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M McManus
Sinq Laison Gendarmes Gallente Federation
11
|
Posted - 2013.09.06 10:48:00 -
[1] - Quote
And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. |
Lurchasaurus
SVER True Blood Public Disorder.
1717
|
Posted - 2013.09.06 10:59:00 -
[2] - Quote
dont hate on scanners, aim assist it too good. |
M McManus
Sinq Laison Gendarmes Gallente Federation
12
|
Posted - 2013.09.06 11:03:00 -
[3] - Quote
Lurchasaurus wrote:dont hate on scanners, aim assist it too good.
Yeah the "wallhack" comment isn't really meant to dis scanners they work as intended just butt hurt that logis are a jack of all trade while assualts and scouts are being chewed up and puked out to the bottom of the food chain... |
Chibi Andy
Forsaken Immortals Top Men.
483
|
Posted - 2013.09.06 11:05:00 -
[4] - Quote
actually running as a heavy is not a good idea, we get taken down easily by exile AR's now that aim bots are in place. |
Cosgar
ParagonX
4793
|
Posted - 2013.09.06 11:07:00 -
[5] - Quote
Heavy w/AR > Logi suit in 1.4 |
Vin Mora
Sanguis Defense Syndicate
124
|
Posted - 2013.09.06 11:08:00 -
[6] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. You're wrong, I have two very good Proto shield tankers in my corp, and both of them were kicking as much ass as before. Your reactions are knee jerk at best. Adapt to the changes a little more, then see if you feel the same in a week or too.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1691
|
Posted - 2013.09.06 11:09:00 -
[7] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. Or you and just bitching like a....... *****...?
HTFU mate. You can play this game one of two ways.
For your enjoyment, therefore it doesn't matter if the logi beats out the Assault.
Or play the meta.
I run Milita Tanks, I beat out Gunlogi's and Madrugars all the time.
I run Assault when Im outside the tank. I beat out Assaults, Heavies, Scouts, and Logi's.
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
551
|
Posted - 2013.09.06 11:09:00 -
[8] - Quote
Lurchasaurus wrote:dont hate on scanners, aim assist it too good.
I think it's more like that the matchmaking is too good. I tried aim assist. It's just an assist, like it should be. But apparently all proto stompers can't bear the thought that they now have actualy enemies to fight against who have some aimingskills. |
Vin Mora
Sanguis Defense Syndicate
124
|
Posted - 2013.09.06 11:10:00 -
[9] - Quote
Cosgar wrote:Heavy w/AR > Logi suit in 1.4 You serious? I have downed several Heavys, many with Scrams, Lasers and ARs, as a Proto Gallante Logi without damage mods.
Their hitboxs are huge, plus with their slow movement speed, they are mulch if you out strafe them. |
Sgt Kirk
SyNergy Gaming EoN.
1451
|
Posted - 2013.09.06 11:11:00 -
[10] - Quote
Aikuchi Tomaru wrote:I think it's more like that the matchmaking is too good. I tried aim assist. It's just an assist, like it should be. But apparently all proto stompers can't bear the thought that they now have actualy enemies to fight against who have some aimingskills. I am Sgt Kirk and I approve this post. |
|
M McManus
Sinq Laison Gendarmes Gallente Federation
12
|
Posted - 2013.09.06 11:13:00 -
[11] - Quote
True Adamance wrote:M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. Or you and just bitching like a....... *****...? HTFU mate. You can play this game one of two ways. For your enjoyment, therefore it doesn't matter if the logi beats out the Assault. Or play the meta. I run Milita Tanks, I beat out Gunlogi's and Madrugars all the time. I run Assault when Im outside the tank. I beat out Assaults, Heavies, Scouts, and Logi's.
Doubtful....
|
M McManus
Sinq Laison Gendarmes Gallente Federation
12
|
Posted - 2013.09.06 11:14:00 -
[12] - Quote
Aikuchi Tomaru wrote:Lurchasaurus wrote:dont hate on scanners, aim assist it too good. I think it's more like that the matchmaking is too good. I tried aim assist. It's just an assist, like it should be. But apparently all proto stompers can't bear the thought that they now have actualy enemies to fight against who have some aimingskills.
You're too funny, especially coming from scrubreddit, you don't need aiming skill in 1.4 Dust does it for you !! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1691
|
Posted - 2013.09.06 11:16:00 -
[13] - Quote
M McManus wrote:True Adamance wrote:M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. Or you and just bitching like a....... *****...? HTFU mate. You can play this game one of two ways. For your enjoyment, therefore it doesn't matter if the logi beats out the Assault. Or play the meta. I run Milita Tanks, I beat out Gunlogi's and Madrugars all the time. I run Assault when Im outside the tank. I beat out Assaults, Heavies, Scouts, and Logi's. Doubtful.... Happens all the time. I'm no 21+/3 player but my Soma's pack a punch and running with my squaddies nets me plenty of good kills. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1691
|
Posted - 2013.09.06 11:18:00 -
[14] - Quote
M McManus wrote:Aikuchi Tomaru wrote:Lurchasaurus wrote:dont hate on scanners, aim assist it too good. I think it's more like that the matchmaking is too good. I tried aim assist. It's just an assist, like it should be. But apparently all proto stompers can't bear the thought that they now have actualy enemies to fight against who have some aimingskills. You're too funny, especially coming from scrubreddit, you don't need aiming skill in 1.4 Dust does it for you !! Post on your main then if you're so l33tz0rz |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
553
|
Posted - 2013.09.06 11:19:00 -
[15] - Quote
M McManus wrote:Aikuchi Tomaru wrote:Lurchasaurus wrote:dont hate on scanners, aim assist it too good. I think it's more like that the matchmaking is too good. I tried aim assist. It's just an assist, like it should be. But apparently all proto stompers can't bear the thought that they now have actualy enemies to fight against who have some aimingskills. You're too funny, especially coming from scrubreddit, you don't need aiming skill in 1.4 Dust does it for you !!
What does my corp have to do with this? Or are you running out of arguments already?
Many people here make it sound like your crosshair is fixed on the enemy with the new aim assist. This is just not the case. You can still miss. What the aimassist does is helping you to keep your crosshair on your enemy. Something K/M-Players can do without any problems even without help, because a mouse is more accurate than a stick. |
M McManus
Sinq Laison Gendarmes Gallente Federation
14
|
Posted - 2013.09.06 11:22:00 -
[16] - Quote
Aikuchi Tomaru wrote:M McManus wrote:Aikuchi Tomaru wrote:Lurchasaurus wrote:dont hate on scanners, aim assist it too good. I think it's more like that the matchmaking is too good. I tried aim assist. It's just an assist, like it should be. But apparently all proto stompers can't bear the thought that they now have actualy enemies to fight against who have some aimingskills. You're too funny, especially coming from scrubreddit, you don't need aiming skill in 1.4 Dust does it for you !! What does my corp have to do with this? Or are you running out of arguments already? Many people here make it sound like your crosshair is fixed on the enemy with the new aim assist. This is just not the case. You can still miss. What the aimassist does is helping you to keep your crosshair on your enemy. Something K/M-Players can do without any problems even without help, because a mouse is more accurate than a stick.
The mouse is a stick in Dust learn what emulation is, second if you're missing with aim assist on, I understand why you're defending it... |
Cosgar
ParagonX
4798
|
Posted - 2013.09.06 11:26:00 -
[17] - Quote
Vin Mora wrote:Cosgar wrote:Heavy w/AR > Logi suit in 1.4 You serious? I have downed several Heavys, many with Scrams, Lasers and ARs, as a Proto Gallante Logi without damage mods. Their hitboxs are huge, plus with their slow movement speed, they are mulch if you out strafe them. A bit of exaggeration on my part, but everything does come down to who has the highest EHP and best aim-assisted weapon now. |
Lurchasaurus
SVER True Blood Public Disorder.
1724
|
Posted - 2013.09.06 11:26:00 -
[18] - Quote
M McManus wrote:Aikuchi Tomaru wrote:M McManus wrote:Aikuchi Tomaru wrote:Lurchasaurus wrote:dont hate on scanners, aim assist it too good. I think it's more like that the matchmaking is too good. I tried aim assist. It's just an assist, like it should be. But apparently all proto stompers can't bear the thought that they now have actualy enemies to fight against who have some aimingskills. You're too funny, especially coming from scrubreddit, you don't need aiming skill in 1.4 Dust does it for you !! What does my corp have to do with this? Or are you running out of arguments already? Many people here make it sound like your crosshair is fixed on the enemy with the new aim assist. This is just not the case. You can still miss. What the aimassist does is helping you to keep your crosshair on your enemy. Something K/M-Players can do without any problems even without help, because a mouse is more accurate than a stick. The mouse is a stick in Dust learn what emulation is, second if you're missing with aim assist on, I understand why you're defending it...
OMG so true and so funny.
M+KB in dust isnt raw input LOL its joystick emulation.
>>>>>>>>>>>>>>>>>>>>>>
there goes one of the only legit counters against the evil M+KB abusers |
steadyhand amarr
Imperfects Negative-Feedback
1246
|
Posted - 2013.09.06 11:30:00 -
[19] - Quote
Bangs head on desk. Man 1.4 really highted people who are bad at dust. The op is basically complaining that he does not know how use cover. Or correctly work how to engage diffrent targets.
But keep going with ur playstyle but don't QQ that running madly into fire is getting u killed |
Cosgar
ParagonX
4798
|
Posted - 2013.09.06 11:32:00 -
[20] - Quote
steadyhand amarr wrote:Bangs head on desk. Man 1.4 really highted people who are bad at dust. The op is basically complaining that he does not know how use cover. Or correctly work how to engage diffrent targets.
But keep going with ur playstyle but don't QQ that running madly into fire is getting u killed 1/2 the maps in the game have sufficient cover for this twitch 3 shots and you're dead style and the other 1/2 you're going to be screwed on unless you camp, but you'll still be screwed once you get scanned.... |
|
Nestil
Seraphim Auxiliaries
44
|
Posted - 2013.09.06 11:35:00 -
[21] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. they are far from worthless... i still see ppl doing good with them |
M McManus
Sinq Laison Gendarmes Gallente Federation
14
|
Posted - 2013.09.06 11:37:00 -
[22] - Quote
steadyhand amarr wrote:Bangs head on desk. Man 1.4 really highted people who are bad at dust. The op is basically complaining that he does not know how use cover. Or correctly work how to engage diffrent targets.
But keep going with ur playstyle but don't QQ that running madly into fire is getting u killed
So... Dust is just a run and gun game where suits/gear and meta squad tactics don't matter..
What 1.4 did was bring the scrubs out of the woodwork that can now go semi positive in a pub because they can finally aim with the aid of a computer no need for experience and meta anymore lets just run from cover to cover auto aiming at each other soubds more like a Wile E Coyote cartoon!! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1692
|
Posted - 2013.09.06 11:39:00 -
[23] - Quote
M McManus wrote:steadyhand amarr wrote:Bangs head on desk. Man 1.4 really highted people who are bad at dust. The op is basically complaining that he does not know how use cover. Or correctly work how to engage diffrent targets.
But keep going with ur playstyle but don't QQ that running madly into fire is getting u killed So... Dust is just a run and gun game where suits/gear and meta squad tactics don't matter.. What 1.4 did was bring the scrubs out of the woodwork that can now go semi positive in a pub because they can finally aim with the aid of a computer no need for experience and meta anymore lets just run from cover to cover auto aiming at each other soubds more like a Wile E Coyote cartoon!! If anything they matter more now with the bigger maps, quicker kills, and more dynamic and layered sockets. |
Lurchasaurus
SVER True Blood Public Disorder.
1728
|
Posted - 2013.09.06 11:41:00 -
[24] - Quote
True Adamance wrote:M McManus wrote:steadyhand amarr wrote:Bangs head on desk. Man 1.4 really highted people who are bad at dust. The op is basically complaining that he does not know how use cover. Or correctly work how to engage diffrent targets.
But keep going with ur playstyle but don't QQ that running madly into fire is getting u killed So... Dust is just a run and gun game where suits/gear and meta squad tactics don't matter.. What 1.4 did was bring the scrubs out of the woodwork that can now go semi positive in a pub because they can finally aim with the aid of a computer no need for experience and meta anymore lets just run from cover to cover auto aiming at each other soubds more like a Wile E Coyote cartoon!! If anything they matter more now with the bigger maps, quicker kills, and more dynamic and layered sockets.
yeah they matter, as a bigger drain on my team's clone count. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1696
|
Posted - 2013.09.06 11:58:00 -
[25] - Quote
Lurchasaurus wrote:True Adamance wrote:M McManus wrote:steadyhand amarr wrote:Bangs head on desk. Man 1.4 really highted people who are bad at dust. The op is basically complaining that he does not know how use cover. Or correctly work how to engage diffrent targets.
But keep going with ur playstyle but don't QQ that running madly into fire is getting u killed So... Dust is just a run and gun game where suits/gear and meta squad tactics don't matter.. What 1.4 did was bring the scrubs out of the woodwork that can now go semi positive in a pub because they can finally aim with the aid of a computer no need for experience and meta anymore lets just run from cover to cover auto aiming at each other soubds more like a Wile E Coyote cartoon!! If anything they matter more now with the bigger maps, quicker kills, and more dynamic and layered sockets. yeah they matter, as a bigger drain on my team's clone count. Whatever be as cynical as you want but today I had some of the most dominating games ever primarily because our squad was running flanks all over the place, air cav when we could, and the guys were saving my tank from AV by clearing the building I drove past.
12+ game not a single loss, not a single enemy team broke the red lining we set up. |
Sgt Buttscratch
Resheph Interstellar Strategy Gallente Federation
720
|
Posted - 2013.09.06 12:08:00 -
[26] - Quote
I think it is terrible that CCP has made this game so that you can't just bunny hop through an entire team..
This has actually made the game better, people are rolling in squads, being forced to breach objectives, not just roll through them. logis have their roles strengthened, tho IMO logi needs the ability to see all of his squad's HP.
I agree the aimbot is odd, and it does lock hold a target too good, but we all can turn it on/off, meaning you can make use of it as much as your enemy can. 1.4 has done wonders for this game for me, just livened things up and made it just a whole lot more fun. |
Rogatien Merc
Red Star. EoN.
1016
|
Posted - 2013.09.06 12:23:00 -
[27] - Quote
Cosgar wrote:Heavy w/AR > Logi suit in 1.4 Nope. |
CharCharOdell
Shining Flame Amarr Empire
604
|
Posted - 2013.09.06 12:30:00 -
[28] - Quote
Welcome to New Eden.
Change is a double edged sword. One build you may have the beat suit (cal assault has been king in chrome and 1.3), but now it is not. Shields were far superior and now they are not. Adapt and overcome. I had to spend 500,000 SP to stay competitive in this build.
Your favorite gear will not always be good, nor will it always be bad.
|
KingBabar
Kirkinen Risk Control Caldari State
1122
|
Posted - 2013.09.06 12:39:00 -
[29] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. ..
I can regen 600 Hp in about 12 seconds with my proto caldari assault suit, which is kind of great since I take alot more damage on average now than before. I am actually able to fight off guy nr 2 shortly after killing dude nr 1, that is very hard to do with a logi suit even with both a proto energizer and a proto regulator.
But yes, I never understood why they removed that second equipment slot off the proto assault suits, its made the game more bland and boring for the assault players and more or less "everyone" use a logi suit these days in CBs. Its a shame. |
NAV HIV
The Generals EoN.
411
|
Posted - 2013.09.06 13:39:00 -
[30] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. ..
Caldari Assault has been screwed since open Beta. What we use as Proto Caldari ckO is no where near the actual Caldari AR suit. Correct me if i'm wrong, but i don't think we have seen much Caldari AR suit QQ threads.
Caldari ck0 is almost the same as Caldari Assault B Series. With limited CPU!!! PG and missing slots. But yet people go around saying caldari AR is OP and god mode. I'd like those people to get into one and see how it feels to be a Caldari AR user. Logi's have been FOTM no Flavor of the game. Not because they do any logi work. Simply because they need stacked ehp to survive.
I know there's no point in saying all these. But with aim assist and noob mood, this game is really turning into **** |
|
Funkmaster Whale
Inner.H3LL
491
|
Posted - 2013.09.06 13:43:00 -
[31] - Quote
I play Assault and haven't had any problems. I had to adjust my play style a bit because of the aim assist crap, but overall it's pretty much the same. Heavies are much scarier, shotguns are much scarier, and noobs are actually somewhat of a threat now. Just gotta learn to pick your battles a bit better. |
Monkey MAC
killer taxi company General Tso's Alliance
242
|
Posted - 2013.09.06 13:43:00 -
[32] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. ..
Well I run a mini assault with 460 ehp, an enhanced armour repair, an enhanced plate, 2 enhanced extenders, and a sheild energizer, and an md, I have been doing much better in 1.4 despite I havent got hit detection fixes or aim assist explain that? |
Monkey MAC
killer taxi company General Tso's Alliance
242
|
Posted - 2013.09.06 13:44:00 -
[33] - Quote
Funkmaster Whale wrote:I play Assault and haven't had any problems. I had to adjust my play style a bit because of the aim assist crap, but overall it's pretty much the same. Heavies are much scarier, shotguns are much scarier, and noobs are actually somewhat of a threat now. Just gotta learn to pick your battles a bit better.
Hit detection, not aim assist!! |
Cody Sietz
Bullet Cluster
907
|
Posted - 2013.09.06 13:46:00 -
[34] - Quote
My scout blocks scans... |
NAV HIV
The Generals EoN.
411
|
Posted - 2013.09.06 13:49:00 -
[35] - Quote
The Days of Militia Assault Rifles are back again. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
562
|
Posted - 2013.09.06 14:02:00 -
[36] - Quote
M McManus wrote:Aikuchi Tomaru wrote:M McManus wrote:Aikuchi Tomaru wrote:Lurchasaurus wrote:dont hate on scanners, aim assist it too good. I think it's more like that the matchmaking is too good. I tried aim assist. It's just an assist, like it should be. But apparently all proto stompers can't bear the thought that they now have actualy enemies to fight against who have some aimingskills. You're too funny, especially coming from scrubreddit, you don't need aiming skill in 1.4 Dust does it for you !! What does my corp have to do with this? Or are you running out of arguments already? Many people here make it sound like your crosshair is fixed on the enemy with the new aim assist. This is just not the case. You can still miss. What the aimassist does is helping you to keep your crosshair on your enemy. Something K/M-Players can do without any problems even without help, because a mouse is more accurate than a stick. The mouse is a stick in Dust learn what emulation is, second if you're missing with aim assist on, I understand why you're defending it...
I'm not even using aimassist. I just tried it out a few matches. I play with mouse / keyboard. And I sometimes have rounds with 20/0. |
Monkey MAC
killer taxi company General Tso's Alliance
244
|
Posted - 2013.09.06 14:20:00 -
[37] - Quote
There is no god damn aimbot, trust me, I took aim assist off and owned more than with it on. I used every weapon which got it, its incredibly subtle actually, I doesnt grab your barrell and point it at the enemy, it doesnt majically curvwmbullets round corners.
You wanna know whats really happening? A combination of hit detection and lag compensation, ccp need to check the lag protocols because it feels sometimes like the hitbox is trailing much like the sonic boom on a jet, clarification on this matter would be appreciated |
thecoolest guy
Ancient Exiles
3
|
Posted - 2013.09.06 14:20:00 -
[38] - Quote
I run both proto Caldari Assault and Logi and have to say shields do feel quite a bit weaker this build. I've had a 900 EHP caldari assault suit taken out in 1 clip of a militia assault rifle at 40 meters while my opponent was hip firing and I was strafing in ADS. (Was one of those WTF! moments). In previous builds, strafing actually helped but in this build it feels more like whoever gets the drop on you first will win. I'm still putting up good numbers, but dying more often.
I have tried different load-outs and maybe it's just me but while using the complex regulators I haven't see any noticeable difference in shield recharge times. It pretty much forces me to dual-tank since any gains from regulators is negligible at best. The best way to adapt in 1.4 is to increase your survivability.
Also, I find myself running the B series more often than not. For some reason, I die less in it than I do with my proto assault at a fraction of the cost. With the ISK payouts being even lower now with the advent of corporation taxes you are almost forced to run BPO/advanced gear to maintain a positive ISK ratio. I went 29-3 (2300 WP's) in my first match of domination in 1.4 and only received a 280k ISK payout. This was with taking out 2 tanks and it still didn't cover my cost of deaths.
These are just my observations and so don't read this as complaining. I mean, it sucks to die and it sucks even more to die unfairly or easily or cheaply - but the game wouldn't be fun if it wasn't constantly forcing you to re-think your strategies and adapt to stay competitive.
|
Beren Hurin
The Vanguardians
1444
|
Posted - 2013.09.06 14:29:00 -
[39] - Quote
Shields were ALWAYs week against AR. Armor is 22% more resistant to AR damage. If you are a shield tank you originally weren't designed to be fighting in AR range. We don't have a great anti armor close up weapon yet. Once we do it will be awesome. |
Dj grammer
Red Star. EoN.
57
|
Posted - 2013.09.06 14:42:00 -
[40] - Quote
Cosgar wrote:Vin Mora wrote:Cosgar wrote:Heavy w/AR > Logi suit in 1.4 You serious? I have downed several Heavys, many with Scrams, Lasers and ARs, as a Proto Gallante Logi without damage mods. Their hitboxs are huge, plus with their slow movement speed, they are mulch if you out strafe them. A bit of exaggeration on my part, but everything does come down to who has the highest EHP and best aim-assisted weapon now.
So glad I had Aim Assist turned off since 1.2 after my corp mates told me how bad it was. I haven't tried fight with it back on but according to people aim assist is too strong now. I might mess around with it on this weekend. |
|
Dj grammer
Red Star. EoN.
57
|
Posted - 2013.09.06 14:45:00 -
[41] - Quote
NAV HIV wrote:The Days of Militia Assault Rifles are back again.
so I can bring out the Recruiter Assault Rifle which does .7 more damage than the standard AR and Militia AR. Well 5hit. |
Vrain Matari
ZionTCD
819
|
Posted - 2013.09.06 15:02:00 -
[42] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. I know some peeps are getting hammered but i'm convinced it's a playstyle thing. And it's caused by improved hit detection more than Aim Assist.
I'm running exactly the same assault suit i was in 1.3: Mini Adv Assault, 2 cmplx SE, 1 adv Light damage mod, 1 adv sheild reg, 1 adv Armor repper, exile, flaylok, M1 nades, hives. My numbers have actually improved but there's a lot more ducking behind cover and waiting for the recharge.
And no more 'walk of the drunken master' across vast open spaces =( I know it was totally goofy and unrealistic, but i was proud of my skill and covering 150m while under multiple sniper fire was a fun minigame. |
Monkey MAC
killer taxi company General Tso's Alliance
244
|
Posted - 2013.09.06 15:07:00 -
[43] - Quote
Vrain Matari wrote:M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. I know some peeps are getting hammered but i'm convinced it's a playstyle thing. And it's caused by improved hit detection more than Aim Assist. I'm running exactly the same assault suit i was in 1.3: Mini Adv Assault, 2 cmplx SE, 1 adv Light damage mod, 1 adv sheild reg, 1 adv Armor repper, exile, flaylok, M1 nades, hives. My numbers have actually improved but there's a lot more ducking behind cover and waiting for the recharge. And no more 'walk of the drunken master' across vast open spaces =( I know it was totally goofy and unrealistic, but i was proud of my skill and covering 150m while under multiple sniper fire was a fun minigame.
The drunken master!! I love that move on tekken 3, joking aside, I too am glad to see the end of the texan 2 step!! |
Killar-12
The Corporate Raiders
961
|
Posted - 2013.09.06 15:10:00 -
[44] - Quote
Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! |
Beck Weathers
High-Damage
24
|
Posted - 2013.09.06 15:16:00 -
[45] - Quote
Ok as my experiance in 1.3 hit detection was screwy so on average shooting a stationary target 1/3 shots wouldnt conect. Now that hit detection is fixed 19/20 shots will hit, thats over a 30% hamage increase for allot of guns, so yeah thas HUGE.
Now people should die if they arnt moving at a decent speed now, but what if their moving you should still miss a few shots and they wont die as fast right? nope aim asisst drags you along and gets you shots on them as if they wernt moving. meaning everyone is hitting people like they would shooting a sniper in the back.
Now everyone has to brick tank to cross the road, brick tansk arnt fun.
Remove Aimassist, the 32% damage increase across the board would have been enough as is. |
Ripcord19981
KNIGHTZ OF THE ROUND Public Disorder.
42
|
Posted - 2013.09.06 15:22:00 -
[46] - Quote
The problem for me is that running and taking cover isn't fluent. U gotta stop pause and then press triangle to Take cover. And Same when u try to get back up. |
Monkey MAC
killer taxi company General Tso's Alliance
245
|
Posted - 2013.09.06 15:37:00 -
[47] - Quote
Beck Weathers wrote:Ok as my experiance in 1.3 hit detection was screwy so on average shooting a stationary target 1/3 shots wouldnt conect. Now that hit detection is fixed 19/20 shots will hit, thats over a 30% hamage increase for allot of guns, so yeah thas HUGE.
Now people should die if they arnt moving at a decent speed now, but what if their moving you should still miss a few shots and they wont die as fast right? nope aim asisst drags you along and gets you shots on them as if they wernt moving. meaning everyone is hitting people like they would shooting a sniper in the back.
Now everyone has to brick tank to cross the road, brick tansk arnt fun.
Remove Aimassist, the 32% damage increase across the board would have been enough as is. Aim assist doesntvtrack for you, its the damage of the rifles, they are the new fav weapon because of there undeniable power, I dont brick tank I only have 460 ehp, which was low by 1.3 standards, I am now owning more than 1.3 with the md, because I play to my weapon strength, my suit strengths and I think further than I can see!!
1.4 is good for the game but ttk needs to mbe reduced by 20% on HROF weapons!! |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
351
|
Posted - 2013.09.06 15:45:00 -
[48] - Quote
Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND!
Exile AR baby - 34 DMG @ 750 RPM
Not a dime wasted (ISK), no time wasted (SP)
Slap on two or more complex damage mods (the secret of 1.4) and roll. |
Monkey MAC
killer taxi company General Tso's Alliance
245
|
Posted - 2013.09.06 15:51:00 -
[49] - Quote
Daxxis KANNAH wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Exile AR baby - 34 DMG @ 750 RPM Not a dime wasted (ISK), no time wasted (SP) Slap on two or more complex damage mods (the secret of 1.4) and roll. Exactly why it needs its 10% buff returned and maybe a little more!! However prehaps we should reserve judgement on that until the racial rifles are out!! |
Beck Weathers
High-Damage
24
|
Posted - 2013.09.06 16:27:00 -
[50] - Quote
Monkey MAC wrote:
Remove Aimassist, the 32% damage increase across the board would have been enough as is.
Aim assist doesntvtrack for you, its the damage of the rifles, they are the new fav weapon because of there undeniable power, I dont brick tank I only have 460 ehp, which was low by 1.3 standards, I am now owning more than 1.3 with the md, because I play to my weapon strength, my suit strengths and I think further than I can see!!
1.4 is good for the game but ttk needs to mbe reduced by 20% on HROF weapons!![/quote]
It may not track for you but it sure dose for me, try using a Laser Rifle, its REALLY noticabe when the laser shoots out at a 15 degree angle from the barrle of the gun and follows a target without me moving the gun. |
|
Killar-12
The Corporate Raiders
969
|
Posted - 2013.09.06 16:29:00 -
[51] - Quote
Go Here to sign a petition to address some of these issues |
Quil Evrything
DUST University Ivy League
53
|
Posted - 2013.09.06 16:30:00 -
[52] - Quote
Beck Weathers wrote:Ok as my experiance in 1.3 hit detection was screwy so on average shooting a stationary target 1/3 shots wouldnt conect.
That may not neccessarily be a "fix". it may be them implementing EasyMode .Or possibly you skilled up at the same time.
Remember that unless you are highly skilled in a weapon, just because your little dot or whatever is on the target, doesnt neccessarily mean that you WILL hit it, unless you're either using sniper rifle crouched, or you're fairly close. All those "reduce scatter" improvement milestones in the skill tree actually mean something, you know.
|
Marston VC
SVER True Blood Public Disorder.
955
|
Posted - 2013.09.06 16:34:00 -
[53] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. ..
so what are your skills and what suit do you run? I would also like to see what type of fitting you generally use. Ive played this game since last june and because of that I have a bit of knowledge on the subject. I know for a fact you don't have enough SP to say every assault suit is useless, but you may have a point with the aim assist. I just want to see how you play and decide from there if your doing something wrong.
Because if you think logi suits have it easy let me tell you something. My fitting, for my main battle suit, costs roughly 248k per fitting. That's more then I make in any given match. So if I die ONE time, im likely going to be in the hole. And I fight against assault suits who have fits that don't cost much more then 150k often. And with insta kill grenades flying everywhere its not unusual for me to die at least once in a match...... So I want to hear a pretty good reason as to why assault suits are useless...... |
Monkey MAC
killer taxi company General Tso's Alliance
249
|
Posted - 2013.09.06 16:57:00 -
[54] - Quote
Beck Weathers wrote:Monkey MAC wrote:
Aim assist doesntvtrack for you, its the damage of the rifles, they are the new fav weapon because of there undeniable power, I dont brick tank I only have 460 ehp, which was low by 1.3 standards, I am now owning more than 1.3 with the md, because I play to my weapon strength, my suit strengths and I think further than I can see!!
1.4 is good for the game but ttk needs to mbe reduced by 20% on HROF weapons!!
It may not track for you but it sure dose for me, try using a Laser Rifle, its REALLY noticabe when the laser shoots out at a 15 degree angle from the barrle of the gun and follows a target without me moving the gun.
I have tried it, with the laser rifle, I got the free ones from the event, still havent seen it, still waiting, tried it without it and the aiming is still improved!! If seeing is believing, I sure as hell aint believing in aimbot!! |
Nick nugg3t
United Universe Corp
68
|
Posted - 2013.09.06 17:00:00 -
[55] - Quote
Vin Mora wrote:M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. You're wrong, I have two very good Proto shield tankers in my corp, and both of them were kicking as much ass as before. Your reactions are knee jerk at best. Adapt to the changes a little more, then see if you feel the same in a week or too.
+1 this comment I completely agree |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
351
|
Posted - 2013.09.06 17:04:00 -
[56] - Quote
Tried it and I didnt see that.
Maybe if you drop ADS and reset it tracks but just holding I dont think it tracks. Maybe my style of just aiming the gun didnt allow me to see the assist track the target.
I'm over it - its in the game so I am going to exploit the sh!t out of the situation. CCP has worked me over enough times so I am rolling with the punches.
HTFU and all of that |
Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
473
|
Posted - 2013.09.06 17:06:00 -
[57] - Quote
Seems like today, Assault suits are getting fed......Just desserts
YYYYYEEEEAAAAAHHHHHH!!!!!! |
Monkey MAC
killer taxi company General Tso's Alliance
249
|
Posted - 2013.09.06 17:08:00 -
[58] - Quote
Nick nugg3t wrote:Vin Mora wrote:M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. You're wrong, I have two very good Proto shield tankers in my corp, and both of them were kicking as much ass as before. Your reactions are knee jerk at best. Adapt to the changes a little more, then see if you feel the same in a week or too. +1 this comment I completely agree
+1 I agree even more, I guess you could its time for the pros to adapt, adapt or die!! |
THUNDERGROOVE
ZionTCD
163
|
Posted - 2013.09.06 17:43:00 -
[59] - Quote
M McManus wrote:Lurchasaurus wrote:dont hate on scanners, aim assist it too good. Yeah the "wallhack" comment isn't really meant to dis scanners they work as intended just butt hurt that logis are a jack of all trade while assualts and scouts are being chewed up and puked out to the bottom of the food chain... B-But.. I gimped my logi suit so much to run a scanner so my squad had an easier time.. 9 PG for a piece of STD equipment..
I had to either either lower my hives to standard and drop a shield extender or drop all of my shield extenders.
I usually run standard weapons so I can provide for my team, that's not jack of all trades. Although, I can throw an awesome weapon/good tank on a logi suit, but why? There are guys that can do that on an assault and with my support they do it better while the whole time I get force fed WP for it. |
Johnny Guilt
Algintal Core Gallente Federation
255
|
Posted - 2013.09.06 17:53:00 -
[60] - Quote
Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? |
|
Monkey MAC
killer taxi company General Tso's Alliance
251
|
Posted - 2013.09.06 18:15:00 -
[61] - Quote
Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys?
It doesn't apply to vets, because their vets and they should own no matter what happens, did you not get the memo?
|
Terram Nenokal
Namtar Elite Gallente Federation
168
|
Posted - 2013.09.06 18:21:00 -
[62] - Quote
I've been running a solo assault suit this build with great success. With a logi it's just beast mode. Maybe you should make a logi friend and get better at this SQUAD based shooter? |
Cosgar
ParagonX
4845
|
Posted - 2013.09.06 18:23:00 -
[63] - Quote
Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? Everyone is busy dying. |
Monkey MAC
killer taxi company General Tso's Alliance
251
|
Posted - 2013.09.06 18:26:00 -
[64] - Quote
Cosgar wrote:Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? Everyone is busy dying.
Well then its time you get busy adapting!! |
Cosgar
ParagonX
4847
|
Posted - 2013.09.06 18:29:00 -
[65] - Quote
Monkey MAC wrote:Cosgar wrote:Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? Everyone is busy dying. Well then its time you get busy adapting!! And apparently some people are busy defending broken game mechanics because of their lack of foresight. |
Monkey MAC
killer taxi company General Tso's Alliance
252
|
Posted - 2013.09.06 18:44:00 -
[66] - Quote
Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? Everyone is busy dying. Well then its time you get busy adapting!! And apparently some people are busy defending broken game mechanics because of their lack of foresight.
My lack of foresight? TTK needs lengthening by 20% other than theres is no broken mechanics, just bitter vets who are refusing to live by the very same words they force on noobs every day!! |
Xender17
Ahrendee Mercenaries EoN.
562
|
Posted - 2013.09.06 18:51:00 -
[67] - Quote
To be honest the aimbot seemed to be an attempt to fit roles into their roles. If the assault vs logi was fixed than the suits would be forced to only do what their suit role is. If Logis had less HP than the only way for them to survive would be with another player. 1v1 would be assault>logi. The aim assist could turn into a way of forcing roles upon the suits. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3724
|
Posted - 2013.09.06 18:55:00 -
[68] - Quote
lol... you think heavy suits are better... good one |
Cosgar
ParagonX
4852
|
Posted - 2013.09.06 18:58:00 -
[69] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? Everyone is busy dying. Well then its time you get busy adapting!! And apparently some people are busy defending broken game mechanics because of their lack of foresight. My lack of foresight? TTK needs lengthening by 20% other than theres is no broken mechanics, just bitter vets who are refusing to live by the very same words they force on noobs every day!! Don't you dare bring up new players into this! I've been on here since Chrome, lobbying for ways to help new players to the point that I was helping them in the academy on alts. (before it got nerfed) I haven't seen you commenting on tutorials, guides, and match making centered topics. Matchmaking was supposed to level the playing field, but when you don't even need to aim thanks to hit box inflation, aim assist, homing bullets- whatever the hell is going on, how are those new players supposed to get better so they can compete with vets? |
Jinx Rollin
Commando Perkone Caldari State
3
|
Posted - 2013.09.06 19:00:00 -
[70] - Quote
QQ some more or HTFU. Too many crybabies playing this game have made it what it is today. |
|
Tek Hound
Death In Xcess Corporation
60
|
Posted - 2013.09.06 21:42:00 -
[71] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. ..
If you played as good as you QQ then you wouldn't have a problem.Still haven't seen these super logi.People shouldn't cry about picking a glass cannon class when they die.whats killing you logi or Ars? |
Monkey MAC
killer taxi company General Tso's Alliance
259
|
Posted - 2013.09.06 21:53:00 -
[72] - Quote
Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Everyone is busy dying. Well then its time you get busy adapting!! And apparently some people are busy defending broken game mechanics because of their lack of foresight. My lack of foresight? TTK needs lengthening by 20% other than theres is no broken mechanics, just bitter vets who are refusing to live by the very same words they force on noobs every day!! Don't you dare bring up new players into this! I've been on here since Chrome, lobbying for ways to help new players to the point that I was helping them in the academy on alts. (before it got nerfed) I haven't seen you commenting on tutorials, guides, and match making centered topics. Matchmaking was supposed to level the playing field, but when you don't even need to aim thanks to hit box inflation, aim assist, homing bullets- whatever the hell is going on, how are those new players supposed to get better so they can compete with vets?
Look I realise some thing is up, I asked ccp to check the lag compensation,mm and hitboxes, but apart from that, the only problem is ar being a little too powerful!!
Its not aim assist, but when people seem to blindly blaim aim assist it just gets on my nerves!! I have tested it myself and seen nothing anyone else has claimed!!
Saying that, Ill apologise I have indeed read some of your help in the training grounds, and benifited from them myself, I was looking forward to posting in the training grounds!! Lets stop bickering, agree to disagree on the finer points, and see if ccp can explain what is causing the irregularities!! |
Fizzer94
L.O.T.I.S.
106
|
Posted - 2013.09.06 22:23:00 -
[73] - Quote
Monkey MAC wrote:Cosgar wrote:Johnny Guilt wrote:Soumds like the game became more tactical seeing as your more likability to die now than before when things werent working right.
What happend to adpt or die guys? Everyone is busy dying. Well then its time you get busy adapting!! That's what I've done. I hated 1.4 at first. But then I changed my tactics from Rush!Rush!Rush! to something else, now I'm doing fine. All these "vets" are so used to winning every time because the had the SP advantage that they refuse to change their old tactics. Skill isn't only how well you aim a weapon or how well you strafe. Its also how you approach the conflict, and planning ahead. |
Fizzer94
L.O.T.I.S.
106
|
Posted - 2013.09.06 22:30:00 -
[74] - Quote
Xender17 wrote:To be honest the aimbot seemed to be an attempt to fit roles into their roles. If the assault vs logi was fixed than the suits would be forced to only do what their suit role is. If Logis had less HP than the only way for them to survive would be with another player. 1v1 would be assault>logi. The aim assist could turn into a way of forcing roles upon the suits. I hate the that mentality. Who's to say the assault should follow the Logi? After all we're the ones with the stuff you need to continue fighting. Tell you what, I'll take less HP than you if I can move faster than you and you don't get an Equipment slot so you are FORCED to follow my fast ass. After all, that's the assault suits role right? A Logi bodyguard? |
DootDoot
Sebiestor Field Sappers Minmatar Republic
8
|
Posted - 2013.09.06 22:55:00 -
[75] - Quote
Cosgar wrote:steadyhand amarr wrote:Bangs head on desk. Man 1.4 really highted people who are bad at dust. The op is basically complaining that he does not know how use cover. Or correctly work how to engage diffrent targets.
But keep going with ur playstyle but don't QQ that running madly into fire is getting u killed 1/2 the maps in the game have sufficient cover for this twitch 3 shots and you're dead style and the other 1/2 you're going to be screwed on unless you camp, but you'll still be screwed once you get scanned....
No way massive map sizes where u run for 5 minutes with nothing but drawn on rock textures on the floor is more then enough cover... |
Kira Halycon
Molon Labe. RISE of LEGION
3
|
Posted - 2013.09.08 12:11:00 -
[76] - Quote
Beck Weathers wrote: Ok as my experience in 1.3 hit detection was screwy so on average shooting a stationary target 1/3 shots wouldn't connect. Now that hit detection is fixed 19/20 shots will hit, thats over a 30% damage increase for allot of guns, so yeah that's HUGE.
Now people should die if they are not moving at a decent speed now, but what if their moving you should still miss a few shots and they wont die as fast right? nope aim assist drags you along and gets you shots on them as if they were not moving. meaning everyone is hitting people like they would shooting a sniper in the back.
Now everyone has to brick tank to cross the road, brick tanks are not fun.
<-- snip --> the 32% damage increase across the board would have been enough as is.
For me, the above describes my experience and observations of 1.4.
Finding it very difficult to survive and logi with K/M since this update, right at the point I was starting to -get- this game after three months.
The cost of trying to logi now may drive me from the role if not the game, with choices of:.
* either low to moderate success with very costly suits & high ISK drain or * cheap suits with inability to logi effectively and high death rates
Suggestions
Do something about re-balancing the increased hit detection, while great to have it; drop weapon damage across the board to extend the average gun fight duration from 1-2 seconds=dead to 4s+, allowing (further away) cover to be reached sooner and better gunfight skills to be employed. This will also extend the time logis have to revive & recover the fallen.
Change the stickiness of the aim assist at longer ranges so it doesn't give as much benefit at those longer ranges. |
Mejt0
D3LTA ACADEMY Inver Brass
15
|
Posted - 2013.09.08 13:14:00 -
[77] - Quote
The only problem are logis. Tell me now one logi that dont run assault logi (maybe few in PC...). All goes scanner, duvolle, comp dmg mods,totall 700ehp...they can also fit repping hives and what you will do to best that repp his armor 100\s shooting at you with 50dmg per bullet.... |
Monkey MAC
killer taxi company General Tso's Alliance
303
|
Posted - 2013.09.08 13:20:00 -
[78] - Quote
Mejt0 wrote:The only problem are logis. Tell me now one logi that dont run assault logi (maybe few in PC...). All goes scanner, duvolle, comp dmg mods,totall 700ehp...they can also fit repping hives and what you will do to best that repp his armor 100\s shooting at you with 50dmg per bullet....
This is down to logis not having the bonuses, ccp are working on it! And ar being effectively a wall of gunfire, like a shotgun with better range!! |
Lillica Deathdealer
Mango and Friends
380
|
Posted - 2013.09.08 13:28:00 -
[79] - Quote
M McManus wrote:And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style...
No point in using Shield Regulators or Energizers or tactical low slot modules, dampeners etc.. Because with everyone turning instant pro overnight (via aim assiat and hit boxes the size of my fat exwifes ass) you can't stay alive long enough to benefit from them...
There is no point in running scout or assualt because of the lack of low and equipment slots especially when logi suits are running around with an auto aim AR, 900ehp and a wallhack aka Active scanner..
With 1.4 CCP has single handedly screwed up a tactical gear based shooter and turned it into a FOTM lobby shooter were your expensive choices no longer matter unless you can afford to spec into logi/heavy...
Correct me if I'm wrong especially on the part about shield regulator or energizers and tactical low slot modules. .. Yup, shields arent worth much this build. But once the rail rifle comes in you'll get real skirmishes, where attacking from much larger ranges and skirting from cover to cover will have meaning. Because of the long distance shields will be king due to recharge even if they have low max HP. But again this all depends on the introduction of the other weapon variants and removal of their placeholders from the AR section. |
Kira Halycon
Molon Labe. RISE of LEGION
5
|
Posted - 2013.09.08 13:38:00 -
[80] - Quote
I dont run an AR as a logi - but Im not getting killed by logi suits, its by a number of huge damage per second weapons, super accurate shots hitting me on the run and at long ranges; coupled with lag hit delay making cover hard to judge.
>This is down to logis not having the bonuses, ccp are working on it! While this is happening, Im in a holding pattern, I suppose everyone is.
Dust - 'come back in a month and see if its got better' |
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broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
235
|
Posted - 2013.09.08 13:41:00 -
[81] - Quote
Why complain, you extra shields are perfect for long ranged combat since they regenerate much faster than armour. Meaning you can survive several engagements while other suits have to stop and repair their armour after the first major encounter with the enemy. |
Monkey MAC
killer taxi company General Tso's Alliance
303
|
Posted - 2013.09.08 13:43:00 -
[82] - Quote
Kira Halycon wrote:I dont run an AR as a logi - but Im not getting killed by logi suits, its by a number of huge damage per second weapons, super accurate shots hitting me on the run and at long ranges; coupled with lag hit delay making cover hard to judge. >This is down to logis not having the bonuses, ccp are working on it! While this is happening, Im in a holding pattern, I suppose everyone is. Dust - 'come back in a month and see if its got better'
True but ccp have explained to us the problem they are having and basically the ui is having trouble with permissions and is allowing the devs to run getter and setter commamds!!
This means they have to deleve deep into the base code in order to fix the problem!! |
Coleman Gray
GunFall Mobilization Covert Intervention
651
|
Posted - 2013.09.08 14:23:00 -
[83] - Quote
I don't understand, for the past god knows how many patches the only viable suit was assualt suits pretty much but when people mentioned the fact all we got was "get good" "HTFU" or "Adapt or Die" now that other suits are now viable and competative you make this post?
The real question is what would you like the response to be? "get good?" since EVERONE benefits from AA, the only real issue is how you play the game. "HTFU" perhaps? You maybe spending to much time in the open rather than getting to cover..or shall it be "Adapt or Die" People are hitting each other easier, perhaps tho flanking tactics will help? Or maybe you should think about how open are you leaving yourself in the current situation when you go for a kill? |
Cosgar
ParagonX
4989
|
Posted - 2013.09.08 14:31:00 -
[84] - Quote
Coleman Gray wrote:I don't understand, for the past god knows how many patches the only viable suit was assualt suits pretty much but when people mentioned the fact all we got was "get good" "HTFU" or "Adapt or Die" now that other suits are now viable and competative you make this post?
The real question is what would you like the response to be? "get good?" since EVERONE benefits from AA, the only real issue is how you play the game. "HTFU" perhaps? You maybe spending to much time in the open rather than getting to cover..or shall it be "Adapt or Die" People are hitting each other easier, perhaps tho flanking tactics will help? Or maybe you should think about how open are you leaving yourself in the current situation when you go for a kill? Some people want aiming to require skill. The current aim assist is just socialism, something that shouldn't exist in a game of this nature. |
Phantom Vaxer
The Generals EoN.
84
|
Posted - 2013.09.08 14:50:00 -
[85] - Quote
Tactical shooter? lol. Dust was nothing special in tactics and aim assists doesnt ruin the game. How can the game be tactical when the aiming before was complete ****? |
postmanclark2
Seraphim Initiative..
21
|
Posted - 2013.09.08 15:26:00 -
[86] - Quote
Lurchasaurus wrote:dont hate on scanners, aim assist it too good.
I personally think the scanners, keep the enemy pinged for too long. At the moment, it's becoming a requirement to carry the scanner.
I'd like to see the time scanned reduced, so you get a rough idea of where the enemy is - without it tracking the movements of the redberries.
If (or when), WP are attainable using the scanner - this would be a good compromise. |
Jade Hasegawa
Intrepidus XI EoN.
101
|
Posted - 2013.09.08 15:48:00 -
[87] - Quote
Cosgar wrote:Coleman Gray wrote:I don't understand, for the past god knows how many patches the only viable suit was assualt suits pretty much but when people mentioned the fact all we got was "get good" "HTFU" or "Adapt or Die" now that other suits are now viable and competative you make this post?
The real question is what would you like the response to be? "get good?" since EVERONE benefits from AA, the only real issue is how you play the game. "HTFU" perhaps? You maybe spending to much time in the open rather than getting to cover..or shall it be "Adapt or Die" People are hitting each other easier, perhaps tho flanking tactics will help? Or maybe you should think about how open are you leaving yourself in the current situation when you go for a kill? Some people want aiming to require skill. The current aim assist is just socialism, something that shouldn't exist in a game of this nature. Thats basically my gripe with it now im used to it, I am more accurate without it as the AA only seems to kick in forme with hipfire, now as someone using AR/ASCR with a SMG for sidearm if I am hipfiring, then I am at a range where I do not need an aim assist (commonly known as "oshitoshitoshitimgonnadie!"
The improved hit detection is great as it should reward those who are good shots (gettign sniped a hell of a lot more when trying to take cover or even going cover to cover. but the aim assist I find annoying and like any other FPS with it I have had to turn it off because I dont like it
I think hit detection is fine, lac compensation needs looking at to some degree, maybe AA needs lowering down a bit, if you want hip fire accuracy that is why we have the dispersion skills to invest in to remove it |
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