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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Killar-12
The Corporate Raiders
964
|
Posted - 2013.09.06 15:33:00 -
[1] - Quote
Increase TTKs (time to kill) back to their 1.3 values this would make fire fights more balenced by giving the victim more time to attack and would make fits other than brick tanked fits useful. |
Cosgar
ParagonX
4824
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Posted - 2013.09.06 15:35:00 -
[2] - Quote
This new patch completely destroyed my regen tanking fit. +1 |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3220
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Posted - 2013.09.06 15:36:00 -
[3] - Quote
I'm hijacking this petition to make a new petition to make petitions a bannable offense. These things do nothing but clutter the forums and yield 0 results. Any posts after mine, whether or not they state otherwise, will be counted as a signature for the petition. If you don't like my petition, don't post, otherwise you will be counted as a signature. |
Bittersteel the Bastard
WarRavens League of Infamy
590
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Posted - 2013.09.06 15:36:00 -
[4] - Quote
I think the method to increase TTK should be included in your OP considering there are many ways to do it.
You could buff HP. Individually balance each weapon again.
It would probably be more difficult but I'd rather they balance each weapon again, especially the AR. All these fixes have made the AR a laser accurate beam of death that kills on contact.
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Nihilus Warwick
Pradox XVI
41
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Posted - 2013.09.06 15:38:00 -
[5] - Quote
I petition that flying pigs petition about petitions be banned for his anti petition petition. Petition.
With that said, I'd like the time to kill made a but longer as well. I'll leave the how's up to the devs.
Petition. |
Killar-12
The Corporate Raiders
965
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Posted - 2013.09.06 15:39:00 -
[6] - Quote
TheAmazing FlyingPig wrote:I'm hijacking this petition to make a new petition to make petitions a bannable offense. These things do nothing but clutter the forums and yield 0 results. Any posts after mine, whether or not they state otherwise, will be counted as a signature for the petition. If you don't like my petition, don't post, otherwise you will be counted as a signature. https://forums.dust514.com/default.aspx?g=posts&t=87752 |
Funkmaster Whale
Inner.H3LL
492
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Posted - 2013.09.06 15:43:00 -
[7] - Quote
How about we just turn off aim assist? That's what ****** everything in the first place. |
Killar-12
The Corporate Raiders
965
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Posted - 2013.09.06 15:45:00 -
[8] - Quote
Funkmaster Whale wrote:How about we just turn off aim assist? That's what ****** everything in the first place. nah, HD also went from 2/3 bullets connecting to 19/20 bullets connecting |
Cosgar
ParagonX
4825
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Posted - 2013.09.06 15:50:00 -
[9] - Quote
Funkmaster Whale wrote:How about we just turn off aim assist? That's what ****** everything in the first place. Since mouse input and turn radius are based on joystick emulation, this wouldn't be a terrible idea. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
174
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Posted - 2013.09.06 15:53:00 -
[10] - Quote
no
the TTK is where it is supposed to be.
no more proto bubble
no more bouncing bunnies.
no ever diving dolphins
stop whining. |
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Csikszent Mihalyi
DUST University Ivy League
105
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Posted - 2013.09.06 15:53:00 -
[11] - Quote
Funkmaster Whale wrote:How about we just turn off aim assist? That's what ****** everything in the first place.
I'll still kill you just as fast with a mouse, aim assist is just levelling the playing field.
Aim assist plus strafing fix was perhaps a bit much at once, so the PERCEIVED average TTK has gone down by a lot.
You can't balance a game around incompetence, and nothing really changed in terms of ACTUAL achievable TTK (if anything it went down due the increased armour values). |
Killar-12
The Corporate Raiders
966
|
Posted - 2013.09.06 15:54:00 -
[12] - Quote
KGB Sleep wrote:no
the TTK is where it is supposed to be.
no more proto bubble
no more bouncing bunnies.
no ever diving dolphins
stop whining. What is the incentive to go proto it's like communism, it's broken... |
Saxbrin Shain
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
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Posted - 2013.09.06 15:59:00 -
[13] - Quote
The problem isn't aim assist, it's hit detection. Before the change, weapons were doing only a percent of their potential damage per second because some hits weren't registering.
Yes, more people are landing more shots now. But that has no effect on the reduction in time to kill experienced by those of us who can aim. |
Leadfoot10
Molon Labe. RISE of LEGION
55
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Posted - 2013.09.06 15:59:00 -
[14] - Quote
Signed |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3226
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Posted - 2013.09.06 16:03:00 -
[15] - Quote
I'd just like to thank everyone who has decided to take the time to sign my petition on this serious matter. |
Thor Odinson42
Molon Labe. RISE of LEGION
1165
|
Posted - 2013.09.06 16:05:00 -
[16] - Quote
Sign me up.
Either for this or reducing the skill tree to COD or BF3 levels while also dramatically reducing the cost of gear. |
Thor Odinson42
Molon Labe. RISE of LEGION
1165
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Posted - 2013.09.06 16:06:00 -
[17] - Quote
Saxbrin Shain wrote:The problem isn't aim assist, it's hit detection. Before the change, weapons were doing only a percent of their potential damage per second because some hits weren't registering.
Yes, more people are landing more shots now. But that has no effect on the reduction in time to kill experienced by those of us who can aim.
If you try to aim with hip fire you will screw up. Just let the game do the work when hip firing.
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Monkey MAC
killer taxi company General Tso's Alliance
245
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Posted - 2013.09.06 16:15:00 -
[18] - Quote
Depends on how much you want it increased by anything more than 20% and im not interested, the shorter ttk is maybe a bit much, but I like the tactics, 20% would make regen fits plausible again, and you be able to move moremthan 5 yards without being shreeded by 1 guy!! |
Monkey MAC
killer taxi company General Tso's Alliance
248
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Posted - 2013.09.06 16:19:00 -
[19] - Quote
Saxbrin Shain wrote:The problem isn't aim assist, it's hit detection. Before the change, weapons were doing only a percent of their potential damage per second because some hits weren't registering.
Yes, more people are landing more shots now. But that has no effect on the reduction in time to kill experienced by those of us who can aim.
Were not saying nerf aim assist! Were saying we want ttk down on HROF weapons, by damage reduction, kick, dispersion or any combination of the above! |
Cosgar
ParagonX
4832
|
Posted - 2013.09.06 16:22:00 -
[20] - Quote
KGB Sleep wrote:no
the TTK is where it is supposed to be.
no more proto bubble
no more bouncing bunnies.
no ever diving dolphins
stop whining. My 250k proto equipment logi suit dies as fast as my 14k SEVR BPO suit. See something wrong with that? |
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Killar-12
The Corporate Raiders
969
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Posted - 2013.09.06 16:24:00 -
[21] - Quote
TheAmazing FlyingPig wrote:I'm hijacking this petition to make a new petition to make petitions a bannable offense. These things do nothing but clutter the forums and yield 0 results. Any posts after mine, whether or not they state otherwise, will be counted as a signature for the petition. If you don't like my petition, don't post, otherwise you will be counted as a signature.
Current signatures:
Bittersteel the Bastard Nihilus Warwick Killar-12 Funkmaster Whale Cosgar KGB Sleep Csikszent Mihalyi Saxbrin Shain Leadfoot10 Ban everyone I don't like too... |
ZDub 303
TeamPlayers EoN.
2038
|
Posted - 2013.09.06 16:24:00 -
[22] - Quote
TTKs in 1.3 were almost perfect I thought... sans the MD in CQC.
Lets keep the hit detection and aiming where its at but bring back the TTKs from 1.3.
Signed. |
Beck Weathers
High-Damage
25
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Posted - 2013.09.06 16:36:00 -
[23] - Quote
I dont like aim assist, but if they increassed TTK to 1.3 lvls i would be ok |
Bethhy
Ancient Exiles
87
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Posted - 2013.09.06 16:48:00 -
[24] - Quote
These changes have made the game play worse.... It has slowed down already slow clunky gameplay to a snore... and made everyone hybrid tank... though I don't mind I have the skill points... CCP has added about 3 million skillpoints to new players to make their tanks relevant to compete, no more focusing on armor tank or shield tank u need both!
Instead of their ability to use their gun game, aim and evasion techniques... Some think hiding behind cover makes up up for not having all that... but it just doesn't.
All in all this will hurt new players and give even more of an advantage to the person who holds the most skill points. The new gen of player who thinks their aim assist put's them on par with people who where already rolling over them are just ignorant and shortsighted. |
NAV HIV
The Generals EoN.
412
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Posted - 2013.09.06 16:50:00 -
[25] - Quote
Killar-12 wrote:Increase TTKs (time to kill) back to their 1.3 values this would make fire fights more balenced by giving the victim more time to attack and would make fits other than brick tanked fits useful. Cosgar wrote:Well, I don't know if anyone else noticed, but with the lateral and backwards movement caps back in place, the new movement penalty values are near pointless. On top of that hit detection, aim assist, hit box fluctuation or whatever has eliminated the purpose of pure armor tanking, pure shield tanking and any other variant tanking styles in between. It's all about who has the highest EHP through hybrid tanking while modules like reppers, regulators, rechargers, and energizers don't matter because everything can kill you in 3 seconds. Pretty much sums what I'm saying up^ Also Sign the thread don't just like this post Signatories Cosgar Bittersteel the Bastard Nihilus Warwick Thor Odinson42 Leadfoot10 ZDub 303 Beck Weathers
Count me in
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Thor Odinson42
Molon Labe. RISE of LEGION
1167
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Posted - 2013.09.06 16:52:00 -
[26] - Quote
Bethhy wrote:These changes have made the game play worse.... It has slowed down already slow clunky gameplay to a snore... and made everyone hybrid tank... though I don't mind I have the skill points... CCP has added about 3 million skillpoints to new players to make their tanks relevant to compete, no more focusing on armor tank or shield tank u need both!
Instead of their ability to use their gun game, aim and evasion techniques... Some think hiding behind cover makes up up for not having all that... but it just doesn't.
All in all this will hurt new players and give even more of an advantage to the person who holds the most skill points. The new gen of player who thinks their aim assist put's them on par with people who where already rolling over them are just ignorant and shortsighted.
I completely disagree. It comes down to who gets their reticle on who the quickest despite SP, suit, HP, or whatever.
Whatever the rapid fire weapon it just simply puts whatever is in it's path down too fast. There's very little evasive maneuvers can do for you. Even if you escape you've likely traded regulators and armor repair for more HP so they will come after you and finish you off with ease. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
936
|
Posted - 2013.09.06 17:05:00 -
[27] - Quote
There's something more going on than aim assist. Last night using a standard assault rifle on a standard minmatar logi suit, I went toe to toe with an HMG. I was using m+kb, so aim assist wasn't a factor. I was curious to see what would happen, so instead of running for cover I stood still and went for a slugging match. He only had a sliver of armor when I died, and he had a buddy get a couple potshots on me from the side. There's basically no point in trying to increase your hp now. You can blow a pile of isk on plates and extenders, but that hp will vanish like a fart in the wind the moment someone looks at you funny. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1592
|
Posted - 2013.09.06 17:09:00 -
[28] - Quote
ZDub 303 wrote:TTKs in 1.3 were almost perfect I thought... sans the MD in CQC.
Lets keep the hit detection and aiming where its at but bring back the TTKs from 1.3.
Signed.
seconded
|
Bethhy
Ancient Exiles
87
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Posted - 2013.09.06 18:20:00 -
[29] - Quote
Thor Odinson42 wrote:Bethhy wrote:These changes have made the game play worse.... It has slowed down already slow clunky gameplay to a snore... and made everyone hybrid tank... though I don't mind I have the skill points... CCP has added about 3 million skillpoints to new players to make their tanks relevant to compete, no more focusing on armor tank or shield tank u need both!
Instead of their ability to use their gun game, aim and evasion techniques... Some think hiding behind cover makes up up for not having all that... but it just doesn't.
All in all this will hurt new players and give even more of an advantage to the person who holds the most skill points. The new gen of player who thinks their aim assist put's them on par with people who where already rolling over them are just ignorant and shortsighted. I completely disagree. It comes down to who gets their reticle on who the quickest despite SP, suit, HP, or whatever. Whatever the rapid fire weapon it just simply puts whatever is in it's path down too fast. There's very little evasive maneuvers can do for you. Even if you escape you've likely traded regulators and armor repair for more HP so they will come after you and finish you off with ease.
You will learn young one ... you will learn soon.... |
Protocake JR
Ancient Exiles
638
|
Posted - 2013.09.06 18:28:00 -
[30] - Quote
Cosgar wrote:This new patch completely destroyed my regen tanking fit. +1
Man, I had a laser rifle fit that was all regen armor tanking. It was perfect for taking out hordes of dudes while getting shot at by hoards of dudes away from their optimal range.
The good old days...
Also, signed. |
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