CCP LogicLoop
C C P C C P Alliance
617
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Posted - 2013.09.04 00:28:00 -
[1] - Quote
Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds
The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled. |
CCP LogicLoop
C C P C C P Alliance
623
|
Posted - 2013.09.04 00:38:00 -
[2] - Quote
Exmaple Core wrote:CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled. I approve of the map, its a great map and i like the idea that it is meant to beat up vehicles, it does it well. Tho playing on the map and checking out how theres hidden compartments for infaintry to queeze in and theres 2 levels to view everything, i would imagine that even a skilled tanker would have promblems staying there if any single, dedicated AV specialist wanted him gone. Or a single person with AV grenades striking from the hidden apartments or above on the upper level, dont need LOS to throw them. not sure what the sweet spot is but im certain it is a trap for a tank, hed be pretty boned staying in one spot. All in all solid map, deffenetly does a good job keeping the vehicals out, cant even get ran over! i like that part. Just sucks AV got buffed, our tanks suck and now the maps are constructively being designed to kill tanks too...? so overkill. clearly you guys hate vehicals, alot. like, alota lot lot lot
A tank holding the point I talk about, "team work" and "skilled" are important words in that comment. hehe
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