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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Killar-12
The Corporate Raiders
964
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Posted - 2013.09.06 15:33:00 -
[1] - Quote
Increase TTKs (time to kill) back to their 1.3 values this would make fire fights more balenced by giving the victim more time to attack and would make fits other than brick tanked fits useful. |
Killar-12
The Corporate Raiders
965
|
Posted - 2013.09.06 15:39:00 -
[2] - Quote
TheAmazing FlyingPig wrote:I'm hijacking this petition to make a new petition to make petitions a bannable offense. These things do nothing but clutter the forums and yield 0 results. Any posts after mine, whether or not they state otherwise, will be counted as a signature for the petition. If you don't like my petition, don't post, otherwise you will be counted as a signature. https://forums.dust514.com/default.aspx?g=posts&t=87752 |
Killar-12
The Corporate Raiders
965
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Posted - 2013.09.06 15:45:00 -
[3] - Quote
Funkmaster Whale wrote:How about we just turn off aim assist? That's what ****** everything in the first place. nah, HD also went from 2/3 bullets connecting to 19/20 bullets connecting |
Killar-12
The Corporate Raiders
966
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Posted - 2013.09.06 15:54:00 -
[4] - Quote
KGB Sleep wrote:no
the TTK is where it is supposed to be.
no more proto bubble
no more bouncing bunnies.
no ever diving dolphins
stop whining. What is the incentive to go proto it's like communism, it's broken... |
Killar-12
The Corporate Raiders
969
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Posted - 2013.09.06 16:24:00 -
[5] - Quote
TheAmazing FlyingPig wrote:I'm hijacking this petition to make a new petition to make petitions a bannable offense. These things do nothing but clutter the forums and yield 0 results. Any posts after mine, whether or not they state otherwise, will be counted as a signature for the petition. If you don't like my petition, don't post, otherwise you will be counted as a signature.
Current signatures:
Bittersteel the Bastard Nihilus Warwick Killar-12 Funkmaster Whale Cosgar KGB Sleep Csikszent Mihalyi Saxbrin Shain Leadfoot10 Ban everyone I don't like too... |
Killar-12
The Corporate Raiders
979
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Posted - 2013.09.06 19:24:00 -
[6] - Quote
Long live Regen tanking! |
Killar-12
The Corporate Raiders
983
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Posted - 2013.09.06 20:07:00 -
[7] - Quote
Nice the list is growing... |
Killar-12
The Corporate Raiders
983
|
Posted - 2013.09.06 21:07:00 -
[8] - Quote
Csikszent Mihalyi wrote:ZDub 303 wrote:TTKs in 1.3 were almost perfect I thought... sans the MD in CQC.
Lets keep the hit detection and aiming where its at but bring back the TTKs from 1.3.
Signed. And how do you define "TTK from 1.3"? Since everybody is basing this on the perceived average TTK, which is based on most people not being able to hit a rapidly strafing target while using sticks. In most cases, TTK in 1.3 wasn't any higher for me than it is now (and often lower). So if you just increase average HP throughout the board, TTK in ideal situations will be a lot higher than it was in 1.3. HD on ARs and AScRs has gotten better not just AA too... |
Killar-12
The Corporate Raiders
983
|
Posted - 2013.09.06 21:10:00 -
[9] - Quote
Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. How come Regen tanking fits are getting tore to bits? |
Killar-12
The Corporate Raiders
983
|
Posted - 2013.09.06 21:11:00 -
[10] - Quote
Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. It's balencing for communists proto gaer and Standard gear are the same no incentive is there to actually skill up weapons |
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Killar-12
The Corporate Raiders
983
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Posted - 2013.09.06 21:19:00 -
[11] - Quote
Csikszent Mihalyi wrote:Cosgar wrote:Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. Yeah, so balanced that the smart people are running starter and BPO fits. That's good then... Because proto fits are still the number one thing that kills me. If everyone uses starter fits, the game should become very enjoyable for me (but I'm not holding my breath ). Then why use proto gear? |
Killar-12
The Corporate Raiders
984
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Posted - 2013.09.06 21:37:00 -
[12] - Quote
Csikszent Mihalyi wrote:Killar-12 wrote:Csikszent Mihalyi wrote:Cosgar wrote:Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. Yeah, so balanced that the smart people are running starter and BPO fits. That's good then... Because proto fits are still the number one thing that kills me. If everyone uses starter fits, the game should become very enjoyable for me (but I'm not holding my breath ). Then why use proto gear? That would be a good question if that would actually be reality, but it doesn't seem to... I have no idea what it's like to run proto just yet (2mil SP), but given how much more difficulty I still have to deal with proto gear than anything else, I still expect that it's well worth it. WHAT so you complain about something you've never used? the Idea behind proto gear is to have something to skill into. I'm sugesting that weapons don't kill in 1 second because that makes speed and regen tanking viable again so I don't have to just have fights come down to who ever has more health.
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Killar-12
The Corporate Raiders
987
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Posted - 2013.09.06 21:39:00 -
[13] - Quote
Garrett Blacknova wrote:Killar-12 wrote:Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. How come Regen tanking fits are getting tore to bits? Because they're trying to facetank instead of hit-and-run. because you die in 2 second if a AR is attacking you 372 is what a MLT AR does in 1 second. a Duvolle's clip takes 5 seconds to unload the weapon with 2 damage mods a full clip does over 3000 damage! |
Killar-12
The Corporate Raiders
987
|
Posted - 2013.09.06 21:44:00 -
[14] - Quote
Rogatien Merc wrote:An overlooked but major secondary effect of the armor module buff and a contributing effect to aggregate TTK reduction: Those who previously hybrid tanked can now lean more on armor modules which frees up slots for damage mods. True, but HD was improved and AA was implemented too. |
Killar-12
The Corporate Raiders
987
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Posted - 2013.09.06 21:55:00 -
[15] - Quote
Garrett Blacknova wrote:Killar-12 wrote:Garrett Blacknova wrote:Killar-12 wrote:Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. How come Regen tanking fits are getting tore to bits? Because they're trying to facetank instead of hit-and-run. because you die in 2 second if a AR is attacking you 372 is what a MLT AR does in 1 second. a Duvolle's clip takes 5 seconds to unload the weapon with 2 damage mods a full clip does over 3000 damage! And that's the exact OPPOSITE of a good reason for someone to stay in their face for a whole second. So... next time... don't? GOOD IDEA: Pop out, shoot, take cover, reposition while you regen, repeat. BAD IDEA: Pop out, start shooting, keep shooting, die. See the difference? 1 SECOND? 1 SECOND thats short as hell. |
Killar-12
The Corporate Raiders
987
|
Posted - 2013.09.06 21:59:00 -
[16] - Quote
Csikszent Mihalyi wrote:Killar-12 wrote: WHAT so you complain about something you've never used? the Idea behind proto gear is to have something to skill into. I'm sugesting that weapons don't kill in 1 second because that makes speed and regen tanking viable again so I don't have to just have fights come down to who ever has more health.
Who's complaining? I'm saying people still run proto and mostly beat me with it. I'm looking forward to eventually run it myself. I don't see the problem. Sorry, I'm just a little annoyed that a starter fit is as good as a proto suit and that I get tore to bits in about a second. |
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