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SirManBoy
Molon Labe. RISE of LEGION
175
|
Posted - 2013.09.08 06:39:00 -
[1] - Quote
Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you? |
gabriel login
Dead Six Initiative Lokun Listamenn
63
|
Posted - 2013.09.08 06:48:00 -
[2] - Quote
on the real just shut up about the aim assist its not even that great . on top of that it only works from like 20 or so feet away anything over that is just pure aim skill. an you must be a kb / mouse user if you cant kill a person with a mouse you suck. |
CharCharOdell
Shining Flame Amarr Empire
638
|
Posted - 2013.09.08 06:49:00 -
[3] - Quote
it stopped the mass driver QQ so i can deal with it, i guess. |
DJINN Marauder
Ancient Exiles
1097
|
Posted - 2013.09.08 06:51:00 -
[4] - Quote
I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. |
2-Ton Twenty-One
Ancient Exiles
931
|
Posted - 2013.09.08 06:52:00 -
[5] - Quote
SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you?
well I can run positive easily in proto gear. If you stopped dieing in your proto gear in pub matches you would be fine. Plus you do realise if you dropped down your suit to STD or ADV you would be able to run positive much easier if you wanted to gain income. |
gabriel login
Dead Six Initiative Lokun Listamenn
63
|
Posted - 2013.09.08 07:06:00 -
[6] - Quote
DJINN Marauder wrote:I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. i hope your jokeing about the strafe thing because if you need that to win an have fun you suck just as much as the guy who made the post. |
THUNDERGROOVE
ZionTCD
166
|
Posted - 2013.09.08 07:09:00 -
[7] - Quote
It's really not that bad, I put together a suit called "Poverty" last night and have been doing pretty well.
Amarr logistics A-1 Two basic shield extenders Enhanced plate Enhanced repper 'Toxin' Assault rifle 'Toxin' ICD-9 Submachinegun K-2 Nanohive Stable drop uplink Tend to go 10-20/1-10 depending on how much proto crap I see.
Helps me make more ISK to send to my vehicle alt since tanks are expensive |
Johnny Guilt
Algintal Core Gallente Federation
270
|
Posted - 2013.09.08 07:33:00 -
[8] - Quote
i wount call it the death of the game and poverty only comes to those who dont adapt to changing times. The games become more ranged based now as anyone who gets too close is cut down by mutiple crosses of fire,i rather like this more tactical. |
Vell0cet
Royal Uhlans Amarr Empire
141
|
Posted - 2013.09.08 07:55:00 -
[9] - Quote
I think CCP could remove the 10% weapon damage buff they gave to all weapons at the launch of uprising. It's nice to see that proto is much less viable in pub matches. I've been arguing for a long time that balancing cost is the best way to keep the freedom to use proto gear when you want (DUST is supposed to be a sandbox after all), but be unable to sustain that play style indefinitely. |
Ansiiis The Trustworthy
WE ARE LEGENDS
282
|
Posted - 2013.09.08 08:01:00 -
[10] - Quote
Shotgun and an advanced caldari suit = profit.
if going proto - Duvolle, left full of dmg mods, right full of armour plates. |
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Fizzer94
L.O.T.I.S.
136
|
Posted - 2013.09.08 08:03:00 -
[11] - Quote
DJINN Marauder wrote:I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. I am doing just fine. Same as always. Seems like you relied too much on the bad hit detection and high strafe speeds of previous versions. Adapt or die ************. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1774
|
Posted - 2013.09.08 08:15:00 -
[12] - Quote
SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you? Stupid.
Game is fine the way it is. ISK is not hard to come by in this game. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
442
|
Posted - 2013.09.08 08:17:00 -
[13] - Quote
gabriel login wrote:DJINN Marauder wrote:I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. i hope your jokeing about the strafe thing because if you need that to win an have fun you suck just as much as the guy who made the post.
dude who are you? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
442
|
Posted - 2013.09.08 08:25:00 -
[14] - Quote
Seems like AA turned dust into scrubfest.
I've always run in a scout suit. It used to be pretty terrible in previous builds. Now it's simply unusable. 200 ehp on somie fits turns to vapor in milliseconds. It does not even matter anymore if you run into someone good or just some scublet fresh out of academy. They point their magic noobtubish AR in you general direcition and it's game over for you. So, Death 514 is definitely the name of the game now. I am not so sure about poverty. High end suits were never meant to be fielded in pubs. There was too much abuse in previous builds that came from feasibility of running proto in pubs and ending up positive in the end. |
Garrett Blacknova
Codex Troopers
3904
|
Posted - 2013.09.08 09:08:00 -
[15] - Quote
I've had only one match in 1.4 where I've run ISK negative, and that's the one time I managed to screw up and get my Gunnlogi blown up.
Don't use what you can't afford to lose.
In saying that, I don't think CCP intended for death to come quite as fast as it does now, and I hope they find way to tune things to some kind of middle ground between what we had before and now. |
DJINN Marauder
Ancient Exiles
1101
|
Posted - 2013.09.08 09:14:00 -
[16] - Quote
gabriel login wrote:DJINN Marauder wrote:I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. i hope your jokeing about the strafe thing because if you need that to win an have fun you suck just as much as the guy who made the post. I don't NEED it to win. I liked it. It was a lot more fun when you can 1v3 mlt noobs and strafe all 3 and own them.
What's wrong with strafing? You do know that dust had been a strafing game since beta right?
It's not my fault their aim was so bad they couldn't hit a strafing scout. But with AA and reduced strafe speed.. Now they can :( |
Cosgar
ParagonX
4965
|
Posted - 2013.09.08 09:16:00 -
[17] - Quote
gabriel login wrote:DJINN Marauder wrote:I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. i hope your jokeing about the strafe thing because if you need that to win an have fun you suck just as much as the guy who made the post. Strafing is an essential part of a tracking FPS, you know, what Dust 514 is supposed to be. It makes fights more interesting than who has the highest EHP and the fastest trigger finger. People don't like strafing because it exposes a weakness that this "modern" FPS generation lacks- aiming. I'm not talking about point, click, shoot but sustained aim and the ability to track a moving target.
(Bunch of spoiled brats, back in my day we had to rocket jump to school, over a pit of lava...) |
DJINN Marauder
Ancient Exiles
1103
|
Posted - 2013.09.08 09:19:00 -
[18] - Quote
Fizzer94 wrote:DJINN Marauder wrote:I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. I am doing just fine. Same as always. Seems like you relied too much on the bad hit detection and high strafe speeds of previous versions. Adapt or die ************. I am adapting, I didn't rely of bad hit detection. (Maybe I did.. I am a scout after all lol) but I did rely on strafing. After all dust was all about strafing. And aiming... Now it doesn't require much of both anymore. At least not as much as it used to.
Ah well.... I still do pretty well. |
Cosgar
ParagonX
4967
|
Posted - 2013.09.08 09:21:00 -
[19] - Quote
DJINN Marauder wrote:Fizzer94 wrote:DJINN Marauder wrote:I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. I am doing just fine. Same as always. Seems like you relied too much on the bad hit detection and high strafe speeds of previous versions. Adapt or die ************. I am adapting, I didn't rely of bad hit detection. (Maybe I did.. I am a scout after all lol) but I did rely on strafing. After all dust was all about strafing. And aiming... Now it doesn't require much of both anymore. At least not as much as it used to. Ah well.... I still do pretty well. I can attest to Marauder and the business end of his shogun. (when it worked) Dude sprint strafes like a boss. |
SgtDoughnut
M.E.R.C. Elite D.E.F.I.A.N.C.E
38
|
Posted - 2013.09.08 10:20:00 -
[20] - Quote
Garrett Blacknova wrote:
Don't use what you can't afford to lose.
Ladies and Gents this is the number one rule in new eden and should apply to every facet of any game that is set in this world. Do not use what you cant afford.
And to those who say that their proto suits are now far to squishy, aren't most of you the same people telling everyone over and over again that there is not a huge difference between proto and advance and that we should just HTFU and L2P, it there wasn't such a huge difference why did you use them all the time in the first place, and why are you complaining so much now that you cant afford to use them all the time. |
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Cosgar
ParagonX
4976
|
Posted - 2013.09.08 10:21:00 -
[21] - Quote
SgtDoughnut wrote:Garrett Blacknova wrote:
Don't use what you can't afford to lose.
Ladies and Gents this is the number one rule in new eden and should apply to every facet of any game that is set in this world. Do not use what you cant afford. And to those who say that their proto suits are now far to squishy, aren't most of you the same people telling everyone over and over again that there is not a huge difference between proto and advance and that we should just HTFU and L2P, it there wasn't such a huge difference why did you use them all the time in the first place, and why are you complaining so much now that you cant afford to use them all the time. Fine, then give me an advanced logi suit that has 4 equipment slots. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1779
|
Posted - 2013.09.08 10:23:00 -
[22] - Quote
Cosgar wrote:SgtDoughnut wrote:Garrett Blacknova wrote:
Don't use what you can't afford to lose.
Ladies and Gents this is the number one rule in new eden and should apply to every facet of any game that is set in this world. Do not use what you cant afford. And to those who say that their proto suits are now far to squishy, aren't most of you the same people telling everyone over and over again that there is not a huge difference between proto and advance and that we should just HTFU and L2P, it there wasn't such a huge difference why did you use them all the time in the first place, and why are you complaining so much now that you cant afford to use them all the time. Fine, then give me an advanced logi suit that has 4 equipment slots.
For the amount of ISK you pay for an ADV suit you do not deserve 4 equipment slots. |
SgtDoughnut
M.E.R.C. Elite D.E.F.I.A.N.C.E
39
|
Posted - 2013.09.08 10:41:00 -
[23] - Quote
Cosgar wrote:SgtDoughnut wrote:Garrett Blacknova wrote:
Don't use what you can't afford to lose.
Ladies and Gents this is the number one rule in new eden and should apply to every facet of any game that is set in this world. Do not use what you cant afford. And to those who say that their proto suits are now far to squishy, aren't most of you the same people telling everyone over and over again that there is not a huge difference between proto and advance and that we should just HTFU and L2P, it there wasn't such a huge difference why did you use them all the time in the first place, and why are you complaining so much now that you cant afford to use them all the time. Fine, then give me an advanced logi suit that has 4 equipment slots.
Exactly what I was getting at, people would say over and over again, ADV and proto does not have much of a difference, but theres a huge difference, in slot layout. So HTFU and use proto sparingly and see how well you do instead of relying on that crutch to carry you through every fight you are ever in. |
Cosgar
ParagonX
4976
|
Posted - 2013.09.08 10:49:00 -
[24] - Quote
SgtDoughnut wrote:Cosgar wrote:SgtDoughnut wrote:Garrett Blacknova wrote:
Don't use what you can't afford to lose.
Ladies and Gents this is the number one rule in new eden and should apply to every facet of any game that is set in this world. Do not use what you cant afford. And to those who say that their proto suits are now far to squishy, aren't most of you the same people telling everyone over and over again that there is not a huge difference between proto and advance and that we should just HTFU and L2P, it there wasn't such a huge difference why did you use them all the time in the first place, and why are you complaining so much now that you cant afford to use them all the time. Fine, then give me an advanced logi suit that has 4 equipment slots. Exactly what I was getting at, people would say over and over again, ADV and proto does not have much of a difference, but theres a huge difference, in slot layout. So HTFU and use proto sparingly and see how well you do instead of relying on that crutch to carry you through every fight you are ever in. Keep telling yourself that. I don't use my proto suit for extra survivability I use it because it's the only one that has 4 equipment slots. Want repairs? Got it. Want ammo? Got that too. Want a nanopen? Got that too. Want me to scan too? Oops, my ADV suit only has 3 equipment slots and having 4 is somehow a crutch. Good luck getting shot in the back by that aim assisted militia AR. Better luck next time... |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
866
|
Posted - 2013.09.08 11:00:00 -
[25] - Quote
Don't need a hp buff, more like a damage reduction nerf
They increased damage by 10% because of bad hit detection and that fixed some things. Now that hit detection is fixed, they need to remove that 10% damage buff. |
Cosgar
ParagonX
4976
|
Posted - 2013.09.08 11:07:00 -
[26] - Quote
I-Shayz-I wrote:Don't need a hp buff, more like a damage reduction nerf
They increased damage by 10% because of bad hit detection and that fixed some things. Now that hit detection is fixed, they need to remove that 10% damage buff. That's just one hot fix we know about because it was documented. Imagine all the little ninja fixes they did between 1.0 and 1.4 uprising. I wouldn't be surprised if they tweaked anything from weapon dispersion to hit boxes to compensate for hit detection and aiming. |
DJINN Marauder
Ancient Exiles
1107
|
Posted - 2013.09.08 11:10:00 -
[27] - Quote
Cosgar wrote:I-Shayz-I wrote:Don't need a hp buff, more like a damage reduction nerf
They increased damage by 10% because of bad hit detection and that fixed some things. Now that hit detection is fixed, they need to remove that 10% damage buff. That's just one hot fix we know about because it was documented. Imagine all the little ninja fixes they did between 1.0 and 1.4 uprising. I wouldn't be surprised if they tweaked anything from weapon dispersion to hit boxes to compensate for hit detection and aiming. There was a point where your hitbox got bigger the faster you ran .... I don't know if its still there. |
Cosgar
ParagonX
4976
|
Posted - 2013.09.08 11:12:00 -
[28] - Quote
DJINN Marauder wrote:Cosgar wrote:I-Shayz-I wrote:Don't need a hp buff, more like a damage reduction nerf
They increased damage by 10% because of bad hit detection and that fixed some things. Now that hit detection is fixed, they need to remove that 10% damage buff. That's just one hot fix we know about because it was documented. Imagine all the little ninja fixes they did between 1.0 and 1.4 uprising. I wouldn't be surprised if they tweaked anything from weapon dispersion to hit boxes to compensate for hit detection and aiming. There was a point where your hitbox got bigger the faster you ran .... I don't know if its still there. Looks like it. |
KIRSTY j
The Walking Targets
0
|
Posted - 2013.09.08 11:16:00 -
[29] - Quote
my deaths haven't really changed. would rather aim assist then enemy that have no hit detection. I think the game is playable now. before facing the same players every game that couldn't be killed was very frustrating. |
Corum Irsie
OSG Planetary Operations Covert Intervention
31
|
Posted - 2013.09.08 11:32:00 -
[30] - Quote
There are to many of these threads, it's very simple. Obviously those of us who have been here for any amount of time will adapt to whatever CCP throws at us. In my opinion aim assist that slows the reticle as it aproaces an enemy is fine, aim assist that includes a little friction when the reticle moves across an enemy is fine. I can not however support an aim assist with magnatism, if you need the computer to aim for you I don't know what to say other then get good. CCP all you have to do is get rid of the magnatism associated with aim assist and all will be right with the world once again. |
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2-Ton Twenty-One
Ancient Exiles
932
|
Posted - 2013.09.08 11:32:00 -
[31] - Quote
Cosgar wrote:I-Shayz-I wrote:Don't need a hp buff, more like a damage reduction nerf
They increased damage by 10% because of bad hit detection and that fixed some things. Now that hit detection is fixed, they need to remove that 10% damage buff. That's just one hot fix we know about because it was documented. Imagine all the little ninja fixes they did between 1.0 and 1.4 uprising. I wouldn't be surprised if they tweaked anything from weapon dispersion to hit boxes to compensate for hit detection and aiming.
Your both wrong. The 10% buff was because of the removal of the 10% buff that the Weaponry skill used to provide that was removed at uprising when the whole skill tree was changed. the damage has not been buffed at all. |
Cosgar
ParagonX
4979
|
Posted - 2013.09.08 11:39:00 -
[32] - Quote
2-Ton Twenty-One wrote:Cosgar wrote:I-Shayz-I wrote:Don't need a hp buff, more like a damage reduction nerf
They increased damage by 10% because of bad hit detection and that fixed some things. Now that hit detection is fixed, they need to remove that 10% damage buff. That's just one hot fix we know about because it was documented. Imagine all the little ninja fixes they did between 1.0 and 1.4 uprising. I wouldn't be surprised if they tweaked anything from weapon dispersion to hit boxes to compensate for hit detection and aiming. Your both wrong. The 10% buff was because of the removal of the 10% buff that the Weaponry skill used to provide that was removed at uprising when the whole skill tree was changed. the damage has not been buffed at all.
CCP Cmdr Wang wrote:Posting the following info on upcoming changes to weapon damage and HMG balance on behalf of CCP Rement since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Tl;dr version: GÇó In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range.
In Chromosome, the Weaponry skill gave an across the board 2% damage bonus to handheld weapons per level. Given the low SP cost of the skill (and the fact that itGÇÖs a pre-req for every weapon in the game) the majority of players would just skill straight to level 5 making the skill pretty pointless. So, in Uprising we removed the skill bonus. The side effect of this, of course, is that time-to-kill has increased.
This, combined with some of the control issues weGÇÖve been seeing, has led to combat feeling worse than it did in Chromosome. We will address this with a hot-fix that gives an across the board 10% increase to all handheld weapon damage to put DPS back to where it was. Additionally, weGÇÖve increased HMG damage and reduced the dispersion penalty when moving by 5% to address issues with the weapon.
The removal of the Sharpshooter skill (which gave bonuses to range) has also highlighted some issues with range in general. Weapon classes need unique range profiles. I doubt anyone would dispute that. And the sharpshooter skill was pushing far too many weapons beyond their intended engagement ranges. While itGÇÖs removal has caused some issues, the SS skill was a crutch and it hid more deep-seated problems with range in the game. It will not be coming back.
Right now, all weapons have an optimal and maximum range. Unfortunately, at its max range the weapon simply stops doing damage. This is bad for a whole host of reasons and weGÇÖll be addressing this with a point release in the near future by giving all weapons an optimal, effective and absolute range. Up to the optimal range weapons will do 100% damage (shield/armor profiles notwithstanding) and then drop off slowly towards their effective range. From effective range out to the absolute range damage will drop noticeably but weapons will still do incidental damage even at extreme ranges. |
Vrain Matari
ZionTCD
856
|
Posted - 2013.09.08 12:22:00 -
[33] - Quote
SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you? It hasn't worked out that way for me so far.
I'm running exactly the same suits/loadouts i was in 1.3 and my ISK cost haven't changed at all.
What has changed a little is my ISK income - i seem to be making more. It's hard to quantify but at a guess maybe 10% more than in 1.3 |
Chibi Andy
Forsaken Immortals Top Men.
486
|
Posted - 2013.09.08 12:41:00 -
[34] - Quote
SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you?
well i play as a heavy and have over 1000 EHP, im surprised to see how fast my shields and armor go now that there's AA. played a skirmish map with my squadmates and i died so many times that in the end i made a loss in ISK since i only got like 300 000 ISK but the total amount to restock was 600 000 ISK. before 1.4 such things hardly ever happen to me.
i just feel like playing as a heavy isnt such a viable option now since we die in a few seconds flat. and i spent all my SP into the heavies which i now feel like i have wasted my SP
|
Azura Sakura
Militaires-Sans-Frontieres
463
|
Posted - 2013.09.08 12:56:00 -
[35] - Quote
As a DS3 user who will never use aim assist. I think what they have done was a great job because most DS3 users will get owned by KB/M. Another great thing about aim assist is that I don't run in the open a lot more and I actually think before I engage multiply targets and now I use the environment a lot more. I'm like the few that see AA as a good thing for Dust. |
BL4CKST4R
WarRavens League of Infamy
1311
|
Posted - 2013.09.08 13:14:00 -
[36] - Quote
SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you?
Or increase battle rewards Think outside the box, you will go places! |
Abron Garr
Amarr Templars Amarr Empire
604
|
Posted - 2013.09.08 13:18:00 -
[37] - Quote
gabriel login wrote:DJINN Marauder wrote:I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. i hope your jokeing about the strafe thing because if you need that to win an have fun you suck just as much as the guy who made the post.
Confirming that real men stand still and face tank. |
Lillica Deathdealer
Mango and Friends
380
|
Posted - 2013.09.08 13:32:00 -
[38] - Quote
SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you? Oh? Maybe now you get a small glimpse at how tankers feel? So by all means, rally to reduce the cost of vehicles AND infantry. |
Coleman Gray
GunFall Mobilization Covert Intervention
651
|
Posted - 2013.09.08 14:32:00 -
[39] - Quote
If poverty hit the game because of the new aim assist then honestly..YAY! People have TOO much isk, simple as. People can afford to throw out full proto suits constantly in pub matches when Proto was meant only to be Corp battle gear or a rare sight indeed in public matches. As it's been for awhile now public matches was wrought with Proto fits. This meant new players where coming on fresh from Battle Academy and suddenly facing opponents who they couldn't kill full stop since aiming was pretty much screwed to the point a fight was settled simply by "which medium suit has the most HP" Since strafing and unny hopping made the already terrible accruacy even worse.
Now new players are able to come on and actually have a game of it, they'll still struggle against higher tier opponents still but it won't be a case of them being powerless. |
Fizzer94
L.O.T.I.S.
138
|
Posted - 2013.09.08 14:35:00 -
[40] - Quote
DJINN Marauder wrote:Fizzer94 wrote:DJINN Marauder wrote:I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. I am doing just fine. Same as always. Seems like you relied too much on the bad hit detection and high strafe speeds of previous versions. Adapt or die ************. I am adapting, I didn't rely of bad hit detection. (Maybe I did.. I am a scout after all lol) but I did rely on strafing. After all dust was all about strafing. And aiming... Now it doesn't require much of both anymore. At least not as much as it used to. Ah well.... I still do pretty well. I think you would be surprised how many of those rounds you were magically dodging were because of shoddy hit detection and not because of an aim assist. The aim assist is too strong, however, its is not nearly strong enough to shorten the TTKs like they have been. Hit detection is to blame for that. Strafing is still possible, still necessary actually. It just doesn't dodge as many bullets as it used to because hit detection is fixed now. I personally think the core shooting mechanics of the game are better than they have ever been, the only real issue is that aim assist does something it shouldn't. It moves you aim for you, just barely, but it does do it. It should slow down your aim and help snap to a target when you aim at someone, but should make NO effort to track your target for you, it can help you track you're target by slowing down turn speed and therefore increasing precision, but shouldn't do it for you. |
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Fizzer94
L.O.T.I.S.
140
|
Posted - 2013.09.08 14:40:00 -
[41] - Quote
BL4CKST4R wrote:SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you? Or increase battle rewards Think outside the box, you will go places! Or he could stop running prototype fits, if he can't make money or at least break even running advanced, he's not that good at this game. |
SirManBoy
Molon Labe. RISE of LEGION
178
|
Posted - 2013.09.08 15:44:00 -
[42] - Quote
I can't believe that some of you prefer this drastically different TTK in 1.4. Whole classes have been devalued because of it. Support logis can hardly do their thing without getting obliterated; scouts die almost instantly; and heavies have little to show for their HP advantage because standard and militia ARs rip through them like a knife through warm butter. These maps are too big and this game is too diverse for it to become some Tom Clancy tactical FPS where people instantly wither under fire.
The only people who benefit from this change are cheap fit assault players who now enjoy far too much success thanks to a game mechanic that doesn't require AR users to have any individual skill to slay high HP players. |
SgtDoughnut
M.E.R.C. Elite D.E.F.I.A.N.C.E
59
|
Posted - 2013.09.08 17:01:00 -
[43] - Quote
Cosgar wrote:SgtDoughnut wrote:Cosgar wrote:SgtDoughnut wrote:Garrett Blacknova wrote:
Don't use what you can't afford to lose.
Ladies and Gents this is the number one rule in new eden and should apply to every facet of any game that is set in this world. Do not use what you cant afford. And to those who say that their proto suits are now far to squishy, aren't most of you the same people telling everyone over and over again that there is not a huge difference between proto and advance and that we should just HTFU and L2P, it there wasn't such a huge difference why did you use them all the time in the first place, and why are you complaining so much now that you cant afford to use them all the time. Fine, then give me an advanced logi suit that has 4 equipment slots. Exactly what I was getting at, people would say over and over again, ADV and proto does not have much of a difference, but theres a huge difference, in slot layout. So HTFU and use proto sparingly and see how well you do instead of relying on that crutch to carry you through every fight you are ever in. Keep telling yourself that. I don't use my proto suit for extra survivability I use it because it's the only one that has 4 equipment slots. Want repairs? Got it. Want ammo? Got that too. Want a nanopen? Got that too. Want me to scan too? Oops, my ADV suit only has 3 equipment slots and having 4 is somehow a crutch. Good luck getting shot in the back by that aim assisted militia AR. Better luck next time... Sor your telling me that I cant also use my adv logi and instead of carrying hive rep tool and nano pen i cant carry hive rep tool and scanner? or other suits with only one slot could carry the scanner as well. No logis have to do every god damn thing possible on the field just because they have more equipment slots than everyone else, got it, everybody run logi cause your other suits cant do anything else. |
Bethhy
Ancient Exiles
94
|
Posted - 2013.09.08 17:12:00 -
[44] - Quote
gabriel login wrote:DJINN Marauder wrote:I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. i hope your jokeing about the strafe thing because if you need that to win an have fun you suck just as much as the guy who made the post.
Yes gabriel can't move and aim and think about red things at the same time its to hard!!! everyone stand still and shoot at each other!
Stand still while i kill you boy!
if suits move over 10m/s yes strafeing is viable..... we don't care if we die in this game the whole clone thing...
These maps are to big for everyone to stand behind wall's and pick away at each other... and we haven't even got to what the map sizes are actually supposed to be.
I know fast pace gameplay may be confusing but that is 100% of every game reviewer's problem with DUST and you only purpose to slow it further down. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
445
|
Posted - 2013.09.08 18:11:00 -
[45] - Quote
SgtDoughnut wrote:Garrett Blacknova wrote:
Don't use what you can't afford to lose.
Ladies and Gents this is the number one rule in new eden and should apply to every facet of any game that is set in this world. Do not use what you cant afford. And to those who say that their proto suits are now far to squishy, aren't most of you the same people telling everyone over and over again that there is not a huge difference between proto and advance and that we should just HTFU and L2P, it there wasn't such a huge difference why did you use them all the time in the first place, and why are you complaining so much now that you cant afford to use them all the time.
Ah.. as if any of this were true. In truth all of new eden is farmville where you get into null sec farm where you get 20+ mil ISK an hour w/o lifting a finger really and then you sit on a pile of money. And ppl pretend like it's some sort of risk saturated, high adrenaline game with high risk high reward. I deeply dislike all that EVE hypocricy - it's a fantasy bubble, fanboys always pain EVE to be something that it's not.
I do agree with your second point about proto pubstomping. Proto should not be a win button that trumps everything else and it should be too expensive to be able to run it in pubs sustainably. |
castba
Penguin's March
108
|
Posted - 2013.09.08 22:04:00 -
[46] - Quote
SirManBoy wrote:I can't believe that some of you prefer this drastically different TTK in 1.4. Whole classes have been devalued because of it. Support logis can hardly do their thing without getting obliterated; scouts die almost instantly; and heavies have little to show for their HP advantage because standard and militia ARs rip through them like a knife through warm butter. These maps are too big and this game is too diverse for it to become some Tom Clancy tactical FPS where people instantly wither under fire.
The only people who benefit from this change are cheap fit assault players who now enjoy far too much success thanks to a game mechanic that doesn't require AR users to have any individual skill to slay high HP players.
On the first few games of 1.4 I was shocked at how quickly a Gek sliced though the 1300hp on one of my hmg fits. Didn't have enough time to to start shooting after the 180degree turn to find the shooter. Wouldn't have even been 2seconds. TTK frustrated me to start with but have since changed my playstyle and having to be that much more aware of your surrounds increases the intensity of battle - a good thing.
No probs making money, but my most expensive suit is 64k ISK. Just use adv gear if you are dying too much using proto.
I recommend having a cheap fit of each of your suit styles so if it is a bloodbath, you can still throw yourself in without the ISK concern. |
mrs loyal
We Who Walk Alone
5
|
Posted - 2013.09.08 22:32:00 -
[47] - Quote
I've seen AA move my barrel for me & I've sliced through heavies like butter with my Toxin AR & SMG, which totally feels wrong, despite the kills it nets me. AA can stay, but either reduce RoF or buff armor. Its far too easy to kill higher level suits with low level gear, imho. Feels like I barely have to try. lol I can completely understand the ISK loss concerns & I won't give you a hard time for voicing them. |
SirManBoy
Molon Labe. RISE of LEGION
184
|
Posted - 2013.09.08 23:10:00 -
[48] - Quote
mrs loyal wrote:I've seen AA move my barrel for me & I've sliced through heavies like butter with my Toxin AR & SMG, which totally feels wrong, despite the kills it nets me. AA can stay, but either reduce RoF or buff armor. Its far too easy to kill higher level suits with low level gear, imho. Feels like I barely have to try. lol I can completely understand the ISK loss concerns & I won't give you a hard time for voicing them.
Thanks. It's also quite different for non-assault players as well. Many of us play conservative from an attacking standpoint and have always used our proto gear for its ability to increase our survivability and the way it allows us to fit effective support equipment. Before 1.4 you could play smart in proto gear, avoid deaths (and therefore save ISK), and do great things as a logi. But now it's just too easy to get murdered by low SP, basic gear players. What's the point of gaining experience, working towards elite gear, and getting better at a game if everyone and their mom has the lethality that was once associated with the truly elite players in this game? What then is the point of character development, specialization, and dedication?
I made a thread about this earlier in the week comparing the effects of the update to inflation in economics. Those of us who earned these precious skill points have experienced a huge loss of value thanks to this build. Like a person's savings, our SP and the gear it has opened up and afforded us has been diminished due to the fact that noobs can now kill us with amatuer gear, low skills, and little talent. In my opinion, the divide that seperates the high SP players from the low SP players should only be crossed by the most talented of FPS players. Everyone else should have to pay their dues and experience the meta game that is long-term player development and skill acquisition. |
gabriel login
Dead Six Initiative Lokun Listamenn
72
|
Posted - 2013.09.08 23:16:00 -
[49] - Quote
Bethhy wrote:gabriel login wrote:DJINN Marauder wrote:I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. i hope your jokeing about the strafe thing because if you need that to win an have fun you suck just as much as the guy who made the post. Yes gabriel can't move and aim and think about red things at the same time its to hard!!! everyone stand still and shoot at each other! Stand still while i kill you boy! if suits move over 10m/s yes strafeing is viable..... we don't care if we die in this game the whole clone thing... These maps are to big for everyone to stand behind wall's and pick away at each other... and we haven't even got to what the map sizes are actually supposed to be. I know fast pace gameplay may be confusing but that is 100% of every game reviewer's problem with DUST and you only purpose to slow it further down. yes i do think the game needs to be a bit slower . why this is a team base game there is nothing team about being able to strafe an river dance past 3 people shooting at you. think about it we have high health you dont need to river dance past 3 people use cover team work an keep an eye on you shields an armor. the fact is if strafeing was made better scouts would be way to fast to hit an heavys would not stand no chance. an as far as assaults an logis go battels would take all day strafeing back forth an jumping like this is river dance. people need to understand we all have a role on the battlefield an the only way to get the point across to people is to make some changes that some people wont like. the fact that strafing is being takeing out is sign that ccp wants us to use more team work an not fake so called skill an broken game play. |
Long Evity
Krullefor Organization Minmatar Republic
82
|
Posted - 2013.09.08 23:19:00 -
[50] - Quote
Slower? You guys want to make this game slower?
...
Go away.
This is an unforgiving game, aim assist making it even more unforgiving. That's the single reason I am not complaining about it. Because this game is meant to challenge you and run you through with a spear for being lazy.
Now get out, don't bother closing the door. I'll lock it when I get up. |
|
Chris F2112
High-Damage
446
|
Posted - 2013.09.08 23:25:00 -
[51] - Quote
What a stupid thread.
Someone with proto who wants to simply run proto everyday all day making money can no longer make money because he can no longer dodge bullets as easily. Either learn to stay away from the fight completely, or suffice with an advanced suit. Proto suits should not be sustainable in pub matches, and making it so would be gamebreaking. |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 23:25:00 -
[52] - Quote
SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you?
I say its not the hp of suits but the dps of automatic weaponry, automatic weapons typically favour a hail of undodgeable bullets to power, but when the ar has 360 dps, well the math doesnt stack up to favour any othrr weapon! |
RydogV
Shadow Company HQ
301
|
Posted - 2013.09.08 23:27:00 -
[53] - Quote
SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you?
Me say...stop running all Proto and Advanced gear in a friggin' Instant Battle. If you do...you deserve to be poor.
~Here ended the lesson~
|
Slaytanical
Chaotik Serenity
26
|
Posted - 2013.09.08 23:27:00 -
[54] - Quote
CharCharOdell wrote:it stopped the mass driver QQ so i can deal with it, i guess.
Nah fello merc i still haz plenty of QQ for md's.
but yea it's on backburner for now.
as far as aim assist .... i used it for one full day. then not at all for the next.
still on the fence but i am getting creamed rather more quickly now by plain jane millita AR'S
but still a valid supporter of the idea that " aim assist" is a gamebreaker....
i found out it haz a ON OFF switch? who knew? lol o7 |
Slaytanical
Chaotik Serenity
27
|
Posted - 2013.09.08 23:31:00 -
[55] - Quote
RydogV wrote:SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you? Me say...stop running all Proto and Advanced gear in a friggin' Instant Battle. If you do...you deserve to be poor. ~Here ended the lesson~
+1 good sir.... could not have said it better meself!!! o7 |
Paul Ellinas
The Phalanx Inc
25
|
Posted - 2013.09.08 23:34:00 -
[56] - Quote
2-Ton Twenty-One wrote:SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you? well I can run positive easily in proto gear. If you stopped dieing in your proto gear in pub matches you would be fine. Plus you do realise if you dropped down your suit to STD or ADV you would be able to run positive much easier if you wanted to gain income.
and when this doesn't work for you then you just really bad..... |
Monkey MAC
killer taxi company General Tso's Alliance
314
|
Posted - 2013.09.08 23:41:00 -
[57] - Quote
SirManBoy wrote:mrs loyal wrote:I've seen AA move my barrel for me & I've sliced through heavies like butter with my Toxin AR & SMG, which totally feels wrong, despite the kills it nets me. AA can stay, but either reduce RoF or buff armor. Its far too easy to kill higher level suits with low level gear, imho. Feels like I barely have to try. lol I can completely understand the ISK loss concerns & I won't give you a hard time for voicing them. Thanks. It's also quite different for non-assault players as well. Many of us play conservative from an attacking standpoint and have always used our proto gear for its ability to increase our survivability and the way it allows us to fit effective support equipment. Before 1.4 you could play smart in proto gear, avoid deaths (and therefore save ISK), and do great things as a logi. But now it's just too easy to get murdered by low SP, basic gear players. What's the point of gaining experience, working towards elite gear, and getting better at a game if everyone and their mom has the lethality that was once associated with the truly elite players in this game? What then is the point of character development, specialization, and dedication? I made a thread about this earlier in the week comparing the effects of the update to inflation in economics. Those of us who earned these precious skill points have experienced a huge loss of value thanks to this build. Like a person's savings, our SP and the gear it has opened up and afforded us has been diminished due to the fact that noobs can now kill us with amatuer gear, low skills, and little talent. In my opinion, the divide that seperates the high SP players from the low SP players should only be crossed by the most talented of FPS players. Everyone else should have to pay their dues and experience the meta game that is long-term player development and skill acquisition.
You sound very reasonable in your concerns, the current time to kill is indeed a little too short, I dont believe it is down to aim assist but the power of the weapons that were given it. In 1.3 you could wobble your way across open terrain with near impunity!!
You could 2 step around squads while blasting them with grenades, in 1.3 the ttk was too long, there was no need to bother with forethought, if a guy got the jump on you, if you were "skilled" you could to step it back in your favour, no need for cover, no need for any real skill!!
Now 1.4 isnt perfect but I think its closer to what it should be than 1.3, if you get the drop on someone they shouldnt be doomed to death, nor should you, if get caught in the open, you shouldnt be cannon fodder, nore should you become houdini and majicallyescape death!!
It needs a little work, but the survivability of your suit should depend on your squad intraplay as much as it is the fact itsnproto, it shouldnt mean your invincible and you should be prepared to loose a few WHENEVER they are run!! |
Provolonee
Undefined Risk DARKSTAR ARMY
151
|
Posted - 2013.09.08 23:50:00 -
[58] - Quote
It's not the aim assist, but the hit detection on AR's. they seem to be doing the dps that they should be on paper. I aim just fine with AA or not, the AR and other weapons that had **** hit detection are now doing there described DPS. Smg's lasers, scramblers, hmg's, are actually connecting with there targets no matter what input method you use.
CCP needs to be careful with how quick they make the TTK. It's the main reason I hate COD. .6 second TTK, with .8 seconds of lag means you are dead before your enemy even turns the corner. (On your screen)
A lower TTK allows for a bit of a buffer against Internet latency.
|
Marston VC
SVER True Blood Public Disorder.
964
|
Posted - 2013.09.09 00:02:00 -
[59] - Quote
SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you?
1.) there is no "economy" in this game. Theres a play and be rewarded system. Along with a "give money" function. But theres no standing market, therefore the economy isn't at risk...... simply because there isn't one.
2.) This game already has the longest 1v1 battles of any game ive ever played. Aim assist doesn't make people do so much more damage as to warrant a "triple buff"
Aim assist in 1.4 simply made the game more tactical and less "whoever strafes better wins"
No longer is a 1v1 decided on who can strafe and aim better, but by whomever makes the better positioning decision before the engagement. Which personally I enjoy. And speed isn't useless now either. its just less relevant in a 1v1 strafe fight. Its still excellent for running between objectives. |
skippy678
F.T.U. DARKSTAR ARMY
56
|
Posted - 2013.09.09 00:03:00 -
[60] - Quote
they messed with the uplinks too....Logibros unite and demand answers!
Reply to this thread and let them know they have to answer questions about what they have done to our equiptment!!
https://forums.dust514.com/default.aspx?g=posts&t=108777&find=unread
|
|
Monkey MAC
killer taxi company General Tso's Alliance
316
|
Posted - 2013.09.09 00:05:00 -
[61] - Quote
Marston VC wrote:SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you? 1.) there is no "economy" in this game. Theres a play and be rewarded system. Along with a "give money" function. But theres no standing market, therefore the economy isn't at risk...... simply because there isn't one. 2.) This game already has the longest 1v1 battles of any game ive ever played. Aim assist doesn't make people do so much more damage as to warrant a "triple buff" Aim assist in 1.4 simply made the game more tactical and less "whoever strafes better wins" No longer is a 1v1 decided on who can strafe and aim better, but by whomever makes the better positioning decision before the engagement. Which personally I enjoy. And speed isn't useless now either. its just less relevant in a 1v1 strafe fight. Its still excellent for running between objectives.
Or being spotted my mini with less health has better survivability because no one sees me flanking them!! |
Everything Dies
Chatelain Rapid Response Gallente Federation
66
|
Posted - 2013.09.09 00:12:00 -
[62] - Quote
I've noticed quite a few games with one or more players finishing the battle with over 15 deaths...some with over 20. In my opinion, the problem is that the high ROF weapons (AR and SMG) are simply dealing too much damage too quickly; previously, getting the drop on someone was enough to give you an advantage in a duel, but you still had to dance together before one of you was killed. Now? Getting the drop with an AR or SMG virtually assures you of a kill/death before a player can even turn around.
Look no further than the increase in AR/SMG deaths on the kill feeds now. My best guess would be that CCP will either reduce the damage dealt by these weapons or reduce their ROF, as simply buffing armor/shields further would only hurt players that don't use those weapons. That, or else they'll increase the spread of the bullets fired to force the weapons to be used much closer to be effective. |
Minor Treat
The Enclave Syndicate Dark Taboo
103
|
Posted - 2013.09.09 00:41:00 -
[63] - Quote
Vell0cet wrote:I think CCP could remove the 10% weapon damage buff they gave to all weapons at the launch of uprising. It's nice to see that proto is much less viable in pub matches. I've been arguing for a long time that balancing cost is the best way to keep the freedom to use proto gear when you want (DUST is supposed to be a sandbox after all), but be unable to sustain that play style indefinitely. Managing pricing of cost vs loss is part of the sandbox. |
Killar-12
The Corporate Raiders
1029
|
Posted - 2013.09.09 01:19:00 -
[64] - Quote
Just increase the TTK's probably best done on the weapon side. |
ZDub 303
TeamPlayers EoN.
2062
|
Posted - 2013.09.09 01:25:00 -
[65] - Quote
Killar-12 wrote:Just increase the TTK's probably best done on the weapon side.
Agreed. TTKs are too low, more likely due to better hit detection than aim assist. But i'm sure AA isn't making TTKs any longer. |
Killar-12
The Corporate Raiders
1029
|
Posted - 2013.09.09 01:30:00 -
[66] - Quote
ZDub 303 wrote:Killar-12 wrote:Just increase the TTK's probably best done on the weapon side. Agreed. TTKs are too low, more likely due to better hit detection than aim assist. But i'm sure AA isn't making TTKs any longer. Yes and HD is probably more important those Duvolles ******* hurt now let alone the Balac's |
Fire9er Greko
Mango and Friends
31
|
Posted - 2013.09.09 01:32:00 -
[67] - Quote
I hate people complaining cause they don't kill as much as a sniper FU |
ZDub 303
TeamPlayers EoN.
2063
|
Posted - 2013.09.09 01:45:00 -
[68] - Quote
Killar-12 wrote:ZDub 303 wrote:Killar-12 wrote:Just increase the TTK's probably best done on the weapon side. Agreed. TTKs are too low, more likely due to better hit detection than aim assist. But i'm sure AA isn't making TTKs any longer. Yes and HD is probably more important those Duvolles ******* hurt now let alone the Balac's
Yeah... I thought the AR was pretty balanced before myself... but now? Yeah man, that **** is OP. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
457
|
Posted - 2013.09.09 02:20:00 -
[69] - Quote
Marston VC wrote:SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you? 1.) there is no "economy" in this game. Theres a play and be rewarded system. Along with a "give money" function. But theres no standing market, therefore the economy isn't at risk...... simply because there isn't one. 2.) This game already has the longest 1v1 battles of any game ive ever played. Aim assist doesn't make people do so much more damage as to warrant a "triple buff" Aim assist in 1.4 simply made the game more tactical and less "whoever strafes better wins" No longer is a 1v1 decided on who can strafe and aim better, but by whomever makes the better positioning decision before the engagement. Which personally I enjoy. And speed isn't useless now either. its just less relevant in a 1v1 strafe fight. Its still excellent for running between objectives.
We had a whole class rotating around speed - scouts. 1.4 just canceled that. As plain as that. We used to have UP scouts, now scouts don't count at all anymore. |
Nemo Bluntz
TeamPlayers EoN.
587
|
Posted - 2013.09.09 02:22:00 -
[70] - Quote
gabriel login wrote: an you must be a kb / mouse user if you cant kill a person with a mouse you suck.
Haha, go ahead and try to use the mouse. See how super precise it is.
You must be one of those people who talk about things that they haven't experienced it. |
|
KING CHECKMATE
TEAM SATISFACTION
917
|
Posted - 2013.09.09 02:23:00 -
[71] - Quote
SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you?
I did 5 million in one day (1 million every 3-4 matches). What you QQ about here bro? |
Torneido Achura
The Suicide Kingz
33
|
Posted - 2013.09.09 03:44:00 -
[72] - Quote
Strafing is wrong, if you use the "kbm strafing" that is, and any of you who have used such tactic against any DS3 user should feel ashamed and quite frankly I bet you just played Dust to feel like you were big shots, now.. well, now you are target practice mofos, so suck on that.. ahahhaah
*this was for the lulz, nonetheless I'm serious about all of it
|
Killar-12
The Corporate Raiders
1036
|
Posted - 2013.09.09 03:48:00 -
[73] - Quote
Torneido Achura wrote:Strafing is wrong, if you use the "kbm strafing" that is, and any of you who have used such tactic against any DS3 user should feel ashamed and quite frankly I bet you just played Dust to feel like you were big shots, now.. well, now you are target practice mofos, so suck on that.. ahahhaah
*this was for the lulz, nonetheless I'm serious about all of it
So what about the trashing of Regen and Speed tanking? |
Disturbingly Bored
The Strontium Asylum
685
|
Posted - 2013.09.09 03:50:00 -
[74] - Quote
Thread title is funny. Made me realize...
AA + Hit Detection + Corp Financing = 1.4 is the Death And Taxes update?
How...certain. |
Grief PK
D3LTA FORC3 Inver Brass
56
|
Posted - 2013.09.09 03:53:00 -
[75] - Quote
Cosgar wrote:gabriel login wrote:DJINN Marauder wrote:I agree. Ppl die to fast now. You can't strafe as well anymore which ruins what dust was. i hope your jokeing about the strafe thing because if you need that to win an have fun you suck just as much as the guy who made the post. Strafing is an essential part of a tracking FPS, you know, what Dust 514 is supposed to be. It makes fights more interesting than who has the highest EHP and the fastest trigger finger. People don't like strafing because it exposes a weakness that this "modern" FPS generation lacks- aiming. I'm not talking about point, click, shoot but sustained aim and the ability to track a moving target. (Bunch of spoiled brats, back in my day we had to rocket jump to school, over a pit of lava...)
rocket jump <3 ... all the nubs love playing games on the quake engine ... how many of them ever played Quake! IMO I come from the teachings of the Counter Strike world... strafe or die. |
Grief PK
D3LTA FORC3 Inver Brass
56
|
Posted - 2013.09.09 03:55:00 -
[76] - Quote
Torneido Achura wrote:Strafing is wrong, if you use the "kbm strafing" that is, and any of you who have used such tactic against any DS3 user should feel ashamed and quite frankly I bet you just played Dust to feel like you were big shots, now.. well, now you are target practice mofos, so suck on that.. ahahhaah
*this was for the lulz, nonetheless I'm serious about all of it
I want to use this quote 'Strafing is wrong' ... lol zomg lol ... if what you say is true and I play Dust to feel like a big shot ... I thank you for the QQ deposit sir! :) |
SgtDoughnut
M.E.R.C. Elite D.E.F.I.A.N.C.E
65
|
Posted - 2013.09.09 03:59:00 -
[77] - Quote
ZDub 303 wrote:Killar-12 wrote:ZDub 303 wrote:Killar-12 wrote:Just increase the TTK's probably best done on the weapon side. Agreed. TTKs are too low, more likely due to better hit detection than aim assist. But i'm sure AA isn't making TTKs any longer. Yes and HD is probably more important those Duvolles ******* hurt now let alone the Balac's Yeah... I thought the AR was pretty balanced before myself... but now? Yeah man, that **** is OP. they need to tone the damage of the AR's back down now that hit detection is working again. They buffed them to try to make them semi useful while hit detection was borked. |
2-Ton Twenty-One
Ancient Exiles
936
|
Posted - 2013.09.09 04:02:00 -
[78] - Quote
Cosgar wrote:2-Ton Twenty-One wrote:Cosgar wrote:I-Shayz-I wrote:Don't need a hp buff, more like a damage reduction nerf
They increased damage by 10% because of bad hit detection and that fixed some things. Now that hit detection is fixed, they need to remove that 10% damage buff. That's just one hot fix we know about because it was documented. Imagine all the little ninja fixes they did between 1.0 and 1.4 uprising. I wouldn't be surprised if they tweaked anything from weapon dispersion to hit boxes to compensate for hit detection and aiming. Your both wrong. The 10% buff was because of the removal of the 10% buff that the Weaponry skill used to provide that was removed at uprising when the whole skill tree was changed. the damage has not been buffed at all. CCP Cmdr Wang wrote:Posting the following info on upcoming changes to weapon damage and HMG balance on behalf of CCP Rement since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Tl;dr version: GÇó In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range.
In Chromosome, the Weaponry skill gave an across the board 2% damage bonus to handheld weapons per level. Given the low SP cost of the skill (and the fact that itGÇÖs a pre-req for every weapon in the game) the majority of players would just skill straight to level 5 making the skill pretty pointless. So, in Uprising we removed the skill bonus. The side effect of this, of course, is that time-to-kill has increased.
This, combined with some of the control issues weGÇÖve been seeing, has led to combat feeling worse than it did in Chromosome. We will address this with a hot-fix that gives an across the board 10% increase to all handheld weapon damage to put DPS back to where it was. Additionally, weGÇÖve increased HMG damage and reduced the dispersion penalty when moving by 5% to address issues with the weapon.
The removal of the Sharpshooter skill (which gave bonuses to range) has also highlighted some issues with range in general. Weapon classes need unique range profiles. I doubt anyone would dispute that. And the sharpshooter skill was pushing far too many weapons beyond their intended engagement ranges. While itGÇÖs removal has caused some issues, the SS skill was a crutch and it hid more deep-seated problems with range in the game. It will not be coming back.
Right now, all weapons have an optimal and maximum range. Unfortunately, at its max range the weapon simply stops doing damage. This is bad for a whole host of reasons and weGÇÖll be addressing this with a point release in the near future by giving all weapons an optimal, effective and absolute range. Up to the optimal range weapons will do 100% damage (shield/armor profiles notwithstanding) and then drop off slowly towards their effective range. From effective range out to the absolute range damage will drop noticeably but weapons will still do incidental damage even at extreme ranges.
SO what I said right? the fact that there was hit detection issues in no way affects that damage for pretty much all weapons was kept constant from what it was in Chromosome when hit detection was good. |
Torneido Achura
The Suicide Kingz
33
|
Posted - 2013.09.09 04:29:00 -
[79] - Quote
Grief PK wrote:Torneido Achura wrote:Strafing is wrong, if you use the "kbm strafing" that is, and any of you who have used such tactic against any DS3 user should feel ashamed and quite frankly I bet you just played Dust to feel like you were big shots, now.. well, now you are target practice mofos, so suck on that.. ahahhaah
*this was for the lulz, nonetheless I'm serious about all of it
I want to use this quote 'Strafing is wrong' ... lol zomg lol ... if what you say is true and I play Dust to feel like a big shot ... I thank you for the QQ deposit sir! :)
dear hit***... *facepalm* No, thank you for those tears, didnt you read? the * section, guess you just wanted any reason to QQ
I don't even give a sh** if you use aimbot or not, if you strafe or not, if you go proto, militia or aur, I'm going to kill you at some point |
Grief PK
D3LTA FORC3 Inver Brass
61
|
Posted - 2013.09.09 04:44:00 -
[80] - Quote
Torneido Achura wrote:Grief PK wrote:Torneido Achura wrote:Strafing is wrong, if you use the "kbm strafing" that is, and any of you who have used such tactic against any DS3 user should feel ashamed and quite frankly I bet you just played Dust to feel like you were big shots, now.. well, now you are target practice mofos, so suck on that.. ahahhaah
*this was for the lulz, nonetheless I'm serious about all of it
I want to use this quote 'Strafing is wrong' ... lol zomg lol ... if what you say is true and I play Dust to feel like a big shot ... I thank you for the QQ deposit sir! :) dear hit***... *facepalm* No, thank you for those tears, didnt you read? the * section, guess you just wanted any reason to QQ I don't even give a sh** if you use aimbot or not, if you strafe or not, if you go proto, militia or aur, I'm going to kill you at some point
^ Ok, see you in match ... ? "Well keep the light on for you" |
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
192
|
Posted - 2013.09.09 04:58:00 -
[81] - Quote
People need to die somewhat fast. If they don't this becomes a game where people can get away from anything, hide and regen.
Already there are 1k HP builds and I'm not talking about heavies. DROPSUITS ARE NOT TANKS.
Play the game for a couple of weeks and see if you can adapt. Proto still trumps most engagements but it isn't invincible, nor should it be. It should just be an edge you use to take critical points or use in important situations. Unfortunately, people have learned to use it for farming and stomping with impunity. Now they cry because they can't bully pubs anymore.
CCP will tweak stuff as needed, so maybe the whiners could stop crying for awhile and start trying to adapt. All I read is threads about people getting owned and crying about it.
Get professional help for your bruised egos.
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Korvin Lomont
United Pwnage Service RISE of LEGION
147
|
Posted - 2013.09.09 07:56:00 -
[82] - Quote
SirManBoy wrote:I can't believe that some of you prefer this drastically different TTK in 1.4. Whole classes have been devalued because of it. Support logis can hardly do their thing without getting obliterated; scouts die almost instantly; and heavies have little to show for their HP advantage because standard and militia ARs rip through them like a knife through warm butter. These maps are too big and this game is too diverse for it to become some Tom Clancy tactical FPS where people instantly wither under fire.
The only people who benefit from this change are cheap fit assault players who now enjoy far too much success thanks to a game mechanic that doesn't require AR users to have any individual skill to slay high HP players.
This is the biggest Problem I see, with 1.4 CCP has removed nearly all of the RPG part. Whats left is only a lobby shooter where neither SP nor equipment really matters.
Right now grinding means nothing as it don't give you a real advantage in survivability. With the combination of a strong aim assist and improved hit detection for most weapons even proto suits and high SP player die in seconds. I don't know if thats rally a good thing sure new players will have an easier time but there will be the moment when they realise that the protosuits means nothing on the battlefield.
With 1.4 CCP simply has devalued SP gain and higher tier gear. IMHO thats a step in the wrong direction if you consider that Dust claims to be more than a fps... |
Chibi Andy
Forsaken Immortals Top Men.
487
|
Posted - 2013.09.09 08:06:00 -
[83] - Quote
being a heavy and having over 1000 EHP and over 10mil SP invested into the heavy class, i feel like its wasted since now that i die in about 2 seconds flat from an exile AR. shields gets torn apart like its paper and armor doesnt last that long enough is there really a point in having a heavy now in this game? a heavy is suppose to be good at CQC but even at CQC an AR user with AA takes me out in 2 seconds.
so basically after 1.4 playing as a heavy doesnt seem so viable now. im running with my skin weave suits since heavies just can't survive anymore with the AA on. We already have it tough before 1.4 but that was still manageable, now after 1.4 not so much |
DJINN Marauder
Ancient Exiles
1135
|
Posted - 2013.09.09 08:08:00 -
[84] - Quote
Chibi Andy wrote:being a heavy and having over 1000 EHP and over 10mil SP invested into the heavy class, i feel like its wasted since now that i die in about 2 seconds flat from an exile AR. shields gets torn apart like its paper and armor doesnt last that long enough is there really a point in having a heavy now in this game? a heavy is suppose to be good at CQC but even at CQC an AR user with AA takes me out in 2 seconds. so basically after 1.4 playing as a heavy doesnt seem so viable now. im running with my skin weave suits since heavies just can't survive anymore with the AA on. We already have it tough before 1.4 but that was still manageable, now after 1.4 not so much Lets hope heavies and scouts get some love in 1.5/6 |
Cosgar
ParagonX
5033
|
Posted - 2013.09.09 08:12:00 -
[85] - Quote
2-Ton Twenty-One wrote:SO what I said right? the fact that there was hit detection issues in no way affects that damage for pretty much all weapons was kept constant from what it was in Chromosome when hit detection was good. We're both kind of half right. The biggest issue was TTK. Because nobody could aim properly and shots weren't registering consistently, the 10% damage was put in to compensate. Uprising was all about making passive skills gear specific than character specific so that your fittings became more powerful instead of just your toon. That's most likely why they got rid of the weaponry skill bonus in the first place. You want 10% damage added to your weapons? Use a complex damage mod. |
Chibi Andy
Forsaken Immortals Top Men.
487
|
Posted - 2013.09.09 08:17:00 -
[86] - Quote
DJINN Marauder wrote:Chibi Andy wrote:being a heavy and having over 1000 EHP and over 10mil SP invested into the heavy class, i feel like its wasted since now that i die in about 2 seconds flat from an exile AR. shields gets torn apart like its paper and armor doesnt last that long enough is there really a point in having a heavy now in this game? a heavy is suppose to be good at CQC but even at CQC an AR user with AA takes me out in 2 seconds. so basically after 1.4 playing as a heavy doesnt seem so viable now. im running with my skin weave suits since heavies just can't survive anymore with the AA on. We already have it tough before 1.4 but that was still manageable, now after 1.4 not so much Lets hope heavies and scouts get some love in 1.5/6
man the scouts and heavies havnt received any love for some time now, sure there were some buffs here and there but its not enough to keep us going in the long run. and after 1.4 we're bordering extinction for the class |
SirManBoy
Molon Labe. RISE of LEGION
195
|
Posted - 2013.09.09 09:30:00 -
[87] - Quote
Korvin Lomont wrote:SirManBoy wrote:I can't believe that some of you prefer this drastically different TTK in 1.4. Whole classes have been devalued because of it. Support logis can hardly do their thing without getting obliterated; scouts die almost instantly; and heavies have little to show for their HP advantage because standard and militia ARs rip through them like a knife through warm butter. These maps are too big and this game is too diverse for it to become some Tom Clancy tactical FPS where people instantly wither under fire.
The only people who benefit from this change are cheap fit assault players who now enjoy far too much success thanks to a game mechanic that doesn't require AR users to have any individual skill to slay high HP players. This is the biggest Problem I see, with 1.4 CCP has removed nearly all of the RPG part. Whats left is only a lobby shooter where neither SP nor equipment really matters. Right now grinding means nothing as it don't give you a real advantage in survivability. With the combination of a strong aim assist and improved hit detection for most weapons even proto suits and high SP player die in seconds. I don't know if thats rally a good thing sure new players will have an easier time but there will be the moment when they realise that the protosuits means nothing on the battlefield. With 1.4 CCP simply has devalued SP gain and higher tier gear. IMHO thats a step in the wrong direction if you consider that Dust claims to be more than a fps...
Exactly. |
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