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Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
207
|
Posted - 2013.09.02 22:28:00 -
[1] - Quote
Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. |
Forlorn Destrier
Bullet Cluster
1519
|
Posted - 2013.09.02 22:38:00 -
[2] - Quote
Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved.
So a gradient?
I don't know the numbers in terms of explosion radius, but for example:
Within 1 meter of explosion = full splash damage Within 2 meters of explosion = half splash damage Within 3 meters of explosion = quarter splash damage etc
Is this what you mean? |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
208
|
Posted - 2013.09.02 22:42:00 -
[3] - Quote
Forlorn Destrier wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. So a gradient? I don't know the numbers in terms of explosion radius, but for example: Within 1 meter of explosion = full splash damage Within 2 meters of explosion = half splash damage Within 3 meters of explosion = quarter splash damage etc Is this what you mean? Yeah. I read somewhere that the further you are from the direct hit of the grenade (or whatever the mass driver shoots) that hits the ground, it does a little less damage. Since people are complaining about the damage and it being "OP," why not make it so they Mass Drivers can keep on denying an area, without causing too much "OPness." BTW teamwork is OP. |
Forlorn Destrier
Bullet Cluster
1519
|
Posted - 2013.09.02 22:45:00 -
[4] - Quote
Tectonic Fusion wrote:Forlorn Destrier wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. So a gradient? I don't know the numbers in terms of explosion radius, but for example: Within 1 meter of explosion = full splash damage Within 2 meters of explosion = half splash damage Within 3 meters of explosion = quarter splash damage etc Is this what you mean? Yeah. I read somewhere that the further you are from the direct hit of the grenade (or whatever the mass driver shoots) that hits the ground, it does a little less damage. Since people are complaining about the damage and it being "OP," why not make it so they Mass Drivers can keep on denying an area, without causing too much "OPness." BTW teamwork is OP.
I like this idea. +1 sir. |
Solomon Malcolm
BurgezzE.T.F
43
|
Posted - 2013.09.02 22:47:00 -
[5] - Quote
I just use the Tac rifle. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
208
|
Posted - 2013.09.02 22:48:00 -
[6] - Quote
Also for grenades, reduce the damage so it's not a one hit KO, but make it have a disorienting effect on the opponent so it's more realistic. |
Forlorn Destrier
Bullet Cluster
1519
|
Posted - 2013.09.02 22:49:00 -
[7] - Quote
Solomon Malcolm wrote:I just use the Tac rifle.
I've been branching out lately. I've got fits for MD, TAC AR, full auto AR, Sniper, SR, full AV (light). Next I want to get into either shotgun or plasma cannon. |
Spycrab Potato
Hold-Your-Fire
335
|
Posted - 2013.09.02 22:49:00 -
[8] - Quote
Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. I have been using my mass driver for months and I think this could work. Although, using the mass driver as long as I have I have learned the ways of the Freedom. And that has given me deadly precision . |
Forlorn Destrier
Bullet Cluster
1519
|
Posted - 2013.09.02 22:50:00 -
[9] - Quote
Tectonic Fusion wrote:Also for grenades, reduce the damage so it's not a one hit KO, but make it have a disorienting effect on the opponent so it's more realistic.
I'm ok with the damage on the grenades, but I would like to see soemthing akin to a flashbang that disorients the character (loss of sound in immediate area, bright light, added sway, etc). It shouldn't completely knock them out of a fight, but at least make it harder to operate. Blast radius might need to be fairly small on this though. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 22:50:00 -
[10] - Quote
Spycrab Potato wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. I have been using my mass driver for months and I think this could work. Although, using the mass driver as long as I have I have learned the ways of the Freedom. And that has given me deadly precision . That's why it wouldn't be a problem for you. |
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Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 22:52:00 -
[11] - Quote
The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 22:54:00 -
[12] - Quote
Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay
Forlorn Destrier wrote:Tectonic Fusion wrote:Also for grenades, reduce the damage so it's not a one hit KO, but make it have a disorienting effect on the opponent so it's more realistic. I'm ok with the damage on the grenades, but I would like to see soemthing akin to a flashbang that disorients the character (loss of sound in immediate area, bright light, added sway, etc). It shouldn't completely knock them out of a fight, but at least make it harder to operate. Blast radius might need to be fairly small on this though. Yeah. I agree on this, but normal grenades should have this effect but not specialize it. Like slightly, and the actual flashbangs generate no damage but enough blast to disorient groups of opponents. This could also lead to a more ninja-like playstyle for scouts. Only if scouts had 2 equipment slots... |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:00:00 -
[13] - Quote
Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay
Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!!
The damage profile isnt the way to 'fix it'!!
Sorry if I sound like im being too dismissive im just fed of people crying about it!! |
Needless Sacermendor
Red Fox Brigade
402
|
Posted - 2013.09.02 23:00:00 -
[14] - Quote
Spycrab Potato wrote:deadly precision You actually aim ! ... you must be doing it wrong. lol |
Mossellia Delt
Militaires Sans Jeux
101
|
Posted - 2013.09.02 23:01:00 -
[15] - Quote
Then the problem arises on Assault Massdrivers where they can get up over 9 meters in splash damage. How do you gradiant something like that.
Massdrivers shouldnt be touched till the Gal AR gets a major range reduction. They are suppost to be short range Assault rifles yet they have a greater range then medium - long range scrambler rifles. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 23:02:00 -
[16] - Quote
Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!! Nerfing it to oblivion would be cutting it's splash damage and direct damage in half while lowering it's clip size and reload speed. Think about it. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1175
|
Posted - 2013.09.02 23:02:00 -
[17] - Quote
The MD already has this, but the difference between a full 0m damage and at it's edge, isn't very much.
Try it out, find a wall and keep inching towards it while taking a shot, take note of how much damage it does to you on the outer edge of it's radius, then go right up against the wall after letting your shields rep, and shoot the MD point blank.
It might be a 40HP difference, so it's not much but the feature is technically already there. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 23:04:00 -
[18] - Quote
DJINN leukoplast wrote:The MD already has this, but the difference between a full 0m damage and at it's edge, isn't very much.
Try it out, find a wall and keep inching towards it while taking a shot, take note of how much damage it does to you on the outer edge of it's radius, then go right up against the wall after letting your shields rep, and shoot the MD point blank.
It might be a 40HP difference, so it's not much but the feature is technically already there. You don't say... I'm talking about lowering it even more to fit the need of the whiners while keeping it as an area denial weapon. |
Needless Sacermendor
Red Fox Brigade
402
|
Posted - 2013.09.02 23:07:00 -
[19] - Quote
Mossellia Delt wrote:over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... do maybe 40 hp less damage than an aimed shot ! |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:07:00 -
[20] - Quote
Tectonic Fusion wrote:Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!! Nerfing it to oblivion would be cutting it's splash damage and direct damage in half while lowering it's clip size and reload speed. Think about it.
You still haven't answered, consider if we use the formula above me somewhere whats the damage gonna be like 3m out?? The md wont deny an area if people can rush the gun just by sprinting and avoiding direct damage?? |
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Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 23:10:00 -
[21] - Quote
Needless Sacermendor wrote:Mossellia Delt wrote:over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... do maybe 40 hp less damage than an aimed shot ! Exactly why this should be lowered.
Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!!
I'm not crying about it. I'm thinking of a buff/nerf that acts as a deterrent to stop the people making giant rage posts about the spam. And yes if they cut the splash damage like at the edge of the splash maybe a little less, then a splash damage buff would be indeed acceptable making it a formidable area denial weapon. |
Needless Sacermendor
Red Fox Brigade
402
|
Posted - 2013.09.02 23:12:00 -
[22] - Quote
A blast in a 2D plane would lose damage exponentially ... like the area of a circle increasing in diameter does.
A realistic blast which explodes in a 3D spherical model would lose damage extremely exponentially.
On that 9m diameter version you should be doing no more than 25% damage past half distance. That's still 4.5m you can be aiming off target to get a quarter of your damage |
Abby Invo
DUST University Ivy League
38
|
Posted - 2013.09.02 23:14:00 -
[23] - Quote
Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. How about **** you? Mass driver is fine. |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:16:00 -
[24] - Quote
Needless Sacermendor wrote:Mossellia Delt wrote:over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... do maybe 40 hp less damage than an aimed shot ! Hold 40 less damage on 75 shot isnt enough what the hell is wrong with you?? This would mean an assault md requires 10 shots for a 350 ehp suit?? That requires 8 seconds not including a 3 sec reload!
Dont quote the assault variant splash radius to try and make the weapon sound op!!
Might have misread but hey ho!! |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 23:16:00 -
[25] - Quote
Abby Invo wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. How about **** you? Mass driver is fine. To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I'm pretty sure that's what people are complaining about. This slight nerf would help then at least turn around and shotgun them in the face before they die.
Monkey MAC wrote:Needless Sacermendor wrote:Mossellia Delt wrote:over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... do maybe 40 hp less damage than an aimed shot ! Hold 40 less damage on 75 shot isnt enough what the hell is wrong with you?? This would mean an assault md requires 10 shots for a 350 ehp suit?? That requires 8 seconds not including a 3 sec reload! Dont quote the assault variant splash radius to try and make the weapon sound op!! Might have misread but hey ho!! Yes, to me they seem a bit underpowered, but they are a beast at kill stealing I can tell you that. |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:19:00 -
[26] - Quote
Tect wrote:Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!! I'm not crying about it. I'm thinking of a buff/nerf that acts as a deterrent to stop the people making giant rage posts about the spam. And yes if they cut the splash damage like at the edge of the splash maybe a little less, then a splash damage buff would be indeed acceptable making it a formidable area denial weapon.
Fine, while I personally want this to happen it wont stop QQing its an aoe weapon, people always complain aod weapons when there is nothing else to complain about!! |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 23:21:00 -
[27] - Quote
Monkey MAC wrote:Tect wrote:Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!! I'm not crying about it. I'm thinking of a buff/nerf that acts as a deterrent to stop the people making giant rage posts about the spam. And yes if they cut the splash damage like at the edge of the splash maybe a little less, then a splash damage buff would be indeed acceptable making it a formidable area denial weapon. Fine, while I personally want this to happen it wont stop QQing its an aoe weapon, people always complain aod weapons when there is nothing else to complain about!! If it's not forge guns they complain about the MD. |
Abby Invo
DUST University Ivy League
38
|
Posted - 2013.09.02 23:22:00 -
[28] - Quote
Tectonic Fusion wrote: To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I'm pretty sure that's what people are complaining about. This slight nerf would help then at least turn around and shotgun them in the face before they die. Or not.
Multiple of any weapon on one target or area is vicious. Two ARs on a single assault will shred it instantaneously. Let's not get bent out of shape because people are working together to focus fire. |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:24:00 -
[29] - Quote
Tectonic Fusion wrote: To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I'm pretty sure that's what people are complaining about. This slight nerf would help then at least turn around and shotgun them in the face before they die. Or not.
Monkey MAC wrote:Needless Sacermendor wrote:Mossellia Delt wrote:over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... do maybe 40 hp less damage than an aimed shot ! Hold 40 less damage on 75 shot isnt enough what the hell is wrong with you?? This would mean an assault md requires 10 shots for a 350 ehp suit?? That requires 8 seconds not including a 3 sec reload! Dont quote the assault variant splash radius to try and make the weapon sound op!! Might have misread but hey ho!! Yes, to me they seem a bit underpowered, but they are a beast at kill stealing I can tell you that.[/quote]
Yeah but people run ars till the cows come home, so I want to nerf their ability to send thousands of rounds at me, people who use the same weapon will always group together intentional or not!! |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:26:00 -
[30] - Quote
Read the forums they sure as hell complain about the forge!!
|
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Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 23:30:00 -
[31] - Quote
Monkey MAC wrote: Read the forums they sure as hell complain about the forge!!
Your an idiot. Of course they complain. But when they don't complain about them, they complain about the Mass Drivers. Elaborated enough? |
Needless Sacermendor
Red Fox Brigade
402
|
Posted - 2013.09.02 23:32:00 -
[32] - Quote
It's also the imbalance between explosives bonus to armour compared to other weapons bonus to shield ... coupled with armour bonused weapons being mostly AoE ... and on top of that Armour being gimped compared to shields for so long anyway.
On top of all that ... some "scrub" that can't aim properly can spend point in a weapon that will 2-3 shot (with damage mods probably) anything armour tanked in what ? about a second provided he can land those shots within 9 meters !!! of his target.
There's undeniably something 'easy-mode' about that. |
Mossellia Delt
Militaires Sans Jeux
102
|
Posted - 2013.09.02 23:34:00 -
[33] - Quote
Needless Sacermendor wrote:It's also the imbalance between explosives bonus to armour compared to other weapons bonus to shield ... coupled with armour bonused weapons being mostly AoE ... and on top of that Armour being gimped compared to shields for so long anyway.
On top of all that ... some "scrub" that can't aim properly can spend point in a weapon that will 2-3 shot (with damage mods probably) anything armour tanked in what ? about a second provided he can land those shots within 9 meters !!! of his target.
There's undeniably something 'easy-mode' about that.
You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill. |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:36:00 -
[34] - Quote
Tectonic Fusion wrote:Monkey MAC wrote: Read the forums they sure as hell complain about the forge!!
Your an idiot. Of course they complain. But when they don't complain about them, they complain about the Mass Drivers. Elaborated enough?
While I dont appreciate the knock at my own intellegence, I refuse to let you turn this into a slanging match!! Precisely there never gonna be happy any changes will make it worse for everyone, so don't try it!! Its an excercise in futility!!
MORON |
Needless Sacermendor
Red Fox Brigade
402
|
Posted - 2013.09.02 23:38:00 -
[35] - Quote
Mossellia Delt wrote:Needless Sacermendor wrote:It's also the imbalance between explosives bonus to armour compared to other weapons bonus to shield ... coupled with armour bonused weapons being mostly AoE ... and on top of that Armour being gimped compared to shields for so long anyway.
On top of all that ... some "scrub" that can't aim properly can spend point in a weapon that will 2-3 shot (with damage mods probably) anything armour tanked in what ? about a second provided he can land those shots within 9 meters !!! of his target.
There's undeniably something 'easy-mode' about that. You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill. Cos armour suits have such high hps ... either that or they move that slow they'll still be in your 18 meter splash radius by the time you've reloaded AND dropped a hive to resupply !!! |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
210
|
Posted - 2013.09.02 23:39:00 -
[36] - Quote
Mossellia Delt wrote:Needless Sacermendor wrote:It's also the imbalance between explosives bonus to armour compared to other weapons bonus to shield ... coupled with armour bonused weapons being mostly AoE ... and on top of that Armour being gimped compared to shields for so long anyway.
On top of all that ... some "scrub" that can't aim properly can spend point in a weapon that will 2-3 shot (with damage mods probably) anything armour tanked in what ? about a second provided he can land those shots within 9 meters !!! of his target.
There's undeniably something 'easy-mode' about that. You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill. ...............*FACEPALM* Your logic only works for duel-tankers and heavies. Even then they are so slow they are pretty much dead. |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:39:00 -
[37] - Quote
Mossellia Delt wrote:Needless Sacermendor wrote:It's also the imbalance between explosives bonus to armour compared to other weapons bonus to shield ... coupled with armour bonused weapons being mostly AoE ... and on top of that Armour being gimped compared to shields for so long anyway.
On top of all that ... some "scrub" that can't aim properly can spend point in a weapon that will 2-3 shot (with damage mods probably) anything armour tanked in what ? about a second provided he can land those shots within 9 meters !!! of his target.
There's undeniably something 'easy-mode' about that. You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill.
I dunno where you got your figures amd jhits for 75 splash, md hits 127, bmd hits out at 80!! |
Needless Sacermendor
Red Fox Brigade
403
|
Posted - 2013.09.03 00:02:00 -
[38] - Quote
Fact of the matter is ... MD is an anti-armour weapon and armour is being adjusted in what 12 hours.
Chances are most of the complaints are from the undeniable fact that MD destroys anyone who armour tanks without even having to aim close to them.
Lets see how things change tomorrow and then revisit this with up to date opinions. |
Garrett Blacknova
Codex Troopers
3496
|
Posted - 2013.09.03 00:07:00 -
[39] - Quote
Abby Invo wrote:Tectonic Fusion wrote:To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I'm pretty sure that's what people are complaining about. This slight nerf would help then at least turn around and shotgun them in the face before they die. Or not. Multiple of any weapon on one target or area is vicious. Two ARs on a single assault will shred it instantaneously. Let's not get bent out of shape because people are working together to focus fire. If you have 5 ARs, you can focus fire a couple of targets at a time and shred them quickly. If you have 5 MDs, you can saturation-bomb and area and kill 5+ enemies in the time the ARs took to kill 2.
Mossellia Delt wrote:You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill. I don't know... I'm pretty sure it only takes 2 MD splash hits to kill my Scout. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
210
|
Posted - 2013.09.03 00:11:00 -
[40] - Quote
Garrett Blacknova wrote:Abby Invo wrote:Tectonic Fusion wrote:To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I'm pretty sure that's what people are complaining about. This slight nerf would help then at least turn around and shotgun them in the face before they die. Or not. Multiple of any weapon on one target or area is vicious. Two ARs on a single assault will shred it instantaneously. Let's not get bent out of shape because people are working together to focus fire. If you have 5 ARs, you can focus fire a couple of targets at a time and shred them quickly. If you have 5 MDs, you can saturation-bomb and area and kill 5+ enemies in the time the ARs took to kill 2. Mossellia Delt wrote:You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill. I don't know... I'm pretty sure it only takes 2 MD splash hits to kill my Scout. +1 this exactly. And Mossellia just assumed everyone was Assault. But even then it's less than 12 shots unless fully tanked proto. |
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Gods Architect
SVER True Blood Public Disorder.
348
|
Posted - 2013.09.03 00:26:00 -
[41] - Quote
its a spam weapon, all spam weapons in a serious game should be banned |
DJINN leukoplast
Hellstorm Inc League of Infamy
1175
|
Posted - 2013.09.03 00:41:00 -
[42] - Quote
It's interesting, but when you compare the DPS of the MD to say, an AR, it is nowhere close.
(not considering any skills that may increase damage etc)
Duvolle AR - 467.5 DPS Freedom MD - 127.6 DPS for splash, and 266.2 DPS for direct hits.
An AR can wipe somebody out about 1.8 times faster than if the MD was scoring 100% direct hits. And if we consider splash only damage from the MD, the proto AR can take somebody out roughly 3.7 times faster.
I think once we get aim assist back in 1.4, the MD won't be able to do as well in CQC vs any fully auto weapons (or even the shotgun). |
Operative 1171 Aajli
Bragian Order Amarr Empire
210
|
Posted - 2013.09.03 00:50:00 -
[43] - Quote
A grenade in RL has a kill radius of five feet and injury radius of fifteen. That doesn't mean that you wouldn't get injured beyond fifteen feet though.
Therefore, if you were in dropsuit you generally would have reduced damage. However, would you want to bet on you are your team not taking damage enough so that the enemy would kill you easier due to loss of shield/armor?
Hence, as with other posts I'll stick with the mechanic of not allowing close range fire of the MD to mimic a person not wanting to cause casualty of self or team GÇö or a single shot weapon as in RL.
Therefore, the mass driver becomes the type of weapon it is referencing. |
Dimmu Borgir II
Consolidated Dust
59
|
Posted - 2013.09.03 01:06:00 -
[44] - Quote
That would make for really complex and heavy (fps-wise!) calculations especially if there are several people in the splash damage area... do you want this game to be smoother ordo you want more lag?? |
Mossellia Delt
Militaires Sans Jeux
103
|
Posted - 2013.09.03 03:11:00 -
[45] - Quote
Quote: +1 this exactly. And Mossellia just assumed everyone was Assault. But even then it's less than 12 shots unless fully tanked proto.
I run a scout and it takes one seconds of AR fire to kill me, how about we nerf ARs since they are the OP weapon.
MD finally works in 1.3 and AR users ***** and complain constantly when they are the ones using the OP weapon. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
214
|
Posted - 2013.09.03 03:17:00 -
[46] - Quote
Mossellia Delt wrote:Quote: +1 this exactly. And Mossellia just assumed everyone was Assault. But even then it's less than 12 shots unless fully tanked proto.
I run a scout and it takes one seconds of AR fire to kill me, how about we nerf ARs since they are the OP weapon. MD finally works in 1.3 and AR users ***** and complain constantly when they are the ones using the OP weapon. Scouts need a buff. And my idea will make it balanced against scouts because scouts run fast and if the splash damage just splashes them by the edge of the radius or a little less, no worries. Direct damage and near direct is what you should be worried about. |
Mossellia Delt
Militaires Sans Jeux
103
|
Posted - 2013.09.03 03:21:00 -
[47] - Quote
Tectonic Fusion wrote:Mossellia Delt wrote:Quote: +1 this exactly. And Mossellia just assumed everyone was Assault. But even then it's less than 12 shots unless fully tanked proto.
I run a scout and it takes one seconds of AR fire to kill me, how about we nerf ARs since they are the OP weapon. MD finally works in 1.3 and AR users ***** and complain constantly when they are the ones using the OP weapon. Scouts need a buff. And my idea will make it balanced against scouts because scouts run fast and if the splash damage just splashes them by the edge of the radius or a little less, no worries. Direct damage and near direct is what you should be worried about.
maybe you should play a scout, scouts run as fast as assaults with very little invested into kincats at the cost of lots of EHP.
MDs are fine, they are perfect they way they are, other things need fixed like AR range and scout speed and collision boxes and vehicles vs AV. |
KA24DERT
Pure Innocence. EoN.
82
|
Posted - 2013.09.03 04:07:00 -
[48] - Quote
Mass driver is one of the lowest DPS weapons in the game.
We can be out DPSd by an AR user that misses 50% of their shots.
Get over it. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
111
|
Posted - 2013.09.03 04:39:00 -
[49] - Quote
Mossellia Delt wrote:Then the problem arises on Assault Massdrivers where they can get up over 9 meters in splash damage. How do you gradiant something like that.
Massdrivers shouldnt be touched till the Gal AR gets a major range reduction. They are suppost to be short range Assault rifles yet they have a greater range then medium - long range scrambler rifles.
Are you ********? GO look at the stats again, splash radius is 6.6m. Do your research before you whine. |
Charlotte O'Dell
0uter.Heaven
1309
|
Posted - 2013.09.03 05:01:00 -
[50] - Quote
lol. no. htfu |
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Lightning Bolt2
Binary Mercs Abandon PlayGrounds
142
|
Posted - 2013.09.03 06:23:00 -
[51] - Quote
Jenza's Pants wrote:Mossellia Delt wrote:Then the problem arises on Assault Massdrivers where they can get up over 9 meters in splash damage. How do you gradiant something like that.
Massdrivers shouldnt be touched till the Gal AR gets a major range reduction. They are suppost to be short range Assault rifles yet they have a greater range then medium - long range scrambler rifles. Are you ********? GO look at the stats again, splash radius is 6.6m. Do your research before you whine.
theres a skill bonus at +5% splash radius per level, so you do you're research. |
Korvin Lomont
United Pwnage Service RISE of LEGION
118
|
Posted - 2013.09.03 08:14:00 -
[52] - Quote
Mossellia Delt wrote:Then the problem arises on Assault Massdrivers where they can get up over 9 meters in splash damage. How do you gradiant something like that.
Massdrivers shouldnt be touched till the Gal AR gets a major range reduction. They are suppost to be short range Assault rifles yet they have a greater range then medium - long range scrambler rifles.
The splashradius on the assault really gets absurd through skills, honestly 9m thats nealy the scanrange of our dropsuits.
Regarding the GAR yes it needs its range reduced and DPS buffed so it can perform its deigned role. Right now its just an AsCR that benefits more from skills with an ironsight instead of the red dot.
Regarding the SR you are wrong both SR types already have more range (although the difference isn't big enough) and similar if not more dps (the normal SR). |
Korvin Lomont
United Pwnage Service RISE of LEGION
118
|
Posted - 2013.09.03 08:21:00 -
[53] - Quote
DJINN leukoplast wrote:It's interesting, but when you compare the DPS of the MD to say, an AR, it is nowhere close.
(not considering any skills that may increase damage etc)
Duvolle AR - 467.5 DPS Freedom MD - 127.6 DPS for splash, and 266.2 DPS for direct hits.
An AR can wipe somebody out about 1.8 times faster than if the MD was scoring 100% direct hits. And if we consider splash only damage from the MD, the proto AR can take somebody out roughly 3.7 times faster.
I think once we get aim assist back in 1.4, the MD won't be able to do as well in CQC vs any fully auto weapons (or even the shotgun).
DPS coparision between a direct hit and a spash weapon is strange as the DPS of a MD can surpass the DPS of an AR easily if you hit multiple targets and with 6 to 9 m splash radius its more likely to hit multiple targets.
Imho DPS is more important for automatic weapons, for singleshot weapons the Alpha damage is more important and 266 isn't all that bad (although alpha could be a bit higher for less spash damage [b]or[/b ]radius) |
Fizzer94
L.O.T.I.S.
53
|
Posted - 2013.09.03 08:23:00 -
[54] - Quote
15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do? |
Monkey MAC
killer taxi company General Tso's Alliance
67
|
Posted - 2013.09.03 08:32:00 -
[55] - Quote
Korvin Lomont wrote:DJINN leukoplast wrote:It's interesting, but when you compare the DPS of the MD to say, an AR, it is nowhere close.
(not considering any skills that may increase damage etc)
Duvolle AR - 467.5 DPS Freedom MD - 127.6 DPS for splash, and 266.2 DPS for direct hits.
An AR can wipe somebody out about 1.8 times faster than if the MD was scoring 100% direct hits. And if we consider splash only damage from the MD, the proto AR can take somebody out roughly 3.7 times faster.
I think once we get aim assist back in 1.4, the MD won't be able to do as well in CQC vs any fully auto weapons (or even the shotgun). DPS coparision between a direct hit and a spash weapon is strange as the DPS of a MD can surpass the DPS of an AR easily if you hit multiple targets and with 6 to 9 m splash radius its more likely to hit multiple targets. Imho DPS is more important for automatic weapons, for singleshot weapons the Alpha damage is more important and 266 isn't all that bad (although alpha could be a bit higher for less spash damage [b]or[/b ]radius)
True but the alpha is for direct hit only, and direct hits are almost impossible outside of cqc, dps is based upon damage to one target, the potential yeild is higher, as for the splash on the assault yes its big, but it sacrifices so much damage to reach this, you cant use the same way you would a standard!,
As for the standard, its actually only a little more than a baloch, you can test it by standing 10m away from a cru. Then fit a baloch between you!! |
Monkey MAC
killer taxi company General Tso's Alliance
67
|
Posted - 2013.09.03 08:36:00 -
[56] - Quote
Fizzer94 wrote:15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do? No the md is also a short range breaching weapon, your just killing it!! An arming distance will cause more problems then it solves, people will use it like a shotgun cqc. 15m is too much and anything lower is not enough, this is a primary weapon you cant just impose a dead zone!! |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
92
|
Posted - 2013.09.03 08:45:00 -
[57] - Quote
Implying dps means anything with half the guns in Dust. Remember people though the flaylock and tac ars were fine as they were. The only people defending the mds are people afraid of losing their crutches just like the tac ar users. |
Monkey MAC
killer taxi company General Tso's Alliance
68
|
Posted - 2013.09.03 08:50:00 -
[58] - Quote
Commander Tuna wrote:Implying dps means anything with half the guns in Dust. Remember people though the flaylock and tac ars were fine as they were. The only people defending the mds are people afraid of losing their crutches just like the tac ar users.
The flaylock wasnt fine, you could see from the maths you could get half a dozen missles with splash higher than the md in about-á-á2 seconds reching well over 400dps more powerful than the ar, now look at the maths for the md 127 dps I shot a second and radius smaller than a standard grenade by 2 meters where is the problem other than the fact you cant strafe side to side and win against it?? |
Fizzer94
L.O.T.I.S.
53
|
Posted - 2013.09.03 09:41:00 -
[59] - Quote
Monkey MAC wrote:Fizzer94 wrote:15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do? No the md is also a short range breaching weapon, your just killing it!! An arming distance will cause more problems then it solves, people will use it like a shotgun cqc. 15m is too much and anything lower is not enough, this is a primary weapon you cant just impose a dead zone!! Who ever said it was a close range weapon? People already use it like a shotgun in CQC. The Laser Rifle is a primary weapon and has a deadzone... Of like 30 meters. You're argument is invalid. |
Booker DaFooker
Seraphim Auxiliaries
91
|
Posted - 2013.09.03 09:45:00 -
[60] - Quote
slow down the rate of fire and you balance this weapon. a nice slow reload animation between each shot should do the trick! |
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Monkey MAC
killer taxi company General Tso's Alliance
70
|
Posted - 2013.09.03 10:21:00 -
[61] - Quote
Fizzer94 wrote:Monkey MAC wrote:Fizzer94 wrote:15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do? No the md is also a short range breaching weapon, your just killing it!! An arming distance will cause more problems then it solves, people will use it like a shotgun cqc. 15m is too much and anything lower is not enough, this is a primary weapon you cant just impose a dead zone!! Who ever said it was a close range weapon? People already use it like a shotgun in CQC. The Laser Rifle is a primary weapon and has a deadzone... Of like 30 meters. You're argument is invalid.
It still hits it still does damage just not very much, you could use it in cqc but it is higjly inadvisable!! In the description of the md!!
description wrote: Designed to deliver damage at ANY RANGE in a wide splash radius look it up on wiki
ingame description wrote: The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
Sounds like a short range breaching tool to me!,
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Monkey MAC
killer taxi company General Tso's Alliance
70
|
Posted - 2013.09.03 10:23:00 -
[62] - Quote
Booker DaFooker wrote:slow down the rate of fire and you balance this weapon. a nice slow reload animation between each shot should do the trick! Its already 1 a second, weapons with lower ROF have much higher alpha!! |
pegasis prime
BIG BAD W0LVES
753
|
Posted - 2013.09.03 10:25:00 -
[63] - Quote
The best sollution is to buff blubery intelligence not to nerf tge md. |
Monkey MAC
killer taxi company General Tso's Alliance
70
|
Posted - 2013.09.03 10:27:00 -
[64] - Quote
pegasis prime wrote:The best sollution is to buff blubery intelligence not to nerf tge md. Indeed while not happy telling them strafing backwards is usally effective!! |
pegasis prime
BIG BAD W0LVES
753
|
Posted - 2013.09.03 10:31:00 -
[65] - Quote
Iv used tge mass driver for several builds and remember when they were feard then nerfed and now fixed again. Someone pointed out that the biggest complaint is they take no skill to aim(absolute nonsense) but what about swarms and av nades oh yea thats av not ai so its ok. |
Monkey MAC
killer taxi company General Tso's Alliance
70
|
Posted - 2013.09.03 10:35:00 -
[66] - Quote
pegasis prime wrote:Iv used tge mass driver for several builds and remember when they were feard then nerfed and now fixed again. Someone pointed out that the biggest complaint is they take no skill to aim(absolute nonsense) but what about swarms and av nades oh yea thats av not ai so its ok.
Lol sounds true, as I said early 5m radius eqates a blast diameter barely wider than a baloch lav, in cqc this seems like a lot, but it gets a lot harder the further away you are, naismiths rule and all that!! |
pegasis prime
BIG BAD W0LVES
753
|
Posted - 2013.09.03 10:38:00 -
[67] - Quote
For cqc you really should try the breech models pow good dammage on direct hits really rewards skilld md users and the tighter splash really reduces your suicide chances. Iv lost count how many times iv blown myself up but hey if it denied a kill then more tge win for me. |
Monkey MAC
killer taxi company General Tso's Alliance
71
|
Posted - 2013.09.03 10:41:00 -
[68] - Quote
pegasis prime wrote:For cqc you really should try the breech models pow good dammage on direct hits really rewards skilld md users and the tighter splash really reduces your suicide chances. Iv lost count how many times iv blown myself up but hey if it denied a kill then more tge win for me. The breach works well in cqc, you have to treat it like a slug firing shotgun, but personally I engage the majority of enemies at around 15m to alow me to escape!! |
pegasis prime
BIG BAD W0LVES
757
|
Posted - 2013.09.03 10:49:00 -
[69] - Quote
Monkey MAC wrote:pegasis prime wrote:For cqc you really should try the breech models pow good dammage on direct hits really rewards skilld md users and the tighter splash really reduces your suicide chances. Iv lost count how many times iv blown myself up but hey if it denied a kill then more tge win for me. The breach works well in cqc, you have to treat it like a slug firing shotgun, but personally I engage the majority of enemies at around 15m to alow me to escape!!
Comando with breech and assault varients fitted . Your welcome |
Monkey MAC
killer taxi company General Tso's Alliance
71
|
Posted - 2013.09.03 10:53:00 -
[70] - Quote
pegasis prime wrote:Monkey MAC wrote:pegasis prime wrote:For cqc you really should try the breech models pow good dammage on direct hits really rewards skilld md users and the tighter splash really reduces your suicide chances. Iv lost count how many times iv blown myself up but hey if it denied a kill then more tge win for me. The breach works well in cqc, you have to treat it like a slug firing shotgun, but personally I engage the majority of enemies at around 15m to alow me to escape!! Comando with breech and assault varients fitted . Your welcome
Ooh so many tears, but I prefer my burst scrambler pistol!! |
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pegasis prime
BIG BAD W0LVES
758
|
Posted - 2013.09.03 10:55:00 -
[71] - Quote
I get more hatemail using my comand with md + any other wepon than I ever get when im tanking. |
Monkey MAC
killer taxi company General Tso's Alliance
71
|
Posted - 2013.09.03 10:58:00 -
[72] - Quote
pegasis prime wrote:I get more hatemail using my comand with md + any other wepon than I ever get when im tanking. I can imagine, although I cant wait for gunships, then im gonna hang your tank out to dry!! |
pegasis prime
BIG BAD W0LVES
758
|
Posted - 2013.09.03 11:04:00 -
[73] - Quote
Monkey MAC wrote:pegasis prime wrote:I get more hatemail using my comand with md + any other wepon than I ever get when im tanking. I can imagine, although I cant wait for gunships, then im gonna hang your tank out to dry!!
I look forward to you trying ehemm by trying I mean going down in a ball of flames did some one say anti air havs (it might have been a while a go) |
TEXA5 HiTM4N
ROGUE SPADES EoN.
209
|
Posted - 2013.09.03 11:05:00 -
[74] - Quote
Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved.
That would be good.
In chromosome the regular mass drivers had a 4-5 round clip and a 6-8 round clip for the assault. This was the best way to balance them. people couldnt just spam them the way they do know.
My corp has 3 commandos and when the enemy is using nothing but MDs they switch to dual MDs and get hate mail. its stupid. |
Monkey MAC
killer taxi company General Tso's Alliance
71
|
Posted - 2013.09.03 11:16:00 -
[75] - Quote
pegasis prime wrote:Monkey MAC wrote:pegasis prime wrote:I get more hatemail using my comand with md + any other wepon than I ever get when im tanking. I can imagine, although I cant wait for gunships, then im gonna hang your tank out to dry!! I look forward to you trying ehemm by trying I mean going down in a ball of flames did some one say anti air havs (it might have been a while a go)
They did indeed!! |
Fizzer94
L.O.T.I.S.
53
|
Posted - 2013.09.03 11:17:00 -
[76] - Quote
Monkey MAC wrote:Fizzer94 wrote:Monkey MAC wrote:Fizzer94 wrote:15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do? No the md is also a short range breaching weapon, your just killing it!! An arming distance will cause more problems then it solves, people will use it like a shotgun cqc. 15m is too much and anything lower is not enough, this is a primary weapon you cant just impose a dead zone!! Who ever said it was a close range weapon? People already use it like a shotgun in CQC. The Laser Rifle is a primary weapon and has a deadzone... Of like 30 meters. You're argument is invalid. It still hits it still does damage just not very much, you could use it in cqc but it is higjly inadvisable!! In the description of the md!! [quote=description] Designed to deliver damage at ANY RANGE in a wide splash radius look it up on wquote]
It would still be able to do direct damage at close range...
I just feel the mass driver should take more skill at a closer range. Right now its just comically easy to use a close range. I want it to be a good weapon that can drop people, but at the very least, takes some skill to use.I would love to see it be more of a niche weapon that destroys in its niche, and not a weapon you can use for almost every occasion. IMO the only weapons that are easier/simpler than the MD are ARs, LLAVs and rooftop FGs. |
Monkey MAC
killer taxi company General Tso's Alliance
71
|
Posted - 2013.09.03 11:19:00 -
[77] - Quote
TEXA5 HiTM4N wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. That would be good. In chromosome the regular mass drivers had a 4-5 round clip and a 6-8 round clip for the assault. This was the best way to balance them. people couldnt just spam them the way they do know. My corp has 3 commandos and when the enemy is using nothing but MDs they switch to dual MDs and get hate mail. its stupid.
As discussed there is already a falloff on blast damage by about 40 down to 80 at the edge of the radius, there is no problem!! Just a lot of bitter people!! |
Monkey MAC
killer taxi company General Tso's Alliance
71
|
Posted - 2013.09.03 11:24:00 -
[78] - Quote
fizzer wrote: It would still be able to do direct damage at close range... A lot more than the LR as well.
I just feel the mass driver should take more skill at a closer range. Right now its just comically easy to use a close range. I want it to be a good weapon that can drop people, but at the very least, takes some skill to use.I would love to see it be more of a niche weapon that destroys in its niche, and not a weapon you can use for almost every occasion. IMO the only weapons that are easier/simpler than the MD are ARs, LLAVs and rooftop FGs.
Then the md is in the right place, other weapons need a buff, not nerfing the md, llavs are in the process of being nerfed, and rooftop forges are no worse that rooftop snipers, or rooftop tanks (ive seen that before) |
Fizzer94
L.O.T.I.S.
53
|
Posted - 2013.09.03 11:34:00 -
[79] - Quote
Monkey MAC wrote:fizzer wrote: It would still be able to do direct damage at close range... A lot more than the LR as well.
I just feel the mass driver should take more skill at a closer range. Right now its just comically easy to use a close range. I want it to be a good weapon that can drop people, but at the very least, takes some skill to use.I would love to see it be more of a niche weapon that destroys in its niche, and not a weapon you can use for almost every occasion. IMO the only weapons that are easier/simpler than the MD are ARs, LLAVs and rooftop FGs.
Then the md is in the right place, other weapons need a buff, not nerfing the md, llavs are in the process of being nerfed, and rooftop forges are no worse that rooftop snipers, or rooftop tanks (ive seen that before) I don't want it nerfed. I want it changed, an arming timer in exchange for something else, I don't know what though. Maybe a bigger clip would work? Idk, I just feel a semi auto grenade launcher shouldn't be the best weapon to use in CQC in any game. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
226
|
Posted - 2013.09.03 11:37:00 -
[80] - Quote
Spycrab Potato wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. I have been using my mass driver for months and I think this could work. Although, using the mass driver as long as I have I have learned the ways of the Freedom. And that has given me deadly precision .
I will be honest, I have a distaste for mass driver users (I'm not one...yet, that could change haha..) however I have noticed over the last couple of months a few mass driver guys being able to aim really well, even at distance. I have to pull even more range from them now to ensure a kill, however this isn't always possible. |
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pegasis prime
BIG BAD W0LVES
760
|
Posted - 2013.09.03 11:40:00 -
[81] - Quote
CommanderBolt wrote:Spycrab Potato wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. I have been using my mass driver for months and I think this could work. Although, using the mass driver as long as I have I have learned the ways of the Freedom. And that has given me deadly precision . I will be honest, I have a distaste for mass driver users (I'm not one...yet, that could change haha..) however I have noticed over the last couple of months a few mass driver guys being able to aim really well, even at distance. I have to pull even more range from them now to ensure a kill, however this isn't always possible.
Lazer md combo on my commando. You can run but you cant hide oh wait you cant run you cant hide muhahahahah
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Monkey MAC
killer taxi company General Tso's Alliance
73
|
Posted - 2013.09.03 11:41:00 -
[82] - Quote
Fizzer94 wrote:Monkey MAC wrote:fizzer wrote: It would still be able to do direct damage at close range... A lot more than the LR as well.
I just feel the mass driver should take more skill at a closer range. Right now its just comically easy to use a close range. I want it to be a good weapon that can drop people, but at the very least, takes some skill to use.I would love to see it be more of a niche weapon that destroys in its niche, and not a weapon you can use for almost every occasion. IMO the only weapons that are easier/simpler than the MD are ARs, LLAVs and rooftop FGs.
Then the md is in the right place, other weapons need a buff, not nerfing the md, llavs are in the process of being nerfed, and rooftop forges are no worse that rooftop snipers, or rooftop tanks (ive seen that before) I don't want it nerfed. I want it changed, an arming timer in exchange for something else, I don't know what though. Maybe a bigger clip would work? Idk, I just feel a semi auto grenade launcher shouldn't be the best weapon to use in CQC in any game.
Youll probably find the shotgun will now outclass the md at lower than 10m, as it should be, the weapon is fine, no need to swap anything for anything else!! |
Rogue Saint
Science For Death The Shadow Eclipse
123
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Posted - 2013.09.03 11:43:00 -
[83] - Quote
As I've said before and will say again. As a proto masshole user I will be happy to see the MD removed from the game, CCP can even keep the SP invested as a punishment for spec'ing into a noob tube as a reminder.
Before people bleat and QQ, I was using the MD BEFORE is was FotM, so yes I know how to use it and very effectively. Why every FPS needs such a pathetic weapon is beyond me.
My counter for the MD is to bum-rush the idiot using it and smash him the face with the butt of my gun. |
Monkey MAC
killer taxi company General Tso's Alliance
73
|
Posted - 2013.09.03 11:44:00 -
[84] - Quote
CommanderBolt wrote:Spycrab Potato wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. I have been using my mass driver for months and I think this could work. Although, using the mass driver as long as I have I have learned the ways of the Freedom. And that has given me deadly precision . I will be honest, I have a distaste for mass driver users (I'm not one...yet, that could change haha..) however I have noticed over the last couple of months a few mass driver guys being able to aim really well, even at distance. I have to pull even more range from them now to ensure a kill, however this isn't always possible.
Good to see someone fighting smart, however it would appear md users are indeed adapting, time to use a new tactic prehaps, however spec into level 1 use experince it find its downfalls, range is only one of them!! |
Monkey MAC
killer taxi company General Tso's Alliance
73
|
Posted - 2013.09.03 11:49:00 -
[85] - Quote
Rogue Saint wrote:As I've said before and will say again. As a proto masshole user I will be happy to see the MD removed from the game, CCP can even keep the SP invested as a punishment for spec'ing into a noob tube as a reminder.
Before people bleat and QQ, I was using the MD BEFORE is was FotM, so yes I know how to use it and very effectively. Why every FPS needs such a pathetic weapon is beyond me.
My counter for the MD is to bum-rush the idiot using it and smash him the face with the butt of my gun. Great for you just because dont like doesnt mean its pathetic, thats your opinion your entitled to it, but based on my opinion I dont see why any game should use rifles, or snipers so on and so on!!
Its a weapon it has a role deal with it!! |
Fizzer94
L.O.T.I.S.
54
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Posted - 2013.09.03 11:52:00 -
[86] - Quote
Monkey MAC wrote:Rogue Saint wrote:As I've said before and will say again. As a proto masshole user I will be happy to see the MD removed from the game, CCP can even keep the SP invested as a punishment for spec'ing into a noob tube as a reminder.
Before people bleat and QQ, I was using the MD BEFORE is was FotM, so yes I know how to use it and very effectively. Why every FPS needs such a pathetic weapon is beyond me.
My counter for the MD is to bum-rush the idiot using it and smash him the face with the butt of my gun. Great for you just because dont like doesnt mean its pathetic, thats your opinion your entitled to it, but based on my opinion I dont see why any game should use rifles, or snipers so on and so on!! Its a weapon it has a role deal with it!! OK now you are just blindly defending this thing. Stop. |
Rogue Saint
Science For Death The Shadow Eclipse
123
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Posted - 2013.09.03 11:55:00 -
[87] - Quote
Monkey MAC wrote:Its a weapon it has a role deal with it!!
The "role" is area denial and crowd control, not CQC. I've already stated how I deal with it. I guess you are one of those unskilled masshole users that are hoping splash damage will get you a kill?
EDIT: I have more respect for Locus Grenade spammers. |
Monkey MAC
killer taxi company General Tso's Alliance
73
|
Posted - 2013.09.03 12:00:00 -
[88] - Quote
Rogue Saint wrote:Monkey MAC wrote:Its a weapon it has a role deal with it!! The "role" is area denial and crowd control, not CQC. I've already stated how I deal with it. I guess you are one of those unskilled masshole users that are hoping splash damage will get you a kill?
Please read the description, it says area denial and breaching tool, breaching implies short range, urbanised warfare, it a minmatar weapon, which is short to mid range, no its not designed for cqc, but the fact the shotgun is poor is not the mds fault or problem!
I deal with them in the exact same way! They cant stop me if I move fast enough, once everyone learns there own way to counter the ratio chasers will leave the weapon and find something else, there already moving back to assault rifles!! |
Fizzer94
L.O.T.I.S.
54
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Posted - 2013.09.03 12:14:00 -
[89] - Quote
Monkey MAC wrote:Rogue Saint wrote:Monkey MAC wrote:Its a weapon it has a role deal with it!! The "role" is area denial and crowd control, not CQC. I've already stated how I deal with it. I guess you are one of those unskilled masshole users that are hoping splash damage will get you a kill? Please read the description, it says area denial and breaching tool, breaching implies short range, urbanised warfare, it a minmatar weapon, which is short to mid range, no its not designed for cqc, but the fact the shotgun is poor is not the mds fault or problem! I deal with them in the exact same way! They cant stop me if I move fast enough, once everyone learns there own way to counter the ratio chasers will leave the weapon and find something else, there already moving back to assault rifles!! Maybe the new aim assist will get everyone off the mass driver. I hope it does, for everyone's sake. I hate the AR a lot(wasted skill points if you ask me) but I would rather have everyone using ARs than the MD. |
Monkey MAC
killer taxi company General Tso's Alliance
73
|
Posted - 2013.09.03 12:18:00 -
[90] - Quote
Fizzer94 wrote:Monkey MAC wrote:Rogue Saint wrote:Monkey MAC wrote:Its a weapon it has a role deal with it!! The "role" is area denial and crowd control, not CQC. I've already stated how I deal with it. I guess you are one of those unskilled masshole users that are hoping splash damage will get you a kill? Please read the description, it says area denial and breaching tool, breaching implies short range, urbanised warfare, it a minmatar weapon, which is short to mid range, no its not designed for cqc, but the fact the shotgun is poor is not the mds fault or problem! I deal with them in the exact same way! They cant stop me if I move fast enough, once everyone learns there own way to counter the ratio chasers will leave the weapon and find something else, there already moving back to assault rifles!! Maybe the new aim assist will get everyone off the mass driver. I hope it does, for everyone's sake. I hate the AR a lot(wasted skill points if you ask me) but I would rather have everyone using ARs than the MD.
Yeah I like my weapon to be uncommon but there still be good few converts who will never go back, I just hope there watching the ar stats cause there cause gonna see a spike in its use and survivability!! |
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
220
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Posted - 2013.09.03 16:45:00 -
[91] - Quote
Woah. I got 48 notifications while I slept, |
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