2-Ton Twenty-One
Ancient Exiles
898
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Posted - 2013.09.06 08:08:00 -
[1] - Quote
Beck Weathers wrote:Ran a MLT heavy with a LvL 1 basic HMG, killed tons and tons of AR users in CQC with the HMG.
best ways to use heavy,
1: have logi bro watching your back 2: city fights! 3: use LAV to get you between city fights.
You do realize we are talking about competitive use of the heavy right? I could put a nova knife on a heavy and dampen the filth out if and run around in a LAV and with a little planning get decent kills in pub matches. But thats about as far as such a suit is gonna get you. Hell Im sure I could just put a SMG grenades and armor on my heavy and manage to get kills in pubs if I played cheap tricks on people.
But competitively people would laugh at me.
I agree with the Lance and CUB's in principle on the issue, I need a few PC matches in 1.4 before I can go all in but they are probably correct and I respect their judgment, and also even if I could do OK in PC with current heavy's what this issue does do is shine a light on how little Classes difference there is with regards to the drop suits and play style. And how because everything is so bland and close together with regards to how suits are built,operated, run/supported. It really comes down to running the slightly advantageous suit and through mere fact that all the PC pros are so homogeneously good. IE we are all pretty much interchangeable with minimum prep times IMHO that without things like specific drop suit CLASS bonuses IE what is the difference between healing a logi with 500 health and 500 armor and a heavy with the same? Basically just grey movement and hitbox when you get right down to it. What I'm trying to say is if a heavy got a bonus % to being healed and a logi got bonus war points for healing heavys and other such class separations maybe that is too tight of a example but hopefully you get what I am saying, we would not have such a system where everyone ends up with gravitation to the slightly better of the bland options to choose from.
Its all Compact cars so people gravitate to the slightly better compact car eventually. Because "slights" in competitive PC end up adding up quick.
I would like to see more meaningful class differences solve this problem instead of a constant DPS/hitbox tug of war, Not that DPS is not a important part of this issue. It certainly is.
We did it with regards to the importance of AV and tanks in PC IE (You want good ones and showing up without a solid one or the other is not a fun experience) (not that that does not need balancing) So that people want those guys there for the right reasons and feel that Tactical player void when they are not. |