with less ehalth so. reduce to 1/2 price)
Vehicles:
- LAVs [reduce to 1/2 their current price]
- Dropships [reduce to the current price of LAVs with max cost at 100K-150K at assault level. they blow up in one shot from forges. 70k ISK or less worth of material blowing up 770k worht of dropship and turret mods makes no economic sense. why should anyone every dropship? with a 150k ISK cap, at least you can make back the loss in one match and continue to dropship]
- Tanks [reduce the price to 1/3 the current prices. Common guys, they are tough, but they can't run from the super AV.]
vehicle mods and turrents: all should have 1/2 the current price or prices equivalent of those of proto weapons at the infantry level.
The above lists will be amended.
conclusion These are not buffs, or nerfs. These are economic approaches to a growing problem. Most of the pain of having your dropship or tank instant killed by AV is that you lost 1.3 million ISK worth of material in less than a few seconds from 70K or less worth of AV equipment. most of the pain of lossing your proto heavy suit to a milita AR is that 0isk worht of weaponry destroyed 150k worth of material. [probably not from 1 milita AR firing at you, but heavy suits can't particular run away now can they].
Since the advantages of proto gear (other than assault suits and proto ARs) right now are being mitigated due to recent developments, the most neutral way to fix this problem is to make things cost less. Dying 5 times in a milita suit doesnt get me as mad as having a blue berry crash my 1million isk dropship into the dust which is worth 0isk.
comments? sign if you agree. |
D legendary hero
THE WARRIORS OF LEGEND
1036
|
Posted - 2013.09.15 08:22:00 -
[2] - Quote
TBH we might see more diversity in the game because it won't cost you an arm and a legg to try to get good with a new weapon. |
D legendary hero
THE WARRIORS OF LEGEND
1036
|
Posted - 2013.09.15 08:35:00 -
[3] - Quote
Mossellia Delt wrote:lol @ assault dropships getting 1 hit killed by forges
It takes 3 hits from a proto breach with stacked damage mods to kill mine and by that time im usually out of there and recalling it.
The assault dropship does need a buff though
I had my assault dropship 1 shotted by a breach proto forgun. odd though it said i only took 2200 damage but i have more ehp than that....
there were a couple times i got hit by an assault forge gun, and before i could recover flight path was hit again caught fire activated 2 reps, and wouldnt start flying again. |
D legendary hero
THE WARRIORS OF LEGEND
1036
|
Posted - 2013.09.15 09:57:00 -
[4] - Quote
Kasote Denzara wrote:I'm stepping in to say Flaylocks are perfect as are. I've killed plenty with them recently. Breach variant, actually. (It's bloody hilarious.)
Flux do as they say on the tin.
Lasers are pretty damn awesome; they can cut people down with ease. (Been on both sides of this the past few days.)
Scrambler Pistols are legendary for headshot kills. Forgot about that super multiplier for it, guy?
The Scrambler rifles are fine, especially the Assault one. I actually watch the kill feed. It pops up more than you think.
All variants of the Heavy dropsuit, including Commando, cannot be judged as overpowered or underpowered as of yet, due to the sheer fact only the Amarrians have heavy suits.
Added: I will not talk about vehicles. I've said quite a bit about them as time has passed.
Added added note: Every suit tier has minor differences between the one above it. People that think prototype suits are supposed to be all powerful are... hilarious. Dropsuit builds are built around modules, not suits. Suits hold the slots, but modules hold the power. Never forget.
price reductions will encourage usage, and diversity. soften loss. increase profits.
the flaylocks are pretty **** poor right now. I'm good with them, but i do not see anyone else ever using them. in fact every game i've played the past week no one has used flaylocks besides me. i suggested increasing the blast radius by .5m in another post. but for this thread. i think reducing the price to 1/3 the original will make using ADV flaylocks easier. you need ADV and higher to get anything done, and even then its hit or miss....
which is why most people just run SMG as a side arm. if flaylocks were cheap people would experiment with them. |
D legendary hero
THE WARRIORS OF LEGEND
1038
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Posted - 2013.09.15 15:13:00 -
[5] - Quote
Aikuchi Tomaru wrote:Not really worth it actually. Especially when you consider that, sooner or later, all of our weapons, vehicles, equipment and so on will be produced and priced by Eve-players.
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GòöGòºGòºGòºGòºGòºGòºGòù Gòó-SOONGäóGòƒ GòÜGòñGòñGòñGòñGòñGòñGò¥ [ |
D legendary hero
THE WARRIORS OF LEGEND
1038
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Posted - 2013.09.15 15:31:00 -
[6] - Quote
JL3Eleven wrote:So you want everything other than AR's and Assault suits, and AV gear to be cheaper?
Anything that was gimped beyond use, nerfed hard or is just too easy to kill. Honestly, this won't affect assault users and AV people because non-assaults and vehicles will be just as easy to blow up and kill.
the only difference is that they won't QQ as hard on the forums because the loss is not that great and they can continue their play style as opposed to waiting 8 games to use their favorite vehicel or suit that they specced into and then having it insta pwn'd under 3seconds by ARs, or AV.
basically, this is not a buff or nerf to actual weapon characteristics, but an economics buff.
when weapons = cheap; QQ = low
- no one complains about lossing milita suits.
- no one complained about blue print and milita LAVs getting blown up (well in chromosome but for good reason)
- no one cries when they loss STDs (unless its commando)
- no one is upset about lossing a STD AR
why? because they are cheap and replaceable! you buy paper cups, and after one use dispose of them.
Since the aforementioned items are weak by comparison to stronger items, no one wants anything buffed, and no one wants anything nerfed, an economic solution is the most neutral. |
D legendary hero
THE WARRIORS OF LEGEND
1038
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Posted - 2013.09.15 15:34:00 -
[7] - Quote
The Attorney General wrote:You cannot balance with ISK.
/thread.
why not?
- QQer's are always opposed to getting things buffed
- QQer's are opposed to getting anything nerfed
so, if you cannot balanced through buffs and nerfs. what else is their?
and dn't say anything about skill. If one weapon yeilds fewer results and requieres 3x the skill as a comparable weapon then it is UP. |
D legendary hero
THE WARRIORS OF LEGEND
1038
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Posted - 2013.09.15 15:57:00 -
[8] - Quote
Aeon Amadi wrote:Arkena Wyrnspire wrote:D legendary hero wrote:In short. from STD - proto
- Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
- Vehicles and vehicles mods, and turrets should have their prices reduced to 1/3 their cost too.
- drop suits that are UP should have their prices reduced to between 1/2 and 1/3 of their current price
weapons that are UP are as follows:
- HMG
- flaylocks
- Shotguns
- Lazers
- flux grenades (who even uses these beyond std?)
- nova knives
- Scrambler pistols
- Ascr
- Scr
this list may be amended Firstly, you can't balance with isk. Not effectively - it'll only affect poor players, whilst the rich laugh. Secondly, your list is bad. HMG may have bad dispersion, but it's certainly not underpowered enough to apparently merit half the price. Flaylocks are meh. A direct damage increase is the only reasonable thought for this. Shotguns merely need more range. Lasers are not UP. Have you even tried them recently? Flux grenades have their purpose - they can affect both infantry and vehicles as well as wrecking equipment, which is very important against uplink spam or explosive traps. Nova knives aren't underpowered. Those problems are linked to the scout suit. If you get in close enough with nova knives, you can kill anything. A heavy can be two shotted by nova knives. Scrambler pistols are not underpowered. They have significantly more DPS than the AR, a much QQed about weapon, without even including the massive headshot modifier. If you headshot with a scrambler pistol you can one or two shot nearly any suit. The assault scrambler rifle is not underpowered. It's practically the same as the AR! The scrambler rifle is not underpowered. I main this weapon and it's perfectly adequate. And, once more, you can't balance with isk. Not effectively. EDIT: Why is this in General Discussion? The fact that the only things I DONT see on this list are: Plasma Cannon (which truly is) Forge Gun (well balanced despite the QQ whines) SMG and.... -drum roll- The Assault Rifle. Nerf AR thread in disguise.
i need to add the plasma cannon. it will be amended.
so, let me guess... your idea of balance is leave everything exactly the way it is. let everyone use ARs... remove vehicles and ta da. balance? great. another CoD game in space |
D legendary hero
THE WARRIORS OF LEGEND
1039
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Posted - 2013.09.15 15:59:00 -
[9] - Quote
The Attorney General wrote:D legendary hero wrote:The Attorney General wrote:You cannot balance with ISK.
/thread. why not?
- QQer's are always opposed to getting things buffed
- QQer's are opposed to getting anything nerfed
so, if you cannot balanced through buffs and nerfs. what else is their? and dn't say anything about skill. If one weapon yeilds fewer results and requieres 3x the skill as a comparable weapon then it is UP. Buffs and nerfs are how you find balance. Not through cost. You can never equalize the output to the skill required if you use cost. ISK is irrelevant. There will always be those with more than enough to spam anything. If there were a tank that cost 10 million a pop but had the stats of the old Surya, I would run it in every match. Consider that if you made AR's more expensive, newer players would assume they were better and skill into them, thereby compounding your problem. Leave ISK out of balance discussions.
new players get ARs to start with, anyway, im not increasing the price of ARs, or assault suits. or anything else that is really powerful.
just reducing the price of weapons and items that have low longevity.
|
D legendary hero
THE WARRIORS OF LEGEND
1042
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Posted - 2013.09.15 20:39:00 -
[10] - Quote
The Terminator T-1000 wrote:And yet another nerf or buff thread......
whats getting nerfed? whats getting buffed? |
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D legendary hero
THE WARRIORS OF LEGEND
1042
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Posted - 2013.09.16 17:12:00 -
[11] - Quote
bump |
D legendary hero
THE WARRIORS OF LEGEND
1044
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Posted - 2013.09.18 05:12:00 -
[12] - Quote
bump bump |
D legendary hero
THE WARRIORS OF LEGEND
1044
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Posted - 2013.09.18 05:36:00 -
[13] - Quote
Meeko Fent wrote:Or, instead of balancing on price, actually balance it?
The rich midis we know as top corps can, and will still pop people with OP guns, regardless of price.
They have infinite ISK.
My point isn't to say increase the price of OP guns, etc...
the point is. I'm pretty sure more people would be running varied gear if it was much cheaper.
in RL economics (which dust is eventually going to apply, which is why the hired 2 economists) if an item has a short life span, or generally expendible, or not durable its cheaper in price. Paper cups dont cost as much as golden cups. they simply aren't as good...
the point is. Yeah, my HMGs are garbage, the shotgun doesnt work, flaylocks are ******* ****, MD are hopeless and dropships should be removed from the game... but the pain in lossing them is that it costs an armo and a leg to bring them out. so having my proto scout suit destroyed in .8 seconds by a scrub with a milita AR sorta defeats the point.
in fact, ARs are so effective, i've seen plenty of people who used to run proto duvoles, running RPO caldari suits, with BPO 'exiles' and one complex damage mod and pwn proto heavies and scouts just as hard.
If my proto scout suit's price reflected its actual worth or expected life span they would be dirt cheap. Scouts are like paper cups really... used up or killed just as fast.
The other reason is that everyone is scared that nerfing the AR is goingt o break it. but, buffing any other weapon by any degree would be making it OP. therefore nothing gets done. however, changing the prices everyone wins. why? no one touches the AR (for now), but the other suits don't have a massive price burden put on them.
cheaper:
- hmgs
- shotguns
- md
- flaylocks (the only usable ones are level 5 operation proto flaylocks.... )
- derpships
if we can't even do this. idnt know what to do. |
D legendary hero
THE WARRIORS OF LEGEND
1053
|
Posted - 2013.09.18 20:26:00 -
[14] - Quote
Sarducar Kahn wrote:If you 1/3rd tank costs people pull out enforcers seeing as the cost 3x the standard. You don't want people pulling out enforcers. And my tanks would be 180-200k isk a pop. You don't want that.
dude, my adv breach forgun rapes enforecers. plus your enforece with mods, and turrets will hardly be worth 200k isk...lololz. do you tank? cuz, dropshipping is crazy expensive, and tanking is just a step below that. LAVs have the longest life span.
If you haven't noticed recently everyone has been running proto AV for cheep, proto swarms, proto forguns. with verylittle risk, supply depot and blam! proto AV.
2 breach frgunners firing at your enforce and its gone. with the other 14 players still running whatever they want.
besides, your enforces price will be about the same as 3 proto suits with proto fittings. so, its not that bad. Basically, if your rich already this won't hurt your wallet. but, if your poor or disadvantaged this will give you a chance.
how many proto shotguns do you see? proto MD? proto lazers? proto scramblers? proto plasma cannons? proto scout suits? proto heavy suits using proto HMGs? do you see proto siz-kins or freedoms anymore? no. because they are gimped and as such are rare. (carthe Ascr doesnt count here) |
D legendary hero
THE WARRIORS OF LEGEND
1061
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Posted - 2013.09.20 07:25:00 -
[15] - Quote
mighty bump |
D legendary hero
THE WARRIORS OF LEGEND
1088
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Posted - 2013.09.20 23:53:00 -
[16] - Quote
perfect bump |
D legendary hero
THE WARRIORS OF LEGEND
1090
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Posted - 2013.09.21 01:32:00 -
[17] - Quote
SgtDoughnut wrote:Stop bumping your own thread, you have been told a few times why this is a terrible idea and decided to ignore it. Stop trying to keep it at the top.
This is a perfect idea. Nothing gets its stats nerfed or buffed. So, your precious proto caldari suits, and proto ARs won't be touched.
All this is doing is encouraging diversity by making weapons that AR weaker, and more niche cheap so not to punish players for choosing them.
no one here has presented any legit arguments against this. You guys just want to dominate the game with only one thing and punish people for not using the FOTM. Any buff or rebalance people propose you guys shoot down unless its a buff AR thread.... lololz so no **** off. |
D legendary hero
THE WARRIORS OF LEGEND
1090
|
Posted - 2013.09.21 01:38:00 -
[18] - Quote
Gods Architect wrote:damn hero is fighting hard for this thread #SteadyMobbin
yeah, because its one of the best ideas. no ones weapon becomes less or more effective. but, people whos play styles have been gimped or are high risk-low reward will now be cheaper encouraging them to run those gimped or extremely niche weapons....
trust me if this is implemented you will see more:
proto shotguns proto HMGs proto heavies proto scouts proto logis using proto equipment (not just tanking iwht ARs) more dropships more scramblers plasma cannons
and yet, you will still see plenty of
AR users assault suits forguns swarm launchers
the items I mentioned are disadvantaged or gimped. so, they will still die fast to their counter. however, when they die the player won't just say "man this gun sucks imma justuse the FOTM cuz i can't play my play style" instead they'll say "let me try doing things this way..." or "ill try again next match".
[b] You can call these people no skilled scrubs... but how could they possible practice or get good if their weapon costs them a fortune to use, and they are facing almost impossible odds with a gimped weapon?[b] the number of dropshipers has decreased because not many people can afford to learn using them, and when they do get decent they get shotdown. something must be done, this is th emost neutral way to fix the problem. |
D legendary hero
THE WARRIORS OF LEGEND
1095
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Posted - 2013.09.21 04:23:00 -
[19] - Quote
CharCharOdell wrote:oh, good. so vets get an even bigger advantage. i have 2 million isk tanks and i run one every match. today i called in 13 tanks for my friends in a pub. idc what things cost. i have money. new players dont. if u truly want to gimp new players more, go ahead, but it wont stop me from spamming effective weapons or vehicles.
please explain to me how making things affordable for new players gimps them? . you can't ecause it does not.
im not reducing the price of anything effective, but reducing the price of things that are gimped.
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D legendary hero
THE WARRIORS OF LEGEND
1095
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Posted - 2013.09.21 04:25:00 -
[20] - Quote
Gods Architect wrote:D legendary hero wrote:Gods Architect wrote:damn hero is fighting hard for this thread #SteadyMobbin yeah, because its one of the best ideas. no ones weapon becomes less or more effective. but, people whos play styles have been gimped or are high risk-low reward will now be cheaper encouraging them to run those gimped or extremely niche weapons.... trust me if this is implemented you will see more: proto shotguns proto HMGs proto heavies proto scouts proto logis using proto equipment (not just tanking iwht ARs) more dropships more scramblers plasma cannons and yet, you will still see plenty of AR users assault suits forguns swarm launchers the items I mentioned are disadvantaged or gimped. so, they will still die fast to their counter. however, when they die the player won't just say "man this gun sucks imma justuse the FOTM cuz i can't play my play style" instead they'll say "let me try doing things this way..." or "ill try again next match". [b] You can call these people no skilled scrubs... but how could they possible practice or get good if their weapon costs them a fortune to use, and they are facing almost impossible odds with a gimped weapon?[b] the number of dropshipers has decreased because not many people can afford to learn using them, and when they do get decent they get shotdown. something must be done, this is th emost neutral way to fix the problem. to be honest I don't think this is a good idea at all. there are way too many flaws in it and your not thinking of the kdr in this either. Like the flaylock era, making things cheaper won't changed the hatred of that weapon that should have never been put in the game. a gun that never should have been put in the game is the GAR.
burst, and breach are fine.
Quote: Also decreasing prices doesn't really change any problems, not its true that money in this game is hard to come by with just breaking even. So prices should be lightly reduced but for gameplay and important battles like PC is means nothing to reduce prices. In your theory reduced prices will reduced QQ but we don't complain about prices (exception of tankers) we QQ because of gameplay.
in practice it will reduce QQ. giving time for CCP to work on balance or for people just to become more proficient in their niche. |
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D legendary hero
THE WARRIORS OF LEGEND
1095
|
Posted - 2013.09.21 04:26:00 -
[21] - Quote
CharCharOdell wrote:Meeko Fent wrote:Or, instead of balancing on price, actually balance it?
The rich midis we know as top corps can, and will still pop people with OP guns, regardless of price.
They have infinite ISK. exactly. i spent 15 million isk in a pub an hour ago. why? because i wanted everyone in my squad to have a tank. money means nothing to the rich players in the rich corps.
but it means everything to the new players that are leaving this game. |
D legendary hero
THE WARRIORS OF LEGEND
1095
|
Posted - 2013.09.21 04:31:00 -
[22] - Quote
If I make 14,000 a year, and you make 14,000,000 a year, can we both still by 100 paper cups. yes... can we both still by $1000 TVs? yes.
you make more than me, but we both can afford to buy an abundance of cheap things...
and this is the point. it doesn't matter how much money you have if something is cheap then peopel will buy it. so, if you say hey if tanks are cheaper ill buy 1 million, fine... cuz i can run milita for a few matches and then buy 50 tankes of my own. or just get some forguns and blow your **** up.
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D legendary hero
THE WARRIORS OF LEGEND
1101
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Posted - 2013.09.23 18:30:00 -
[23] - Quote
its time for justice |
D legendary hero
THE WARRIORS OF LEGEND
1101
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Posted - 2013.09.24 00:50:00 -
[24] - Quote
bump |
D legendary hero
THE WARRIORS OF LEGEND
1105
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Posted - 2013.09.24 20:16:00 -
[25] - Quote
dustwaffle wrote:Balancing by ISK will never work...
And the current system of nerfing anything that isn't an AR or AV does?
Balance by ISK will work. because its easy to implement. Then, whenever CCP finishes the actual balances the prices can be restored or adjusted accordingly. |
D legendary hero
THE WARRIORS OF LEGEND
1106
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Posted - 2013.09.24 22:27:00 -
[26] - Quote
Ynned Ivanova wrote:Worst idea ever, who decides what is OP,
evidently AR users
anything that is UP is deemed balanced by AR users
Quote: . Not the OP thats for sure, SP UP? hah SCR UP double hah.
thats funny. So, for a tanker, I should have to invest 6 million + SP into vehicles AND pay 2million isk per tank to use my SP...
but for an AR that costs you 1.5 million SP, you should get to se the gun free?
Tanks are expensive, but they shouldnt be so expensive that you can't use them.
SCR is UP, compared to the AR. as the AR does the SCR role better, so yeah. just stop now bro u cant win
literally the AR is the most effective gun on the battle field and gets more kills than OBs, HMGs, snipers, shotguns, tanks and DS combined. (ask CCP wolfman he has the charts of the kills per month). by the laws of economics something this popular and effective should be very expensive, things that are less effective and less popular should be cheaper.
my fix here doesn increase the price of ARs, just reduces the price of gns that arent as effective so people will run them more. |
D legendary hero
THE WARRIORS OF LEGEND
1106
|
Posted - 2013.09.25 02:35:00 -
[27] - Quote
Ynned Ivanova wrote:bull sh!t
I never said I wanted the AR nerfed. There are plenty of threads that prove everything you said wrong but again this isnt a nerf thread. so GTFO
read the fuckin* OP |
D legendary hero
THE WARRIORS OF LEGEND
1127
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Posted - 2013.09.28 19:17:00 -
[28] - Quote
bump |
D legendary hero
THE WARRIORS OF LEGEND
1127
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Posted - 2013.09.28 20:16:00 -
[29] - Quote
Jason Punk wrote:I don't usually respond this way, but command and control "economics" is kind of the explanation behind why things get unbalanced in the first place. Let the players set there own prices and keep minimums for reasonable nets. Keep identity disclosed and allow more diverse streams of raw resources or currency (either salvage, loot, minerals, mission gear, isk, etc) Let people trade damn it. And then let people steal
Aye
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D legendary hero
THE WARRIORS OF LEGEND
1127
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Posted - 2013.09.28 20:44:00 -
[30] - Quote
GVGMODE wrote:D legendary hero wrote:Since buffing everything is ALOT of work for the developers. AND An nerfs would hurt players feelings on their favorite weapons. I propose an economic solution! In short. from STD - proto
- Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
- Vehicles and vehicles mods, and turrets should have their prices reduced to 1/3 their cost too.
- drop suits that are UP should have their prices reduced to between 1/2 and 1/3 of their current price
weapons that are UP are as follows:
- HMG
- flaylocks
- Shotguns
- Lazers
- flux grenades (who even uses these beyond std?)
- nova knives
- Scrambler pistols
- Ascr [reduce by 25%]
- Scr [reduce by 25%)
- plasma cannons
this list may be amended drop suits that are UP:
- Commando suit (reduce to 1/4th the price)
- heavy suit (not milita. reduce by 1/2)
- Scout suits (yes reduce to 1/3 or 1/4. they die too fast to be so costly)
- reduce the price of equipment.
Vehicles:
- LAVs [reduce to 1/2 their current price]
- Dropships [reduce to the current price of LAVs with max cost at 100K-150K at assault level. they blow up in one shot from forges. 70k ISK or less worth of material blowing up 770k worht of dropship and turret mods makes no economic sense. why should anyone every dropship? with a 150k ISK cap, at least you can make back the loss in one match and continue to dropship]
- Tanks [reduce the price to 1/3 the current prices. Common guys, they are tough, but they can't run from the super AV.]
vehicle mods and turrents: all should have 1/2 the current price or prices equivalent of those of proto weapons at the infantry level. The above lists will be amended. conclusionThese are not buffs, or nerfs. These are economic approaches to a growing problem. Most of the pain of having your dropship or tank instant killed by AV is that you lost 1.3 million ISK worth of material in less than a few seconds from 70K or less worth of AV equipment. most of the pain of lossing your proto heavy suit to a milita AR is that 0isk worht of weaponry destroyed 150k worth of material. [probably not from 1 milita AR firing at you, but heavy suits can't particular run away now can they]. Since the advantages of proto gear (other than assault suits and proto ARs) right now are being mitigated due to recent developments, the most neutral way to fix this problem is to make things cost less. Dying 5 times in a milita suit doesnt get me as mad as having a blue berry crash my 1million isk dropship into the dust which is worth 0isk. comments? sign if you agree. You cannot say the exact amount the reduction should be just by throwing a random amount, hence unless you get raw data from CCP to make an model that adjusts for several constraints like taxation, mercenary income, quantity demanded, elasticity and demonstrate with a topographic figure that the amounts you suggest are within the equilibria of what several players with different incomes are willing and able to pay. What you consider expensive might be cheap for others and vice versa.
Well thats exactly the point. i hardly need a graph to show that the top 10 DUST only players with the most money are in the best corps. and of course players with EVE accounts even with he 90% tax get tons of money anyway.
The demand for the alternative weapons is very low. as can be seen by playing any given match. If these guns, ships, vehicles were more affordable, or made more attractive due to their adjusted prices people would be more likely to venture the lost.
if someone is rich, lower prices will not make them less rich. but it will make things more affordable to the poor. Thus, the items that were luxury items for the rich become commodities for the poor.
that's basic economics. |
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D legendary hero
THE WARRIORS OF LEGEND
1131
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Posted - 2013.09.29 19:49:00 -
[31] - Quote
GVGMODE wrote:Making assumptions out of thin air is a recipe for disaster, your thought experiment is as good as your assumptions and that is basic economics. So what kind of generative and auxiliary assumptions support your idea?
If I have $1000000. and I want to buy something thats worth $10, I can afford to lose one. if I have $100,000. and I want to buy something that is worth $10, I can afford to lose one. If I have $1000, and I want to buy something thats woth $10, I can afford to lose one. Logic supports my arguments. Your overzealous assumptions and preconceptions about a simple experiment are amussing at best.
What supports your idea that everything now is perfectly fine and should stay exactly as is? What supports your arguments that the normal progression of suits and weapons to proto of all races and types are meeting expected parameters? (using chromosome as a reference as well) Even in your personal experience. |
D legendary hero
THE WARRIORS OF LEGEND
1131
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Posted - 2013.09.29 21:05:00 -
[32] - Quote
UP as in not really desirable. All that you mentioned have cheaper more effective solutions. Also, I mentioned extremely niche. |
D legendary hero
THE WARRIORS OF LEGEND
1132
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Posted - 2013.09.30 00:52:00 -
[33] - Quote
Tectonic Fusion wrote:D legendary hero wrote:Since buffing everything is ALOT of work for the developers. AND An nerfs would hurt players feelings on their favorite weapons. I propose an economic solution! In short. from STD - proto
- Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
- Vehicles and vehicles mods, and turrets should have their prices reduced to 1/3 their cost too.
- drop suits that are UP should have their prices reduced to between 1/2 and 1/3 of their current price
weapons that are UP are as follows:
- HMG
- flaylocks
- Shotguns
- Lazers
- flux grenades (who even uses these beyond std?)
- nova knives
- Scrambler pistols
- Ascr [reduce by 25%]
- Scr [reduce by 25%)
- plasma cannons
this list may be amended drop suits that are UP:
- Commando suit (reduce to 1/4th the price)
- heavy suit (not milita. reduce by 1/2)
- Scout suits (yes reduce to 1/3 or 1/4. they die too fast to be so costly)
- reduce the price of equipment.
Vehicles:
- LAVs [reduce to 1/2 their current price]
- Dropships [reduce to the current price of LAVs with max cost at 100K-150K at assault level. they blow up in one shot from forges. 70k ISK or less worth of material blowing up 770k worht of dropship and turret mods makes no economic sense. why should anyone every dropship? with a 150k ISK cap, at least you can make back the loss in one match and continue to dropship]
- Tanks [reduce the price to 1/3 the current prices. Common guys, they are tough, but they can't run from the super AV.]
vehicle mods and turrents: all should have 1/2 the current price or prices equivalent of those of proto weapons at the infantry level. The above lists will be amended. conclusionThese are not buffs, or nerfs. These are economic approaches to a growing problem. Most of the pain of having your dropship or tank instant killed by AV is that you lost 1.3 million ISK worth of material in less than a few seconds from 70K or less worth of AV equipment. most of the pain of lossing your proto heavy suit to a milita AR is that 0isk worht of weaponry destroyed 150k worth of material. [probably not from 1 milita AR firing at you, but heavy suits can't particular run away now can they]. Since the advantages of proto gear (other than assault suits and proto ARs) right now are being mitigated due to recent developments, the most neutral way to fix this problem is to make things cost less. Dying 5 times in a milita suit doesnt get me as mad as having a blue berry crash my 1million isk dropship into the dust which is worth 0isk. comments? sign if you agree. Yes. Becasue 1/2 shotting people with a Scrambler Pistol is really underpowered. One shotting people with a Plasma Cannon is underpowered. And the shotgun is amazing; the hit detection is not. The laser is ******* amazing how can you call it UP? Nova Knives are fine, maybe needs better HIT DETECTION!!!
i was actually going to say something about what you wrote... but instead I'll just say you have a nice character name. Tectonic fusion just is such a cool name... You should make an anime or write a comic about something like that. |
D legendary hero
THE WARRIORS OF LEGEND
1132
|
Posted - 2013.09.30 00:54:00 -
[34] - Quote
Jason Punk wrote:D legendary hero wrote:Jason Punk wrote:I don't usually respond this way, but command and control "economics" is kind of the explanation behind why things get unbalanced in the first place. Let the players set there own prices and keep minimums for reasonable nets. Keep identity disclosed and allow more diverse streams of raw resources or currency (either salvage, loot, minerals, mission gear, isk, etc) Let people trade damn it. And then let people steal Aye Ha ha he, here here! I hope that makes sense though. The better players are in top 10 because they truly are better, put more time in, and dedicate their skills correctly. There is no "basic economics" in price manipulation and to do so negates your primary point stated as the desire to veer away from nerf-buffing (which I completely agree with). Essentially, it's even more difficult to tweak prices than tweaking stats and lacks substantial precedence. I agree with your primary goal, just not the means. The secondary market is the way to go. If everyone wants to go for AR's, then everyone can make money manufacturing them. If everyone wants a specific OP piece of gear or suit, then they got to start paying what they think it's worth to them. Combine that with the "Pinata Theory"...or the idea that the better gear, suits, weapons an opponent has, the better rewards and loot you receive for killing them...and you got yourself one hell of a self-regulated, competitive game. :D
that'd be awesome. Pinata theory..lol If I got 100k ISK for every proto caldari suit I killed I'd be able to run proto heavy gear and ADS...lolol
Aye, the booty be sweet
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