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Exmaple Core
Ancient Exiles
1037
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Posted - 2013.09.04 00:17:00 -
[1] - Quote
Nothing wrong with it being a bad tank map, tho i was hoping we could get a decent tank map for once in uprising. Steer clear tanks, you will get destroyed in seconds from all angels and theres nothing you can do about it |
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Shattered Mirage
The Enclave Syndicate Dark Taboo
158
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Posted - 2013.09.04 00:17:00 -
[2] - Quote
That was the point of this map... |
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Lurchasaurus
SVER True Blood Public Disorder.
1395
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Posted - 2013.09.04 00:18:00 -
[3] - Quote
i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. |
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Nguruthos IX
Vagina Bombers
1359
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Posted - 2013.09.04 00:19:00 -
[4] - Quote
Exmaple Core wrote:Nothing wrong with it being a bad tank map, tho i was hoping we could get a decent tank map for once in uprising. Steer clear tanks, you will get destroyed in seconds from all angels and theres nothing you can do about it
angels trollolol |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1537
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Posted - 2013.09.04 00:19:00 -
[5] - Quote
Exmaple Core wrote:Nothing wrong with it being a bad tank map, tho i was hoping we could get a decent tank map for once in uprising. Steer clear tanks, you will get destroyed in seconds from all angels and theres nothing you can do about it That's a damn shame because I wanted to be useful in urban warfare.... |
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calvin b
Molon Labe. RISE of LEGION
454
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Posted - 2013.09.04 00:19:00 -
[6] - Quote
Ya I watched a Tank try and make its way thru the map. Half way it was recycled and we all lived happily ever after. |
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Abbadon De Luc
Ancient Legion
1
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Posted - 2013.09.04 00:20:00 -
[7] - Quote
* Dreams of the day 6v6 tanks only comes* |
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Exmaple Core
Ancient Exiles
1037
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Posted - 2013.09.04 00:21:00 -
[8] - Quote
Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds |
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CCP LogicLoop
C C P C C P Alliance
617
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Posted - 2013.09.04 00:28:00 -
[9] - Quote
Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds
The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled. |
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Tebu Gan
CrimeWave Syndicate
65
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Posted - 2013.09.04 00:33:00 -
[10] - Quote
I like the map, tanks gotta try harder. Lost 4 tanks on it, and it was worth it. Wouldn't have been had our team owned the zone. |
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Lurchasaurus
SVER True Blood Public Disorder.
1397
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Posted - 2013.09.04 00:35:00 -
[11] - Quote
CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled.
HA I KNEW IT
and i already found them (sweet spot and made two more of my own)
first two matches were on new sockets and i must say, knowing that they are infantry friendly, these maps are stellar!
Cant wait to play on em again |
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Exmaple Core
Ancient Exiles
1037
 |
Posted - 2013.09.04 00:35:00 -
[12] - Quote
CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled.
I approve of the map, its a great map and i like the idea that it is meant to beat up vehicles, it does it well. Tho playing on the map and checking out how theres hidden compartments for infaintry to queeze in and theres 2 levels to view everything, i would imagine that even a skilled tanker would have promblems staying there if any single, dedicated AV specialist wanted him gone. Or a single person with AV grenades striking from the hidden apartments or above on the upper level, dont need LOS to throw them. not sure what the sweet spot is but im certain it is a trap for a tank, hed be pretty boned staying in one spot.
All in all solid map, deffenetly does a good job keeping the vehicals out, cant even get ran over! i like that part. Just sucks AV got buffed, our tanks suck and now the maps are constructively being designed to kill tanks too...? so overkill. clearly you guys hate vehicals, alot. like, alota lot lot lot |
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CCP LogicLoop
C C P C C P Alliance
623
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Posted - 2013.09.04 00:38:00 -
[13] - Quote
Exmaple Core wrote:CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled. I approve of the map, its a great map and i like the idea that it is meant to beat up vehicles, it does it well. Tho playing on the map and checking out how theres hidden compartments for infaintry to queeze in and theres 2 levels to view everything, i would imagine that even a skilled tanker would have promblems staying there if any single, dedicated AV specialist wanted him gone. Or a single person with AV grenades striking from the hidden apartments or above on the upper level, dont need LOS to throw them. not sure what the sweet spot is but im certain it is a trap for a tank, hed be pretty boned staying in one spot. All in all solid map, deffenetly does a good job keeping the vehicals out, cant even get ran over! i like that part. Just sucks AV got buffed, our tanks suck and now the maps are constructively being designed to kill tanks too...? so overkill. clearly you guys hate vehicals, alot. like, alota lot lot lot
A tank holding the point I talk about, "team work" and "skilled" are important words in that comment. hehe
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Exmaple Core
Ancient Exiles
1037
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Posted - 2013.09.04 00:41:00 -
[14] - Quote
CCP LogicLoop wrote:Exmaple Core wrote:CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled. I approve of the map, its a great map and i like the idea that it is meant to beat up vehicles, it does it well. Tho playing on the map and checking out how theres hidden compartments for infaintry to queeze in and theres 2 levels to view everything, i would imagine that even a skilled tanker would have promblems staying there if any single, dedicated AV specialist wanted him gone. Or a single person with AV grenades striking from the hidden apartments or above on the upper level, dont need LOS to throw them. not sure what the sweet spot is but im certain it is a trap for a tank, hed be pretty boned staying in one spot. All in all solid map, deffenetly does a good job keeping the vehicals out, cant even get ran over! i like that part. Just sucks AV got buffed, our tanks suck and now the maps are constructively being designed to kill tanks too...? so overkill. clearly you guys hate vehicals, alot. like, alota lot lot lot A tank holding the point I talk about, "team work" and "skilled" are important words in that comment. hehe yeah i can see that working out if the team holds well. All thats left to do is convince the blu berrys to work with you so you can be useful and stay alive 5 squadmates will still make it difficult but i think achiveable, pending on the amount av laying on the upper levels. overall i like the map, keep up the goodwork. hoping 1.5 will turn this map around a tad bit for the ppl who do not have 16 mill sp invested into tanks like i do |
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Aleksander Black
Immortal Retribution
65
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Posted - 2013.09.04 00:45:00 -
[15] - Quote
Lurchasaurus wrote:CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled. HA I KNEW IT and i already found them  (sweet spot and made two more of my own) first two matches were on new sockets and i must say, knowing that they are infantry friendly, these maps are stellar! Cant wait to play on em again
Where they are...? Can't bother to lose 4 tanks trying to figure out and I'm too busy while on foot to look for them. Could you please tell us? I'll give you a cookie.  |
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Iron Wolf Saber
Den of Swords
7972
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Posted - 2013.09.04 00:47:00 -
[16] - Quote
Traditionally tanks suck at urban warfare. |
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Lurchasaurus
SVER True Blood Public Disorder.
1400
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Posted - 2013.09.04 00:47:00 -
[17] - Quote
Aleksander Black wrote:Where they are...? Can't bother to lose 4 tanks trying to figure out and I'm too busy while on foot to look for them. Could you please tell us? I'll give you a cookie. 
cant speak for the newer players, but most of the worthwhile vets keep fittings, escape routes, firing lanes, etc. as tricks of the trade. I know i sure do lol, and it has served me well. |
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Lurchasaurus
SVER True Blood Public Disorder.
1400
 |
Posted - 2013.09.04 00:48:00 -
[18] - Quote
Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare.
traditionally tanks use their gun to take the urban out of warfare |
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Anarchide
Greedy Bastards
553
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Posted - 2013.09.04 00:48:00 -
[19] - Quote
That map rocks! |
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Exmaple Core
Ancient Exiles
1039
 |
Posted - 2013.09.04 00:50:00 -
[20] - Quote
Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare bam. Traditionally, ill give you a like for this come back. But instead here, have my butt ;) |
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Exmaple Core
Ancient Exiles
1039
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Posted - 2013.09.04 00:51:00 -
[21] - Quote
Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare.
yep, nothing wrong with that. Just locking for a map tanks dont suck at.... |
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Aleksander Black
Immortal Retribution
66
 |
Posted - 2013.09.04 00:52:00 -
[22] - Quote
Lurchasaurus wrote:Aleksander Black wrote:Where they are...? Can't bother to lose 4 tanks trying to figure out and I'm too busy while on foot to look for them. Could you please tell us? I'll give you a cookie.  cant speak for the newer players, but most of the worthwhile vets keep fittings, escape routes, firing lanes, etc. as tricks of the trade. I know i sure do lol, and it has served me well.
Fair enough, was worth trying. I thank you anyway. 
Any of these days gotta try my Maddy inside those walls. Not gonna be pretty. For me, lol. |
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CLONE117
Planetary Response Organization Test Friends Please Ignore
274
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Posted - 2013.09.04 01:01:00 -
[23] - Quote
i wonder of this map is friendly to re users.. |
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Exmaple Core
Ancient Exiles
1041
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Posted - 2013.09.04 01:02:00 -
[24] - Quote
CLONE117 wrote:i wonder of this map is friendly to re users.. hell yes. plenty of twists and turns to make traps in |
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Lurchasaurus
SVER True Blood Public Disorder.
1412
 |
Posted - 2013.09.04 01:02:00 -
[25] - Quote
Exmaple Core wrote:Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare bam. Traditionally, ill give you a like for this come back. But instead here, have my butt ;)
woah |
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Billi Gene
Forty-Nine Fedayeen Minmatar Republic
382
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Posted - 2013.09.04 01:07:00 -
[26] - Quote
Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare.
unless they can level the buildings around themselves to remove cover for infantry >.< WELL I CAN DREAM?! |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1539
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Posted - 2013.09.04 01:11:00 -
[27] - Quote
Lurchasaurus wrote:CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled. HA I KNEW IT and i already found them  (sweet spot and made two more of my own) first two matches were on new sockets and i must say, knowing that they are infantry friendly, these maps are stellar! Cant wait to play on em again Yo from one tanker to another that cannot log in to th game yet.... message me where they at. ISK for you! |
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Exmaple Core
Ancient Exiles
1044
 |
Posted - 2013.09.04 01:20:00 -
[28] - Quote
Lurchasaurus wrote:Exmaple Core wrote:Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare bam. Traditionally, ill give you a like for this come back. But instead here, have my butt ;) woah you like it. f ag |
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Flux Raeder
WarRavens League of Infamy
195
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Posted - 2013.09.04 01:30:00 -
[29] - Quote
Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare
Until someone sneaks up and slaps a couple of packs of C4 on your ass :) Also, IEDs and RPGs are much more useful in urban environments, traditionally that is, I guess in here it would be proxies and forgeguns with AV nades being like ridiculously accurate and unstable C4? |
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Lurchasaurus
SVER True Blood Public Disorder.
1426
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Posted - 2013.09.04 01:32:00 -
[30] - Quote
Flux Raeder wrote:Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare Until someone sneaks up and slaps a couple of packs of C4 on your ass :) Also, IEDs and RPGs are much more useful in urban environments, traditionally that is, I guess in here it would be proxies and forgeguns with AV nades being like ridiculously accurate and unstable C4?
lol because its a shaped charge that you throw and always have land in the right direction  |
|
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Godin Thekiller
Hellstorm Inc League of Infamy
459
 |
Posted - 2013.09.04 01:34:00 -
[31] - Quote
CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled.
When it's 5v10, there's no such thing as "teamwork" lol |
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Flux Raeder
WarRavens League of Infamy
197
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Posted - 2013.09.04 01:39:00 -
[32] - Quote
Lurchasaurus wrote:Flux Raeder wrote:Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare Until someone sneaks up and slaps a couple of packs of C4 on your ass :) Also, IEDs and RPGs are much more useful in urban environments, traditionally that is, I guess in here it would be proxies and forgeguns with AV nades being like ridiculously accurate and unstable C4? lol because its a shaped charge that you throw and always have land in the right direction  Exactly, for maps like this I would actually prefer the up-close and personal feeling of a C4 charge, sticky REs maybe? They already work the same way in every way when you think about it |
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Iron Wolf Saber
Den of Swords
7979
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Posted - 2013.09.04 01:54:00 -
[33] - Quote
Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare
tou'che |
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Tebu Gan
CrimeWave Syndicate
66
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Posted - 2013.09.04 01:58:00 -
[34] - Quote
Exmaple Core wrote:Lurchasaurus wrote:Exmaple Core wrote:Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare bam. Traditionally, ill give you a like for this come back. But instead here, have my butt ;) woah you like it. f ag
Oh **** dude. The urban out of warfare.
What worthless ******* doesn't' like that statement.
I approve. |
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Exmaple Core
Ancient Exiles
1058
 |
Posted - 2013.09.04 01:58:00 -
[35] - Quote
i really hope no one attempts to exsist in this map. youl loose it, enemys work together to kill your tank but blu dots do not work to keep you alive. with it being so indoors you cant support them very well to keep them alive. if you cant support your team you cant hide behind them. lost hope to try |
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Lurchasaurus
SVER True Blood Public Disorder.
1449
 |
Posted - 2013.09.04 02:01:00 -
[36] - Quote
Exmaple Core wrote:i really hope no tanker attempts to exsist in this map. youl loose it, enemys work together to kill your tank but blu dots do not work to keep you alive. with it being so indoors you cant support them very well to keep them alive. if you cant support your team you cant hide behind them. lost hope to try
thats why my tank driver main account also has a dren sentinel with an assault forge.
asie from tanks, forges have been my fav since day 1. they are simply THAT COOL. i have alts for knives and plasma cannons, but now that my main has tanks and forges, life is complete. |
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Xender17
Ahrendee Mercenaries EoN.
539
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Posted - 2013.09.04 02:01:00 -
[37] - Quote
The only maps havs would be good at is a flat desert. All it takes is one building and a militia dropship. |
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Exmaple Core
Ancient Exiles
1058
 |
Posted - 2013.09.04 02:10:00 -
[38] - Quote
Xender17 wrote:The only maps havs would be good at is a flat desert. All it takes is one building and a militia dropship. there was a map in chromosome, mantis peak ambush were there were many tall rocks that littered the map, each large enough to block LOS from AV and the vehicals. As long as the tank avoided the open trails of the map there was always a rock to block LOS. very simple, thats a tank needs. a few large rocks |
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Lurchasaurus
SVER True Blood Public Disorder.
1450
 |
Posted - 2013.09.04 02:16:00 -
[39] - Quote
i wouldnt even mind the towers if they simply put a ladder or some ****.
i guess making them visible would be a start, havent had a chance to see if rendering is fixed, but i WAS hit by invisiswarms already |
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Canari Elphus
Pro Hic Immortalis
398
 |
Posted - 2013.09.04 02:19:00 -
[40] - Quote
TBH, I think they need many more maps like this.... and then buff the hell out of the EHP of tanks. What I like about these maps is that they are big (give a useful role for LAVs and Dropships) and diverse enough that infantry can have fun in certain areas and others where a tank (if it wasnt made of cardboard) would rule. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2261
 |
Posted - 2013.09.04 02:20:00 -
[41] - Quote
Tanks in urban warfare? Yeah, about that...
"The end results of the New Year's Eve battle were devastating for the Russian side, which lost an estimated 105 of 120 tanks sent into the city" |
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Exmaple Core
Ancient Exiles
1058
 |
Posted - 2013.09.04 02:21:00 -
[42] - Quote
Lurchasaurus wrote:i wouldnt even mind the towers if they simply put a ladder or some ****.
i guess making them visible would be a start, havent had a chance to see if rendering is fixed, but i WAS hit by invisiswarms already dizam. are things rendering for vehicals better than 1.3? |
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Exmaple Core
Ancient Exiles
1058
 |
Posted - 2013.09.04 02:26:00 -
[43] - Quote
To be expected. Its a good thing we have an urban map, and a good one at that. Np that this map is meant to kill tanks, infaintry battles without having to worry about using av is great. Its just.... We need a map were tanks have a chance too |
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XxWarlordxX97
Ancient Exiles
4465
 |
Posted - 2013.09.04 02:28:00 -
[44] - Quote
Exmaple Core wrote:Nothing wrong with it being a bad tank map, tho i was hoping we could get a decent tank map for once in uprising. Steer clear tanks, you will get destroyed in seconds from all angels and theres nothing you can do about it
I'm still waiting to play this map,and I think I'm going to like very much now |
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GetShotUp
Ancient Exiles
338
 |
Posted - 2013.09.04 02:28:00 -
[45] - Quote
Nice! I hate you tankers! |
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XxWarlordxX97
Ancient Exiles
4465
 |
Posted - 2013.09.04 02:31:00 -
[46] - Quote
GetShotUp wrote:Nice! I hate you tankers!
Tankers all way go after the Heavy first |
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Delta 749
Kestrel Reconnaissance
1904
 |
Posted - 2013.09.04 02:31:00 -
[47] - Quote
CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled.
Tankers actually using team work and not screaming at infantry to get out of their turrets or claiming that sometimes they drive near their teammates and call that working together Man you devs are funnier than I thought |
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GET ATMESON
Dem Durrty Boyz Public Disorder.
128
 |
Posted - 2013.09.04 02:32:00 -
[48] - Quote
CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled.
PLEASE dont give out tips like that. What they dont know wont hurt.
|
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Lurchasaurus
SVER True Blood Public Disorder.
1457
 |
Posted - 2013.09.04 02:36:00 -
[49] - Quote
yeah, forget the part the Chechen soldiers were wearing russian uniforms and assaulted tanks from all sides with like 10 freaking rpgs all at the same time.
wanna see what happens to a tank with only 3 forges or swarms? scratch that, ONE guy with lai dais and a forge? |
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Exmaple Core
Ancient Exiles
1058
 |
Posted - 2013.09.04 02:42:00 -
[50] - Quote
Lurchasaurus wrote:yeah, forget the part the Chechen soldiers were wearing russian uniforms and assaulted tanks from all sides with like 10 freaking rpgs all at the same time. wanna see what happens to a tank with only 3 forges or swarms? scratch that, ONE guy with lai dais and a forge? lololololol |
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XxWarlordxX97
Ancient Exiles
4465
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Posted - 2013.09.04 02:44:00 -
[51] - Quote
Maybe I should get a proto Forge |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2261
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Posted - 2013.09.04 02:48:00 -
[52] - Quote
Lurchasaurus wrote:yeah, forget the part the Chechen soldiers were wearing russian uniforms and assaulted tanks from all sides with like 10 freaking rpgs all at the same time. wanna see what happens to a tank with only 3 forges or swarms? scratch that, ONE guy with lai dais and a forge?
The Russians made all sorts of screw-ups really, but there were practical matters like the main gun not being able to elevate high enough to hit people in buildings and the tanks not being fully staffed.
In that sense, there's some equivalence, because tankers in Dust often go off with no infantry support (and no gunners). Elevated positions in Dust are frequently fatal to vehicles as well, as they are in real life.
I'd agree that there's something of a power balance issue between AV and vehicles (perhaps a lack of proto vehicles is part of that), but tanks are often disadvantaged in an urban environment. Or, you can also look at them as infantry support vehicles (as armor can be in real life), in which case a tank would normally have a full crew and a squad in support.
I guess I'm suggesting that the map isn't necessarily the problem; it's just AV and vehicles still need their balance work. |
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Exmaple Core
Ancient Exiles
1058
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Posted - 2013.09.04 02:48:00 -
[53] - Quote
XxWarlordxX97 wrote:Maybe I should get a proto Forge doesent matta, theres plenty of proto AV to kill our standard tanks and maps to give favor to AV. the same AV that gets buffed every new patch. so its whatevs, were boned the more we get into uprising, cant wait to see what buffs the AV gets in 1.5. 8 missiles per swarm this time? maby you should get a swarm launcher instead |
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Exmaple Core
Ancient Exiles
1058
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Posted - 2013.09.04 02:52:00 -
[54] - Quote
Zeylon Rho wrote:Lurchasaurus wrote:yeah, forget the part the Chechen soldiers were wearing russian uniforms and assaulted tanks from all sides with like 10 freaking rpgs all at the same time. wanna see what happens to a tank with only 3 forges or swarms? scratch that, ONE guy with lai dais and a forge? The Russians made all sorts of screw-ups really, but there were practical matters like the main gun not being able to elevate high enough to hit people in buildings and the tanks not being fully staffed. In that sense, there's some equivalence, because tankers in Dust often go off with no infantry support (and no gunners). Elevated positions in Dust are frequently fatal to vehicles as well, as they are in real life. I'd agree that there's something of a power balance issue between AV and vehicles (perhaps a lack of proto vehicles is part of that), but tanks are often disadvantaged in an urban environment. Or, you can also look at them as infantry support vehicles (as armor can be in real life), in which case a tank would normally have a full crew and a squad in support. I guess I'm suggesting that the map isn't necessarily the problem; it's just AV and vehicles still need their balance work. Its a shame theres so many milita tankers and less than 5 mill SP invested tankers that go without support, it really sucks cuz your allowed to say tanks go without support, but those are the nonfactor tankers. even the good tankers wont do well on this map because they cant support infaintry inside the compound, outside of their los or deffend themselfs from the many many golden positions that are great for AV. nothing wrong with it, we just wantn a map good for tanks. thats all, we just have a bunch of bad ones and a new tank trap map |
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XxWarlordxX97
Ancient Exiles
4465
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Posted - 2013.09.04 02:53:00 -
[55] - Quote
Exmaple Core wrote:XxWarlordxX97 wrote:Maybe I should get a proto Forge doesent matta, theres plenty of proto AV to kill our standard tanks and maps to give favor to AV. the same AV that gets buffed every new patch. so its whatevs, were boned the more we get into uprising, cant wait to see what buffs the AV gets in 1.5. 8 missiles per swarm this time? maby you should get a swarm launcher instead
But what if tank were OP , and tankers hate heavies the first guy to go |
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godhands9
Black Phoenix Mercenaries
49
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Posted - 2013.09.04 02:56:00 -
[56] - Quote
defffinetely rail friendly..blasters have to be careful. |
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Exmaple Core
Ancient Exiles
1058
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Posted - 2013.09.04 02:58:00 -
[57] - Quote
XxWarlordxX97 wrote:Exmaple Core wrote:XxWarlordxX97 wrote:Maybe I should get a proto Forge doesent matta, theres plenty of proto AV to kill our standard tanks and maps to give favor to AV. the same AV that gets buffed every new patch. so its whatevs, were boned the more we get into uprising, cant wait to see what buffs the AV gets in 1.5. 8 missiles per swarm this time? maby you should get a swarm launcher instead But what if tank were OP  , and tankers hate heavies the first guy to go 
tankers can not see heavys, your flashlight is gone! run into a herd of bluberrys and the tank will not be able to find you, youl be a black ant in a mound of more black ants. Also, tanks will not be OP, the dev blog explaining the changes in 1.5 has been out for awhile. Armor tanks are getting worse and shield tanks slightly better. Tanks are going to be garbage as awhole and its getting worse for tankers as we get closer to 1.5. srly. every patch sence the end of chromosome has been a beat down on tanks. all of them |
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Exmaple Core
Ancient Exiles
1058
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Posted - 2013.09.04 02:59:00 -
[58] - Quote
godhands9 wrote:defffinetely rail friendly..blasters have to be careful. more like rail borring, you dont bring rails inside of citys and you cant kill anyone who is inside the city if your outside the city. you can try lolmissiles, see how that works forya |
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XxWarlordxX97
Ancient Exiles
4465
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Posted - 2013.09.04 03:02:00 -
[59] - Quote
Exmaple Core wrote:XxWarlordxX97 wrote:Exmaple Core wrote:XxWarlordxX97 wrote:Maybe I should get a proto Forge doesent matta, theres plenty of proto AV to kill our standard tanks and maps to give favor to AV. the same AV that gets buffed every new patch. so its whatevs, were boned the more we get into uprising, cant wait to see what buffs the AV gets in 1.5. 8 missiles per swarm this time? maby you should get a swarm launcher instead But what if tank were OP  , and tankers hate heavies the first guy to go  tankers can not see heavys, your flashlight is gone! run into a herd of bluberrys and the tank will not be able to find you, youl be a black ant in a mound of more black ants. Also, tanks will not be OP, the dev blog explaining the changes in 1.5 has been out for awhile. Armor tanks are getting worse and shield tanks slightly better. Tanks are going to be garbage as awhole and its getting worse for tankers as we get closer to 1.5. srly. every patch sence the end of chromosome has been a beat down on tanks. all of them, so will 1.5
Blueberries don't last long and they are not helpful when you want them to be too, And Shield tank are awesome |
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
1806
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Posted - 2013.09.04 03:17:00 -
[60] - Quote
Anarchide wrote:That map rocks!
It does....
Tank drivers and snipers are complaining about the new maps but they have had Manus Peak for how long?? Not mention, Line Harvest and the bridge maps.
Well done on these new maps CCP...love the passageways and sublevels, etc |
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Paladin Sas
Pro Hic Immortalis
241
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Posted - 2013.09.04 07:32:00 -
[61] - Quote
Iron Wolf Saber wrote:Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare tou'che
WW2, the battle for Aachen... when the tanks cant finish off the enemy, start sniping with 155mm guns. it works.
Original Text Here |
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Takahiro Kashuken
Red Star. EoN.
1203
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Posted - 2013.09.04 10:02:00 -
[62] - Quote
Tanks will never have a tank friendly map because lol OP 9k dmg swarms 400m away incoming in 3seconds |
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gbghg
L.O.T.I.S.
3371
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Posted - 2013.09.04 10:15:00 -
[63] - Quote
That map is kinda okay for myrons, I wouldn't risk an ADS on it but with 2 competent gunners you can fly through that high ceilinged hollow structure and cause some real pain, you're kinda vulnerable doing that though, but from the air the map layout looks pretty bad for tanks. |
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