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Halador Osiris
Dead Six Initiative Lokun Listamenn
646
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Posted - 2013.09.13 15:35:00 -
[1] - Quote
Can we get a less intrusive and annoying way of conveying this?
Perhaps for as long as you are on somebody's scanner, there is an icon of a little radar dish pulsing in the middle of - or next to - your minimap. Notably pulsing, not flashing. Nobody likes flashing.
Any other/better ideas? |
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Knight Soiaire
Better Hide R Die
2394
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Posted - 2013.09.13 15:36:00 -
[2] - Quote
Shouldn't even tell players when they're scanned. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
243
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Posted - 2013.09.13 15:38:00 -
[3] - Quote
Halador Osiris wrote:Can we get a less intrusive and annoying way of conveying this?
Perhaps for as long as you are on somebody's scanner, there is an icon of a little radar dish pulsing in the middle of - or next to - your minimap. Notably pulsing, not flashing. Nobody likes flashing.
Any other/better ideas?
How about having it appear in the corner with the other messages (make it a different color so it is more easily noticed) as well as add a short ping when you are scanned. |
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Beren Hurin
Onslaught Inc RISE of LEGION
1572
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Posted - 2013.09.13 15:39:00 -
[4] - Quote
It could be an animation on your minimap, would make some good sense, or in your HP area. IF the minimap had a glowing red ring around it when you get scanned, and like a ring that was associated with a failed attempt. |
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DoomLead
Dead Six Initiative Lokun Listamenn
201
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Posted - 2013.09.13 15:41:00 -
[5] - Quote
Also can u make the person scanning you flash or ping on the radar |
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Yokal Bob
Ill Omens
255
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Posted - 2013.09.13 15:44:00 -
[6] - Quote
the words you have been scanned should be splashed all over you screen so you cant see xD or they could just not tell you |
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Sgt Buttscratch
SLAPHAPPY BANDITS
749
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Posted - 2013.09.13 15:45:00 -
[7] - Quote
Knight Soiaire wrote:Shouldn't even tell players when they're scanned.
This is the best idea IMO, why should the enemy get a heads up that I skilled into getting a heads up? |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
648
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Posted - 2013.09.13 15:55:00 -
[8] - Quote
Sgt Buttscratch wrote:Knight Soiaire wrote:Shouldn't even tell players when they're scanned. This is the best idea IMO, why should the enemy get a heads up that I skilled into getting a heads up? Yeah, I guess I'm on board with this idea. Another thought, if it had to remain in the game, is making your minimap briefly fizzle/flux for a second or so.. |
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Sgt Buttscratch
SLAPHAPPY BANDITS
750
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Posted - 2013.09.13 15:57:00 -
[9] - Quote
Halador Osiris wrote:Sgt Buttscratch wrote:Knight Soiaire wrote:Shouldn't even tell players when they're scanned. This is the best idea IMO, why should the enemy get a heads up that I skilled into getting a heads up? Yeah, I guess I'm on board with this idea. Another thought, if it had to remain in the game, is making your minimap briefly fizzle/flux for a second or so.. Yeah minimal interferance, thats easily missed, but easily seen to those who pay attention. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
244
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Posted - 2013.09.13 15:57:00 -
[10] - Quote
Sgt Buttscratch wrote:Knight Soiaire wrote:Shouldn't even tell players when they're scanned. This is the best idea IMO, why should the enemy get a heads up that I skilled into getting a heads up?
Likewise, why should the enemy that skilled into getting a heads up get a heads up that I've skilled into not giving them a heads up?
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calisk galern
BurgezzE.T.F Public Disorder.
940
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Posted - 2013.09.13 16:04:00 -
[11] - Quote
for stealthy characters you have been scanned is often times the kiss of death....and as a ground sniper I tend to fit into this category. |
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Knight Soiaire
Better Hide R Die
2397
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Posted - 2013.09.13 16:07:00 -
[12] - Quote
A problem with being told you've been scanned is Sniper hunting, if a Sniper ever gets the "You've been Scanned" message, you bet they're going to move.
Which is why I dont use Active Scanners when Thale's hunting. |
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Sgt Buttscratch
SLAPHAPPY BANDITS
750
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Posted - 2013.09.13 16:07:00 -
[13] - Quote
Krom Ganesh wrote:Sgt Buttscratch wrote:Knight Soiaire wrote:Shouldn't even tell players when they're scanned. This is the best idea IMO, why should the enemy get a heads up that I skilled into getting a heads up? Likewise, why should the enemy that skilled into getting a heads up get a heads up that I've skilled into not giving them a heads up? Then make the scan detection notice a benefit of profile dampening, or precision enhancement. Not everyone should get it for sure. It's like the old "boss is coming look busy" scenario, you should have been busy in the 1st place |
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calisk galern
BurgezzE.T.F Public Disorder.
940
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Posted - 2013.09.13 16:09:00 -
[14] - Quote
Knight Soiaire wrote:A problem with being told you've been scanned is Sniper hunting, if a Sniper ever gets the "You've been Scanned" message, you bet they're going to move.
Which is why I dont use Active Scanners when Thale's hunting.
doesn't matter much once you've spotted them you have 30 seconds to track them down, usually just highlighting them for the whole team will mean other snipers will have a bead on them.
if you scan a sniper theirs a good chance he will die soon. |
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Iron Wolf Saber
Den of Swords
8422
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Posted - 2013.09.13 16:10:00 -
[15] - Quote
"You been Scanned' "Lock Warning" |
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Kam Elto
KILL-EM-QUICK RISE of LEGION
74
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Posted - 2013.09.13 16:12:00 -
[16] - Quote
DoomLead wrote:Also can u make the person scanning you flash or ping on the radar good idea. active scanners emit radiation or whatever to be effective. this can be picked up by passive scanning which is what i believe our dropsuits have. |
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Sgt Kirk
SyNergy Gaming EoN.
1632
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Posted - 2013.09.13 16:13:00 -
[17] - Quote
How is this annoying?
Jeez dude you must have some kind of compulsive disorder for that to annoy you. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
244
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Posted - 2013.09.13 16:18:00 -
[18] - Quote
Kam Elto wrote:DoomLead wrote:Also can u make the person scanning you flash or ping on the radar good idea. active scanners emit radiation or whatever to be effective. this can be picked up by passive scanning which is what i believe our dropsuits have.
And at the same time ruin the equipment for scouts. What's the point of a having a stealthy character if to do my job, I have to tell every enemy where I am?
The minimap fizzle that Halador suggested is subtle enough to fair counter-balance. |
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Kam Elto
KILL-EM-QUICK RISE of LEGION
74
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Posted - 2013.09.13 16:21:00 -
[19] - Quote
Krom Ganesh wrote:Kam Elto wrote:DoomLead wrote:Also can u make the person scanning you flash or ping on the radar good idea. active scanners emit radiation or whatever to be effective. this can be picked up by passive scanning which is what i believe our dropsuits have. And at the same time ruin the equipment for scouts. What's the point of a having a stealthy character if to do my job, I have to tell every enemy where I am? The minimap fizzle that Halador suggested is subtle enough to fair counter-balance. you'll just have to use the scanner wisely. then use your speed to move. no more scan spamming or you'll be a target. but i do think you should get guardian points for every scanned enemy that is killed. |
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Michael Arck
Anubis Prime Syndicate
1035
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Posted - 2013.09.13 16:23:00 -
[20] - Quote
Nay I say. I like my intel, thank you very much. |
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Warden 0006
The Minmatar Heavy Association
3
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Posted - 2013.09.13 16:36:00 -
[21] - Quote
how about the rest of the suits instead ??? |
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Chunk Beefknob
Immobile Infantry Jr.
0
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Posted - 2013.09.13 17:03:00 -
[22] - Quote
I like the "You have been scanned" pop-up. Makes me tense up.
More adrenaline = better game. |
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lrian Locust
DUST University Ivy League
108
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Posted - 2013.09.13 17:09:00 -
[23] - Quote
Krom Ganesh wrote:On that note, there shouldn't be error margin messages for the scanner. Defeats the purpose of trying to beat the scanner if the person still knows you're there. I agree, with the high-range lvl 1 flux scanner, you can pretty much pinpoint where someone is, just because you know SOMEONE is in the beam's reach.
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lrian Locust
DUST University Ivy League
108
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Posted - 2013.09.13 17:12:00 -
[24] - Quote
Knight Soiaire wrote:A problem with being told you've been scanned is Sniper hunting, if a Sniper ever gets the "You've been Scanned" message, you bet they're going to move.
If I can't countersnipe a sniper because of cover, I use the scanner to get them to move. Works great!
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lrian Locust
DUST University Ivy League
108
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Posted - 2013.09.13 17:19:00 -
[25] - Quote
How about a low SP/ISK/CPU/PG module that picks up when you've been scanned? Should be easy to implement and has a lot of advantages:
- mercs have the choice to use it or not - gives scanners the advantage that most mercs don't know they're being scanned - added goodies to play with - a definite boon for those who want to be sneaky - enables you to move when you're spotted, or someone's coming for you
I'd use it! As a scout, I have to run for my life once I'm spotted! |
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Yan Darn
DUST University Ivy League
131
 |
Posted - 2013.09.13 17:28:00 -
[26] - Quote
lrian Locust wrote:Krom Ganesh wrote:On that note, there shouldn't be error margin messages for the scanner. Defeats the purpose of trying to beat the scanner if the person still knows you're there. I agree, with the high-range lvl 1 flux scanner, you can pretty much pinpoint where someone is, just because you know SOMEONE is in the beam's reach.
I thought that was kinda the point? It annoys me that only logis can use a scanner combo to effectively locate hidden targets.
I say this as a scout who is currently skilling to avoid ADV activate scanners without mods...so I guess I'm content either way.
It'd just be nice if there were more 'techniques' you could use to get the most out of a scanner besides being a ballerina.
Anyway, I sometimes only notice the 'You have been scanned ************!' when I'm dead - it appears on a part of he screen I'm not paying attention to (compared to radar, scanner recharge and HP) - its as bad as the OB notification.
The radar distortion idea sounds good - but a full screen disruption would be ok - actually no it would be OP on the side of the scanner now that I think about it.
Perhaps a ratio between scan strength and the victims precision - if precision is high enough, they know they had been scanned. Likewise if dampening is far, far better than the scanner strength, the user gets 'no margin of error'? |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
249
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Posted - 2013.09.13 17:43:00 -
[27] - Quote
Yan Darn wrote:lrian Locust wrote:Krom Ganesh wrote:On that note, there shouldn't be error margin messages for the scanner. Defeats the purpose of trying to beat the scanner if the person still knows you're there. I agree, with the high-range lvl 1 flux scanner, you can pretty much pinpoint where someone is, just because you know SOMEONE is in the beam's reach. I thought that was kinda the point? It annoys me that only logis can use a scanner combo to effectively locate hidden targets.
Last I checked the scanner was for finding enemies that fail to prevent your scan, not used to pinpoint enemy locations who prevent your scan using multiple scans.
Yan Darn wrote: It'd just be nice if there were more 'techniques' you could use to get the most out of a scanner besides being a ballerina.
Honestly, that needs to be prevented somehow. Maybe make it so targets are only revealed once the scan is complete in the direction the scanner is currently pointing at?
Yan Darn wrote: Perhaps a ratio between scan strength and the victims precision - if precision is high enough, they know they had been scanned. Likewise if dampening is far, far better than the scanner strength, the user gets 'no margin of error'?
Wouldn't work unfortunately. Scan precision is incredibly difficult to get down. I'm not even sure if you can get precision below the normal proto scan levels. |
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Cody Sietz
Bullet Cluster
975
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Posted - 2013.09.13 17:45:00 -
[28] - Quote
Knight Soiaire wrote:Shouldn't even tell players when they're scanned. I think that's the balance of it tho. |
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
269
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Posted - 2013.09.13 17:52:00 -
[29] - Quote
ive never been sacanned |
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
269
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Posted - 2013.09.13 17:57:00 -
[30] - Quote
oh and I like the way its set up already
every time we get nice things people want them changed to accommodate themself
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Forlorn Destrier
Bullet Cluster
1686
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Posted - 2013.09.13 17:59:00 -
[31] - Quote
Knight Soiaire wrote:Shouldn't even tell players when they're scanned.
Disagree. We have this ability today, why not in a futuristic sci-fi setting? Also, it's fun to watch people dance trying to see who scanned them when they are all alone in the dark and don't even have their favorite teddy bear to keep them safe... mwahahahahahahahahahaha |
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Our Deepest Regret
Algintal Core Gallente Federation
209
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Posted - 2013.09.13 18:09:00 -
[32] - Quote
Knight Soiaire wrote:Shouldn't even tell players when they're scanned.
I appreciate it when it does. Lets me know I need to get my affairs in order. |
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Maken Tosch
DUST University Ivy League
4143
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Posted - 2013.09.13 18:11:00 -
[33] - Quote
Knight Soiaire wrote:Shouldn't even tell players when they're scanned.
I can agree with this statement.
However, one has to realize that by that logic, modern day fighter jets shouldn't be able to know when they are being targeted by a missile. |
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Komodo Jones
Chaotik Serenity
119
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Posted - 2013.09.13 18:13:00 -
[34] - Quote
Not letting them know at all would be an interesting concept, after all it doesn't make sense for suits to let the clone know they've been scanned but not to let drivers know they're being locked on by swarms, double or nothin ccp! I think if that were to be implemented then have people who block scans get a message that there was a scan attempt, then they can warn the rest of their squad to scatter.
Other than that I don't have a problem with the message, never gotten in the way it just makes me freak out and run away screaming like a fat guy from a salad, appropriate since I've been running a couple heavy suits lately...lol
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gbghg
L.O.T.I.S.
3455
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Posted - 2013.09.13 18:19:00 -
[35] - Quote
It makes me feel violated, who knows what that scanner does to our bodies, it's a violation of my privacy. |
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5955
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Posted - 2013.12.09 19:37:00 -
[36] - Quote
Necromantic magics were performed.
This is still unresolved.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Abron Garr
Amarr Templars Amarr Empire
629
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Posted - 2013.12.09 19:51:00 -
[37] - Quote
Bad memories of airports and TSA  |
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Tectonic Fusion
687
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Posted - 2013.12.09 20:32:00 -
[38] - Quote
Also make it so scanners can't see what direction the enemy is facing, and completely rebalance the OP scanner...1 complex dampener should be able to bypass 1 scanner.
Solo Player
Squad status: Locked
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Silas Swakhammer
GamersForChrist Orion Empire
275
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Posted - 2013.12.09 20:36:00 -
[39] - Quote
I imagine a softly pulsing notification that's not centered at the top of the screen would be a better alternative.
Pineapples on pizza.
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lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.12.09 20:49:00 -
[40] - Quote
Yan Darn wrote:
It'd just be nice if there were more 'techniques' you could use to get the most out of a scanner besides being a ballerina.
I will never be able to spin around with my scanner the same way again...
I'm sorry, but you've ruined the emperor's groove.
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GHOSTLY ANNIHILATOR
The Corporate Raiders Top Men.
1079
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Posted - 2013.12.09 20:51:00 -
[41] - Quote
NOOBS USING SCANNER VETS USING SCANNER CLONES USING SCANNER
GOD U GUYS SUCK!
#1 Scrambler Rifle VETERAN SINCE 514
Sick and tired of babysitting dust noobs !!!!!
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Tch Tch
Red Shirts Away Team
65
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Posted - 2013.12.09 21:23:00 -
[42] - Quote
An active scanner should light up the user like a well light house, particularly the twirling ballerina variety.
Also this should increase your profile so swarms can lock on the scanner user.
Its like a submarine ping. It shows them the environment but it also shows them to the environment.
Passive scan by definition is only receiving. Active is sending out a bunch of energy to find everyone around them. Logically it is the same as using a flare gun at night.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Rogue Saint
Science For Death
605
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Posted - 2013.12.09 21:25:00 -
[43] - Quote
DoomLead wrote:Also can u make the person scanning you flash or ping on the radar
Only if the attempt failed.
GôêGÆ+GÆ+GƦ - Bringing the dakka
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DUST Fiend
OSG Planetary Operations Covert Intervention
8555
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Posted - 2013.12.09 21:26:00 -
[44] - Quote
Knight Soiaire wrote:Shouldn't even tell players when they're scanned. Because scanners totally need a buff
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Win ISK / Vids / O7
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byte modal
Algintal Core Gallente Federation
48
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Posted - 2013.12.09 21:29:00 -
[45] - Quote
Maken Tosch wrote:Knight Soiaire wrote:Shouldn't even tell players when they're scanned. I can agree with this statement. However, one has to realize that by that logic, modern day fighter jets shouldn't be able to know when they are being targeted by a missile.
Fighter jets got the equipment for it. My suit doesn't---by default. Let me skill into counter-measures? Scanner on the hunt, OK. Give me a mod to throw a ping on the map when *I* am scanned. You see me and whoever is in range, but I see you too (only me though, and well, anyone else you scanned that happen to have this equipment fitted too). While you hunt the cluster, watch your six? Honestly, I'd be paper thin scouting profile damps, dmg mods, and a counter-scan equipment slot, but I'd love it with a shotgun ^.^ It's up to me to be cautious as to how I use that info. If i'm a scout, I can't scan back if my equipment slot is dedicated to counter-scan gear. I won't know if you're a solo hunter or if you're intel for a coming squad. If I don't get stupid, I may can take a few of you out from the rear. Either that, or I die or move along quietly. Of course it's all moot if your scan skill kung fu is greater than my scan-avoidance fu, so there's that for potential balance. Do you amp up with mods to chase down that rare counter-scout or play the odds? Can your squad afford that or would you prefer to run solo? etc., etc.
Maybe throw in a proficiency skill to max to boost range, or a third tier skill and/or proto level that can notify me and my SL (no one else) of scanner's location. Same restrictions as above, but at least the SL could decide to go defensive, attack, or clear the area. Yeah, I'm over-simplifying.
Either way, I'm of the mind that I shouldn't be told that I just got scanned unless I'm skilled to counter. I DO kinda like the idea of a static fluctuation over my HUD though. I may not understand wtf is going on for a moment, but sooner or later I'd realize, "This static must be some kat's scan signature! oh ****. I'm being scanned!?" without any real intel on the matter other than my HUD just spiked and popped. Get the hell out of Dodge or prep for incoming in the blind, ya know? While I'm a sucky player, I do think things are a bit spoon fed here :) Really though, I love the idea of interference spikes to signify "something" may be going down without any more clue as to what that something may be. Even if we all just got random interference from whatever. I'd love the panic with that. ....OOOOOh, that could lead to a new form of e-war'ish item like ghost mines that project interference to scramble reds' HUDs temporarily to mimic scans or other tactics down the road.... bla bla bla.
OK. I'll shutit now. =)
all the best,
- me. |
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byte modal
Algintal Core Gallente Federation
48
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Posted - 2013.12.09 21:37:00 -
[46] - Quote
DUST Fiend wrote:Knight Soiaire wrote:Shouldn't even tell players when they're scanned. Because scanners totally need a buff 
Eh, yeah. I get you and agree. I hate to say it, but I kinda feel scanners should be limited maybe to just scouts or something. That plays out a bit nicer in my reply above. Idunno. I know that's a can of worms too, but if so, that would be a potential bump to scouts while opening up interesting scan/counter-scan roles within the scout class. Just spit-balling though cuz you're comment about the buff makes total sense and I totally missed the obvious =\
- me. |
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