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zibathy numbertwo
Nox Aeterna Security
57
|
Posted - 2013.09.06 16:20:00 -
[1] - Quote
I just got done playing a few games today and basically this 1:30 - 2:20 http://youtu.be/6QI4wmuzjmU
I've played probably 10-15 games. I am going to make a (not so) very outrageous claim, get ready.
ARs are OP currently.
Now before the people who cry that the most used weapon gets the most kills in the killfeed start jacking off, let me tell you a little bit about myself.
11.7m SP, 6.7k kills (I know - not a lot), 2.06 k/d, 4 year EvE player, I've been watching Dust since it was first announced, I was accepted into the closed beta, I have recommended and gotten at least 5 people to play the game via word of mouth, and probably a dozen more online. I have been playing FPSs since I was in the womb.
I exclusively played the AR in this game. I don't even know how any other weapon god damn functions. I only know what the reticles look like for other weapons because I watch gameplay, and let me tell you something, the AR is OP.
I have skilled into ARs, I play medium, I am a tanky vanilla AR user and that's how I roll. Let me tell you why the AR is OP. With 100% accuracy, it destroys every weapon in its optimal. The fact that they semi-fixed (I say semi because evidently shotguns are still off) hit detection is lovely. However, coupled with the aimbot aim assist, this is game breaking.
I beat people who used ARs by strafing better and by having better accuracy. That is called "skill". Everyone has 300% better accuracy. This equates to 300% more DPS with the AR. You lose if you have low health. Period. I don't lose 1v1s. I stack plates and damage mods and use an AR. GG, WP.
I am probably 20x more effective in 1v1s. Yay. They picked my weapon as the FOTM, great for ME, right? Wrong. I can't kill 2 people at once with them both shooting me because of their homing missile bullets railing me in the face. I used to kill 6 people at once in a STANDARD suit with a STANDARD AR because of skill. I would play by myself so I would play aggressively and assault greater numbers of individuals and kill them all because they sucked and couldn't aim worth ****. Now, I cannot play aggressively because I die, even with my 800 health, INSTANTLY, if I ever move in front of the enemy team. If they use ARs, or anything that gets aim assist, you CANNOT kite, you CANNOT escape your inevitable death.
I can't play aggressively.
Essentially, with this RIDICULOUS aim assist, this is CoD/Halo/BF3 with no health/shield regen. I can't continue fighting more than one person if they land EVERY shot. It's just not possible. How am I supposed to do ANYTHING if I can only kill one person at a time?
How many skillpoints do I need for the capability to kill TWO cherries fresh out of the Academy using MLT ARs? Cause clearly 12m sp is not enough. I have to kill one, hide, wait for the regen of armor, and run back, when normally I'd WALK through them, reload, and I can continue because 99% of the players in this game ******* suck and can't hit the broadside of a barn without an aimbot holding their hand, which is why speed tank used to be viable.
By not being able to play aggressively, this leads to stalemates. This leads to Skirmish being nothing but a TDM until an MCC explodes. I cannot change the tide of battle by myself because I am a cog in a machine thats existence is dedicated to zerg rushing as a mindless horde.
This update punishes skill and effort.
I have spent hours playing this game. Days. Weeks. Months. To die to two MLT scrubs using ARs. I might as well have 0 sp and use the free fits. What is even the POINT of getting skillpoints if they accomplish NOTHING? 20 more armor from my plates, GREAT, but with aimbot that's only .08 more seconds of life (60s/750 rpm). I can't use any of my expensive fittings, you know why? Because they die so easily to absolute TRASH players. I can't even maintain a 2.0 k/d anymore.
This game used to be HTFU, now it's, "Don't worry, typical garbage AR user, we'll make sure you don't have to even worry about aiming anymore!" I used to be able to outskill multiple people at once who were using better gear than me, but now it's just who gets the first shot, who has more HP, who does more damage, who has more people shooting with them? Skill DOES NOT factor into the equation anymore.
THIS DOES NOT FIT WITH THE ECONOMICS OF THIS GAME
This aimbot does not fit with the economics of the game. Why? Because for the low, low price of 0 isk you can do 1360 damage with the clip of a MLT AR. Aimbot makes this feasible. The damage the clip from an AR does used to be negligible because of poor accuracy and the general minor skill level of the average AR user. Now people feel the full effect. It is OP. It is not functioning as it should. The fact that I can use a STD AR and out DPS and KILL any player provided they are within my optimal regardless of their gear or weapon, only taking into consideration how much health they're brick fitting, is not right. Not being awarded for skill neglects artificial skill (SP) and in turn, expensive gear.
Increasing accuracy increases damage dealt, increasing DPS, increasing the effectiveness of ARs, increasing stopping power, effectively making it OP. The AR does not deserve the accuracy you are spoon feeding it.
Why would I upgrade gear if I can kill everyone (including proto) easily with a std assault rifle thanks to aimbot? It used to be that I used mostly STD gear because my skill put me on par with someone in proto, with their artificial skill putting them at my level (artificial skill being SP invested into health/damage mods/utilities). Now, you're out of the academy and you're at the level of someone using proto because of aimbot. The ONLY way to counter it is to stack health. It is the only way to rebalance this toppled pyramid of skill. If the problem was that new players were getting wrecked, matchmaking could fix that instead of aimbot. |
zibathy numbertwo
Nox Aeterna Security
57
|
Posted - 2013.09.06 16:21:00 -
[2] - Quote
You are not supposed to have 1,000,000% accuracy with an AR. That is broken.
You are not supposed to be able to nail 80% of the shots and kill people in less than a second with a MLT weapon. I can honestly say, I died less than 5 times to a MLT AR over the past almost year of playing this game. I honestly believe that I had never died to a MLT AR before 1.4, because new players suck - AND THEY SHOULD. I died at least 5 times to a MLT AR last game.
The whole point of the AR is that it gets better with skill. The better you aim it, the more shots land. For example, you start out and land 25% of your shots on a target. That's 408 DPS until you run out of ammo in your MLT AR. Pretty good. That's not incredible damage, it can kill but it's not INSANE. And I assure you very few people had 50% accuracy, if that, pre-1.4 so there was always room for improvement.
Now we add in the ridiculous ******* aim assist. I'd say 75% accuracy. 1224 DPS with a MLT AR. That doesn't seem so balanced - but these aren't based off of raw, true research, so lets put the DPS aside for now. Do you honestly expect skill to get that 75% any higher? Maybe to 80%? 90%??? Unlikely. Getting 20% accuracy to 35% accuracy isn't, though. This is how you show SKILL. You are able to pick up the AR and get kills, but if you become proficient with it, you get better and eventually you are a god with it, now you can not evade even the shittiest player.
People are quitting this game for a reason, CCP. This aimbot is game killing. I don't care if I sound like a fascist when I say this, you literally are either a terrible player, a mindless drone of a fanboy, or just plain stupid if you think this aimbot is okay. I am quitting this game if it does not get fixed, and hundreds of others already have uninstalled and quit. YOU are contributing to the DEATH of this game if you are so ignorant as to say, "Well... I don't really notice it!! DURRR!" THe fixed hit detection and the reduced strafing should be enough. WE DO NOT NEED AIM ASSIST, at least not to the extent that is currently being implemented. I want it back to 1.3 or at least cut down by 50-75%. In an ideal world it is removed, but I know the average player on these forums doesn't even know what game I'm talking about right now and are also are the people who could barely maintain a .75 k/d pre-1.4. Please don't listen to any idiot on this forum who defends the aimbot, CCP. I am BEGGING you, please don't let this game fail. I have spent 4 years in anticipation of this game, it can't die this soon.
As for those of you who still think that the AR is just inherently OP, you're an idiot and I most likely won't reply to you if you post in this thread because I will be able to tell you are a complete waste of time. I am fairly confident this thread will die and get no support, but at least I can say I tried before I quit the game. |
zibathy numbertwo
Nox Aeterna Security
57
|
Posted - 2013.09.06 16:28:00 -
[3] - Quote
To summarize, YES, the AR is OP. It is OP because of Aim Assist. It makes it too high of a damage output for too low of an SP and actual skill (being able to point and shoot a gun in an fps) requirement/investment. If any of my points are flawed or not clear, I'd be more than willing to adjust, edit, and elaborate on them. Above all, I want this game to succeed, and attacking the very core of the game, like having powerful aim assist does, goes against that. |
Cosgar
ParagonX
4833
|
Posted - 2013.09.06 16:43:00 -
[4] - Quote
I've been fighting this battle since Chromosome. I hope you have better luck than me. +1 for general principles. Godspeed. |
Leovarian L Lavitz
Better Academy.
675
|
Posted - 2013.09.06 16:44:00 -
[5] - Quote
I take on three people at once and kill them, open with three grenades on the ground, scrambler pistol each one to get attention and then melee the first, ar the second and the third dies to grenade. |
zibathy numbertwo
Nox Aeterna Security
60
|
Posted - 2013.09.06 16:48:00 -
[6] - Quote
Leovarian L Lavitz wrote:I take on three people at once and kill them, open with three grenades on the ground, scrambler pistol each one to get attention and then melee the first, ar the second and the third dies to grenade.
And how many times can you do that? I hope you're packing a lot of nanohives because that sure sounds like a lot of grenades, and a lot of work, in a game that's about shooting and killing. How far can you throw those grenades? Do you expect that tactic to work every time? Especially against a squad? I went 29/2 with an 'Exile'. I threw no grenades and I rarely used my secondary. I'd like to see you EVER get that kind of effectiveness out of that tactic, no matter how skilled you are.
I will never go 29/2 again, not because I'm BAD now, but because it is simply not feasible anymore since skill is completely taken out of the equation. |
Draco Cerberus
Hellstorm Inc League of Infamy
284
|
Posted - 2013.09.06 16:59:00 -
[7] - Quote
Welcome to New Eden sir, as an Eve player this is the type of thing that gets said (last alliance tourney) about good ships also ie T3 Cruisers. This aim assist feature works on many guns. The game has been broken for a while with excessive stacking of armor/shield mods creating high buffer fits that can't be taken down. Now it is my turn to use my squad to kill you like you have been killing me since closed beta. Welcome to battle earnings deficits and Isk loss instead of gain. Have some fun, Bpos don't run out. BTW my KDR as logi is somewhere around 0.5 and I have a lot of enjoyment in killing stacked suits by using tactics.
This is a team play game. The name is not COD 514 it is Dust 514. Join a TEAM and learn how to win fights as a team. |
zibathy numbertwo
Nox Aeterna Security
67
|
Posted - 2013.09.06 17:02:00 -
[8] - Quote
Draco Cerberus wrote:This is a team play game. The name is not COD 514 it is Dust 514. Join a TEAM and learn how to win fights as a team.
Oh, a team game you say? Have you ever heard of the saying, a chain is only as strong as its weakest link? I really like that one. You know why? My team of GOOD players chokeslams your team of garbage zerg rushers. But now, our squads are completely even, even though yours is absolute trash and mine is comprised of incredibly skilled individuals. That's team play to you, though, isn't it?
Just go away. |
Cosgar
ParagonX
4837
|
Posted - 2013.09.06 17:06:00 -
[9] - Quote
Draco Cerberus wrote:Welcome to New Eden sir, as an Eve player this is the type of thing that gets said (last alliance tourney) about good ships also ie T3 Cruisers. This aim assist feature works on many guns. The game has been broken for a while with excessive stacking of armor/shield mods creating high buffer fits that can't be taken down. Now it is my turn to use my squad to kill you like you have been killing me since closed beta. Welcome to battle earnings deficits and Isk loss instead of gain. Have some fun, Bpos don't run out. BTW my KDR as logi is somewhere around 0.5 and I have a lot of enjoyment in killing stacked suits by using tactics.
This is a team play game. The name is not COD 514 it is Dust 514. Join a TEAM and learn how to win fights as a team. Unfortunately this game has degraded into CoD. TTK is extremely low no matter how you fit your suit and aim-assist replaces the need for skill. This isn't just about the AR, but core FPS mechanics and skill based gunplay suffering. I have a 250k logi suit meant for running support through prototype equipment, not front-line fighting and it dies as fast as my free BPO fit with diminished support. Guess what I'm going to be using until this mess gets fixed? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1588
|
Posted - 2013.09.06 17:21:00 -
[10] - Quote
zibathy numbertwo wrote: I exclusively played the AR in this game. I don't even know how any other weapon god damn functions.
Sorry, I stopped right there. How on earth can you possibly know what's over powered if you don't even know how powerful other weapons are? For example, I used to use the AR a ton in Chromosome and now use the Scrambler Rifle and it easily outclasses the AR is several situations. |
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PEW JACKSON
Intara Direct Action Caldari State
17
|
Posted - 2013.09.06 17:21:00 -
[11] - Quote
I'm buying a pack of rubber bands to rig my left joy stick.
Need some? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1588
|
Posted - 2013.09.06 17:23:00 -
[12] - Quote
Cosgar wrote: Unfortunately this game has degraded into CoD. TTK is extremely low no matter how you fit your suit and aim-assist replaces the need for skill.
Gamers are so close minded. Honestly aiming is a very negligible portion of skill in a shooter, believe it or not. Whether you survive an engagement or not relies much more on your situational awareness, combat knowledge, and wit than your aiming. |
Leovarian L Lavitz
Better Academy.
675
|
Posted - 2013.09.06 17:24:00 -
[13] - Quote
zibathy numbertwo wrote:Leovarian L Lavitz wrote:I take on three people at once and kill them, open with three grenades on the ground, scrambler pistol each one to get attention and then melee the first, ar the second and the third dies to grenade. And how many times can you do that? I hope you're packing a lot of nanohives because that sure sounds like a lot of grenades, and a lot of work, in a game that's about shooting and killing. How far can you throw those grenades? Do you expect that tactic to work every time? Especially against a squad? I went 29/2 with an 'Exile', playing solo, no less. I threw no grenades and I rarely used my secondary. I'd like to see you EVER get that kind of effectiveness out of that tactic, no matter how skilled you are. I will never go 29/2 again, not because I'm BAD now, but because it is simply not feasible anymore since skill is completely taken out of the equation. I do it, run to supply, do it, run to supply, do it, run to supply. It tends to net me about an 11 kdr when I do perform it. My favorite tactic is to use my HMG heavy in my limbus, run up on someone, hop out, blitz him, hop back in run to the next guy, blitz him, wash rinse repeat. |
zibathy numbertwo
Nox Aeterna Security
69
|
Posted - 2013.09.06 17:25:00 -
[14] - Quote
Aero Yassavi wrote:zibathy numbertwo wrote: I exclusively played the AR in this game. I don't even know how any other weapon god damn functions.
Sorry, I stopped right there. How on earth can you possibly know what's over powered if you don't even know how powerful other weapons are? For example, I used to use the AR a ton in Chromosome and now use the Scrambler Rifle and it easily outclasses the AR is several situations.
That was an exaggeration. But let me explain. When I use the AR now, I feel no sense of accomplishment with it. I am very challenge oriented with videogames. I feel no challenge when I'm killing someone 1v1. The outcome is always the same. I never have someone outskill me, I simply have more health and do more damage and - wallah! I win. Essentially, I feel no challenge when using it, it is unstoppable 1v1, therefore I believe it to be OP. I would assume someone who knows nothing but a specific weapon would know the most about that specific weapon, especially its effectiveness against other weapons, no? |
zibathy numbertwo
Nox Aeterna Security
69
|
Posted - 2013.09.06 17:28:00 -
[15] - Quote
Aero Yassavi wrote:Cosgar wrote: Unfortunately this game has degraded into CoD. TTK is extremely low no matter how you fit your suit and aim-assist replaces the need for skill.
Gamers are so close minded. Honestly aiming is a very negligible portion of skill in a shooter, believe it or not. Whether you survive an engagement or not relies much more on your situational awareness, combat knowledge, and wit than your aiming.
How do you use any of those to defeat a clump of people? Right now all you do is look at the enemy and they all aimbot onto you and blast you away. I can't draw them out, they just sit in their little huddle and never chase me. Currently, the best tactic is to blob with ARs and heavies and you win. If they all had negligible aiming, I could kill the whole lot of them and get myself a nice cold glass of lemonade while their corpses cook in the sun. |
Cosgar
ParagonX
4839
|
Posted - 2013.09.06 17:28:00 -
[16] - Quote
Aero Yassavi wrote:Cosgar wrote: Unfortunately this game has degraded into CoD. TTK is extremely low no matter how you fit your suit and aim-assist replaces the need for skill.
Gamers are so close minded. Honestly aiming is a very negligible portion of skill in a shooter, believe it or not. Whether you survive an engagement or not relies much more on your situational awareness, combat knowledge, and wit than your aiming. You can have all the situational awareness in the world but when you're running around in a suit with equipment that costs more than a proto assault fit in a fraction of a second, what the hell are you supposed to do? There's no risk vs reward right now, just lots of dying because of broken game mechanics and lazy players defending it. |
Lightning Bolt2
Binary Mercs Abandon PlayGrounds
165
|
Posted - 2013.09.06 17:36:00 -
[17] - Quote
Aero Yassavi wrote:zibathy numbertwo wrote: I exclusively played the AR in this game. I don't even know how any other weapon god damn functions.
Sorry, I stopped right there. How on earth can you possibly know what's over powered if you don't even know how powerful other weapons are? For example, I used to use the AR a ton in Chromosome and now use the Scrambler Rifle and it easily outclasses the AR is several situations.
Well, I dnt know about how he knows the AR is OP, but I do. I'm specced into at least the STD version of every light weapon, and gt the STD scram pistol and SMG with proto knives and the AR is what I can get the most kills and least deaths with now - WITH A NINJA PLAYSTYLE(!!!) It's able to do almost every job in the game!
the aim assist helps make the AR OP, but just the stats alone are OP so the DMG on the AR needs toned down AND the Aim assist. |
zibathy numbertwo
Nox Aeterna Security
69
|
Posted - 2013.09.06 17:38:00 -
[18] - Quote
Lightning Bolt2 wrote:Aero Yassavi wrote:zibathy numbertwo wrote:blah
blah. Well, I dnt know about how he knows the AR is OP, but I do. I'm specced into at least the STD version of every light weapon, and gt the STD scram pistol and SMG with proto knives and the AR is what I can get the most kills and least deaths with now - WITH A NINJA PLAYSTYLE(!!!) It's able to do almost every job in the game! the aim assist helps make the AR OP, but just the stats alone are OP so the DMG on the AR needs toned down AND the Aim assist.
I agree for the most part, but I think we should change aim assist first and then go from there. A ninja playstyle that speedtanks should absolutely be viable. |
Keri Starlight
Psygod9
189
|
Posted - 2013.09.06 17:39:00 -
[19] - Quote
I'm sorry, but both you and the author of that video don't know exactly what Aim Assist is.
That in the video is an awful combination of messed up hitboxes and lag latency.
Aim Assist doesn not make your bullet curve.
http://www.youtube.com/watch?v=qaom3cdZv1c
This is how Aim Assist actually works. |
zibathy numbertwo
Nox Aeterna Security
70
|
Posted - 2013.09.06 17:40:00 -
[20] - Quote
Keri Starlight wrote:I'm sorry, but both you and the author of that video don't know exactly what Aim Assist is. That in the video is an awful combination of messed up hitboxes and lag latency. Aim Assist doesn not make your bullet curve. http://www.youtube.com/watch?v=qaom3cdZv1cThis is how Aim Assist actually works.
I know exactly how it works, scrub. Aim assist magnetized your sights onto a target and tracks it. Don't act like I don't know what I'm talking about. If you're correct, and I have no idea what I'm talking about, I guess I've been shooting blind the past 9 months, huh? I just closed my eyes and pressed r1. You caught me. Good work. |
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Grief PK
D3LTA FORC3 Inver Brass
46
|
Posted - 2013.09.06 17:42:00 -
[21] - Quote
+1 poster === truth |
Keri Starlight
Psygod9
191
|
Posted - 2013.09.06 17:48:00 -
[22] - Quote
zibathy numbertwo wrote:Keri Starlight wrote:I'm sorry, but both you and the author of that video don't know exactly what Aim Assist is. That in the video is an awful combination of messed up hitboxes and lag latency. Aim Assist doesn not make your bullet curve. http://www.youtube.com/watch?v=qaom3cdZv1cThis is how Aim Assist actually works. I know exactly how it works, scrub. Aim assist magnetized your sights onto a target and tracks it. Don't act like I don't know what I'm talking about. If you're correct, and I have no idea what I'm talking about, I guess I've been shooting blind the past 9 months, huh? I just closed my eyes and pressed r1. You caught me. Good work.
In that video you clearly see that bullets are NOT connecting. That's not aim assist, that's lag latency (HP drop even when hitscan is off) with hitbox issue, which is a currently increased problem in 1.4. This is why it did not happen in the past 9 months.
On a side note, calling people scrubs don't give you extra power, it just makes you seem a complete jerk, unpolite and childish. This is a forum to discuss and as an adult and respectful person I expect you to swallow your own passive-aggressive stuff. |
zibathy numbertwo
Nox Aeterna Security
70
|
Posted - 2013.09.06 17:56:00 -
[23] - Quote
Keri Starlight wrote:zibathy numbertwo wrote:Keri Starlight wrote:I'm sorry, but both you and the author of that video don't know exactly what Aim Assist is. That in the video is an awful combination of messed up hitboxes and lag latency. Aim Assist doesn not make your bullet curve. http://www.youtube.com/watch?v=qaom3cdZv1cThis is how Aim Assist actually works. I know exactly how it works, scrub. Aim assist magnetized your sights onto a target and tracks it. Don't act like I don't know what I'm talking about. If you're correct, and I have no idea what I'm talking about, I guess I've been shooting blind the past 9 months, huh? I just closed my eyes and pressed r1. You caught me. Good work. In that video you clearly see that bullets are NOT connecting. That's not aim assist, that's lag latency (HP drop even when hitscan is off) with hitbox issue, which is a currently increased problem in 1.4. This is why it did not happen in the past 9 months. On a side note, calling people scrubs don't give you extra power, it just makes you seem a complete jerk, unpolite and childish. This is a forum to discuss and as an adult and respectful person I expect you to swallow your own passive-aggressive stuff.
I'm not being passive aggressive at all, I am directly being aggressive towards you. I did not cite anything from that video besides I generally agreed with it. That ONE case that he showed was indeed not aim assist. That's adorable that you think that's some kind of argument.
"Yeah, well that one guy used one example and it was wrong so like yeah you're wrong dude shut up aim assist is perfect. Alright guys, I showed him, we can go home now." No. Your point was totally irrelevant and moot. Lag and latency aren't even something I discussed.
Just because one case was incorrect does not mean there aren't 200,000 undocumented cases where aimbot was the issue. |
Keri Starlight
Psygod9
192
|
Posted - 2013.09.06 18:21:00 -
[24] - Quote
zibathy numbertwo wrote:
I'm not being passive aggressive at all, I am directly being aggressive towards you. I did not cite anything from that video besides I generally agreed with it. That ONE case that he showed was indeed not aim assist. That's adorable that you think that's some kind of argument.
"Yeah, well that one guy used one example and it was wrong so like yeah you're wrong dude shut up aim assist is perfect. Alright guys, I showed him, we can go home now." No. Your point was totally irrelevant and moot. Lag and latency aren't even something I discussed.
Just because one case was incorrect does not mean there aren't 200,000 undocumented cases where aimbot was the issue.
I don't pretend to invalidate your post.
Also I don't know why you should be aggressive at all, I don't know your age, but I believe you're not a 13 years old kid and we can discuss like civil people. You made this thread, so you opened a discussion. You must be open to the discussion yourself to express your point and listen to the other forumers, as long as they don't breake the forum rules.
So...
I know you didn't name latency and messed up hitboxes, that's why I'm bringing them in the discussion. They are part of the problem and I wanted you to notice that watching the video carefully.
I do not mean to bust your thread by saying this. I believe we must chill for one second and give time to the DEV's to understand what's happening to the AR. Yes, something might be messed up with the AR now, but believe me, if this happens in your example, it happens more and more times. It's not just that one in particular.
Now, you said you are a full-time AR user, that's ok, but listen to my feedback, because I have different experiences. I use the Scrambler Rifle a lot and I can assure you that thing does NOT happen with that weapon, at least not with the semi-auto version. I haven't tried the assault version yet after the update. Also, the Tactical Assault rifle, which is still an AR, is not "suffering" from this magic-bullets effect. Only the regular AR.
So maybe yes, there's something strange with the AR, but it can't be just the Aim assist, since it's not causing that with different weapons.
Does this make sense to you? |
zibathy numbertwo
Nox Aeterna Security
71
|
Posted - 2013.09.06 18:33:00 -
[25] - Quote
Keri Starlight wrote: I don't pretend to invalidate your post.
Also I don't know why you should be aggressive at all, I don't know your age, but I believe you're not a 13 years old kid and we can discuss like civil people. You made this thread, so you opened a discussion. You must be open to the discussion yourself to express your point and listen to the other forumers, as long as they don't break the forum rules.
So...
I know you didn't name latency and messed up hitboxes, that's why I'm bringing them in the discussion. They are part of the problem and I wanted you to notice that watching the video carefully.
I do not mean to bust your thread by saying this. I believe we must chill for one second and give time to the DEV's to understand what's happening to the AR. Yes, something might be messed up with the AR now, but believe me, if this happens in your example, it happens more and more times. It's not just that one in particular.
Now, you said you are a full-time AR user, that's ok, but listen to my feedback, because I have different experiences. I use the Scrambler Rifle a lot and I can assure you that thing does NOT happen with that weapon, at least not with the semi-auto version. I haven't tried the assault version yet after the update. Also, the Tactical Assault rifle, which is still an AR, is not "suffering" from this magic-bullets effect. Only the regular AR.
So maybe yes, there's something strange with the AR, but it can't be just the Aim assist, since it's not causing that with different weapons.
Does this make sense to you?
I want the aim assist gone. I want it removed. It is a crutch for bad players. I'm not talking about magic bullets. That is latency. I am fairly certain it cannot be helped. Hitboxes are working as they should as far as I know. Latency will always be unavoidable and frankly I find it acceptable. It may not be optimal, but it is okay. Clearly you do not know what I am arguing.
I am arguing aim assist. Not the magic bullet effect. I couldn't care LESS about hitboxes or latency right now. I want my crosshairs not to stick to my target like I superglued it to him. I can't say I notice the issue you're talking about at all. What I do notice is the aim assist. Clearly you are misunderstanding me. If that's an issue for you, you should make a thread. Aim assist needs to be removed. It might be the Unreal engine interpreting the projectile of the normal AR incorrectly, seeing as the Unreal engine is awful with projectiles. It probably creates extra latency based on how many AR projectiles are currently on field so it's not as noticeable with lower RPM ARs.
Regardless, that is irrelevant to aim assist. If you don't notice it or you don't agree with me, then there's nothing to discuss in this thread in particular. |
Keri Starlight
Psygod9
193
|
Posted - 2013.09.06 19:08:00 -
[26] - Quote
zibathy numbertwo wrote: It probably creates extra latency based on how many AR projectiles are currently on field so it's not as noticeable with lower RPM ARs.
I think this is true, even though just my opinion. Because the improved Hit Detection obviously affects the higher RoF weapons and this burdens on the de-sync effect.
But maybe I didn't make the point clear, I think this is part of the problem you're talking about. You are talking about Aim Assist AND Assault Rifles, connected. In particular, you're saying that the Aim Assist is making AR overpowered. I got this.
When you shoot, your bullets hit the target but, thanks to the improved Hit Detection, you have more hitscan connections now. The server is working hard to register them and it seems like you're doing damage even when you're not actually hitting, because the game is still counting the damage and dropping your enemy's HP even after you stopped shooting. Don't get me wrong, but this makes seem the Aim Assist much stronger than what it really is.
Try to do something I did. Turn off aim assist. The AR is still kicking butts. More than in 1.3. And this is because of hit detection. Don't underestimate the new hit detection.
And if you're hating your crosshair sticking to the target and you don't want it at all, just disable Aim Assist. Why should you penalize yourself?
Last but not least, I'm saying that the Aim Assist is NOT making some other weapons OP (I can't tell about all of them, because I do not use every single weapon in the game). So how is Aim Assist capable of making OP the AR and not (for example) the Scrambler Rifle? Pick a Scrambler Rifle and give it a try (with aim assist on), it doesn't feel that OP. Do you understand that something is fishy?
You said it yourself, the special connection between AA and AR. So why AA does not make Scrambler rifle that OP as well? There are other factors to count, such as Hit detection and Lag.
I understand you want the Aim Assit removed, but I believe it's gonna stay. A possible solution might involve tuning down the Aim Assist just a bit for the AR and other automatic weapons. |
zibathy numbertwo
Nox Aeterna Security
71
|
Posted - 2013.09.06 19:19:00 -
[27] - Quote
I wasn't sure exactly what you meant so I wanted you to clarify, thanks. Disabling it for myself would make me do worse, why would I handicap myself for no reason? Everyone needs to be on equal footing. And I think if the magic bullet effect is behind every shot hitting me 100% of the time, I obviously want that fixed too, but that's not even a known bug with 1.4 - the devs haven't acknowledged it as one (https://forums.dust514.com/default.aspx?g=posts&t=106848). So, everything you're saying is not backed up by solid evidence.
And it's not making other weapons OP because of unique reasons, for example, the semi-auto Scrambler Rifle inherently has better accuracy. Semi-auto weapons reset the spread in between shots. With ARs, if you semi-auto it, it will have 100% accuracy. Other weapons naturally have higher accuracy, thus aim assist has less of an effect on them. Also they were either underpowered in the first place or naturally have a low maximum dps but give sustained damage for a longer period. Again, the AR is unique despite everyone wanting to believe it's not.
In summary, I haven't seen any posts made arguing your point, and each weapon gets affected uniquely by AA. The most grossly affected weapon is the AR, even though it is a "precision" weapon, it is hardly precise at all normally. Which makes sense. |
RydogV
Shadow Company HQ
284
|
Posted - 2013.09.06 19:29:00 -
[28] - Quote
Yeah well claims of 'easy mode' aim assist are exaggerated. An improvement in aiming mechanics generally should result in a player actually hitting their target with more rounds making contact, no? More rounds making contact will result in you dying quicker in an engagement.
I am an AR user and my gameplay results have not changed one bit since the update hit. I don't generally get any more kills than normal and I don't generally die any more often either. What I have noticed is a bit more diversity on the battlefield now in terms of what weapons are being used. And that is a good thing.
"I used to be able to kill 6 players at the same time and now I can only kill one." Gimmie a friggin' break. |
Keri Starlight
Psygod9
194
|
Posted - 2013.09.06 19:39:00 -
[29] - Quote
zibathy numbertwo wrote:I wasn't sure exactly what you meant so I wanted you to clarify, thanks. Disabling it for myself would make me do worse, why would I handicap myself for no reason? Everyone needs to be on equal footing. And I think if the magic bullet effect is behind every shot hitting me 100% of the time, I obviously want that fixed too, but that's not even a known bug with 1.4 - the devs haven't acknowledged it as one ( https://forums.dust514.com/default.aspx?g=posts&t=106848). So, everything you're saying is not backed up by solid evidence. And it's not making other weapons OP because of unique reasons, for example, the semi-auto Scrambler Rifle inherently has better accuracy. Semi-auto weapons reset the spread in between shots. With ARs, if you semi-auto it, it will have 100% accuracy. Other weapons naturally have higher accuracy, thus aim assist has less of an effect on them. Also they were either underpowered in the first place or naturally have a low maximum dps but give sustained damage for a longer period. Again, the AR is unique despite everyone wanting to believe it's not. In summary, I haven't seen any posts made arguing your point, and each weapon gets affected uniquely by AA. The most grossly affected weapon is the AR, even though it is a "precision" weapon, it is hardly precise at all normally. Which makes sense.
Yes, my point is not validated, though I'm pretty sure this is not among the "1.4" known issues" because it's a combination of several factors and not actual bugs. Lag has always been there and it might be more noticeable now because of the hit detection improvement.
So what if automatic weapons (or just the AR?) would get a slight Aim Assist decrease? I know it wouldn't make you happy, because you don't want aim assist at all, but...
... would that help in your opinion? Would that bring a better weapon balance across the board?
Since aim assist is most likely to stay (I actually like it because the whole aiming mechanic feels smoother now, but I can't pretend everyone likes it), do you think that may be a possible solution to at least fix the exaggerated impact it has on AR? |
Justin Tymes
Dem Durrty Boyz Public Disorder.
373
|
Posted - 2013.09.06 19:41:00 -
[30] - Quote
ARs out-DPS turrets, have a range of 40 meters before the weapon gets any effectiveness nerf, and they lose absolutely nothing in any situation within that range. At least the standard weapon should not have Aim Assist, there should be a cost to having these advantages. |
|
zibathy numbertwo
Nox Aeterna Security
73
|
Posted - 2013.09.06 19:49:00 -
[31] - Quote
RydogV wrote: "I used to be able to kill 6 players at the same time and now I can only kill one." Gimmie a friggin' break.
Awww... someone once skilled enough to maneuver, hide, cook grenades, bob and weave, strafe, and outskill 6 people at once shouldn't be able to kill 6 garbage scrubdredditors? And here I was thinking this game rewarded skill and sp invested. I was wrong. I forgot this game was about whoever shoots first wins and you are never allowed more than one kill per life unless you're shield tanked so your shield regenerates in 3 seconds, which is just enough to engage another person and kill them. If they were good they could kill 6 people too. You think people should NEVER have the potential to do something epic like that? It's like commie land making sure everyone has the exact same potential no matter what and 0 chance to kill more than one person at a time without an orbital. Imagine how unfair it would be if someone good could mop the floor with people who are less skilled than them at the game. |
zibathy numbertwo
Nox Aeterna Security
73
|
Posted - 2013.09.06 19:51:00 -
[32] - Quote
Keri Starlight wrote: Yes, my point is not validated, though I'm pretty sure this is not among the "1.4" known issues" because it's a combination of several factors and not actual bugs. Lag has always been there and it might be more noticeable now because of the hit detection improvement.
So what if automatic weapons (or just the AR?) would get a slight Aim Assist decrease? I know it wouldn't make you happy, because you don't want aim assist at all, but...
... would that help in your opinion? Would that bring a better weapon balance across the board?
Since aim assist is most likely to stay (I actually like it because the whole aiming mechanic feels smoother now, but I can't pretend everyone likes it), do you think that may be a possible solution to at least fix the exaggerated impact it has on AR?
At the very least I want it removed from the AR specifically. But I still stand by my original position. |
zibathy numbertwo
Nox Aeterna Security
73
|
Posted - 2013.09.06 20:03:00 -
[33] - Quote
Also, on the concept of me "changing the battle by myself", I think a player should be able to be good enough to dunk everyone without requiring a squad. A squad of capable individuals works better than a squad of parasites and leeches who need to use each other as crutches (meat shields) constantly. A squad that can help spider tank its HAV while having supporting infantry kill heavies wielding forge guns with sniper support on top of that and a logi LAV with a good driver not only has great communal strength, but powerful individuals.
This is different than what a lot of corps do, which is blob together mindlessly because it works with this aimbot we currently have, with maybe a sniper stealing kills from everyone and in general accomplishing nothing. People think that this is one and the same. It is not. If a squad cannot benefit from each individual's abilities to turn the tide of battle, then they are doomed to be worthless garbage. The same holds, and held, true in EvE. Quality + quantity always beats quantity. That's why I think the, "Well just run and gun with a squad!!" points are moot. Squads are essentially the same with no real goals right now. Just tank and tank and tank and blob together. Maybe have an HAV or a sniper tag along. There is no skill required with that. |
Jathniel
G I A N T EoN.
841
|
Posted - 2013.09.06 20:03:00 -
[34] - Quote
zibathy numbertwo wrote:. . . . .Essentially, with this RIDICULOUS aim assist, this is CoD/Halo/BF3 with no health/shield regen. I can't continue fighting more than one person if they land EVERY shot. It's just not possible. How am I supposed to do ANYTHING if I can only kill one person at a time?
How many skillpoints do I need for the capability to kill TWO cherries fresh out of the Academy using MLT ARs? Cause clearly 12m sp is not enough. I have to kill one, hide, wait for the regen of armor, and run back, when normally I'd WALK through them, reload, and I can continue because 99% of the players in this game ******* suck and can't hit the broadside of a barn without an aimbot holding their hand, which is why speed tank used to be viable.
By not being able to play aggressively, this leads to stalemates. This leads to Skirmish being nothing but a TDM until an MCC explodes. I cannot change the tide of battle by myself because I am a cog in a machine thats existence is dedicated to zerg rushing as a mindless horde. . . . .
Bad troll post is bad.
Everything highlighted is exactly what's making the game better balanced.
Are you trying to say, that only reason you had fun, or perceived yourself to have any skill, was because your opponents couldn't kill you?
You must have really hated doing PC then.
You say people shouldn't get a "300%" boost to their aim. Well they aren't. Hit detection is simply working properly now. And even if they ARE getting a "300% better accuracy" it still doesn't help people that really CAN'T aim. 300% boost to 0 is still 0. lol
It's not so bad.
If you can't be the hero of a match, the old way, then develop better tactics. |
zibathy numbertwo
Nox Aeterna Security
73
|
Posted - 2013.09.06 20:08:00 -
[35] - Quote
Brilliant post, because people exist who have 0 accuracy. Really, flawless argument. It's balanced that I can't kill 2 people no matter how awful they are, no matter how many more skillpoints I have than them, and no matter how much better at the game I am? Sure sounds like that's coming from a garbage player who can't do anything without crutches and contributes little to nothing in any squad he's ever in. Have to make sure you ALWAYS win when you're being a coward and teaming up on individuals, huh? Better make sure they don't get the satisfaction of showing bad players how bad they really are by killing them despite them 3v1ing. |
Quil Evrything
DUST University Ivy League
60
|
Posted - 2013.09.06 20:14:00 -
[36] - Quote
zibathy numbertwo wrote: Squads are essentially the same with no real goals right now. Just tank and tank and tank and blob together. Maybe have an HAV or a sniper tag along. There is no skill required with that.
Yes. I hate this. 90% (99%?) of squads have zero communication going on with them. the squad "leader" is simply leeching wp, while not doing any actual leading. So, random in-battle pickup squadding is broken.
On the flip side, even CORP squadding is kinda broken, too. I wasted half an hour last night, for
"waiting for full squad... waiting for full squad.. Okay we got one! lets go..!!.. oh wait, not everyone made it into battle.. well, i guess we have to all drop out.. oh, and that guy has to log out now. waiting for full squad.. waiting... waiting.. here we go again! oh wait someoneELSE didnt make it in, so everyone drop out of battle again.."
Note that this is not a small corp i'm in either? :-p
|
Beeeees
KILL-EM-QUICK RISE of LEGION
174
|
Posted - 2013.09.06 20:38:00 -
[37] - Quote
Troll or not, but following statement is true now more than ever:
If DUST was a game of Rock Paper Scissors, the AR would be Colony Drop. |
zibathy numbertwo
Nox Aeterna Security
78
|
Posted - 2013.09.06 20:44:00 -
[38] - Quote
Beeeees wrote:Troll or not, but following statement is true now more than ever:
If DUST was a game of Rock Paper Scissors, the AR would be Colony Drop.
Lol @ calling me a troll. However, right now I think AR would be more like endless zombie horde. |
Beeeees
KILL-EM-QUICK RISE of LEGION
174
|
Posted - 2013.09.06 20:49:00 -
[39] - Quote
zibathy numbertwo wrote:However, right now I think AR would be more like endless zombie horde.
Colony Drop > Zombie Horde |
Jathniel
G I A N T EoN.
841
|
Posted - 2013.09.06 20:54:00 -
[40] - Quote
zibathy numbertwo wrote:Brilliant post, because people exist who have 0 accuracy. Really, flawless argument. It's balanced that I can't kill 2 people no matter how awful they are, no matter how many more skillpoints I have than them, and no matter how much better at the game I am? Sure sounds like that's coming from a garbage player who can't do anything without crutches and contributes little to nothing in any squad he's ever in. Have to make sure you ALWAYS win when you're being a coward and teaming up on individuals, huh? Better make sure they don't get the satisfaction of showing bad players how bad they really are by killing them despite them 3v1ing.
I'm killing 2 people just fine. I just don't foolishly stand in their line of fire when I do it. (As I assume you are?)
Your skillpoints were meant to give you an edge, not guarantee a victory over, a lower SP player.
You were never supposed to be so dependent on your gear to win. It made you develop bad habits; playing habits that you mistook for skill.
If you think SP gives someone the right to talk, then don't speak; I have 17 million SP. Some people have 20 million and more, and we're all doing just fine.
HTFU |
|
Severus Smith
Ikomari-Onu Enforcement Caldari State
305
|
Posted - 2013.09.06 21:14:00 -
[41] - Quote
Jathniel wrote:zibathy numbertwo wrote:Brilliant post, because people exist who have 0 accuracy. Really, flawless argument. It's balanced that I can't kill 2 people no matter how awful they are, no matter how many more skillpoints I have than them, and no matter how much better at the game I am? Sure sounds like that's coming from a garbage player who can't do anything without crutches and contributes little to nothing in any squad he's ever in. Have to make sure you ALWAYS win when you're being a coward and teaming up on individuals, huh? Better make sure they don't get the satisfaction of showing bad players how bad they really are by killing them despite them 3v1ing. I'm killing 2 people just fine. I just don't foolishly stand in their line of fire when I do it. (As I assume you are?) Your skillpoints were meant to give you an edge, not guarantee a victory over, a lower SP player. You were never supposed to be so dependent on your gear to win. It made you develop bad habits; playing habits that you mistook for skill. If you think SP gives someone the right to talk, then don't speak; I have 17 million SP. Some people have 20 million and more, and we're all doing just fine. HTFU This.
I hate people who think they're good because they could slaughter MLT players in droves. That's like the level 70 players in WoW feeling so awesome for slaughtering all the little level 20's in Tarren Mill. This isn't Wow, just because you have more SP than someone doesn't mean you get to slaughter them. It gives you an advantage, but if you're stupid (by standing in the open or attacking 2x people at once by yourself) then you should die. |
Dominus Fatali
Nox Aeterna Security
124
|
Posted - 2013.09.06 21:21:00 -
[42] - Quote
I would like to put things from a different point of view; that of a Scout. I have been playing since November of last year, and currently have 8,994 Kills and a K/D of 1.35. These statistics are incredibly under whelming, however, I have over 1 million WP, making my WP/Kill ratio the highest of my corporation. I take pride in that. After having played a few matches of 1.4, I have noticed a huge change in what an effective play-style for (me personally) is. Previously, I was able to dodge enough fire to get close enough to finish enemies, sometimes getting multiple kills with my SMG in short succession. Now, I am finding it increasingly difficult to play like this, as I find myself dying too rapidly to be able to play as before. While I accept that this may be attributed to the increased efficacy of hit detection, I feel as though I am being tracked easier, likely due to the aim assist. For example, I was previously able to run and jump my way close to targets, and out of harms way if I fail to kill. Now, it is near impossible to escape if I am shot by any weapon really. I have begun to adapt to this change, taking on a less combat oriented role. However, I feel that it would be in the best interest for Scouts if aim assist was scaled back slightly. If anything, the magnetism should be greatly reduced while leaving the friction in place, as this would (hopefully) remedy the near impeccable aim of nearly everyone, especially on moving targets. |
zibathy numbertwo
Nox Aeterna Security
79
|
Posted - 2013.09.06 21:31:00 -
[43] - Quote
removed. |
zibathy numbertwo
Nox Aeterna Security
79
|
Posted - 2013.09.06 21:32:00 -
[44] - Quote
Jathniel wrote:zibathy numbertwo wrote:Brilliant post, because people exist who have 0 accuracy. Really, flawless argument. It's balanced that I can't kill 2 people no matter how awful they are, no matter how many more skillpoints I have than them, and no matter how much better at the game I am? Sure sounds like that's coming from a garbage player who can't do anything without crutches and contributes little to nothing in any squad he's ever in. Have to make sure you ALWAYS win when you're being a coward and teaming up on individuals, huh? Better make sure they don't get the satisfaction of showing bad players how bad they really are by killing them despite them 3v1ing. I'm killing 2 people just fine. I just don't foolishly stand in their line of fire when I do it. (As I assume you are?) Your skillpoints were meant to give you an edge, not guarantee a victory over, a lower SP player. You were never supposed to be so dependent on your gear to win. It made you develop bad habits; playing habits that you mistook for skill. If you think SP gives someone the right to talk, then don't speak; I have 17 million SP. Some people have 20 million and more, and we're all doing just fine. HTFU
Huh, that must be why everyone's quitting. :) My bad, your logic is flawless. |
zibathy numbertwo
Nox Aeterna Security
79
|
Posted - 2013.09.06 21:40:00 -
[45] - Quote
Clearly you guys are either too stupid or too thick skulled to understand what I'm saying.
I RUN STANDARD SUITS. WITH STANDARD ARs. I COULD KILL 2 PEOPLE IN PROTO AT ONCE. Not because they were NEW PLAYERS, but because they sucked (were SVERs outside of their shiny enforcers) and I could outskill them. How do you ******* retards not get that? I should be able to grind through people based on pure skill, not just sp. I can be killed by anyone, easily, and I am killed often, easily.
You know why? Because I'm running STANDARD. I kill people with skill, not with gimmicks. I know that blows your puny underdeveloped minds but it was really an amazing reality that I lived in. A reality where I could massacre people if they sucked, regardless of their gear, just like if someone was better than me with any other weapon, they could wreck me. The artificial skill SP gives only goes so far, true skill nets you more kills unless you're playing "FOTM 514". I wasn't RAILING MLT IN PROTO GEAR. God some of you are such ******* morons. |
Jathniel
G I A N T EoN.
842
|
Posted - 2013.09.06 22:25:00 -
[46] - Quote
zibathy numbertwo wrote:Clearly you guys are either too stupid or too thick skulled to understand what I'm saying.
I RUN STANDARD SUITS. WITH STANDARD ARs. I COULD KILL 2 PEOPLE IN PROTO AT ONCE. Not because they were NEW PLAYERS, but because they sucked (were SVERs outside of their shiny enforcers) and I could outskill them. How do you ******* retards not get that? I should be able to grind through people based on pure skill, not just sp. I can be killed by anyone, easily, and I am killed often, easily.
You know why? Because I'm running STANDARD. I kill people with skill, not with gimmicks. I know that blows your puny underdeveloped minds but it was really an amazing reality that I lived in. A reality where I could massacre people if they sucked, regardless of their gear, just like if someone was better than me with any other weapon, they could wreck me. The artificial skill SP gives only goes so far, true skill nets you more kills unless you're playing "FOTM 514". I wasn't RAILING MLT IN PROTO GEAR. God some of you are such ******* morons.
Well, if you're not "railing MLT with PROTO", and you're getting wrecked in standard gear, that's good.
You're fighting on a more even playing field, and I applaude you. Now adjust your tactics to compensate.
Also, not everyone is a SVER True Blood that is specced into tanks. Can't believe you'd be so proud of yourself for killing a tanker that's NOT in his tank. lol
Yes, I do believe that it was good that people had work hard to develop their aiming skills in this game. Yet aiming as it was before was very broken.
You don't need to go too far back to find entire threads over how bad hit detection was. Now, everyone can hit everyone if they have a lick of aim.
I haven't seen a major change in the game for myself individually, but I have seen MAJOR improvements in the flow of battles in general. Battles are closer, more intense. Before just the weak players died. Now the wreckless and stupid die too. "Welcome to New Eden." |
Draco Cerberus
Hellstorm Inc League of Infamy
287
|
Posted - 2013.09.07 00:09:00 -
[47] - Quote
zibathy numbertwo wrote:Draco Cerberus wrote:This is a team play game. The name is not COD 514 it is Dust 514. Join a TEAM and learn how to win fights as a team. Oh, a team game you say? Have you ever heard of the saying, a chain is only as strong as its weakest link? I really like that one. You know why? My team of GOOD players chokeslams your team of garbage zerg rushers. But now, our squads are completely even, even though yours is absolute trash and mine is comprised of incredibly skilled individuals. That's team play to you, though, isn't it? Just go away. Consider the following, you claim you cannot take 3-6 on all by yourself now? Why is it that bunny hopping and running around someone is called a skill? If by zerg you mean Nyan San then you are mistaken who you are talking to. My team is made up of a wide group of individuals who have diverse styles of play but we all know that if you stick with your squad you have a better chance of survival. Don't be mad that you are going negative into your isk, consider it a life lesson. In Eve we say don't fly what you can't afford to lose. The same applies here. Stop whining, learn how to play. |
Draco Cerberus
Hellstorm Inc League of Infamy
287
|
Posted - 2013.09.07 00:19:00 -
[48] - Quote
zibathy numbertwo wrote:Clearly you guys are either too stupid or too thick skulled to understand what I'm saying.
I RUN STANDARD SUITS. WITH STANDARD ARs. I COULD KILL 2 PEOPLE IN PROTO AT ONCE. Not because they were NEW PLAYERS, but because they sucked (were SVERs outside of their shiny enforcers) and I could outskill them. How do you ******* retards not get that? I should be able to grind through people based on pure skill, not just sp. I can be killed by anyone, easily, and I am killed often, easily.
You know why? Because I'm running STANDARD. I kill people with skill, not with gimmicks. I know that blows your puny underdeveloped minds but it was really an amazing reality that I lived in. A reality where I could massacre people if they sucked, regardless of their gear, just like if someone was better than me with any other weapon, they could wreck me. The artificial skill SP gives only goes so far, true skill nets you more kills unless you're playing "FOTM 514". I wasn't RAILING MLT IN PROTO GEAR. God some of you are such ******* morons. Why are you using standard gear? Militia gear is so much cheaper, with your skill you'll do fine. Don't be a kitten, kitten. |
zibathy numbertwo
Nox Aeterna Security
84
|
Posted - 2013.09.07 00:31:00 -
[49] - Quote
Waaaah waaaah my e-penor is threatened by someone who can wreck me in an FPS when he's played FPSs since counterstrike. Why don't you pussies get over it and actually stay on topic? What a bunch of babies. Why did I even bother posting when all I get are morons trying to pretend they're better than me at the game. |
Jathniel
G I A N T EoN.
843
|
Posted - 2013.09.07 00:50:00 -
[50] - Quote
zibathy numbertwo wrote:Waaaah waaaah my e-penor is threatened by someone who can wreck me in an FPS when he's played FPSs since counterstrike. Why don't you pussies get over it and actually stay on topic? What a bunch of babies. Why did I even bother posting when all I get are morons trying to pretend they're better than me at the game.
If you're as senior of an fps player as you claim, then you shouldn't be getting so belligerent.
The puny little aim assist added to Dust, shouldn't make or break a skilled player like yourself. |
|
zibathy numbertwo
Nox Aeterna Security
87
|
Posted - 2013.09.07 01:00:00 -
[51] - Quote
Jathniel wrote:zibathy numbertwo wrote:Waaaah waaaah my e-penor is threatened by someone who can wreck me in an FPS when he's played FPSs since counterstrike. Why don't you pussies get over it and actually stay on topic? What a bunch of babies. Why did I even bother posting when all I get are morons trying to pretend they're better than me at the game. If you're as senior of an fps player as you claim, then you shouldn't be getting so belligerent. The puny little aim assist added to Dust, shouldn't make or break a skilled player like yourself.
It doesn't make or break me, I win every 1v1, it just reduces the game to a number's game. Number of people > EHP > DPS. Just move around in a blob and infantry can do nothing. It's stupid. I hate it. There's nothing intelligent about that, it's being a bumbling simpleton and just wandering aimlessly without a second though, just follow the herd like a good worthless sheep.
There's less incentive to flank, which works really good btw since they die faster than they can turn - which is stupid, but not everyone realizes that flanking actually works... so long as not a single one of them look at you and shoot cause then the blob insta-kills you. Pubs shouldn't just be blobbing. I shouldn't need an HAV to break up the blob. It's just ridiculous. There's nothing fun about a series of 1v1s with 30 second breaks in between. Also, tactically, I'm useless. One kill is pointless if I can't survive with a large amount of armor left - enough to kill a second person. It's literally a TDM on every game type if we just trade 1 kill at a time. Every game that I don't run with a squad in is literally just both teams meet in one spot and hit each other forever because nobody can win because everyone can kill everyone as long as they have half a brain cell. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
530
|
Posted - 2013.09.07 01:18:00 -
[52] - Quote
Aim assist has nothing to do with it, and damage has nothing to do with it.
The Assault Rifle and SMG are the only guns that have an extra skill to improve their performance. No other weapons have something like the Sharpshooter skill. This gives the AR better accuracy than the Scrambler Rifle once leveled up.
What we need is for other weapons to also have a skill that improves their performance. This skill should likely change depending on the weapon type, but it should be in the same place and at the same price as the Sharpshooter skill. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2291
|
Posted - 2013.09.07 01:56:00 -
[53] - Quote
zibathy numbertwo wrote:Waaaah waaaah my e-penor is threatened by someone who can wreck me in an FPS when he's played FPSs since counterstrike. Why don't you pussies get over it and actually stay on topic? What a bunch of babies. Why did I even bother posting when all I get are morons trying to pretend they're better than me at the game.
You make a great case for taking you seriously when you randomly insult people, capitalize words, etc. - and then accuse other people of going off topic. You are the great communicator.
|
zibathy numbertwo
Nox Aeterna Security
87
|
Posted - 2013.09.07 02:10:00 -
[54] - Quote
Zeylon Rho wrote:zibathy numbertwo wrote:Waaaah waaaah my e-penor is threatened by someone who can wreck me in an FPS when he's played FPSs since counterstrike. Why don't you pussies get over it and actually stay on topic? What a bunch of babies. Why did I even bother posting when all I get are morons trying to pretend they're better than me at the game. You make a great case for taking you seriously when you randomly insult people, capitalize words, etc. - and then accuse other people of going off topic. You are the great communicator.
I don't feel like communicating with people who are the equivalent of brick walls. The only argument you retards can come up with is, "Well, you must be bad!" or, "YOU are doing something wrong!" It's never refuting a single point it's only attempting to attack me and debate my skills, which are TOTALLY irrelevant. As soon as someone uses more than 3% of their mental capacity to debate me, I would love to give them a legitimate response, but so far the only people disagreeing have been mouthbreathing scrubs who need aimbot to go positive and can't handle the fact that there is someone out there (me) who actually is skilled enough to go positive without an aimbot.
I made a good point, and it's a shame most of it is ignored because people feel threatened that someone thinks they should be able to wreck your entire protostomping garbage tier corp squad if they absolutely outskill all of them ten fold. You're off topic as well. Funny how that works.
Edit: They also open up with, "You're 100% wrong. Here's what I think: _____" They're so dumb they don't even understand the concept of debate. I honestly have never seen a bigger, more dysfunctional and annoying forum than this one. |
1st Lieutenant Tiberius
0uter.Heaven
66
|
Posted - 2013.09.07 02:21:00 -
[55] - Quote
Aero Yassavi wrote:Cosgar wrote: Unfortunately this game has degraded into CoD. TTK is extremely low no matter how you fit your suit and aim-assist replaces the need for skill.
Gamers are so close minded. Honestly aiming is a very negligible portion of skill in a shooter, believe it or not. Whether you survive an engagement or not relies much more on your situational awareness, combat knowledge, and wit than your aiming.
This. 1+ |
KalOfTheRathi
Black Phoenix Mercenaries
653
|
Posted - 2013.09.07 02:44:00 -
[56] - Quote
Ooh, poor AR QQ Kitten.
Run a heavy and you will discover that anything with aim assist is OP.
So many people run ARs because they are the best middle ground weapon, they are cheap, have decent clip sizes and most can understand how they work. That does mean you will get killed by them more often that not. It does not make the OP.
It might mean you are a Great Target. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
819
|
Posted - 2013.09.07 03:04:00 -
[57] - Quote
I got out dps'd by a militia heavy with a militia AR the other day...I tank 250 in shields and 550 armor as a minmatar logi. That's 800 ehp. His suit is slow, and has 700 ehp. I can normally out dps HMG's at 50 meters with my Assault Scrambler and two complex damage mods.
For some reason, I died before I even got to his armor, and I was strafing my speedy little suit like I was running on hot coals. Either he also had a complex damage mod and kept getting headshots, or the AR does too much damage. |
Draco Cerberus
Hellstorm Inc League of Infamy
287
|
Posted - 2013.09.07 03:45:00 -
[58] - Quote
zibathy numbertwo wrote:Waaaah waaaah my e-penor is threatened by someone who can wreck me in an FPS when he's played FPSs since counterstrike. Why don't you pussies get over it and actually stay on topic? What a bunch of babies. Why did I even bother posting when all I get are morons trying to pretend they're better than me at the game. You sir are a troll |
Draco Cerberus
Hellstorm Inc League of Infamy
287
|
Posted - 2013.09.07 03:54:00 -
[59] - Quote
zibathy numbertwo wrote:Zeylon Rho wrote:zibathy numbertwo wrote:Waaaah waaaah my e-penor is threatened by someone who can wreck me in an FPS when he's played FPSs since counterstrike. Why don't you pussies get over it and actually stay on topic? What a bunch of babies. Why did I even bother posting when all I get are morons trying to pretend they're better than me at the game. You make a great case for taking you seriously when you randomly insult people, capitalize words, etc. - and then accuse other people of going off topic. You are the great communicator. I don't feel like communicating with people who are the equivalent of brick walls. The only argument you retards can come up with is, "Well, you must be bad!" or, "YOU are doing something wrong!" It's never refuting a single point it's only attempting to attack me and debate my skills, which are TOTALLY irrelevant. As soon as someone uses more than 3% of their mental capacity to debate me, I would love to give them a legitimate response, but so far the only people disagreeing have been mouthbreathing scrubs who need aimbot to go positive and can't handle the fact that there is someone out there (me) who actually is skilled enough to go positive without an aimbot. I made a good point, and it's a shame most of it is ignored because people feel threatened that someone thinks they should be able to wreck your entire protostomping garbage tier corp squad if they absolutely outskill all of them ten fold. You're off topic as well. Funny how that works. Edit: They also open up with, "You're 100% wrong. Here's what I think: _____" They're so dumb they don't even understand the concept of debate. I honestly have never seen a bigger, more dysfunctional and annoying forum than this one. Hit detection has been fixed as mentioned in the dev blog, be constructive and stop insulting people who disagree with you. It doesn't make your case it just makes you look childish. I thought the game was rated M for mature? Tactical knowledge of the battlefield or a lack thereof is what is killing you or those you go against. It doesn't matter what weapon you use be it a mass driver, HMG, AR or scrambler rifle.
Until you started getting angry with people I didn't see anyone debase you or your skills. This is what is called a feedback thread, where others give their points of view. As for your zerg squad comment, if you are so hung up about focus firing squads then do something about it in game instead of getting all upset in here. You have forever lost my respect, as well as undoubtedly numerous other people's respect because of your attitude towards everyone in here. Grow up. |
Mobius Kaethis
Molon Labe. RISE of LEGION
700
|
Posted - 2013.09.07 04:12:00 -
[60] - Quote
The issue here isn't the AR. The are is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy. |
|
Beeeees
KILL-EM-QUICK RISE of LEGION
176
|
Posted - 2013.09.07 08:25:00 -
[61] - Quote
Mobius Kaethis wrote:The issue here isn't the AR. The are is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy.
Actually, the issue is the AR.
The AR is how it is in order to counter bad hit detection and lag. Now that hit detection works, its de facto DPS is 700+. |
2-Ton Twenty-One
Ancient Exiles
908
|
Posted - 2013.09.07 09:11:00 -
[62] - Quote
So much unfounded QQ, and that video proved nothing. I can wreak people today as much as a could in 1.3. If your having problems, its you. Aim assist is fine.
I can play aggressively and win
If you have skill in 1.3 you have it now
It does punish SP hoarders who cant fight their way out of a paper bag though.
the Aimbot does fit with the economy of the game. IE clones are EXPENDABLE. Your not supposed to run PRO gear every game. its supposed to be KIT you pull out to throw down for important high teir matches and when you have to win. Your supposed to run cheap gear for grinding.
Unless your among the best of the best then you can still run high positives with it if your careful and good. I still run 20-1 games solo all the time, and if I played more, I only play 3-5 hours a week nowadays I could easily pull much higher numbers.
AA does mean you have to change your play style a bit as aiming is better. But that video was lag filled and utter Filth. and from before the fixes to 1.4.
All the new aiming does does it punish SP hoarders and people who don't know how to not ADD run at every group of enemies head on.
Its the Mindset that is the reason vets are dying, they are so stubborn to changing how they play, but in a month you will see them give in and adjust how they fight. |
Tek Hound
Death In Xcess Corporation
60
|
Posted - 2013.09.07 13:04:00 -
[63] - Quote
If your using a weapon without AA big disadvantage. Its not a true aimbot but its close.Even if you fix the Ar what about smg.In cqc I just switch hold down trigger and ever shot hits.The only ones who like the AA are the one benefiting from it. Played two games of ambush yesterday got destroyed. Nothing but Ars proto ,militia, you can't dodge homing shots |
lithkul devant
Legions of Infinite Dominion
54
|
Posted - 2013.09.07 14:05:00 -
[64] - Quote
Alright....I'm going to put my 2 cents into this topic, I do play nearly all the light weapons in the game at some time or another, except for the shotgun and I've been killed by every weapon type in the game and nearly every single type of AR gun, I have 7mil sp, little under that and my KD ratio is not a 2 it's more like a .90 meaning I can get stomped I die a lot in either version of the game.
1.4 though is honestly horrible, the smg is now way more powerful then the hmg at close range combat, since the smg has more power per bullet, when I was in 1.3 I could compensate a lot for this with skill, now since players do not miss...well that damage difference becomes truly noticable. As a heavy my hit box is huge people are making the 49m-50m shots with the ARs and basically not missing more then 60% of the bullets, which means with an HMG unless it is a pure close quarters match I am screwed, getting to the point I might as well forge snipping like most other heavies do.
While I am playing a advanced gallente assault suit, which I play with either an AR or scrambler rifle I have noticed one truth, no matter who I fight and typically how I engage them I will loose at least 50% of my health unless they do not see me at all. My gun isn't an instant killer like some people's, however, this makes it so that I have to hide after every engagement, not exactly the most fun, in a way the game is feeling like 1.2 where the guns all had different ranges and if you were out of range of someone you were sol that's how much fun the aimbot has drained out of the game.
The 1.4 patch it seems the devs did not test at all, major issues are forming with everything that they worked on, things that should have been caughter with even the most basic of testing with more then 5 people. My current picks of FOTM for OPness currently are, the AR and the SMG, the two most aimbot assisted guns. |
Piraten Hovnoret
BIG BAD W0LVES
51
|
Posted - 2013.09.07 15:16:00 -
[65] - Quote
lithkul devant wrote:Alright....I'm going to put my 2 cents into this topic, I do play nearly all the light weapons in the game at some time or another, except for the shotgun and I've been killed by every weapon type in the game and nearly every single type of AR gun, I have 7mil sp, little under that and my KD ratio is not a 2 it's more like a .90 meaning I can get stomped I die a lot in either version of the game.
1.4 though is honestly horrible, the smg is now way more powerful then the hmg at close range combat, since the smg has more power per bullet, when I was in 1.3 I could compensate a lot for this with skill, now since players do not miss...well that damage difference becomes truly noticable. As a heavy my hit box is huge people are making the 49m-50m shots with the ARs and basically not missing more then 60% of the bullets, which means with an HMG unless it is a pure close quarters match I am screwed, getting to the point I might as well forge snipping like most other heavies do.
While I am playing a advanced gallente assault suit, which I play with either an AR or scrambler rifle I have noticed one truth, no matter who I fight and typically how I engage them I will loose at least 50% of my health unless they do not see me at all. My gun isn't an instant killer like some people's, however, this makes it so that I have to hide after every engagement, not exactly the most fun, in a way the game is feeling like 1.2 where the guns all had different ranges and if you were out of range of someone you were sol that's how much fun the aimbot has drained out of the game.
The 1.4 patch it seems the devs did not test at all, major issues are forming with everything that they worked on, things that should have been caught with even the most basic of testing with more then 5 people. My current picks of FOTM for OPness currently are, the AR and the SMG, the two most aimbot assisted guns. The guns were fine before, just the aiming assist on them now makes them way to powerful for what they are. Also, my test method for guns is by using them and dying by them.
Bro you so right on target. 2v1 is nearly inposibull now ( for the lone guy) evn if he is a proto vs 2 militia.
Proto stomping is a problem, however if you bring out a 300 000+ isk suit you SHOULD dominate free starter fits ALWAYS. The AA is NOT the solution to the proto stomp problem. |
KING CHECKMATE
TEAM SATISFACTION
890
|
Posted - 2013.09.07 16:00:00 -
[66] - Quote
i feel like the only weapon that needs aim assist is the laser rifle. At long distances...
Besides this , aim assist is bull ..... |
Dominus Fatali
Nox Aeterna Security
127
|
Posted - 2013.09.07 16:42:00 -
[67] - Quote
Someone actually testing. It's in Russian. He turns on the Aim Assist at around 1:30. There seems to be a large difference, though it may be him tracking manually. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
374
|
Posted - 2013.09.07 18:54:00 -
[68] - Quote
Mobius Kaethis wrote:The issue here isn't the AR. The are is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy.
Except it is an AR problem when no other weapon in the game is pulling out the DPS and range of the AR without losing anything. What other weapon is problematic with AA?
|
lithkul devant
Legions of Infinite Dominion
56
|
Posted - 2013.09.07 21:35:00 -
[69] - Quote
Justin Tymes wrote:Mobius Kaethis wrote:The issue here isn't the AR. The are is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy. Except it is an AR problem when no other weapon in the game is pulling out the DPS and range of the AR without losing anything. What other weapon is problematic with AA?
The SMG |
Dominus Fatali
Nox Aeterna Security
168
|
Posted - 2013.09.07 23:41:00 -
[70] - Quote
lithkul devant wrote:Justin Tymes wrote:Mobius Kaethis wrote:The issue here isn't the AR. The are is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy. Except it is an AR problem when no other weapon in the game is pulling out the DPS and range of the AR without losing anything. What other weapon is problematic with AA? The SMG I am an avid SMG user, and I find it much easier to kill now. There is also little to no incentive to ADS, as the tradeoff between accuracy and tracking speed is less apparent. |
|
Mobius Kaethis
Molon Labe. RISE of LEGION
704
|
Posted - 2013.09.07 23:57:00 -
[71] - Quote
Justin Tymes wrote:Mobius Kaethis wrote:The issue here isn't the AR. The are is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy. Except it is an AR problem when no other weapon in the game is pulling out the DPS and range of the AR without losing anything. What other weapon is problematic with AA?
Every weapon is problematic with aim assist with the exception of the flaylock, and mass driver. Use them, you'll see. |
Dominus Fatali
Nox Aeterna Security
187
|
Posted - 2013.09.08 02:48:00 -
[72] - Quote
I think the problem is in the magnetism (automatic tracking) of the Aim Assist. The friction (slowing down of reticule while passing over an opponent) is fine, and in fact a good thing, as it makes aiming feel smoother. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
270
|
Posted - 2013.09.08 05:09:00 -
[73] - Quote
I'm not here to debate the finer points of weapon balance, however I can say with certainty that, as a scout with comparatively low health, speed no longer does what it once did. Once an enemy locks on to you you die. Militia rifles from crazy ranges have precision accuracy and wipe me out in what feels like milliseconds. Its like I was tore up by a prototype HMG from point blank range back in an older build.
My point is I I think most can agree the autoaim feature needs a little work.
|
Draco Cerberus
Hellstorm Inc League of Infamy
301
|
Posted - 2013.09.08 06:30:00 -
[74] - Quote
Dominus Fatali wrote:Someone actually testing. It's in Russian. He turns on the Aim Assist at around 1:30. There seems to be a large difference, though it may be him tracking manually. This appears to be him tracking manually, tried it today and it was nowhere near as strong as what it appears to be in the video. He could be using a mouse though as we don't actually see a controller in his hand as he is playing. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
413
|
Posted - 2013.09.08 09:55:00 -
[75] - Quote
Spot on! |
Dominus Fatali
Nox Aeterna Security
193
|
Posted - 2013.09.08 15:03:00 -
[76] - Quote
We are aware of the numerous complaints about the current aim assist, and it is something we will be looking at.
CCP Logibro |
BIind Shot
Neanderthal Nation Public Disorder.
54
|
Posted - 2013.09.08 15:20:00 -
[77] - Quote
I've been taking on 2-3+. I call it selective cover. Find cover for the majority while taking down one or two. Then change positions rinse and repeat. This is a tactical shooter. You're not supposed to run in on 5 guys shoot em in the face while doing the dougi. I bet you're a KBM player. Yeah they're all bitching about dying more. |
zibathy numbertwo
Nox Aeterna Security
141
|
Posted - 2013.09.08 18:05:00 -
[78] - Quote
Mobius Kaethis wrote:The issue here isn't the AR. The ar is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy.
/thread
+1 |
zibathy numbertwo
Nox Aeterna Security
141
|
Posted - 2013.09.08 18:14:00 -
[79] - Quote
BIind Shot wrote:I've been taking on 2-3+. I call it selective cover. Find cover for the majority while taking down one or two. Then change positions rinse and repeat. This is a tactical shooter. You're not supposed to run in on 5 guys shoot em in the face while doing the dougi. I bet you're a KBM player. Yeah they're all bitching about dying more.
There it is with the typical assumptions. I've never used KB/M. And I don't run in rambo style, I simply lose 50% of my health every engagement unless their back is turned, due to the aimbot aim assist, which means I can only kill one at a time. That is extremely resticting to my effectiveness in battle. |
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