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SirManBoy
Molon Labe. RISE of LEGION
175
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Posted - 2013.09.08 06:39:00 -
[1] - Quote
Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the related costs are far too excessive. I refuse to believe that this was the intended effect because it's way too radical compared the way Dust was before 1.4.
What say you? |
SirManBoy
Molon Labe. RISE of LEGION
178
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Posted - 2013.09.08 15:44:00 -
[2] - Quote
I can't believe that some of you prefer this drastically different TTK in 1.4. Whole classes have been devalued because of it. Support logis can hardly do their thing without getting obliterated; scouts die almost instantly; and heavies have little to show for their HP advantage because standard and militia ARs rip through them like a knife through warm butter. These maps are too big and this game is too diverse for it to become some Tom Clancy tactical FPS where people instantly wither under fire.
The only people who benefit from this change are cheap fit assault players who now enjoy far too much success thanks to a game mechanic that doesn't require AR users to have any individual skill to slay high HP players. |
SirManBoy
Molon Labe. RISE of LEGION
184
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Posted - 2013.09.08 23:10:00 -
[3] - Quote
mrs loyal wrote:I've seen AA move my barrel for me & I've sliced through heavies like butter with my Toxin AR & SMG, which totally feels wrong, despite the kills it nets me. AA can stay, but either reduce RoF or buff armor. Its far too easy to kill higher level suits with low level gear, imho. Feels like I barely have to try. lol I can completely understand the ISK loss concerns & I won't give you a hard time for voicing them.
Thanks. It's also quite different for non-assault players as well. Many of us play conservative from an attacking standpoint and have always used our proto gear for its ability to increase our survivability and the way it allows us to fit effective support equipment. Before 1.4 you could play smart in proto gear, avoid deaths (and therefore save ISK), and do great things as a logi. But now it's just too easy to get murdered by low SP, basic gear players. What's the point of gaining experience, working towards elite gear, and getting better at a game if everyone and their mom has the lethality that was once associated with the truly elite players in this game? What then is the point of character development, specialization, and dedication?
I made a thread about this earlier in the week comparing the effects of the update to inflation in economics. Those of us who earned these precious skill points have experienced a huge loss of value thanks to this build. Like a person's savings, our SP and the gear it has opened up and afforded us has been diminished due to the fact that noobs can now kill us with amatuer gear, low skills, and little talent. In my opinion, the divide that seperates the high SP players from the low SP players should only be crossed by the most talented of FPS players. Everyone else should have to pay their dues and experience the meta game that is long-term player development and skill acquisition. |
SirManBoy
Molon Labe. RISE of LEGION
195
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Posted - 2013.09.09 09:30:00 -
[4] - Quote
Korvin Lomont wrote:SirManBoy wrote:I can't believe that some of you prefer this drastically different TTK in 1.4. Whole classes have been devalued because of it. Support logis can hardly do their thing without getting obliterated; scouts die almost instantly; and heavies have little to show for their HP advantage because standard and militia ARs rip through them like a knife through warm butter. These maps are too big and this game is too diverse for it to become some Tom Clancy tactical FPS where people instantly wither under fire.
The only people who benefit from this change are cheap fit assault players who now enjoy far too much success thanks to a game mechanic that doesn't require AR users to have any individual skill to slay high HP players. This is the biggest Problem I see, with 1.4 CCP has removed nearly all of the RPG part. Whats left is only a lobby shooter where neither SP nor equipment really matters. Right now grinding means nothing as it don't give you a real advantage in survivability. With the combination of a strong aim assist and improved hit detection for most weapons even proto suits and high SP player die in seconds. I don't know if thats rally a good thing sure new players will have an easier time but there will be the moment when they realise that the protosuits means nothing on the battlefield. With 1.4 CCP simply has devalued SP gain and higher tier gear. IMHO thats a step in the wrong direction if you consider that Dust claims to be more than a fps...
Exactly. |
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