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Lance 2ballzStrong
SyNergy Gaming EoN.
3669
|
Posted - 2013.09.05 10:37:00 -
[1] - Quote
Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing. |
Washlee
Pure Innocence. EoN.
280
|
Posted - 2013.09.05 10:38:00 -
[2] - Quote
Im not a heavy and I see this coming as well.
The HMG is so heavyily out classed by alot of weapons |
nicholas73
Starfox Merc Corp
42
|
Posted - 2013.09.05 10:41:00 -
[3] - Quote
Lance 2ballzStrong wrote:Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing.
Aim Assist applies to HMG as well, so the grounds are even
|
ChromeBreaker
SVER True Blood Public Disorder.
1109
|
Posted - 2013.09.05 10:44:00 -
[4] - Quote
nicholas73 wrote: Aim Assist applies to HMG as well, so the grounds are even
This is true but the HMG has an inherant lack of accuracy... this amplifies the changes differently
HMG's and/or heavies in general are looking to need some love. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3669
|
Posted - 2013.09.05 10:44:00 -
[5] - Quote
nicholas73 wrote:Lance 2ballzStrong wrote:Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing. Aim Assist applies to HMG as well, so the grounds are even
Grounds are not even actually. Only when you've played both classes you'll see what I mean. Numbers on paper means nothing in a game where skill is a factor. Fact is, an assault player with an AR can do the same exact job as a heavy, but better. Hell some suits can even rival a heavy's HP now lol
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1638
|
Posted - 2013.09.05 10:45:00 -
[6] - Quote
Lance 2ballzStrong wrote:Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing. Whatever dude its you guys who set the PC meta you have no one to blame but yourselves. |
Kekklian Noobatronic
Goonfeet Top Men.
369
|
Posted - 2013.09.05 10:46:00 -
[7] - Quote
I'm going to go with the following..
1) You're wrong 2) Heavies are in a way better place, and FAR more competitive now than pre 1.3 3) I'm absolutely destroying people with far superior gear in CQC and (now, excitingly enough) mid range. Even in my basic, BPO suit. 4) Heavies have far superior HP, especially with the armor buffs. That means in the current meta of 'Stand and Deliver', heavies can take more punishment and win the gun fights far easier. 5) The new terrain - which has far more cover and routes for heavies to close the gap to CQC and Mid Range - allows heavies to dictate range and fight on preferable terms far better than before.
Heavies are far more competitive now. I've seen drastic increases in not only my effectiveness, but KD:R(As if that crap mattered). If you're giving it up, good luck. But to me, it sounds like you're doing it for all the wrong reasons.
EDIT: Oh, and I cant forget.. 6) They removed our turn speed restrictions and reduced armor plate movement penalties! That's *HUGE* |
King Kobrah
SyNergy Gaming EoN.
1117
|
Posted - 2013.09.05 10:46:00 -
[8] - Quote
it seems like because the hitbox is so big on a heavy, the ridiculous aim assist kicks in longer, letting you spray down a heavy with little to no error, with very little skill required.
this combined with better hit detection makes heavies and scouts much less viable |
Lance 2ballzStrong
SyNergy Gaming EoN.
3669
|
Posted - 2013.09.05 10:47:00 -
[9] - Quote
True Adamance wrote:Lance 2ballzStrong wrote:Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing. Whatever dude its you guys who set the PC meta you have no one to blame but yourselves.
dafuq does meta have to do with a class balance?
Please stay on topic. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3671
|
Posted - 2013.09.05 10:49:00 -
[10] - Quote
Kekklian Noobatronic wrote:I'm going to go with the following..
1) You're wrong 2) Heavies are in a way better place, and FAR more competitive now than pre 1.3 3) I'm absolutely destroying people with far superior gear in CQC and (now, excitingly enough) mid range. Even in my basic, BPO suit. 4) Heavies have far superior HP, especially with the armor buffs. That means in the current meta of 'Stand and Deliver', heavies can take more punishment and win the gun fights far easier. 5) The new terrain - which has far more cover and routes for heavies to close the gap to CQC and Mid Range - allows heavies to dictate range and fight on preferable terms far better than before.
Heavies are far more competitive now. I've seen drastic increases in not only my effectiveness, but KD:R(As if that crap mattered). If you're giving it up, good luck. But to me, it sounds like you're doing it for all the wrong reasons.
EDIT: Oh, and I cant forget.. 6) They removed our turn speed restrictions and reduced armor plate movement penalties! That's *HUGE*
It all comes down to who you play against. You're acting like i'm a noob to being a heavy, and I have no clue as to what I'm talking about.
Fair enough. You have your opinion. Good luck playing against people that can actually shoot back at you. |
|
steadyhand amarr
Imperfects Negative-Feedback
1212
|
Posted - 2013.09.05 10:56:00 -
[11] - Quote
Iv found heavys a fair bigger threat since the patch I think some playstyle and fitting adjustments and heavys will be a danger :-) |
Lance 2ballzStrong
SyNergy Gaming EoN.
3671
|
Posted - 2013.09.05 11:01:00 -
[12] - Quote
steadyhand amarr wrote:Iv found heavys a fair bigger threat since the patch I think some playstyle and fitting adjustments and heavys will be a danger :-)
I've found them a bigger target personally
Bigger heads, bigger hitboxes + AA and my ability to jump and strafe.
I mean if people want to continue playing heavies, cool. The moment they step out of a pub game and face a good organized team, is the moment people see how weak the heavy is.
Honestly, I just run at heavies now. If he's alone, he's dead. And the funny thing is, i'm no beast assault player. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1639
|
Posted - 2013.09.05 11:02:00 -
[13] - Quote
Lance 2ballzStrong wrote:True Adamance wrote:Lance 2ballzStrong wrote:Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing. Whatever dude its you guys who set the PC meta you have no one to blame but yourselves. dafuq does meta have to do with a class balance? Please stay on topic. Does it matter. I don't use Amarrian dropsuits because they are the best dropsuits, they clearly aren't. I use them because I like them. If you set the PC meta to not using heavies because they are not optimal then that is your problem. Heavies still do well all over the place. |
ChromeBreaker
SVER True Blood Public Disorder.
1110
|
Posted - 2013.09.05 11:05:00 -
[14] - Quote
Lance 2ballzStrong wrote:steadyhand amarr wrote:Iv found heavys a fair bigger threat since the patch I think some playstyle and fitting adjustments and heavys will be a danger :-) I've found them a bigger target personally Bigger heads, bigger hitboxes + AA and my ability to jump and strafe. I mean if people want to continue playing heavies, cool. The moment they step out of a pub game and face a good organized team, is the moment people see how weak the heavy is. Honestly, I just run at heavies now. If he's alone, he's dead. And the funny thing is, i'm no beast assault player.
This |
Lance 2ballzStrong
SyNergy Gaming EoN.
3671
|
Posted - 2013.09.05 11:06:00 -
[15] - Quote
True Adamance wrote:Lance 2ballzStrong wrote:True Adamance wrote:Lance 2ballzStrong wrote:Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing. Whatever dude its you guys who set the PC meta you have no one to blame but yourselves. dafuq does meta have to do with a class balance? Please stay on topic. Does it matter. I don't use Amarrian dropsuits because they are the best dropsuits, they clearly aren't. I use them because I like them. If you set the PC meta to not using heavies because they are not optimal then that is your problem. Heavies still do well all over the place.
Setting the meta? I'm just giving my opinion of how heavy numbers will drop, and why. I've been part of a beat down in the suit, and I've been part of beating down on the heavy suit. Just sharing my experience.
It's not my problem. As I said, I'm having fun using an AR.
|
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
41
|
Posted - 2013.09.05 11:08:00 -
[16] - Quote
The ability to tank is broken for everyone right now. I don't expect it to last very long. The number of players online has been pathetic since the update. Armor gets buffed= my armor tanked character dies in half the time. Sad. |
Kekklian Noobatronic
Goonfeet Top Men.
370
|
Posted - 2013.09.05 11:21:00 -
[17] - Quote
ITT: Heavy who couldn't cut it feels the need to tell the whole community he's going LOL MEDIUM+AR K GUYZ?
|
KalOfTheRathi
Black Phoenix Mercenaries
639
|
Posted - 2013.09.05 11:24:00 -
[18] - Quote
Kekklian Noobatronic wrote: -- snip a bunch of crazy talk -- You might check the medicine cabinet because I think your meds ran out. Either that or you have doubled up on the happy pills.
Pre 1.3 is not the point. 1.3 was the point. Heavies finally started being worth running again. My alt is a Heavy/Assault and he stopped using them. Just not working since Uprising but 1.3 turned it around. Nicely done. Finally got some kills that were past 15m.
Now we are in 1.4 (just so you know, Keeky Noob-par-excellence) and now it is easy to get ripped in two by any weapon and many are in excess of 50m with several closer to 100m. Without a FG there is more range from my Scrambler pistols or my SMGs than the HMG. The turn speed is nice, some of the newer maps will help. But when the rest learn them you will get cut off, out flanked and chopped up like last weeks liver.
Working a FG and making certain you have distance the Heavy is fine. No sniper can one shot any of my Heavy fits. But the excitement from seeing decent Armor numbers after having all the shield guys jumping around shooting at us for so long has worn off. Or it was shot off, by almost everyone. CQC, as in only inside the buildings, is not insta-death. However every time I decided to take the Red Heavy down in CQC he died. Every. Single. Time. This is with either my Exile or the GEK. By dropping their Logi first ... the seconds are ticking on that clones warranty.
Great armor boost. To survive as long as we did in 1.3 (not pre, Keeky) we will need twice as much. Because anybody with any weapon can take us out.
Yet another hit and a miss from CCP/Shanghai.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
3675
|
Posted - 2013.09.05 11:26:00 -
[19] - Quote
Kekklian Noobatronic wrote:ITT: Heavy who couldn't cut it feels the need to tell the whole community he's going LOL MEDIUM+AR K GUYZ?
I've been cutting it with the best teams in DUST for a long time. Out of curiousity what teams have you played against in PC since 1.4? |
Sgt Kirk
SyNergy Gaming EoN.
1438
|
Posted - 2013.09.05 11:28:00 -
[20] - Quote
True Adamance wrote:Whatever dude its you guys who set the PC meta you have no one to blame but yourselves. Lol what does meta have to do with weapon mechanics at all?
I swear, this community sometimes...I might as well go back to battlefield battlelog. |
|
Monkey MAC
killer taxi company General Tso's Alliance
174
|
Posted - 2013.09.05 11:29:00 -
[21] - Quote
nicholas73 wrote:Lance 2ballzStrong wrote:Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing. Aim Assist applies to HMG as well, so the grounds are even
The grounds arent even, an ar has far too much power even without the aimassist, hit detection meansmthat rounds are harder to dodge, its time the ar got put in its rightful place not this uber variation, it should have about 180-220 dps and less accuracy, not a 400dps beam of infinitely accurate rounds that take down adv sheilds at 60m with half a dozen shots! |
Julius Vindice
A.N.O.N.Y.M.O.U.S.
278
|
Posted - 2013.09.05 11:37:00 -
[22] - Quote
I can vouch for Vance, he knows what he's doing. I for one have mostly been stuck behind corners, stalking corridors, and hiding behind LAVs praying to god it doesn't get blown up hiding from scramblers and assault rifles that seem to drill straight through half my health as soon as I come around a corner. I mostly been getting my kills by waiting for them to get closer before I would run around the corner and bum rush them point blank and weed eat them before they start drilling my head.
As for open areas... taxi please! So I don't get cut down trying to get somewhere by enough weapons that makes Afghanistan and the south look unarmed. |
DildoMcnutz
Science For Death The Shadow Eclipse
169
|
Posted - 2013.09.05 11:52:00 -
[23] - Quote
As far as pubs are concerned so far in 1.4 when I have actually used it the HMG has been tearing up ass, but I agree it is about who your playing against. All of my PC battles were before 1.4 and even then I didn't like running the HMG, at standard and adv levels the heavy feels great but once you hit proto I just feel it doesn't scale as well as a medium frame does.
The forge gun makes my decision to spec into heavy all worth while though
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ReGnYuM
TeamPlayers EoN.
844
|
Posted - 2013.09.05 12:14:00 -
[24] - Quote
The heavy Mentality is amazing.
Heavy players received a triple buff, and guess what? They're still not happy
- Armour Got Buffed -Strafe speed Decreased -HMG reduced recoil |
ChromeBreaker
SVER True Blood Public Disorder.
1112
|
Posted - 2013.09.05 12:19:00 -
[25] - Quote
ReGnYuM wrote:The heavy Mentality is amazing.
Heavy players received a triple buff, and guess what? They're still not happy
- Armour Got Buffed -Strafe speed Decreased -HMG reduced recoil
- Armour got buffed - so did damage application - Strafe speed Decreased - enemies find it easier hitting you whilst running/jumping around - HMG recoil HASNT changed, hit ditection has, but more for other weapons due to the HMG's spread |
Lance 2ballzStrong
SyNergy Gaming EoN.
3675
|
Posted - 2013.09.05 12:26:00 -
[26] - Quote
ReGnYuM wrote:The heavy Mentality is amazing.
Heavy players received a triple buff, and guess what? They're still not happy
- Armour Got Buffed -Strafe speed Decreased -HMG reduced recoil
Do you also wanna be able to Fly and shoot lasers from your eyes
All classes got armor buff
Decreases strafe speed doesn't mean much tbh. Didn't really have a problem with it before. I was happy with them increasing turn speed.
HMG reduced recoil at the cost of faster heat build up
lol not really a buff |
ReGnYuM
TeamPlayers EoN.
844
|
Posted - 2013.09.05 12:54:00 -
[27] - Quote
ChromeBreaker wrote:ReGnYuM wrote:The heavy Mentality is amazing.
Heavy players received a triple buff, and guess what? They're still not happy
- Armour Got Buffed -Strafe speed Decreased -HMG reduced recoil - Armour got buffed - so did damage application... especially against a heavies larger hit box - Strafe speed Decreased - enemies find it easier hitting you whilst running/jumping around - HMG recoil hasnt really changed (especially when skilled up), hit ditection has, but more for other weapons due to the HMG's spread
Either way you look at it the heavy suit received a solid buff, yet it is still not enough. You heavey players assume you can just run and gun, all day everyday. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3676
|
Posted - 2013.09.05 12:58:00 -
[28] - Quote
ReGnYuM wrote:ChromeBreaker wrote:ReGnYuM wrote:The heavy Mentality is amazing.
Heavy players received a triple buff, and guess what? They're still not happy
- Armour Got Buffed -Strafe speed Decreased -HMG reduced recoil - Armour got buffed - so did damage application... especially against a heavies larger hit box - Strafe speed Decreased - enemies find it easier hitting you whilst running/jumping around - HMG recoil hasnt really changed (especially when skilled up), hit ditection has, but more for other weapons due to the HMG's spread Either way you look at it the heavy suit received a solid buff, yet it is still not enough. You heavey players assume you can just run and gun, all day everyday.
lol |
demonkiller 12
G.U.T.Z Covert Intervention
172
|
Posted - 2013.09.05 13:07:00 -
[29] - Quote
Lance 2ballzStrong wrote:Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing. Since when have heavies used HMGs in PC - its forge gun squads everywhere |
Killar-12
The Corporate Raiders
885
|
Posted - 2013.09.05 13:08:00 -
[30] - Quote
Lance 2ballzStrong wrote:Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing. CCP doesn't care about it's customers, Well CCP Iceland cares about their customers.(EVE) |
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