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Forlorn Destrier
Bullet Cluster
1686
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Posted - 2013.09.13 17:59:00 -
[31] - Quote
Knight Soiaire wrote:Shouldn't even tell players when they're scanned.
Disagree. We have this ability today, why not in a futuristic sci-fi setting? Also, it's fun to watch people dance trying to see who scanned them when they are all alone in the dark and don't even have their favorite teddy bear to keep them safe... mwahahahahahahahahahaha |
Our Deepest Regret
Algintal Core Gallente Federation
209
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Posted - 2013.09.13 18:09:00 -
[32] - Quote
Knight Soiaire wrote:Shouldn't even tell players when they're scanned.
I appreciate it when it does. Lets me know I need to get my affairs in order. |
Maken Tosch
DUST University Ivy League
4143
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Posted - 2013.09.13 18:11:00 -
[33] - Quote
Knight Soiaire wrote:Shouldn't even tell players when they're scanned.
I can agree with this statement.
However, one has to realize that by that logic, modern day fighter jets shouldn't be able to know when they are being targeted by a missile. |
Komodo Jones
Chaotik Serenity
119
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Posted - 2013.09.13 18:13:00 -
[34] - Quote
Not letting them know at all would be an interesting concept, after all it doesn't make sense for suits to let the clone know they've been scanned but not to let drivers know they're being locked on by swarms, double or nothin ccp! I think if that were to be implemented then have people who block scans get a message that there was a scan attempt, then they can warn the rest of their squad to scatter.
Other than that I don't have a problem with the message, never gotten in the way it just makes me freak out and run away screaming like a fat guy from a salad, appropriate since I've been running a couple heavy suits lately...lol
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gbghg
L.O.T.I.S.
3455
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Posted - 2013.09.13 18:19:00 -
[35] - Quote
It makes me feel violated, who knows what that scanner does to our bodies, it's a violation of my privacy. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5955
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Posted - 2013.12.09 19:37:00 -
[36] - Quote
Necromantic magics were performed.
This is still unresolved.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Abron Garr
Amarr Templars Amarr Empire
629
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Posted - 2013.12.09 19:51:00 -
[37] - Quote
Bad memories of airports and TSA |
Tectonic Fusion
687
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Posted - 2013.12.09 20:32:00 -
[38] - Quote
Also make it so scanners can't see what direction the enemy is facing, and completely rebalance the OP scanner...1 complex dampener should be able to bypass 1 scanner.
Solo Player
Squad status: Locked
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Silas Swakhammer
GamersForChrist Orion Empire
275
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Posted - 2013.12.09 20:36:00 -
[39] - Quote
I imagine a softly pulsing notification that's not centered at the top of the screen would be a better alternative.
Pineapples on pizza.
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lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.12.09 20:49:00 -
[40] - Quote
Yan Darn wrote:
It'd just be nice if there were more 'techniques' you could use to get the most out of a scanner besides being a ballerina.
I will never be able to spin around with my scanner the same way again...
I'm sorry, but you've ruined the emperor's groove.
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GHOSTLY ANNIHILATOR
The Corporate Raiders Top Men.
1079
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Posted - 2013.12.09 20:51:00 -
[41] - Quote
NOOBS USING SCANNER VETS USING SCANNER CLONES USING SCANNER
GOD U GUYS SUCK!
#1 Scrambler Rifle VETERAN SINCE 514
Sick and tired of babysitting dust noobs !!!!!
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Tch Tch
Red Shirts Away Team
65
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Posted - 2013.12.09 21:23:00 -
[42] - Quote
An active scanner should light up the user like a well light house, particularly the twirling ballerina variety.
Also this should increase your profile so swarms can lock on the scanner user.
Its like a submarine ping. It shows them the environment but it also shows them to the environment.
Passive scan by definition is only receiving. Active is sending out a bunch of energy to find everyone around them. Logically it is the same as using a flare gun at night.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Rogue Saint
Science For Death
605
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Posted - 2013.12.09 21:25:00 -
[43] - Quote
DoomLead wrote:Also can u make the person scanning you flash or ping on the radar
Only if the attempt failed.
GôêGÆ+GÆ+GƦ - Bringing the dakka
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DUST Fiend
OSG Planetary Operations Covert Intervention
8555
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Posted - 2013.12.09 21:26:00 -
[44] - Quote
Knight Soiaire wrote:Shouldn't even tell players when they're scanned. Because scanners totally need a buff
Win ISK / Vids / O7
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byte modal
Algintal Core Gallente Federation
48
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Posted - 2013.12.09 21:29:00 -
[45] - Quote
Maken Tosch wrote:Knight Soiaire wrote:Shouldn't even tell players when they're scanned. I can agree with this statement. However, one has to realize that by that logic, modern day fighter jets shouldn't be able to know when they are being targeted by a missile.
Fighter jets got the equipment for it. My suit doesn't---by default. Let me skill into counter-measures? Scanner on the hunt, OK. Give me a mod to throw a ping on the map when *I* am scanned. You see me and whoever is in range, but I see you too (only me though, and well, anyone else you scanned that happen to have this equipment fitted too). While you hunt the cluster, watch your six? Honestly, I'd be paper thin scouting profile damps, dmg mods, and a counter-scan equipment slot, but I'd love it with a shotgun ^.^ It's up to me to be cautious as to how I use that info. If i'm a scout, I can't scan back if my equipment slot is dedicated to counter-scan gear. I won't know if you're a solo hunter or if you're intel for a coming squad. If I don't get stupid, I may can take a few of you out from the rear. Either that, or I die or move along quietly. Of course it's all moot if your scan skill kung fu is greater than my scan-avoidance fu, so there's that for potential balance. Do you amp up with mods to chase down that rare counter-scout or play the odds? Can your squad afford that or would you prefer to run solo? etc., etc.
Maybe throw in a proficiency skill to max to boost range, or a third tier skill and/or proto level that can notify me and my SL (no one else) of scanner's location. Same restrictions as above, but at least the SL could decide to go defensive, attack, or clear the area. Yeah, I'm over-simplifying.
Either way, I'm of the mind that I shouldn't be told that I just got scanned unless I'm skilled to counter. I DO kinda like the idea of a static fluctuation over my HUD though. I may not understand wtf is going on for a moment, but sooner or later I'd realize, "This static must be some kat's scan signature! oh ****. I'm being scanned!?" without any real intel on the matter other than my HUD just spiked and popped. Get the hell out of Dodge or prep for incoming in the blind, ya know? While I'm a sucky player, I do think things are a bit spoon fed here :) Really though, I love the idea of interference spikes to signify "something" may be going down without any more clue as to what that something may be. Even if we all just got random interference from whatever. I'd love the panic with that. ....OOOOOh, that could lead to a new form of e-war'ish item like ghost mines that project interference to scramble reds' HUDs temporarily to mimic scans or other tactics down the road.... bla bla bla.
OK. I'll shutit now. =)
all the best,
- me. |
byte modal
Algintal Core Gallente Federation
48
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Posted - 2013.12.09 21:37:00 -
[46] - Quote
DUST Fiend wrote:Knight Soiaire wrote:Shouldn't even tell players when they're scanned. Because scanners totally need a buff
Eh, yeah. I get you and agree. I hate to say it, but I kinda feel scanners should be limited maybe to just scouts or something. That plays out a bit nicer in my reply above. Idunno. I know that's a can of worms too, but if so, that would be a potential bump to scouts while opening up interesting scan/counter-scan roles within the scout class. Just spit-balling though cuz you're comment about the buff makes total sense and I totally missed the obvious =\
- me. |
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