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Ydubbs81 RND
Ahrendee Mercenaries EoN.
1818
|
Posted - 2013.09.04 19:59:00 -
[1] - Quote
Everyone said that the aiming was bad and knew that CCP turned the aim assist off. We all asked for a change....they put aim assist on and now ask for it to be turned off??? And why?...cause some of you got shot by a MLT submachine gun?
With aim assist on, you still need to aim. It isn't autobot, you can still miss. If you're better than the average without aim assist, then you will still be better than the average with the assist and even more so. If you get pwned by an MLT, blame yourself, don't blame aim assist. Because you have aim assist as well and if he killed you then that may mean that you were missing him more than he was missing you.
Hit detection is better and maybe that's why it feels like aim assist is doing all of the work. We run around with 600hp, 700hp, 900ehp and still don't expect to die. Either way...we asked for the change and got it now asking for it back. I'm saying, man up..aim assist is hardly killing this game. So, a toxin owns you...aim better.
|
Spkr4theDead
International-Fleet
605
|
Posted - 2013.09.04 20:00:00 -
[2] - Quote
Scrub known for lagging telling someone to aim better.
lrn2internet |
Knight Soiaire
Better Hide R Die
2218
|
Posted - 2013.09.04 20:02:00 -
[3] - Quote
No.
Because my Scout is being shot around corners, being beaten in CQC because of lolHipfireAimAssist.
And any 1v1 now comes down to a battle of who has more eHP.
I liked it better when aiming was broken. |
Jammeh McJam
Robbing The Hood Public Disorder.
26
|
Posted - 2013.09.04 20:07:00 -
[4] - Quote
not everyone asked for aim assist, I know I certainly didn't, and especially not something as over done as the aim assist we have now |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1820
|
Posted - 2013.09.04 20:12:00 -
[5] - Quote
Spkr4theDead wrote:Scrub known for lagging telling someone to aim better.
lrn2internet
This statement alone tells you how stupid he is....I'm done with you, weak link...goodbye. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1820
|
Posted - 2013.09.04 20:14:00 -
[6] - Quote
Knight Soiaire wrote:No.
Because my Scout is being shot around corners, being beaten in CQC because of lolHipfireAimAssist.
And any 1v1 now comes down to a battle of who has more eHP.
I liked it better when aiming was broken.
You're admitting that aiming was broken...so now that it's "fixed", it's ****** up? You're a scout with 300 total hp vs guys with 700hp+.... |
N1ck Comeau
Ahrendee Mercenaries EoN.
1317
|
Posted - 2013.09.04 20:18:00 -
[7] - Quote
Aiming is great now.
If you think it's an aimbot i really don't know what to tell you. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1820
|
Posted - 2013.09.04 20:19:00 -
[8] - Quote
Jammeh McJam wrote:not everyone asked for aim assist, I know I certainly didn't, and especially not something as over done as the aim assist we have now
When Uprising 1.0 hit the scene, the aim mechanics were the biggest thing here on the forums. It was clearly broke and drove a lot of people away from the game. CCP has made at least two attempts to solve it prior to 1.4. Now, it's too good because people are dying?? |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
186
|
Posted - 2013.09.04 20:26:00 -
[9] - Quote
This is no win no matter what happens people will find something to blame for dieing to be honest i want the aim assist to stay it barely makes a difference to me but it seem to help rookies and people who are generally new to this game this game is terrible for new guys and this is a step in right direction, also i like the new gameplay this is creating i cant run out and expect dancing about to keep me alive for long enought to take out enemies that should have had me as someone who has survived stuff he should have died by using strafing which in combo with the old hitdetection i cant help but feel its a cheap trick as its not that hard to do,
Also now you can see people taking positions to defend to supress attackers on objectives and you notice people looking of flanks so on so forth its bloody fun to play and some of the most fun ive had in this game in a while feels good to take out a dug in enemy position by force.
I know the latter is essentialy a personal preference but so is people arguements about aim assist stoppiing them from using skills face it if they were truely skilled they would still excell at this build or at least i hope aiming and using broken hitdection to out move everyone was all they had. |
Panther Alpha
DarkWingsss
1054
|
Posted - 2013.09.04 20:27:00 -
[10] - Quote
This is a "Console" game... and CCP have found one of the Best aim-assist i have ever seen in a "Console" game.
Is clean, is smooth, not to obvious... but spot on with the "Assisting" bit.
Anyone that thinks that this aim-assist is bad.. is because they have their own personal agenda ; Prototype Dominance
So i say... YES! keep it, this is one of the best things that has happen to Dust 514.
And everyone that disagrees .... GTFU |
|
Ravhin keq
KILL-EM-QUICK RISE of LEGION
14
|
Posted - 2013.09.04 20:27:00 -
[11] - Quote
Ydubbs81 RND wrote:Everyone said that the aiming was bad and knew that CCP turned the aim assist off. We all asked for a change....they put aim assist on and now ask for it to be turned off??? And why?...cause some of you got shot by a MLT submachine gun?
With aim assist on, you still need to aim. It isn't autobot, you can still miss. If you're better than the average without aim assist, then you will still be better than the average with the assist and even more so. If you get pwned by an MLT, blame yourself, don't blame aim assist. Because you have aim assist as well and if he killed you then that may mean that you were missing him more than he was missing you.
Hit detection is better and maybe that's why it feels like aim assist is doing all of the work. We run around with 600hp, 700hp, 900ehp and still don't expect to die. Either way...we asked for the change and got it now asking for it back. I'm saying, man up..aim assist is hardly killing this game. So, a toxin owns you...aim better.
agree 100%
only thing they need to check on is people still getting hit after there behind cover, its happened a couple times to me. not sure if the hit boxes are to big or it has to deal with line of sight |
1st Lieutenant Tiberius
0uter.Heaven
43
|
Posted - 2013.09.04 20:29:00 -
[12] - Quote
Ranger SnakeBlood wrote:This is no win no matter what happens people will find something to blame for dieing to be honest i want the aim assist to stay it barely makes a difference to me but it seem to help rookies and people who are generally new to this game this game is terrible for new guys and this is a step in right direction, also i like the new gameplay this is creating i cant run out and expect dancing about to keep me alive for long enought to take out enemies that should have had me as someone who has survived stuff he should have died by using strafing which in combo with the old hitdetection i cant help but feel its a cheap trick as its not that hard to do,
Also now you can see people taking positions to defend to supress attackers on objectives and you notice people looking of flanks so on so forth its bloody fun to play and some of the most fun ive had in this game in a while feels good to take out a dug in enemy position by force.
I know the latter is essentialy a personal preference but so is people arguements about aim assist stoppiing them from using skills face it if they were truely skilled they would still excell at this build or at least i hope aiming and using broken hitdection to out move everyone was all they had.
this. +1 |
Garrett Blacknova
Codex Troopers
3624
|
Posted - 2013.09.04 20:36:00 -
[13] - Quote
People said aiming was bad because of a terrible acceleration curve.
I don't know if they actually fixed that or not (planning to test today. best workaround previously was high sensitivity, which I still have set), but part of what you're calling a "solution" is adding aim assist, which has no relevance at all to the acceleration problem. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
187
|
Posted - 2013.09.04 20:36:00 -
[14] - Quote
Ravhin keq wrote:Ydubbs81 RND wrote:Everyone said that the aiming was bad and knew that CCP turned the aim assist off. We all asked for a change....they put aim assist on and now ask for it to be turned off??? And why?...cause some of you got shot by a MLT submachine gun?
With aim assist on, you still need to aim. It isn't autobot, you can still miss. If you're better than the average without aim assist, then you will still be better than the average with the assist and even more so. If you get pwned by an MLT, blame yourself, don't blame aim assist. Because you have aim assist as well and if he killed you then that may mean that you were missing him more than he was missing you.
Hit detection is better and maybe that's why it feels like aim assist is doing all of the work. We run around with 600hp, 700hp, 900ehp and still don't expect to die. Either way...we asked for the change and got it now asking for it back. I'm saying, man up..aim assist is hardly killing this game. So, a toxin owns you...aim better.
agree 100% only thing they need to check on is people still getting hit after there behind cover, its happened a couple times to me. not sure if the hit boxes are to big or it has to deal with line of sight
That getting hit behind cover i have been on both sides of that and i went into cover only to die and one time i shot someone went into cover then got a kill i think it may be some form of lag the shot is registered at a hit shot but when it reaches the other person client they die iam not 100% sure but thats what it seems like to me |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1828
|
Posted - 2013.09.04 20:51:00 -
[15] - Quote
Garrett Blacknova wrote:People said aiming was bad because of a terrible acceleration curve.
I don't know if they actually fixed that or not (planning to test today. best workaround previously was high sensitivity, which I still have set), but part of what you're calling a "solution" is adding aim assist, which has no relevance at all to the acceleration problem.
I'm not a dev nor do I know the technicalities of game design. All that I know is that it was game-breaking broke before and CCP. Made an attempt or two to fix it, unsuccessfully. Now, it is fixed. |
Grimm Mjolnir
XERCORE E X T E R M I N A T U S
3
|
Posted - 2013.09.04 20:58:00 -
[16] - Quote
Panther Alpha wrote:This is a "Console" game... and CCP have found one of the Best aim-assist i have ever seen in a "Console" game.
Is clean, is smooth, not to obvious... but spot on with the "Assisting" bit.
Anyone that thinks that this aim-assist is bad.. is because they have their own personal agenda ; Prototype Dominance
So i say... YES! keep it, this is one of the best things that has happen to Dust 514.
And everyone that disagrees .... GTFU
I dont run proto but you watch this game die now because of that stupid aim assist. NO SKILL required anymore. Even throwing a grenade has aim assist. This game is already starting to die because of this stupid aim assist update. The armor buffs are almost useless because of this. Im talking about people with heavys. The people that enjoy having aim assist now just tells me one thing, you sucked before the update came out. |
Panther Alpha
DarkWingsss
1055
|
Posted - 2013.09.04 21:04:00 -
[17] - Quote
Grimm Mjolnir wrote:Panther Alpha wrote:This is a "Console" game... and CCP have found one of the Best aim-assist i have ever seen in a "Console" game.
Is clean, is smooth, not to obvious... but spot on with the "Assisting" bit.
Anyone that thinks that this aim-assist is bad.. is because they have their own personal agenda ; Prototype Dominance
So i say... YES! keep it, this is one of the best things that has happen to Dust 514.
And everyone that disagrees .... GTFU I dont run proto but you watch this game die now because of that stupid aim assist. NO SKILL required anymore. Even throwing a grenade has aim assist. This game is already starting to die because of this stupid aim assist update. The armor buffs are almost useless because of this. Im talking about people with heavys. The people that enjoy having aim assist now just tells me one thing, you sucked before the update came out.
And you should check people Stats before you say they suck ... my main focus have ALWAYS been War Points, and assisting. So how exactly i suck before the update ?.. i still going to focus in assisting, because honestly... i don't give a **** about K/D ratio. |
Forlorn Destrier
Bullet Cluster
1598
|
Posted - 2013.09.04 21:06:00 -
[18] - Quote
Ydubbs81 RND wrote:Spkr4theDead wrote:Scrub known for lagging telling someone to aim better.
lrn2internet This statement alone tells you how stupid he is....I'm done with you, weak link...goodbye.
Dubbs, he clearly doesn't know you. Forget him. Those of that know you, respect what you have to say. I've squaded with you and seen what you are capable of. You are quality sir. |
Needless Sacermendor
Red Fox Brigade
406
|
Posted - 2013.09.04 21:14:00 -
[19] - Quote
Ydubbs81 RND wrote:Make up your minds people!..! CCP, sticky thisSubscribe Why would they sticky what is basically just another rant about aim assist, granted as a counter argument to the rest of them, but it's still nothing worth a dev response ... never mind a sticky !
Edit : I agree with your point by the way ... just not your title |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1837
|
Posted - 2013.09.04 21:21:00 -
[20] - Quote
Grimm Mjolnir wrote:Panther Alpha wrote:This is a "Console" game... and CCP have found one of the Best aim-assist i have ever seen in a "Console" game.
Is clean, is smooth, not to obvious... but spot on with the "Assisting" bit.
Anyone that thinks that this aim-assist is bad.. is because they have their own personal agenda ; Prototype Dominance
So i say... YES! keep it, this is one of the best things that has happen to Dust 514.
And everyone that disagrees .... GTFU I dont run proto but you watch this game die now because of that stupid aim assist. NO SKILL required anymore. Even throwing a grenade has aim assist. This game is already starting to die because of this stupid aim assist update. The armor buffs are almost useless because of this. Im talking about people with heavys. The people that enjoy having aim assist now just tells me one thing, you sucked before the update came out.
This game was dying when Uprising came out when aiming was broke. This new system isn't going to make nubs better than good players. Everyone gets the same assist and if it increases skill, it will increase everyone's skill on the same level. So nubs may be better nubs and good players will be better players. |
|
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1837
|
Posted - 2013.09.04 21:23:00 -
[21] - Quote
Needless Sacermendor wrote:Ydubbs81 RND wrote:Make up your minds people!..! CCP, sticky thisSubscribe Why would they sticky what is basically just another rant about aim assist, granted as a counter argument to the rest of them, but it's still nothing worth a dev response ... never mind a sticky ! Edit : I agree with your point by the way ... just not your title
I don't expect CCP to sticky this...just using it to try and grab attention. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1837
|
Posted - 2013.09.04 21:25:00 -
[22] - Quote
Forlorn Destrier wrote:Ydubbs81 RND wrote:Spkr4theDead wrote:Scrub known for lagging telling someone to aim better.
lrn2internet This statement alone tells you how stupid he is....I'm done with you, weak link...goodbye. Dubbs, he clearly doesn't know you. Forget him. Those of that know you, respect what you have to say. I've squaded with you and seen what you are capable of. You are quality sir.
He's trying to get a rise out of me....old grief from MAG. He has yet to realize that no words by him can affect me cause he's all talk. |
Seymor Krelborn
DUST University Ivy League
721
|
Posted - 2013.09.04 21:26:00 -
[23] - Quote
Ydubbs81 RND wrote:Everyone said that the aiming was bad and knew that CCP turned the aim assist off. We all asked for a change....they put aim assist on and now ask for it to be turned off??? And why?...cause some of you got shot by a MLT submachine gun?
With aim assist on, you still need to aim. It isn't autobot, you can still miss. If you're better than the average without aim assist, then you will still be better than the average with the assist and even more so. If you get pwned by an MLT, blame yourself, don't blame aim assist. Because you have aim assist as well and if he killed you then that may mean that you were missing him more than he was missing you.
Hit detection is better and maybe that's why it feels like aim assist is doing all of the work. We run around with 600hp, 700hp, 900ehp and still don't expect to die. Either way...we asked for the change and got it now asking for it back. I'm saying, man up..aim assist is hardly killing this game. So, a toxin owns you...aim better.
I agree with all of this....matchmaking is the game killer here... while I see a huge improvement from yesterday its still buggy, and with the aim assist/ hit detection fix I question whether its even needed now...
suffice it to say, its not doing its intended job anyway
+1 to this post... quit crying people, before CCP really gives you something to cry about... |
Knight Soiaire
Better Hide R Die
2238
|
Posted - 2013.09.04 21:36:00 -
[24] - Quote
Ydubbs81 RND wrote:Knight Soiaire wrote:No.
Because my Scout is being shot around corners, being beaten in CQC because of lolHipfireAimAssist.
And any 1v1 now comes down to a battle of who has more eHP.
I liked it better when aiming was broken. You're admitting that aiming was broken...so now that it's "fixed", it's ****** up? You're a scout with 300 total hp vs guys with 700hp+....
Equalised turn speeds mean, even if I sneak up on an enemy, they've still got a fair chance of killing me.
Killing a Scout doesn't even require aim anymore, ARs are beating me in CQC, I've gone from getting +10/0 Scores, to 1:1 Scores. |
Forlorn Destrier
Bullet Cluster
1606
|
Posted - 2013.09.04 21:49:00 -
[25] - Quote
Ydubbs81 RND wrote:Forlorn Destrier wrote:Ydubbs81 RND wrote:Spkr4theDead wrote:Scrub known for lagging telling someone to aim better.
lrn2internet This statement alone tells you how stupid he is....I'm done with you, weak link...goodbye. Dubbs, he clearly doesn't know you. Forget him. Those of that know you, respect what you have to say. I've squaded with you and seen what you are capable of. You are quality sir. He's trying to get a rise out of me....old grief from MAG. He has yet to realize that no words by him can affect me cause he's all talk.
By the way - we need to squad up again sometime! I miss running with you. |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
49
|
Posted - 2013.09.04 22:04:00 -
[26] - Quote
Forlorn Destrier wrote:By the way - we need to squad up again sometime! I miss running with you.
I'm having visions of a two mercs running over a grassy knoll, bodies strewn left and right, blood everywhere, Ar's and Scrambler rifles in hand.......
..... two Mercs running, DUST 514 style |
Vrain Matari
ZionTCD
787
|
Posted - 2013.09.04 22:13:00 -
[27] - Quote
Ydubbs81 RND wrote:Everyone said that the aiming was bad and knew that CCP turned the aim assist off. We all asked for a change....they put aim assist on and now ask for it to be turned off??? And why?...cause some of you got shot by a MLT submachine gun?
With aim assist on, you still need to aim. It isn't autobot, you can still miss. If you're better than the average without aim assist, then you will still be better than the average with the assist and even more so. If you get pwned by an MLT, blame yourself, don't blame aim assist. Because you have aim assist as well and if he killed you then that may mean that you were missing him more than he was missing you.
Hit detection is better and maybe that's why it feels like aim assist is doing all of the work. We run around with 600hp, 700hp, 900ehp and still don't expect to die. Either way...we asked for the change and got it now asking for it back. I'm saying, man up..aim assist is hardly killing this game. So, a toxin owns you...aim better.
It's really three(maybe four) things.
1) Core aiming mechanics are considerably better, even without AA on.
2) Hit detection is considerably better.
3) AA is working, exactly as intended. Imo it's a very responsible and non-intrusive implementation of AA.
4) Strafe speed are reduced slightly from 1.3 - again, as intended.
Personally, i think it has added a lot to the quality of the game.
And i say man up also, peeps.
Most importantly, most vitally, DUST is going to feel a HELL OF A LOT better to new players. And reviewers. Really the only thing that looks bad is all the QQ on the forums. |
Jammeh McJam
Robbing The Hood Public Disorder.
28
|
Posted - 2013.09.04 22:38:00 -
[28] - Quote
AT LEAST make the aim assists less effective the more sp a character has to stop proto stompers from stomping quite so badly and p*ssing new players off.
Although I would prefer (an I'm sure a lot of others in my position would too) for the 1.3 aiming mechanics to be used. |
Shruikan Iceeye
Brotherhood of Seals
21
|
Posted - 2013.09.04 22:54:00 -
[29] - Quote
Vrain Matari wrote:Ydubbs81 RND wrote:Everyone said that the aiming was bad and knew that CCP turned the aim assist off. We all asked for a change....they put aim assist on and now ask for it to be turned off??? And why?...cause some of you got shot by a MLT submachine gun?
With aim assist on, you still need to aim. It isn't autobot, you can still miss. If you're better than the average without aim assist, then you will still be better than the average with the assist and even more so. If you get pwned by an MLT, blame yourself, don't blame aim assist. Because you have aim assist as well and if he killed you then that may mean that you were missing him more than he was missing you.
Hit detection is better and maybe that's why it feels like aim assist is doing all of the work. We run around with 600hp, 700hp, 900ehp and still don't expect to die. Either way...we asked for the change and got it now asking for it back. I'm saying, man up..aim assist is hardly killing this game. So, a toxin owns you...aim better.
It's really three(maybe four) things. 1) Core aiming mechanics are considerably better, even without AA on. 2) Hit detection is considerably better. 3) AA is working, exactly as intended. Imo it's a very responsible and non-intrusive implementation of AA. 4) Strafe speed are reduced slightly from 1.3 - again, as intended. Personally, i think it has added a lot to the quality of the game. And i say man up also, peeps. Most importantly, most vitally, DUST is going to feel a HELL OF A LOT better to new players. And reviewers. Really the only thing that looks bad is all the QQ on the forums. AMEN
|
pegasis prime
BIG BAD W0LVES
769
|
Posted - 2013.09.04 22:55:00 -
[30] - Quote
The only difference I have found since the introduction of aim assist is I have been getting killed by malitia wepons and npc corpies more often than usual. I am still melting the same ammount of mercs as I was before the update and the aim assist dosent bother me tbh. Iv also found that good use of the acctive scanners has allowd my squads to get the drop on enimy reds and allowd us to strike first on many occasions. If the proto diehards are so adiment that aim assist is a bad thing then why not oettition for it to be removed from pc only after all all these proto diehard scrubs claim this is the only game mode that matters. I personally welcome the aim assist if it helps to retain the player base and helps to draw in more players. |
|
Monkey MAC
killer taxi company General Tso's Alliance
148
|
Posted - 2013.09.04 22:56:00 -
[31] - Quote
There are actually 2 variations, magnetism and adhesion, magnetism is related to strafing, normally when you strafe, your aim translates with you!! However people counter that by aiming in the other direction, this usally cause parralx where it hinges on a point between the two players! Magnetism means that that when you attempt to readjust, sensitive drops causing a drag like effect. Adhesion works when the player attempts to track a moving player, the sensitivity adjusts to reduce flicking back and forth over a target because you keep going to far!! It changes based on the speed of your target, this means when a target start sprinting the sensitivity adjusts to keep up, this makes it feel like you are being dragged, there are not headshot wander or behind wall tracking, stopping input stops aim assist as it is still dependent on your input!-á
|
Forlorn Destrier
Bullet Cluster
1617
|
Posted - 2013.09.04 22:58:00 -
[32] - Quote
jamstar saa187 wrote:Forlorn Destrier wrote:By the way - we need to squad up again sometime! I miss running with you. I'm having visions of a two mercs running over a grassy knoll, bodies strewn left and right, blood everywhere, Ar's and Scrambler rifles in hand....... ..... two Mercs running, DUST 514 style
Yes, yes they will all be DEAD WHEN WE ARE DONE! WHO'S FIRST?! |
stcinla
Nihil-Obstat Mercs General Tso's Alliance
4
|
Posted - 2013.09.04 23:11:00 -
[33] - Quote
Ydubbs81 RND wrote:Everyone said that the aiming was bad and knew that CCP turned the aim assist off. We all asked for a change....they put aim assist on and now ask for it to be turned off??? And why?...cause some of you got shot by a MLT submachine gun?
With aim assist on, you still need to aim. It isn't autobot, you can still miss. If you're better than the average without aim assist, then you will still be better than the average with the assist and even more so. If you get pwned by an MLT, blame yourself, don't blame aim assist. Because you have aim assist as well and if he killed you then that may mean that you were missing him more than he was missing you.
Hit detection is better and maybe that's why it feels like aim assist is doing all of the work. We run around with 600hp, 700hp, 900ehp and still don't expect to die. Either way...we asked for the change and got it now asking for it back. I'm saying, man up..aim assist is hardly killing this game. So, a toxin owns you...aim better.
the mlt smg kills me in 3 hits im a heavy with 484S and 1100A dam head shout |
Zelorian Dexter snr
DVC 514
13
|
Posted - 2013.09.04 23:11:00 -
[34] - Quote
N1ck Comeau wrote:Aiming is great now.
If you think it's an aimbot i really don't know what to tell you.
Aiming has improved i use ds3 and kbm depending on how i feel. I dont think its all aimbot the feel of the ds3 is now far smoother and is a lot easier to track than 1.3.
I tried with it turned off and on and i can say with aim assist its now as precise as using my kbm which is sweet.
|
Zelorian Dexter snr
DVC 514
13
|
Posted - 2013.09.04 23:13:00 -
[35] - Quote
stcinla wrote:Ydubbs81 RND wrote:Everyone said that the aiming was bad and knew that CCP turned the aim assist off. We all asked for a change....they put aim assist on and now ask for it to be turned off??? And why?...cause some of you got shot by a MLT submachine gun?
With aim assist on, you still need to aim. It isn't autobot, you can still miss. If you're better than the average without aim assist, then you will still be better than the average with the assist and even more so. If you get pwned by an MLT, blame yourself, don't blame aim assist. Because you have aim assist as well and if he killed you then that may mean that you were missing him more than he was missing you.
Hit detection is better and maybe that's why it feels like aim assist is doing all of the work. We run around with 600hp, 700hp, 900ehp and still don't expect to die. Either way...we asked for the change and got it now asking for it back. I'm saying, man up..aim assist is hardly killing this game. So, a toxin owns you...aim better.
the mlt smg kills me in 3 hits im a heavy with 484S and 1100A dam head shout
The MLT got the kill but you were probably shot by another weapon as well
|
SHOCKNOFSKY
H.Y.S.T.E.R.I.A
8
|
Posted - 2013.09.04 23:14:00 -
[36] - Quote
I do not care for the aim assist. |
Fizzer94
L.O.T.I.S.
76
|
Posted - 2013.09.04 23:17:00 -
[37] - Quote
People are mad because everyone tanked ehp before, now their ehp isn't as effective.. Now that hit detection is fixed, people are dying easier, and they are blaming the AA. I agree that the AA shouldn't track like it does, but it should still snap to target when you ADS close to the enemy. |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
110
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Posted - 2013.09.04 23:17:00 -
[38] - Quote
This won't kill the game. Helping the newer (Worse) players aim, will NOT kill the game. Actually (And I don't usually say this) This might do a lot of good for it. |
Vrain Matari
ZionTCD
790
|
Posted - 2013.09.04 23:22:00 -
[39] - Quote
Raymundo Kagestad V wrote:This won't kill the game. Helping the newer (Worse) players aim, will NOT kill the game. Actually (And I don't usually say this) This might do a lot of good for it. Far from killing the game, this will bring new players into it and a considerable number back. |
Surt gods end
Demon Ronin
958
|
Posted - 2013.09.04 23:26:00 -
[40] - Quote
This is how "aim assists" works in FPS games. Listen up cheeky monkeys.
AIM ASSISTS + GREAT FPS PLAYER = GREATER FPS PLAYER
AIM ASSISTS + FPS Noob = Decent FPS players.
All that = player retention.
Why do you think aim assists in the first place. Don't need it like yours truly? Do what I do... TURN IT OFF. My deaths and kills have not changed since this update.
Either I'm always this good. Or your giving your "skill" too much credit for previous hit detection and bad aiming issues.
Oh and one other thing. Hi ladies. I haven't forgotten about you, just been busy.
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Kazeno Rannaa
BIG BAD W0LVES
216
|
Posted - 2013.09.04 23:39:00 -
[41] - Quote
IT is not so much that aiming was broke, just a bit screwy in this last build and a disappointment since Chromosome. The thing that seems to be going on with this current build is that the tweaks to the aiming affected hit detection and the mutual distribution of damage data based upon ping, time of contact and the point of realizing that the damage is being done by the player receiving and delivering the damage. I also fear that there has be an unforeseen point of maladjustment in how this interacts with all of the current builds of the weapons we have available in comparison to what is popular.
I for one NEVER asked for the aim assist to be turned on. I Keep mine turned of for all the good it does me now. I am not a proponent of aim asset being used or available in a FPS.
I have gone from matches just before the new build of 12/3 maybe 14/3 to 2/5. It also seems just as we as a player base begin to hunker down and are familiarized by the available mechanics and performances, CCP throws a monkey wrench in the the program and general playability of the game.
It is frustrating to say the least since the hammer that they have been using to hammer out the kinks of this game seems to be a 20# sledge hammer, not even a blacksmiths maul or hammer. Every swing brings about results, don't get me wrong, but it seems the folks in China are having issues with the level of appropriateness in these perceived needful hammer swings.
You don't use a16-22 oz corrugated head framing hammer when you are doing interior finish framing. Wrong tool for the job, and it creates more problems then it actually solves, if not completely destroys what you had in the first place. That is if you are trying to improve the game, which usually understood as fine-tuning maintaining a semblance of what was ther before and originally conceived.
Still as before the go to weapons are the forge gun, sniper rifle (for all of those wankers still sitting in the red-line - and I had the impression that that particular issue was some how going to be coupled with the AFK Farming fix this build) the AR (Duvolles are especially nasty this round it seams) and MD. HURAH for VARIETY!!!! I will say it seems the shotgun got an unfortunate bit of back lash from the build or they would be included in the group. Makes me wonder about this "internal" Q/A that is supposed to be going on. But I guess this is what you get when you test a build on a close loop instead of an active test server with players in a multitude of locations around the world. OR DO THEY????
Anyways, I sit may hang out and let the passive cook for a few days until they get their ducks in a row. Right now it is an act in frustration. Too bad. It is a solid concept, just that it seems there are some issues of extreme difficulty in translating the concept into a working model that gives a sense of balance when we don't even have a marginally acceptable level of the racial varieties necessary to constitute an ingredient bas that is able to create a menu.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
1860
|
Posted - 2013.09.05 03:42:00 -
[42] - Quote
And that's the thing...if guys don't like it, then they can turn it off. But players are asking for total removal and that troubles me because we qq'ed for months about how bad the aiming system is in Uprising |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1860
|
Posted - 2013.09.05 03:43:00 -
[43] - Quote
Vrain Matari wrote:Raymundo Kagestad V wrote:This won't kill the game. Helping the newer (Worse) players aim, will NOT kill the game. Actually (And I don't usually say this) This might do a lot of good for it. Far from killing the game, this will bring new players into it and a considerable number back.
One of my guys has already came back because of the change. |
Zekain K
Expert Intervention Caldari State
353
|
Posted - 2013.09.05 03:44:00 -
[44] - Quote
N1ck Comeau wrote:Aiming is great now.
If you think it's an aimbot i really don't know what to tell you. you're a scrub that relies on aim assists to win.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
434
|
Posted - 2013.09.05 03:45:00 -
[45] - Quote
It's omg stupid to allow aim assist in a competitive FPS game... Nuff said. |
Chris F2112
High-Damage
417
|
Posted - 2013.09.05 03:51:00 -
[46] - Quote
Aim assists are good for the game. It helps even new players to compete in matches more easily and will likely help with player retention. Aim assist will make bad players have mediocre aim, average players have good aim, and good players have great aim. But the great players will still only have great aim.
So the patch really helped to even the playing field. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1861
|
Posted - 2013.09.05 03:51:00 -
[47] - Quote
Ludvig Enraga wrote:It's omg stupid to allow aim assist in a competitive FPS game... Nuff said.
Arent all competitive fps games using them?? Aiming was broke...and they fixed it. You rather go back to Uprising 1.0? |
LT Dans Legs
Bullet Cluster
201
|
Posted - 2013.09.05 03:55:00 -
[48] - Quote
The gameplay, the actual sitting there playing is FUN again. This game rocks now. Great job CCP. I knew my patience would pay off. Still a few bugs of course but give it time and it will be as smooth as a babys bottom. Your on the right track devs. |
gabriel login
Dead Six Initiative Lokun Listamenn
61
|
Posted - 2013.09.05 03:58:00 -
[49] - Quote
you do know aim assist only works at close range out to like 40 feet or something. so i think the problem is not the aim assist its the new hit detection more shots hit now more than ever. an to all the people out there saying its to strong i for a fact only see a small change an over half the time the aim assist seems like its not even working. i bet if ccp turned aim assist off right now you would still have the same problem. an the fact that strafing an jumping no longer works as well as it did people are dieing now more than ever. heres a tip get in a squad with good players use team work cover AN STOP ASKING THEM TO REMOVE AIM ASSIST AS ALL SHOOTERS HAVE AIM ASSIST ON CONSOLE GAMEING. the only way i an most of the people playing would be cool if it where removed is if you take kb mouse out of the game as well. |
DJINN Marauder
Ancient Exiles
1041
|
Posted - 2013.09.05 03:58:00 -
[50] - Quote
Ydubbs81 RND wrote:Ludvig Enraga wrote:It's omg stupid to allow aim assist in a competitive FPS game... Nuff said. Arent all competitive fps games using them?? Aiming was broke...and they fixed it. You rather go back to Uprising 1.0? Other games use them yes. But here it's too noticeable. Also it has reduced speed tanking to ****.
No more speed tanking. Now it's just general tanking. That's no fun :( |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
434
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Posted - 2013.09.05 04:09:00 -
[51] - Quote
Ydubbs81 RND wrote:And that's the thing...if guys don't like it, then they can turn it off. But players are asking for total removal and that troubles me because we qq'ed for months about how bad the aiming system is in Uprising
Congrats, instead of better aiming you guys got a crutch. Now everyone can be good. If everyour is special, no one is special. |
DaddyKillsEmAll
United Pwnage Service RISE of LEGION
71
|
Posted - 2013.09.05 04:10:00 -
[52] - Quote
Jammeh McJam wrote:AT LEAST make the aim assists less effective the more sp a character has to stop proto stompers from stomping quite so badly and p*ssing new players off.
lolwut?
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gabriel login
Dead Six Initiative Lokun Listamenn
61
|
Posted - 2013.09.05 04:12:00 -
[53] - Quote
i mean come on if you cant kill someone that is 40 feet away you suck aim assist or no aim assist. an most of the people that have a problem with this are noobs that think there good useing a md or kb / mouse. an for the love of god stop lieing about how bad aim assist is if ccp had put it on an never told you it was there an on you would not be b!tching about it. 98% of the time i dont even think its working as i see no change in how or where my aim is goin. all of you saying aim assist is an aim bot SUCK AND ARE LIARS but hay dont take my word for it ccp knows your lieing thay made the thing an tested it. stop crying now that the hit detection is working an that you cant jump around like a fool or run side to side super fast. with all the lieing your doin i hope ccp never reads any of your post again fukin b!tch ass liers. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
434
|
Posted - 2013.09.05 04:13:00 -
[54] - Quote
Ydubbs81 RND wrote:Ludvig Enraga wrote:It's omg stupid to allow aim assist in a competitive FPS game... Nuff said. Arent all competitive fps games using them?? Aiming was broke...and they fixed it. You rather go back to Uprising 1.0?
MAG did not use it for a fact and just about everyone who played liked the way aiming felt. The problem with dust was a dumb acceleration curve that they tried to but could not iron out. |
Enkidu Camuel
Ahrendee Mercenaries EoN.
115
|
Posted - 2013.09.05 04:57:00 -
[55] - Quote
I honestly have no problems with the aim assists at all (Before someone says something I don't use it) but I have to say that it needs to be toned down a little bit, it helps to connect the shots more frequently to the head than the chest area, if CCP can balance that then I bet that everyone will be happy.
The head is the main weakspot of all the dropsuits, connecting a lot of shots there will quickly destroy shields and amor no matter what kind of weapon you're using. |
The-Errorist
Mannar Focused Warfare Gallente Federation
170
|
Posted - 2013.09.05 06:15:00 -
[56] - Quote
Ludvig Enraga wrote:Ydubbs81 RND wrote:Ludvig Enraga wrote:It's omg stupid to allow aim assist in a competitive FPS game... Nuff said. Arent all competitive fps games using them?? Aiming was broke...and they fixed it. You rather go back to Uprising 1.0? MAG did not use it for a fact and just about everyone who played liked the way aiming felt. The problem with dust was a dumb acceleration curve that they tried to but could not iron out. They ironed out the problems with 1.4 Aim assist isn't as strong as most shooters like COD, BF3. Aim assist isn't an issue in dust game-play; also remember that people can also use KB+M to play and it helps a little with the precision gap. |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
45
|
Posted - 2013.09.05 06:23:00 -
[57] - Quote
SERIOSLY ALL U PROTO NOOBS NEED TO STFU U DIE GET OVER IT USING PROTO IN A PUB MATCH IS STUPID ANYWAYS THIRSTY ASS HOES ;) WANT SOME WATER |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
567
|
Posted - 2013.09.05 06:42:00 -
[58] - Quote
Ludvig Enraga wrote:It's omg stupid to allow aim assist in a competitive FPS game... Nuff said. If it is, it's even more stupid to allow kb/m support on a ps3 game. |
xAckie
Ahrendee Mercenaries EoN.
323
|
Posted - 2013.09.05 06:54:00 -
[59] - Quote
Ludvig Enraga wrote:Ydubbs81 RND wrote:Ludvig Enraga wrote:It's omg stupid to allow aim assist in a competitive FPS game... Nuff said. Arent all competitive fps games using them?? Aiming was broke...and they fixed it. You rather go back to Uprising 1.0? MAG did not use it for a fact and just about everyone who played liked the way aiming felt. The problem with dust was a dumb acceleration curve that they tried to but could not iron out.
Mag had aim assist. You just didn't notice it |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1879
|
Posted - 2013.09.05 11:14:00 -
[60] - Quote
MAG wasn't competitive either. |
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Eris Ernaga
Super Nerds
491
|
Posted - 2013.09.05 11:35:00 -
[61] - Quote
Aiming was never broken in fact aim assist was and I think is still to overpowering. It jerks me on to targets and makes my aim feel unsmooth I rather turn aim assist off will probably once servers get back up. If you haven't gotten use to the aiming system by now then just quit. A lot of the players on the forums are simply terrible and probably have less then 5 mill sp noobs. I love this games aiming it is perfect at 30 x and y.
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Sgt Kirk
SyNergy Gaming EoN.
1439
|
Posted - 2013.09.05 11:37:00 -
[62] - Quote
Knight Soiaire wrote:No.
Because my Scout is being shot around corners, being beaten in CQC because of lolHipfireAimAssist.
And any 1v1 now comes down to a battle of who has more eHP.
I liked it better when aiming was broken. This happened before?
I'm almost done with these forums.
If your ever see the townspeople in a show called parks and recreation, that's a good portion of the dust forum community. |
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