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Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
207
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Posted - 2013.09.02 22:28:00 -
[1] - Quote
Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
208
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Posted - 2013.09.02 22:42:00 -
[2] - Quote
Forlorn Destrier wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. So a gradient? I don't know the numbers in terms of explosion radius, but for example: Within 1 meter of explosion = full splash damage Within 2 meters of explosion = half splash damage Within 3 meters of explosion = quarter splash damage etc Is this what you mean? Yeah. I read somewhere that the further you are from the direct hit of the grenade (or whatever the mass driver shoots) that hits the ground, it does a little less damage. Since people are complaining about the damage and it being "OP," why not make it so they Mass Drivers can keep on denying an area, without causing too much "OPness." BTW teamwork is OP. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
208
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Posted - 2013.09.02 22:48:00 -
[3] - Quote
Also for grenades, reduce the damage so it's not a one hit KO, but make it have a disorienting effect on the opponent so it's more realistic. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
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Posted - 2013.09.02 22:50:00 -
[4] - Quote
Spycrab Potato wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. I have been using my mass driver for months and I think this could work. Although, using the mass driver as long as I have I have learned the ways of the Freedom. And that has given me deadly precision . That's why it wouldn't be a problem for you. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
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Posted - 2013.09.02 22:54:00 -
[5] - Quote
Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay
Forlorn Destrier wrote:Tectonic Fusion wrote:Also for grenades, reduce the damage so it's not a one hit KO, but make it have a disorienting effect on the opponent so it's more realistic. I'm ok with the damage on the grenades, but I would like to see soemthing akin to a flashbang that disorients the character (loss of sound in immediate area, bright light, added sway, etc). It shouldn't completely knock them out of a fight, but at least make it harder to operate. Blast radius might need to be fairly small on this though. Yeah. I agree on this, but normal grenades should have this effect but not specialize it. Like slightly, and the actual flashbangs generate no damage but enough blast to disorient groups of opponents. This could also lead to a more ninja-like playstyle for scouts. Only if scouts had 2 equipment slots... |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 23:02:00 -
[6] - Quote
Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!! Nerfing it to oblivion would be cutting it's splash damage and direct damage in half while lowering it's clip size and reload speed. Think about it. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 23:04:00 -
[7] - Quote
DJINN leukoplast wrote:The MD already has this, but the difference between a full 0m damage and at it's edge, isn't very much.
Try it out, find a wall and keep inching towards it while taking a shot, take note of how much damage it does to you on the outer edge of it's radius, then go right up against the wall after letting your shields rep, and shoot the MD point blank.
It might be a 40HP difference, so it's not much but the feature is technically already there. You don't say... I'm talking about lowering it even more to fit the need of the whiners while keeping it as an area denial weapon. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
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Posted - 2013.09.02 23:10:00 -
[8] - Quote
Needless Sacermendor wrote:Mossellia Delt wrote:over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... do maybe 40 hp less damage than an aimed shot ! Exactly why this should be lowered.
Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!!
I'm not crying about it. I'm thinking of a buff/nerf that acts as a deterrent to stop the people making giant rage posts about the spam. And yes if they cut the splash damage like at the edge of the splash maybe a little less, then a splash damage buff would be indeed acceptable making it a formidable area denial weapon. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
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Posted - 2013.09.02 23:16:00 -
[9] - Quote
Abby Invo wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. How about **** you? Mass driver is fine. To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I'm pretty sure that's what people are complaining about. This slight nerf would help then at least turn around and shotgun them in the face before they die.
Monkey MAC wrote:Needless Sacermendor wrote:Mossellia Delt wrote:over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... do maybe 40 hp less damage than an aimed shot ! Hold 40 less damage on 75 shot isnt enough what the hell is wrong with you?? This would mean an assault md requires 10 shots for a 350 ehp suit?? That requires 8 seconds not including a 3 sec reload! Dont quote the assault variant splash radius to try and make the weapon sound op!! Might have misread but hey ho!! Yes, to me they seem a bit underpowered, but they are a beast at kill stealing I can tell you that. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
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Posted - 2013.09.02 23:21:00 -
[10] - Quote
Monkey MAC wrote:Tect wrote:Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!! I'm not crying about it. I'm thinking of a buff/nerf that acts as a deterrent to stop the people making giant rage posts about the spam. And yes if they cut the splash damage like at the edge of the splash maybe a little less, then a splash damage buff would be indeed acceptable making it a formidable area denial weapon. Fine, while I personally want this to happen it wont stop QQing its an aoe weapon, people always complain aod weapons when there is nothing else to complain about!! If it's not forge guns they complain about the MD. |
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Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
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Posted - 2013.09.02 23:30:00 -
[11] - Quote
Monkey MAC wrote: Read the forums they sure as hell complain about the forge!!
Your an idiot. Of course they complain. But when they don't complain about them, they complain about the Mass Drivers. Elaborated enough? |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
210
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Posted - 2013.09.02 23:39:00 -
[12] - Quote
Mossellia Delt wrote:Needless Sacermendor wrote:It's also the imbalance between explosives bonus to armour compared to other weapons bonus to shield ... coupled with armour bonused weapons being mostly AoE ... and on top of that Armour being gimped compared to shields for so long anyway.
On top of all that ... some "scrub" that can't aim properly can spend point in a weapon that will 2-3 shot (with damage mods probably) anything armour tanked in what ? about a second provided he can land those shots within 9 meters !!! of his target.
There's undeniably something 'easy-mode' about that. You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill. ...............*FACEPALM* Your logic only works for duel-tankers and heavies. Even then they are so slow they are pretty much dead. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
210
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Posted - 2013.09.03 00:11:00 -
[13] - Quote
Garrett Blacknova wrote:Abby Invo wrote:Tectonic Fusion wrote:To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I'm pretty sure that's what people are complaining about. This slight nerf would help then at least turn around and shotgun them in the face before they die. Or not. Multiple of any weapon on one target or area is vicious. Two ARs on a single assault will shred it instantaneously. Let's not get bent out of shape because people are working together to focus fire. If you have 5 ARs, you can focus fire a couple of targets at a time and shred them quickly. If you have 5 MDs, you can saturation-bomb and area and kill 5+ enemies in the time the ARs took to kill 2. Mossellia Delt wrote:You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill. I don't know... I'm pretty sure it only takes 2 MD splash hits to kill my Scout. +1 this exactly. And Mossellia just assumed everyone was Assault. But even then it's less than 12 shots unless fully tanked proto. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
214
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Posted - 2013.09.03 03:17:00 -
[14] - Quote
Mossellia Delt wrote:Quote: +1 this exactly. And Mossellia just assumed everyone was Assault. But even then it's less than 12 shots unless fully tanked proto.
I run a scout and it takes one seconds of AR fire to kill me, how about we nerf ARs since they are the OP weapon. MD finally works in 1.3 and AR users ***** and complain constantly when they are the ones using the OP weapon. Scouts need a buff. And my idea will make it balanced against scouts because scouts run fast and if the splash damage just splashes them by the edge of the radius or a little less, no worries. Direct damage and near direct is what you should be worried about. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
220
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Posted - 2013.09.03 16:45:00 -
[15] - Quote
Woah. I got 48 notifications while I slept, |
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