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Shotty GoBang
Intara Direct Action Caldari State
788
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Posted - 2013.09.03 14:17:00 -
[1] - Quote
Hate to be the bearer of bad news but: Shotgun's are still broken -- quite possibly more so than before -- so Shotgun Scouts are still broken.
Mechanical changes will likely work to our advantage, but we Scouts are still too slow and too squishy, and our beloved Shotgun too inconsistent, to take on a decent medium with a decent AR. |
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Shotty GoBang
Intara Direct Action Caldari State
790
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Posted - 2013.09.03 14:24:00 -
[2] - Quote
Abbadon De Luc wrote:Shotty GoBang wrote:Hate to be the bearer of bad news but: Shotgun's are still broken -- quite possibly more so than before -- so Shotgun Scouts are still broken.
Mechanical changes will likely work to our advantage, but we Scouts are still too slow and too squishy, and our beloved Shotgun too inconsistent, to take on a decent medium with a decent AR. Im ready for it, i take on hevs and proto medium with militia gear, shines the light on who really has skill.
Go get 'em, champ. |
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Shotty GoBang
Intara Direct Action Caldari State
790
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Posted - 2013.09.03 14:29:00 -
[3] - Quote
Slight chance that the issues we've observed thus far with SG (taking two or three shots to pop an Uplink underfoot, for example) might be attributed to something temporarily out-of-whack server-side.
I hope its temporary. A 50/50 or worse miss-rate is unacceptable. I've yet to encounter an HMG heavy, but it would seem medium ARs still dominate CQC.
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Shotty GoBang
Intara Direct Action Caldari State
799
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Posted - 2013.09.03 15:25:00 -
[4] - Quote
Spec Ops Cipher wrote:Shotguns are useless, aim assist is OP as ****. Scouts are worse than ever Maybe we should squad up with Absoliav? Play a few Academy matches with him. |
![Shotty GoBang Shotty GoBang](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shotty GoBang
Intara Direct Action Caldari State
799
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Posted - 2013.09.03 16:24:00 -
[5] - Quote
Absoliav wrote: I think the SG works fine.
It was in bad taste for me to mock your inexperience, Absoliav. For that, I apologize. I admire your enthusiasm and desire to assist.
I run a proto scanner. And you are correct in that it is hugely helpful.
If the SG is working fine for you, then your experience is likely unique. It isn't working for the vast majority of us.
- Shotty
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![Shotty GoBang Shotty GoBang](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shotty GoBang
Intara Direct Action Caldari State
805
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Posted - 2013.09.03 17:08:00 -
[6] - Quote
Garrett Blacknova wrote:Back after a couple of matches, and saw something VERY interesting.
Point-blank, back of the target's head, barely scratched him. But it DID register as a hit.
As he backed up, turned, then jumped right before I pulled the trigger, landed what SHOULD have been a close-range bodyshot dealing less damage than the Shotgun to the back of the head, and it killed him instantly.
Back in the VERY old days, people worked out that Shotgun spread wasn't a cone that started accurately around the barrel and narrowed down when you skill up, but a tapered cylinder that narrows down evenly along its entire length as you skill up. Pretty sure this is still the case, and I suspect they've either widened it slightly, or made the pellet placement more random within it.
Not sure why that would be done, particularly without being listed in the patch notes, but it's the theory I'm working from right now.
NOTE: Shotgun Operation 3 on the character this happened to.
Noticed a similar pattern (an issue seemingly separate from the damage delay): A dead-on, point-blank shot scratches off maybe 10% of target shields. Other shots deal disproportionately large damage. Randomizing pellet patterns further is a peculiar approach to addressing SG hit detection. |
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Shotty GoBang
Intara Direct Action Caldari State
810
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Posted - 2013.09.03 18:12:00 -
[7] - Quote
Absoliav wrote: ... in my own opinion, I don't think the problem is the SG this time, I believe the issue is now coming from the server, not saying I'm right, just giving out some ideas.
I hope you're right. If it's server-side, they'll be able to fix it faster. And we can get back to blasting face. o7 |
![Shotty GoBang Shotty GoBang](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shotty GoBang
Intara Direct Action Caldari State
840
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Posted - 2013.09.04 03:59:00 -
[8] - Quote
Absoliav wrote: This is all I was able to test by myself, I hope this helps in some way, if anyone has anymore data to share please do, I'd very much like to compare notes.
Thanks for investigation and detailed report, Absoliav. o7
Good news! The Devs are working on a fix as we speak: https://forums.dust514.com/default.aspx?g=posts&t=107197 |
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Shotty GoBang
Intara Direct Action Caldari State
950
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Posted - 2013.09.06 04:23:00 -
[9] - Quote
Shotgun Scouts after 1.4: Our suit needs work, but our weapon is back with a vengeance thanks to today's update. |
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