Monkey MAC
killer taxi company General Tso's Alliance
174
|
Posted - 2013.09.05 11:29:00 -
[1] - Quote
nicholas73 wrote:Lance 2ballzStrong wrote:Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing. Aim Assist applies to HMG as well, so the grounds are even
The grounds arent even, an ar has far too much power even without the aimassist, hit detection meansmthat rounds are harder to dodge, its time the ar got put in its rightful place not this uber variation, it should have about 180-220 dps and less accuracy, not a 400dps beam of infinitely accurate rounds that take down adv sheilds at 60m with half a dozen shots! |