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Dominus Fatali
Nox Aeterna Security
124
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Posted - 2013.09.06 21:21:00 -
[1] - Quote
I would like to put things from a different point of view; that of a Scout. I have been playing since November of last year, and currently have 8,994 Kills and a K/D of 1.35. These statistics are incredibly under whelming, however, I have over 1 million WP, making my WP/Kill ratio the highest of my corporation. I take pride in that. After having played a few matches of 1.4, I have noticed a huge change in what an effective play-style for (me personally) is. Previously, I was able to dodge enough fire to get close enough to finish enemies, sometimes getting multiple kills with my SMG in short succession. Now, I am finding it increasingly difficult to play like this, as I find myself dying too rapidly to be able to play as before. While I accept that this may be attributed to the increased efficacy of hit detection, I feel as though I am being tracked easier, likely due to the aim assist. For example, I was previously able to run and jump my way close to targets, and out of harms way if I fail to kill. Now, it is near impossible to escape if I am shot by any weapon really. I have begun to adapt to this change, taking on a less combat oriented role. However, I feel that it would be in the best interest for Scouts if aim assist was scaled back slightly. If anything, the magnetism should be greatly reduced while leaving the friction in place, as this would (hopefully) remedy the near impeccable aim of nearly everyone, especially on moving targets. |
Dominus Fatali
Nox Aeterna Security
127
|
Posted - 2013.09.07 16:42:00 -
[2] - Quote
Someone actually testing. It's in Russian. He turns on the Aim Assist at around 1:30. There seems to be a large difference, though it may be him tracking manually. |
Dominus Fatali
Nox Aeterna Security
168
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Posted - 2013.09.07 23:41:00 -
[3] - Quote
lithkul devant wrote:Justin Tymes wrote:Mobius Kaethis wrote:The issue here isn't the AR. The are is still fine.
The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim.
CCP just turn off the aim assist, it makes this game far too easy. Except it is an AR problem when no other weapon in the game is pulling out the DPS and range of the AR without losing anything. What other weapon is problematic with AA? The SMG I am an avid SMG user, and I find it much easier to kill now. There is also little to no incentive to ADS, as the tradeoff between accuracy and tracking speed is less apparent. |
Dominus Fatali
Nox Aeterna Security
187
|
Posted - 2013.09.08 02:48:00 -
[4] - Quote
I think the problem is in the magnetism (automatic tracking) of the Aim Assist. The friction (slowing down of reticule while passing over an opponent) is fine, and in fact a good thing, as it makes aiming feel smoother. |
Dominus Fatali
Nox Aeterna Security
193
|
Posted - 2013.09.08 15:03:00 -
[5] - Quote
We are aware of the numerous complaints about the current aim assist, and it is something we will be looking at.
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