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Kasote Denzara
A Vulture
222
|
Posted - 2013.09.03 13:35:00 -
[1] - Quote
Is it time? Will I see many more rise? How is the shotguns working now? I'm downloading it now. Was, er, swept up into Payday 2 and forgot to download the patch sooner. |
Lucifalic
Baked n Loaded
70
|
Posted - 2013.09.03 13:39:00 -
[2] - Quote
Very much looking for an answer to this very question |
Shotty GoBang
Intara Direct Action Caldari State
788
|
Posted - 2013.09.03 14:17:00 -
[3] - Quote
Hate to be the bearer of bad news but: Shotgun's are still broken -- quite possibly more so than before -- so Shotgun Scouts are still broken.
Mechanical changes will likely work to our advantage, but we Scouts are still too slow and too squishy, and our beloved Shotgun too inconsistent, to take on a decent medium with a decent AR. |
Spademan
the unholy legion of darkstar DARKSTAR ARMY
260
|
Posted - 2013.09.03 14:18:00 -
[4] - Quote
One guy felt as if he was missing even more. I think there might be a discussion about it in the Scout Registry. |
Abbadon De Luc
Ancient Legion
1
|
Posted - 2013.09.03 14:21:00 -
[5] - Quote
Shotty GoBang wrote:Hate to be the bearer of bad news but: Shotgun's are still broken -- quite possibly more so than before -- so Shotgun Scouts are still broken.
Mechanical changes will likely work to our advantage, but we Scouts are still too slow and too squishy, and our beloved Shotgun too inconsistent, to take on a decent medium with a decent AR.
Im ready for it, i take on hevs and proto medium with militia gear, shines the light on who really has skill. |
Shotty GoBang
Intara Direct Action Caldari State
790
|
Posted - 2013.09.03 14:24:00 -
[6] - Quote
Abbadon De Luc wrote:Shotty GoBang wrote:Hate to be the bearer of bad news but: Shotgun's are still broken -- quite possibly more so than before -- so Shotgun Scouts are still broken.
Mechanical changes will likely work to our advantage, but we Scouts are still too slow and too squishy, and our beloved Shotgun too inconsistent, to take on a decent medium with a decent AR. Im ready for it, i take on hevs and proto medium with militia gear, shines the light on who really has skill.
Go get 'em, champ. |
pseudosnipre
DUST University Ivy League
138
|
Posted - 2013.09.03 14:26:00 -
[7] - Quote
Kindly deposit SG complaints here:
https://forums.dust514.com/default.aspx?g=posts&t=106679&find=unread |
DISGRUNTLEDev
Ancient Exiles
58
|
Posted - 2013.09.03 14:28:00 -
[8] - Quote
Good luck Abbadon, now that we lost the ability to avoid hits because of terrible hit detection, but OUR gun still has terrible hit detection, it is truly hard mode now. |
Shotty GoBang
Intara Direct Action Caldari State
790
|
Posted - 2013.09.03 14:29:00 -
[9] - Quote
Slight chance that the issues we've observed thus far with SG (taking two or three shots to pop an Uplink underfoot, for example) might be attributed to something temporarily out-of-whack server-side.
I hope its temporary. A 50/50 or worse miss-rate is unacceptable. I've yet to encounter an HMG heavy, but it would seem medium ARs still dominate CQC.
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Absoliav
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2013.09.03 14:45:00 -
[10] - Quote
Not sure about you guys, but I've been doing pretty good with my SGScout, managed to sneak up on the whole team the entire match, not sure if it had much to do with the hit detection, though I did notice my shots landing more often, I've been using more ambush tactics, helps to have a Flux Scanner. |
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Kasote Denzara
A Vulture
223
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Posted - 2013.09.03 15:06:00 -
[11] - Quote
I may end up just logging in every day and that's it. Came from a game. Infested by bad kids with Duvolles. rofl.
That's pitiful.
Got put on the team of Timmy No-Thumbs. No aggression.
Even worse.
Was hit with a FG. As a scout. Survived. Zero shields, zero health.
What the ****? |
Spec Ops Cipher
Seraphim Initiative..
444
|
Posted - 2013.09.03 15:19:00 -
[12] - Quote
Shotguns are useless, aim assist is OP as ****. Scouts are worse than ever |
Shotty GoBang
Intara Direct Action Caldari State
799
|
Posted - 2013.09.03 15:25:00 -
[13] - Quote
Spec Ops Cipher wrote:Shotguns are useless, aim assist is OP as ****. Scouts are worse than ever Maybe we should squad up with Absoliav? Play a few Academy matches with him. |
Absoliav
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2013.09.03 15:33:00 -
[14] - Quote
Shotty GoBang wrote:Spec Ops Cipher wrote:Shotguns are useless, aim assist is OP as ****. Scouts are worse than ever Maybe we should start over? Absoliav's Academy experiences sound like more fun.
Cute, just try the Scanner, I'm sure your experience on the field will be more positive, if you have one, I'm sure you'll find information of your enemies more useful than some extra health, after all, they don't know where your at, and with the Labs map, sneaking up on people has never been easier.
But I'm sure already knew that. |
DTOracle
The Surrogates Of War
120
|
Posted - 2013.09.03 15:47:00 -
[15] - Quote
Absoliav wrote:Shotty GoBang wrote:Spec Ops Cipher wrote:Shotguns are useless, aim assist is OP as ****. Scouts are worse than ever Maybe we should start over? Absoliav's Academy experiences sound like more fun. Cute, just try the Scanner, I'm sure your experience on the field will be more positive, if you have one, I'm sure you'll find information of your enemies more useful than some extra health, after all, they don't know where your at, and with the Labs map, sneaking up on people has never been easier. But I'm sure already knew that. The scanner works great. But it's a major resource hog on a scout suit, & requires a sacrifice that no scout can afford. On top of that, there is no WP benefit to running scanners, making them even less appealing. |
Absoliav
Tronhadar Free Guard Minmatar Republic
51
|
Posted - 2013.09.03 16:05:00 -
[16] - Quote
DTOracle wrote:Absoliav wrote:Shotty GoBang wrote:Spec Ops Cipher wrote:Shotguns are useless, aim assist is OP as ****. Scouts are worse than ever Maybe we should start over? Absoliav's Academy experiences sound like more fun. Cute, just try the Scanner, I'm sure your experience on the field will be more positive, if you have one, I'm sure you'll find information of your enemies more useful than some extra health, after all, they don't know where your at, and with the Labs map, sneaking up on people has never been easier. But I'm sure already knew that. The scanner works great. But it's a major resource hog on a scout suit, & requires a sacrifice that no scout can afford. On top of that, there is no WP benefit to running scanners(uplinks are still a better choice), making them even less appealing.
That is true, putting one on does have a huge cost, but in the right environment it can be extremely helpful, in the new Labs map, I was completely able to avoid unwanted confrontation, while able to escape enemies that I failed to sneak up on, again, this might have been because of the new maps focus on CQC, but as for the SG....... I have notice some weird things.
I was attacking an ADV Amarr, we got into a scuffle, I fired my SG a few times, I missed a bunch but the last shot I fired was towards his arm, he moved out the way and I killed him, now the issues is, I missed that shot, he was at least 2 feet away from that shot, I don't think it was a server issue, as it looked a lot like a hit delay issue I see a lot in CoD, I'd shoot at peoples legs and every now and again I'd score a headshot.
I think the SG works fine, but I've been getting a lot of server type problems, like rubberbanding, which scored me a kill, but got me killed shortly afterwards. |
Shotty GoBang
Intara Direct Action Caldari State
799
|
Posted - 2013.09.03 16:24:00 -
[17] - Quote
Absoliav wrote: I think the SG works fine.
It was in bad taste for me to mock your inexperience, Absoliav. For that, I apologize. I admire your enthusiasm and desire to assist.
I run a proto scanner. And you are correct in that it is hugely helpful.
If the SG is working fine for you, then your experience is likely unique. It isn't working for the vast majority of us.
- Shotty
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Garrett Blacknova
Codex Troopers
3513
|
Posted - 2013.09.03 16:40:00 -
[18] - Quote
Back after a couple of matches, and saw something VERY interesting.
Point-blank, back of the target's head, barely scratched him. But it DID register as a hit.
As he backed up, turned, then jumped right before I pulled the trigger, landed what SHOULD have been a close-range bodyshot dealing less damage than the Shotgun to the back of the head, and it killed him instantly.
Back in the VERY old days, people worked out that Shotgun spread wasn't a cone that started accurately around the barrel and narrowed down when you skill up, but a tapered cylinder that narrows down evenly along its entire length as you skill up. Pretty sure this is still the case, and I suspect they've either widened it slightly, or made the pellet placement more random within it.
Not sure why that would be done, particularly without being listed in the patch notes, but it's the theory I'm working from right now.
NOTE: Shotgun Operation 3 on the character this happened to. |
Shotty GoBang
Intara Direct Action Caldari State
805
|
Posted - 2013.09.03 17:08:00 -
[19] - Quote
Garrett Blacknova wrote:Back after a couple of matches, and saw something VERY interesting.
Point-blank, back of the target's head, barely scratched him. But it DID register as a hit.
As he backed up, turned, then jumped right before I pulled the trigger, landed what SHOULD have been a close-range bodyshot dealing less damage than the Shotgun to the back of the head, and it killed him instantly.
Back in the VERY old days, people worked out that Shotgun spread wasn't a cone that started accurately around the barrel and narrowed down when you skill up, but a tapered cylinder that narrows down evenly along its entire length as you skill up. Pretty sure this is still the case, and I suspect they've either widened it slightly, or made the pellet placement more random within it.
Not sure why that would be done, particularly without being listed in the patch notes, but it's the theory I'm working from right now.
NOTE: Shotgun Operation 3 on the character this happened to.
Noticed a similar pattern (an issue seemingly separate from the damage delay): A dead-on, point-blank shot scratches off maybe 10% of target shields. Other shots deal disproportionately large damage. Randomizing pellet patterns further is a peculiar approach to addressing SG hit detection. |
Absoliav
Tronhadar Free Guard Minmatar Republic
54
|
Posted - 2013.09.03 18:09:00 -
[20] - Quote
Shotty GoBang wrote:Absoliav wrote: I think the SG works fine.
It was in bad taste for me to mock your inexperience, Absoliav. For that, I apologize. I admire your enthusiasm and desire to assist. I run a proto scanner. You are absolutely correct in that it is hugely helpful. If the SG is working fine for you, then your experience is likely unique. It isn't working for the vast majority of us. - Shotty
Thank you, I'm sorry to hear that a lot of you guys are having problems, after a few extra matches, I'm starting to find some problems myself, one of which is hit detection delay, and rubberbanding, the delay seems to be very noticeable on the SG, I've scored some kills that I shouldn't have cause of it, and missed some shot for the same reason.
I also wish to apologize too you if I sound ignorant in my op, in my own opinion, I don't think the problem is the SG this time, I believe the issue is now coming from the server, not saying I'm right, just giving out some ideas. |
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Shotty GoBang
Intara Direct Action Caldari State
810
|
Posted - 2013.09.03 18:12:00 -
[21] - Quote
Absoliav wrote: ... in my own opinion, I don't think the problem is the SG this time, I believe the issue is now coming from the server, not saying I'm right, just giving out some ideas.
I hope you're right. If it's server-side, they'll be able to fix it faster. And we can get back to blasting face. o7 |
Absoliav
Tronhadar Free Guard Minmatar Republic
54
|
Posted - 2013.09.03 18:14:00 -
[22] - Quote
Shotty GoBang wrote:Garrett Blacknova wrote:Back after a couple of matches, and saw something VERY interesting.
Point-blank, back of the target's head, barely scratched him. But it DID register as a hit.
As he backed up, turned, then jumped right before I pulled the trigger, landed what SHOULD have been a close-range bodyshot dealing less damage than the Shotgun to the back of the head, and it killed him instantly.
Back in the VERY old days, people worked out that Shotgun spread wasn't a cone that started accurately around the barrel and narrowed down when you skill up, but a tapered cylinder that narrows down evenly along its entire length as you skill up. Pretty sure this is still the case, and I suspect they've either widened it slightly, or made the pellet placement more random within it.
Not sure why that would be done, particularly without being listed in the patch notes, but it's the theory I'm working from right now.
NOTE: Shotgun Operation 3 on the character this happened to. Noticed a similar pattern (an issue seemingly separate from the damage delay): A dead-on, point-blank shot scratches off maybe 10% of target shields. Other shots deal disproportionately large damage. Randomizing pellet patterns further is a peculiar approach to addressing SG hit detection.
I'll try some testing to see if anythings changed to the pellet spread/pattern, if I can get in a match today, I'll try to find a place I can shoot my SG and watch the pellet spread/pattern, I'd like to ask if you guys would the same thing, just try and find an empty place with four walls, and fire at the wall with while switching ranges.
I'd really like to get some info on this, so if anyone else would like to contribute, please do. |
Foxbat 072
Condotta Rouvenor Gallente Federation
2
|
Posted - 2013.09.03 18:20:00 -
[23] - Quote
They'll have to remove the shotgun from the game to get me to stop using it. Me as well as many other did well with it before when it was just crappy. Even though it's crappier, I'm sure a lot of us will still ruin some people's day |
Lightning xVx
Diamond-Dogs
157
|
Posted - 2013.09.03 18:37:00 -
[24] - Quote
Foxbat 072 wrote:They'll have to remove the shotgun from the game to get me to stop using it. Me as well as many other did well with it before when it was just crappy. Even though it's crappier, I'm sure a lot of us will still ruin some people's day
I couldn't even land a shot with someone DIRECTLY in front of me not moving, something is messed up with it. And CCP needs to address it or you can take me off this Scout leaderboard and this game for good. |
RKKR
The Southern Legion The Umbra Combine
342
|
Posted - 2013.09.03 18:45:00 -
[25] - Quote
Shotgun seems off.
Seems like Aim-assist make the scout a bad option if you want to survive. |
postmanclark2
Black Phoenix Mercenaries
19
|
Posted - 2013.09.03 18:46:00 -
[26] - Quote
Absoliav wrote:Shotty GoBang wrote:Garrett Blacknova wrote:Back after a couple of matches, and saw something VERY interesting.
Point-blank, back of the target's head, barely scratched him. But it DID register as a hit.
As he backed up, turned, then jumped right before I pulled the trigger, landed what SHOULD have been a close-range bodyshot dealing less damage than the Shotgun to the back of the head, and it killed him instantly.
Back in the VERY old days, people worked out that Shotgun spread wasn't a cone that started accurately around the barrel and narrowed down when you skill up, but a tapered cylinder that narrows down evenly along its entire length as you skill up. Pretty sure this is still the case, and I suspect they've either widened it slightly, or made the pellet placement more random within it.
Not sure why that would be done, particularly without being listed in the patch notes, but it's the theory I'm working from right now.
NOTE: Shotgun Operation 3 on the character this happened to. Noticed a similar pattern (an issue seemingly separate from the damage delay): A dead-on, point-blank shot scratches off maybe 10% of target shields. Other shots deal disproportionately large damage. Randomizing pellet patterns further is a peculiar approach to addressing SG hit detection. I'll try some testing to see if anythings changed to the pellet spread/pattern, if I can get in a match today, I'll try to find a place I can shoot my SG and watch the pellet spread/pattern, I'd like to ask if you guys would the same thing, just try and find an empty place with four walls, and fire at the wall with while switching ranges. I'd really like to get some info on this, so if anyone else would like to contribute, please do.
I can contribute, as a non - scout. I went up against one of you guys, in one of the new indoor sockets. There was mixed results IMO.
The shottie, seemed to do less damage up close; as it did from say 10m out - I got two shotted from a longer distance than I am used to.
One of those shots, was only aimed at half of my body too; I was half way round a corner and he could only see half of my body. Whether the shotgun spread is less than I realise, or there was the random spread distriubution, you guys were talking about meh. |
Garrett Blacknova
Codex Troopers
3525
|
Posted - 2013.09.03 18:46:00 -
[27] - Quote
Absoliav wrote:I'll try some testing to see if anythings changed to the pellet spread/pattern, if I can get in a match today, I'll try to find a place I can shoot my SG and watch the pellet spread/pattern, I'd like to ask if you guys would the same thing, just try and find an empty place with four walls, and fire at the wall with while switching ranges.
I'd really like to get some info on this, so if anyone else would like to contribute, please do. Unfortunately, 100% of my shots fired at walls seem to produce no hits. I get better odds on high-speed targets at midrange. |
Mieli Sydan
Ultramarine Corp
1
|
Posted - 2013.09.03 20:11:00 -
[28] - Quote
Shotgun assault here, but sometimes I run a Dren scout with a SG. I didn't think it was possible, but hit detection actually feels less predictable (and therefore worse) than before the patch. I'm getting OHKs on shots that shouldn't even connect (3 feet to the right of target, etc) and then partial damage (or no damage) registration on shots that should be OHK (or near OHK). It actually feels like what I believe should be misses/grazes are doing more damage than what should be solid hits. I had a shotgun duel with a scout where neither of us was able to hit each other, to the point where we both ran out of ammo and I won the duel with my scrambler pistol at what I usually consider SG-appropriate range.
It seems like shotgunning in 1.4 is even harder than before. Speed tanking has taken a hit from aim assist and the strafing "fix", armor tankers have more HP, and hit detection seems totally random or even backwards. My outlook going into the patch was that the speed tanking/armor changes would be things that we would all just have to get used to and/or that they would be partially balanced by improved hit detection, but it seems like hit detection has been changed in a way that seems to have improved most other weapons but has somehow been detrimental to the shotgun.
I honestly felt that the shotgun was just a very skill-based weapon before, albeit with some hit detection quirks. If your reticle was dead-on target when you fired, you generally scored a hit. Every now and then, you'd fire blanks/get phantom pellets or you'd have major issues trying to hit your targets in high-latency situations, but I felt that most of my total misses were my own fault or the effects of latency were at least predictable. The new hit detection doesn't seem to fix any of the issues we were having with the SG, but introduces an element of unpredictability that blunts the effect of skill. Dead-on shots are doing partial/zero damage. I'm getting headshot kills when I fire into air. I have no idea what I'm supposed to do with this feedback from the game. |
Garrett Blacknova
Codex Troopers
3531
|
Posted - 2013.09.03 20:16:00 -
[29] - Quote
postmanclark2 wrote:I can contribute, as a non - scout. I went up against one of you guys, in one of the new indoor sockets. There was mixed results IMO.
The shottie, seemed to do less damage up close; as it did from say 10m out - I got two shotted from a longer distance than I am used to.
One of those shots, was only aimed at half of my body too; I was half way round a corner and he could only see half of my body. Whether the shotgun spread is less than I realise, or there was the random spread distriubution, you guys were talking about meh. That makes it sound like maybe the hit area for Shotguns got turned around.
Oops. |
Bittersteel the Bastard
WarRavens League of Infamy
505
|
Posted - 2013.09.03 20:18:00 -
[30] - Quote
I hear the collision box getting bigger while sprinting got fixed as many scouts don't have much problem fitting through spaces they couldn't in 1.3. :/ |
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