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Keri Starlight
Psygod9
189
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Posted - 2013.09.06 17:39:00 -
[1] - Quote
I'm sorry, but both you and the author of that video don't know exactly what Aim Assist is.
That in the video is an awful combination of messed up hitboxes and lag latency.
Aim Assist doesn not make your bullet curve.
http://www.youtube.com/watch?v=qaom3cdZv1c
This is how Aim Assist actually works. |
Keri Starlight
Psygod9
191
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Posted - 2013.09.06 17:48:00 -
[2] - Quote
zibathy numbertwo wrote:Keri Starlight wrote:I'm sorry, but both you and the author of that video don't know exactly what Aim Assist is. That in the video is an awful combination of messed up hitboxes and lag latency. Aim Assist doesn not make your bullet curve. http://www.youtube.com/watch?v=qaom3cdZv1cThis is how Aim Assist actually works. I know exactly how it works, scrub. Aim assist magnetized your sights onto a target and tracks it. Don't act like I don't know what I'm talking about. If you're correct, and I have no idea what I'm talking about, I guess I've been shooting blind the past 9 months, huh? I just closed my eyes and pressed r1. You caught me. Good work.
In that video you clearly see that bullets are NOT connecting. That's not aim assist, that's lag latency (HP drop even when hitscan is off) with hitbox issue, which is a currently increased problem in 1.4. This is why it did not happen in the past 9 months.
On a side note, calling people scrubs don't give you extra power, it just makes you seem a complete jerk, unpolite and childish. This is a forum to discuss and as an adult and respectful person I expect you to swallow your own passive-aggressive stuff. |
Keri Starlight
Psygod9
192
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Posted - 2013.09.06 18:21:00 -
[3] - Quote
zibathy numbertwo wrote:
I'm not being passive aggressive at all, I am directly being aggressive towards you. I did not cite anything from that video besides I generally agreed with it. That ONE case that he showed was indeed not aim assist. That's adorable that you think that's some kind of argument.
"Yeah, well that one guy used one example and it was wrong so like yeah you're wrong dude shut up aim assist is perfect. Alright guys, I showed him, we can go home now." No. Your point was totally irrelevant and moot. Lag and latency aren't even something I discussed.
Just because one case was incorrect does not mean there aren't 200,000 undocumented cases where aimbot was the issue.
I don't pretend to invalidate your post.
Also I don't know why you should be aggressive at all, I don't know your age, but I believe you're not a 13 years old kid and we can discuss like civil people. You made this thread, so you opened a discussion. You must be open to the discussion yourself to express your point and listen to the other forumers, as long as they don't breake the forum rules.
So...
I know you didn't name latency and messed up hitboxes, that's why I'm bringing them in the discussion. They are part of the problem and I wanted you to notice that watching the video carefully.
I do not mean to bust your thread by saying this. I believe we must chill for one second and give time to the DEV's to understand what's happening to the AR. Yes, something might be messed up with the AR now, but believe me, if this happens in your example, it happens more and more times. It's not just that one in particular.
Now, you said you are a full-time AR user, that's ok, but listen to my feedback, because I have different experiences. I use the Scrambler Rifle a lot and I can assure you that thing does NOT happen with that weapon, at least not with the semi-auto version. I haven't tried the assault version yet after the update. Also, the Tactical Assault rifle, which is still an AR, is not "suffering" from this magic-bullets effect. Only the regular AR.
So maybe yes, there's something strange with the AR, but it can't be just the Aim assist, since it's not causing that with different weapons.
Does this make sense to you? |
Keri Starlight
Psygod9
193
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Posted - 2013.09.06 19:08:00 -
[4] - Quote
zibathy numbertwo wrote: It probably creates extra latency based on how many AR projectiles are currently on field so it's not as noticeable with lower RPM ARs.
I think this is true, even though just my opinion. Because the improved Hit Detection obviously affects the higher RoF weapons and this burdens on the de-sync effect.
But maybe I didn't make the point clear, I think this is part of the problem you're talking about. You are talking about Aim Assist AND Assault Rifles, connected. In particular, you're saying that the Aim Assist is making AR overpowered. I got this.
When you shoot, your bullets hit the target but, thanks to the improved Hit Detection, you have more hitscan connections now. The server is working hard to register them and it seems like you're doing damage even when you're not actually hitting, because the game is still counting the damage and dropping your enemy's HP even after you stopped shooting. Don't get me wrong, but this makes seem the Aim Assist much stronger than what it really is.
Try to do something I did. Turn off aim assist. The AR is still kicking butts. More than in 1.3. And this is because of hit detection. Don't underestimate the new hit detection.
And if you're hating your crosshair sticking to the target and you don't want it at all, just disable Aim Assist. Why should you penalize yourself?
Last but not least, I'm saying that the Aim Assist is NOT making some other weapons OP (I can't tell about all of them, because I do not use every single weapon in the game). So how is Aim Assist capable of making OP the AR and not (for example) the Scrambler Rifle? Pick a Scrambler Rifle and give it a try (with aim assist on), it doesn't feel that OP. Do you understand that something is fishy?
You said it yourself, the special connection between AA and AR. So why AA does not make Scrambler rifle that OP as well? There are other factors to count, such as Hit detection and Lag.
I understand you want the Aim Assit removed, but I believe it's gonna stay. A possible solution might involve tuning down the Aim Assist just a bit for the AR and other automatic weapons. |
Keri Starlight
Psygod9
194
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Posted - 2013.09.06 19:39:00 -
[5] - Quote
zibathy numbertwo wrote:I wasn't sure exactly what you meant so I wanted you to clarify, thanks. Disabling it for myself would make me do worse, why would I handicap myself for no reason? Everyone needs to be on equal footing. And I think if the magic bullet effect is behind every shot hitting me 100% of the time, I obviously want that fixed too, but that's not even a known bug with 1.4 - the devs haven't acknowledged it as one ( https://forums.dust514.com/default.aspx?g=posts&t=106848). So, everything you're saying is not backed up by solid evidence. And it's not making other weapons OP because of unique reasons, for example, the semi-auto Scrambler Rifle inherently has better accuracy. Semi-auto weapons reset the spread in between shots. With ARs, if you semi-auto it, it will have 100% accuracy. Other weapons naturally have higher accuracy, thus aim assist has less of an effect on them. Also they were either underpowered in the first place or naturally have a low maximum dps but give sustained damage for a longer period. Again, the AR is unique despite everyone wanting to believe it's not. In summary, I haven't seen any posts made arguing your point, and each weapon gets affected uniquely by AA. The most grossly affected weapon is the AR, even though it is a "precision" weapon, it is hardly precise at all normally. Which makes sense.
Yes, my point is not validated, though I'm pretty sure this is not among the "1.4" known issues" because it's a combination of several factors and not actual bugs. Lag has always been there and it might be more noticeable now because of the hit detection improvement.
So what if automatic weapons (or just the AR?) would get a slight Aim Assist decrease? I know it wouldn't make you happy, because you don't want aim assist at all, but...
... would that help in your opinion? Would that bring a better weapon balance across the board?
Since aim assist is most likely to stay (I actually like it because the whole aiming mechanic feels smoother now, but I can't pretend everyone likes it), do you think that may be a possible solution to at least fix the exaggerated impact it has on AR? |
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