|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fizzer94
L.O.T.I.S.
53
|
Posted - 2013.09.03 08:23:00 -
[1] - Quote
15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do? |
Fizzer94
L.O.T.I.S.
53
|
Posted - 2013.09.03 09:41:00 -
[2] - Quote
Monkey MAC wrote:Fizzer94 wrote:15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do? No the md is also a short range breaching weapon, your just killing it!! An arming distance will cause more problems then it solves, people will use it like a shotgun cqc. 15m is too much and anything lower is not enough, this is a primary weapon you cant just impose a dead zone!! Who ever said it was a close range weapon? People already use it like a shotgun in CQC. The Laser Rifle is a primary weapon and has a deadzone... Of like 30 meters. You're argument is invalid. |
Fizzer94
L.O.T.I.S.
53
|
Posted - 2013.09.03 11:17:00 -
[3] - Quote
Monkey MAC wrote:Fizzer94 wrote:Monkey MAC wrote:Fizzer94 wrote:15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do? No the md is also a short range breaching weapon, your just killing it!! An arming distance will cause more problems then it solves, people will use it like a shotgun cqc. 15m is too much and anything lower is not enough, this is a primary weapon you cant just impose a dead zone!! Who ever said it was a close range weapon? People already use it like a shotgun in CQC. The Laser Rifle is a primary weapon and has a deadzone... Of like 30 meters. You're argument is invalid. It still hits it still does damage just not very much, you could use it in cqc but it is higjly inadvisable!! In the description of the md!! [quote=description] Designed to deliver damage at ANY RANGE in a wide splash radius look it up on wquote]
It would still be able to do direct damage at close range...
I just feel the mass driver should take more skill at a closer range. Right now its just comically easy to use a close range. I want it to be a good weapon that can drop people, but at the very least, takes some skill to use.I would love to see it be more of a niche weapon that destroys in its niche, and not a weapon you can use for almost every occasion. IMO the only weapons that are easier/simpler than the MD are ARs, LLAVs and rooftop FGs. |
Fizzer94
L.O.T.I.S.
53
|
Posted - 2013.09.03 11:34:00 -
[4] - Quote
Monkey MAC wrote:fizzer wrote: It would still be able to do direct damage at close range... A lot more than the LR as well.
I just feel the mass driver should take more skill at a closer range. Right now its just comically easy to use a close range. I want it to be a good weapon that can drop people, but at the very least, takes some skill to use.I would love to see it be more of a niche weapon that destroys in its niche, and not a weapon you can use for almost every occasion. IMO the only weapons that are easier/simpler than the MD are ARs, LLAVs and rooftop FGs.
Then the md is in the right place, other weapons need a buff, not nerfing the md, llavs are in the process of being nerfed, and rooftop forges are no worse that rooftop snipers, or rooftop tanks (ive seen that before) I don't want it nerfed. I want it changed, an arming timer in exchange for something else, I don't know what though. Maybe a bigger clip would work? Idk, I just feel a semi auto grenade launcher shouldn't be the best weapon to use in CQC in any game. |
Fizzer94
L.O.T.I.S.
54
|
Posted - 2013.09.03 11:52:00 -
[5] - Quote
Monkey MAC wrote:Rogue Saint wrote:As I've said before and will say again. As a proto masshole user I will be happy to see the MD removed from the game, CCP can even keep the SP invested as a punishment for spec'ing into a noob tube as a reminder.
Before people bleat and QQ, I was using the MD BEFORE is was FotM, so yes I know how to use it and very effectively. Why every FPS needs such a pathetic weapon is beyond me.
My counter for the MD is to bum-rush the idiot using it and smash him the face with the butt of my gun. Great for you just because dont like doesnt mean its pathetic, thats your opinion your entitled to it, but based on my opinion I dont see why any game should use rifles, or snipers so on and so on!! Its a weapon it has a role deal with it!! OK now you are just blindly defending this thing. Stop. |
Fizzer94
L.O.T.I.S.
54
|
Posted - 2013.09.03 12:14:00 -
[6] - Quote
Monkey MAC wrote:Rogue Saint wrote:Monkey MAC wrote:Its a weapon it has a role deal with it!! The "role" is area denial and crowd control, not CQC. I've already stated how I deal with it. I guess you are one of those unskilled masshole users that are hoping splash damage will get you a kill? Please read the description, it says area denial and breaching tool, breaching implies short range, urbanised warfare, it a minmatar weapon, which is short to mid range, no its not designed for cqc, but the fact the shotgun is poor is not the mds fault or problem! I deal with them in the exact same way! They cant stop me if I move fast enough, once everyone learns there own way to counter the ratio chasers will leave the weapon and find something else, there already moving back to assault rifles!! Maybe the new aim assist will get everyone off the mass driver. I hope it does, for everyone's sake. I hate the AR a lot(wasted skill points if you ask me) but I would rather have everyone using ARs than the MD. |
|
|
|