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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Garrett Blacknova
Codex Troopers
3528
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Posted - 2013.09.03 19:09:00 -
[1] - Quote
Posted elsewhere as well, but adding to the list.
Searching for Skirmish consistently finds Ambush matches, and vice versa. Please fix. |
Garrett Blacknova
Codex Troopers
3541
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Posted - 2013.09.03 23:01:00 -
[2] - Quote
As with every build since Uprising started, random inconsistencies with passive scanning (still).
In some ways, less of an issue, because we're not missing the chance to give targeting data to teammates, but in others, MUCH worse, because we don't have the ability to use teammates' targeting data to fill in the gaps.
When I'm a Scout with a Precision Enhancer module, I shouldn't have a Heavy sneaking up to literally 2m (and sometimes less) without lighting up. And I've seen that multiple times now. It needs to be fixed to ACTUALLY WORK PROPERLY. Thanks, that would be much appreciated. |
Garrett Blacknova
Codex Troopers
3673
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Posted - 2013.09.05 12:27:00 -
[3] - Quote
Garrett Blacknova wrote:Posted elsewhere as well, but adding to the list.
Searching for Skirmish consistently finds Ambush matches, and vice versa. Please fix. Just going to mention that, for me, the first hotfix made this work correctly.
I only remembered this post because someone liked it just now, which implies that it's still a problem for some people. |
Garrett Blacknova
Codex Troopers
3692
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Posted - 2013.09.05 18:01:00 -
[4] - Quote
c1ipper wrote:And I still do not see anything in the "known issues" about the phantom "Team" chat channel I have found myself stuck in on 2 occasions after quitting a battle, once solo and once a whole squad got bugged with it, we all had to restart our PS3s as just quitting the game and re starting does not disconnect you from the channel, it is still there when you log back in and you are unable to start any battles because of it The devs have commented in one of the threads dedicated to this issue. It's part of the collective "matchmaking" situation, and is being looked into along with the rest. |
Garrett Blacknova
Codex Troopers
3837
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Posted - 2013.09.07 01:40:00 -
[5] - Quote
CCP Logibro wrote:Dying in a vehicle displays two deaths Known issue that we're looking into internally. UPDATE: We have determined that this is only a UI issue while in a match. Your actual death count post-battle is correct. We are still working on a fix. I heard from someone in chat that having a turret blown up while you're operating it also does this.
And some people have reported that it costs the team 2 clones (a bigger issue than the endgame or post-match K/D stats) |
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