Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 23:25:00 -
[1] - Quote
SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you?
I say its not the hp of suits but the dps of automatic weaponry, automatic weapons typically favour a hail of undodgeable bullets to power, but when the ar has 360 dps, well the math doesnt stack up to favour any othrr weapon! |
Monkey MAC
killer taxi company General Tso's Alliance
314
|
Posted - 2013.09.08 23:41:00 -
[2] - Quote
SirManBoy wrote:mrs loyal wrote:I've seen AA move my barrel for me & I've sliced through heavies like butter with my Toxin AR & SMG, which totally feels wrong, despite the kills it nets me. AA can stay, but either reduce RoF or buff armor. Its far too easy to kill higher level suits with low level gear, imho. Feels like I barely have to try. lol I can completely understand the ISK loss concerns & I won't give you a hard time for voicing them. Thanks. It's also quite different for non-assault players as well. Many of us play conservative from an attacking standpoint and have always used our proto gear for its ability to increase our survivability and the way it allows us to fit effective support equipment. Before 1.4 you could play smart in proto gear, avoid deaths (and therefore save ISK), and do great things as a logi. But now it's just too easy to get murdered by low SP, basic gear players. What's the point of gaining experience, working towards elite gear, and getting better at a game if everyone and their mom has the lethality that was once associated with the truly elite players in this game? What then is the point of character development, specialization, and dedication? I made a thread about this earlier in the week comparing the effects of the update to inflation in economics. Those of us who earned these precious skill points have experienced a huge loss of value thanks to this build. Like a person's savings, our SP and the gear it has opened up and afforded us has been diminished due to the fact that noobs can now kill us with amatuer gear, low skills, and little talent. In my opinion, the divide that seperates the high SP players from the low SP players should only be crossed by the most talented of FPS players. Everyone else should have to pay their dues and experience the meta game that is long-term player development and skill acquisition.
You sound very reasonable in your concerns, the current time to kill is indeed a little too short, I dont believe it is down to aim assist but the power of the weapons that were given it. In 1.3 you could wobble your way across open terrain with near impunity!!
You could 2 step around squads while blasting them with grenades, in 1.3 the ttk was too long, there was no need to bother with forethought, if a guy got the jump on you, if you were "skilled" you could to step it back in your favour, no need for cover, no need for any real skill!!
Now 1.4 isnt perfect but I think its closer to what it should be than 1.3, if you get the drop on someone they shouldnt be doomed to death, nor should you, if get caught in the open, you shouldnt be cannon fodder, nore should you become houdini and majicallyescape death!!
It needs a little work, but the survivability of your suit should depend on your squad intraplay as much as it is the fact itsnproto, it shouldnt mean your invincible and you should be prepared to loose a few WHENEVER they are run!! |
Monkey MAC
killer taxi company General Tso's Alliance
316
|
Posted - 2013.09.09 00:05:00 -
[3] - Quote
Marston VC wrote:SirManBoy wrote:Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you? 1.) there is no "economy" in this game. Theres a play and be rewarded system. Along with a "give money" function. But theres no standing market, therefore the economy isn't at risk...... simply because there isn't one. 2.) This game already has the longest 1v1 battles of any game ive ever played. Aim assist doesn't make people do so much more damage as to warrant a "triple buff" Aim assist in 1.4 simply made the game more tactical and less "whoever strafes better wins" No longer is a 1v1 decided on who can strafe and aim better, but by whomever makes the better positioning decision before the engagement. Which personally I enjoy. And speed isn't useless now either. its just less relevant in a 1v1 strafe fight. Its still excellent for running between objectives.
Or being spotted my mini with less health has better survivability because no one sees me flanking them!! |