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Alldin Kan
TeamPlayers EoN.
562
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Posted - 2013.09.01 19:54:00 -
[1] - Quote
Aside from the obvious problem of view being blocked, trying to keep my dropship steady only to barely hit someone with a blaster is too frustrating. In all, I have lost over 20,000,000 ISK in 5 hours (A few RDV/Environmental OHK) trying to pilot it even with the proper modules/turrets (damage is fine). SP cost of using the python ended up being a wasted 1.4 million (not counting skill previously leveled up).
With that said, CCP either needs to give me and all other pilots the SP reimbursed or somehow improve aiming with the Assault Dropship. |
Knight Soiaire
Better Hide R Die
2182
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Posted - 2013.09.01 19:57:00 -
[2] - Quote
I cant wait for the vehicle overhaul so I get all my SP back, so I can put it into more **** I dont need!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1427
|
Posted - 2013.09.01 20:01:00 -
[3] - Quote
Say that to Halador, I was squadded up with him yesterday and he went 27-0 in an assault dropship as I only went 10-0. You can aim, it just takes practice.
Though I would like an option for the turret not remain aimed where you move it, currently it always wants to return to it's neutral position which can result in fighting the turret to keep a consistent aim on something. |
Rusty Shallows
Black Jackals
332
|
Posted - 2013.09.01 20:03:00 -
[4] - Quote
Read up on the vehicle section in the 1.4 patch notes.
I wouldn't rejoice just yet. But this is a good time to be hopefully optimistic. |
Alldin Kan
TeamPlayers EoN.
563
|
Posted - 2013.09.01 20:03:00 -
[5] - Quote
Aero Yassavi wrote:Say that to Halador, I was squadded up with him yesterday and he went 27-0 in an assault dropship as I only went 10-0. You can aim, it just takes practice.
Though I would like an option for the turret not remain aimed where you move it, currently it always wants to return to it's neutral position which can result in fighting the turret to keep a consistent aim on something.
Must have been a bad team, I had AV at all times. |
Patrick57
GunFall Mobilization Covert Intervention
106
|
Posted - 2013.09.01 20:04:00 -
[6] - Quote
Try using a fragmented missile turret, as long as you can lead your target then you're fine to kill people. And try not to have gunners unless they are going to be the main shooters, trying to kill someone while keeping the DS in position for the gunner is not very easy. |
Alldin Kan
TeamPlayers EoN.
563
|
Posted - 2013.09.01 20:05:00 -
[7] - Quote
Patrick57 wrote:Try using a fragmented missile turret, as long as you can lead your target then you're fine to kill people. And try not to have gunners unless they are going to be the main shooters, trying to kill someone while keeping the DS in position for the gunner is not very easy.
But the point is that I shouldn't be limiting myself to just that one turret in a Assault Dropship. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1427
|
Posted - 2013.09.01 20:06:00 -
[8] - Quote
Alldin Kan wrote:Aero Yassavi wrote:Say that to Halador, I was squadded up with him yesterday and he went 27-0 in an assault dropship as I only went 10-0. You can aim, it just takes practice.
Though I would like an option for the turret not remain aimed where you move it, currently it always wants to return to it's neutral position which can result in fighting the turret to keep a consistent aim on something. Must have been a bad team, I had AV at all times. So do I and every assault dropship pilot. The key is to identify them and kill them.
Ok ADS pilots run away from AV Good ADS pilots run away from AV then return with fiery |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1427
|
Posted - 2013.09.01 20:08:00 -
[9] - Quote
Alldin Kan wrote:Patrick57 wrote:Try using a fragmented missile turret, as long as you can lead your target then you're fine to kill people. And try not to have gunners unless they are going to be the main shooters, trying to kill someone while keeping the DS in position for the gunner is not very easy. But the point is that I shouldn't be limiting myself to just that one turret in a Assault Dropship. I've been using the cycled missile turrets for a long time but recently switched to the accelerated missile turrets, all work well. Of course they are all missile turrets, but I've also seen really good ADS pilots using the blaster turrets. Have yet to see a rail turret ADS. |
Sgt Kirk
SyNergy Gaming EoN.
1396
|
Posted - 2013.09.01 20:08:00 -
[10] - Quote
I put up my vehicles for now. Deleted all my vehicle fittings and refuse to call in a vehicle that's not my Guristas LAV until they fix vehicles as a whole.
It's pathetic how they work currently. |
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Takahiro Kashuken
Red Star. EoN.
1172
|
Posted - 2013.09.01 20:08:00 -
[11] - Quote
Its practice and guestimating where your shot will land in comparision with where your camera is and your speed
Its ****** either way |
Patrick57
GunFall Mobilization Covert Intervention
106
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Posted - 2013.09.01 20:08:00 -
[12] - Quote
Alldin Kan wrote:Patrick57 wrote:Try using a fragmented missile turret, as long as you can lead your target then you're fine to kill people. And try not to have gunners unless they are going to be the main shooters, trying to kill someone while keeping the DS in position for the gunner is not very easy. But the point is that I shouldn't be limiting myself to just that one turret in a Assault Dropship. Sorry, I only have practice with Missile turrets, I have only ever gotten one kill with blaster turret on an ADS. But if you're looking to keep steady, then if you're going forward too fast, pull back like you are going straight vertical and then push forward until you're level. |
Alldin Kan
TeamPlayers EoN.
563
|
Posted - 2013.09.01 20:09:00 -
[13] - Quote
Aero Yassavi wrote:Alldin Kan wrote:Aero Yassavi wrote:Say that to Halador, I was squadded up with him yesterday and he went 27-0 in an assault dropship as I only went 10-0. You can aim, it just takes practice.
Though I would like an option for the turret not remain aimed where you move it, currently it always wants to return to it's neutral position which can result in fighting the turret to keep a consistent aim on something. Must have been a bad team, I had AV at all times. So do I and every assault dropship pilot. The key is to identify them and kill them. Ok ADS pilots run away from AV Good ADS pilots run away from AV then return with fiery Too bad this never works vs Forge Gunners. |
Spec Ops Cipher
Seraphim Initiative..
425
|
Posted - 2013.09.01 20:13:00 -
[14] - Quote
Alldin Kan wrote:Aside from the obvious problem of view being blocked, trying to keep my dropship steady only to barely hit someone with a blaster is too frustrating. Another major problem is that without proper turning of the front turret I was limited to these 2 options: keep hovering steadily so my gunner hit targets OR increase maneuverability at the cost of my gunner's accuracy so I could try to kill others with the front turret. In all, I have lost over 20,000,000 ISK in 5 hours (A few RDV/Environmental OHK) trying to pilot it even with the proper modules/turrets (damage is fine). SP cost of using the python ended up being a wasted 1.4 million (not counting skill previously leveled up).
With that said, CCP either needs to give me and all other pilots the SP reimbursed or somehow improve aiming with the Assault Dropship. The aiming with the blaster on the ADS is fine, but it needs more effective range, you have to fly too low to kill effectively. I fly blaster python exclusively, nothing else is cool enough... |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1429
|
Posted - 2013.09.01 20:14:00 -
[15] - Quote
Alldin Kan wrote:Aero Yassavi wrote:Alldin Kan wrote:Aero Yassavi wrote:Say that to Halador, I was squadded up with him yesterday and he went 27-0 in an assault dropship as I only went 10-0. You can aim, it just takes practice.
Though I would like an option for the turret not remain aimed where you move it, currently it always wants to return to it's neutral position which can result in fighting the turret to keep a consistent aim on something. Must have been a bad team, I had AV at all times. So do I and every assault dropship pilot. The key is to identify them and kill them. Ok ADS pilots run away from AV Good ADS pilots run away from AV then return with fiery Too bad this never works vs Forge Gunners. I can absorb 2 forge gun hits and the third kills me, unless it's a breach forge gun which I can either absorb one or not absorb any at all if he has proficiency. Luckily breach forge gunners are a rare sight. Anyways its definitely a bit harder than swarm launchers but still - get hit by one forge shot, afterburn the hell away, let shields/armor regen, return with fiery.
The main difference with swarmers and forges is for swarmers you can hover your ADS right in front of him and keep firing as he launchers his swarms, but for the forge gunner you have to keep circling him making it hard for him to line up the aim. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6028
|
Posted - 2013.09.01 20:15:00 -
[16] - Quote
Alldin Kan wrote:Aside from the obvious problem of view being blocked, trying to keep my dropship steady only to barely hit someone with a blaster is too frustrating. Another major problem is that without proper turning of the front turret I was limited to these 2 options: keep hovering steadily so my gunner hit targets OR increase maneuverability at the cost of my gunner's accuracy so I could try to kill others with the front turret. In all, I have lost over 20,000,000 ISK in 5 hours (A few RDV/Environmental OHK) trying to pilot it even with the proper modules/turrets (damage is fine). SP cost of using the python ended up being a wasted 1.4 million (not counting skill previously leveled up).
With that said, CCP either needs to give me and all other pilots the SP reimbursed or somehow improve aiming with the Assault Dropship. People wonder how I burned through so much ISK at the start of Uprising
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Nguruthos IX
Vagina Bombers
1276
|
Posted - 2013.09.01 20:17:00 -
[17] - Quote
Alldin Kan wrote:Aside from the obvious problem of view being blocked, trying to keep my dropship steady only to barely hit someone with a blaster is too frustrating. Another major problem is that without proper turning of the front turret I was limited to these 2 options: keep hovering steadily so my gunner hit targets OR increase maneuverability at the cost of my gunner's accuracy so I could try to kill others with the front turret. In all, I have lost over 20,000,000 ISK in 5 hours (A few RDV/Environmental OHK) trying to pilot it even with the proper modules/turrets (damage is fine). SP cost of using the python ended up being a wasted 1.4 million (not counting skill previously leveled up).
With that said, CCP either needs to give me and all other pilots the SP reimbursed or somehow improve aiming with the Assault Dropship.
Also does not help that because of the ever-present DS TURRET BUG If you are trying to aim the front turret at anything, your gunners can not see or assist with that target. Else they be met with perpetual frustration, but never a view to shoot.
This leaves you with the horrible choice of either using your front gun OR side guns, but never both. So do you hover sideways to make every forge gunners life easier? While you're doing this YOU can't even see what your GUNNERS are looking at. And so you turn a blind eye to half the battlefield + whatever AV might be over there.
Gahhh this bugggggg |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1430
|
Posted - 2013.09.01 20:18:00 -
[18] - Quote
Not trying to knock on you or anyone else, but have you ever considered that piloting a dropship should not be an easy task? I in no way expect as many people to be able to do well in a dropship than can do well as an infantry or tanker. That's how it should be IMO. Of course that said, I am very supportive of the upcoming buffs to dropship eHP and shield regen as it is much needed. Still, if you're getting shot down easily now more HP is only going to delay your inevitable destruction. |
Nguruthos IX
Vagina Bombers
1276
|
Posted - 2013.09.01 20:24:00 -
[19] - Quote
Aero Yassavi wrote:Say that to Halador, I was squadded up with him yesterday and he went 27-0 in an assault dropship as I only went 10-0. You can aim, it just takes practice.
Though I would like an option for the turret not remain aimed where you move it, currently it always wants to return to it's neutral position which can result in fighting the turret to keep a consistent aim on something.
This is not a mechanic, it is a bug that was introduced with the Uprising patch. It has since been ignored by CCP.
Prior to that, this never happened.
They attempted to add a no-aim zone around some parts of the ships, and you'll notice on the galentee this works fine for the top half. The bottom however is partitioned/coded incorrectly which results in the turret behavior you just described as returning to neutral position.
Although technically it's a front facing position, neutral is when you spawn it in both guns face out 90 degrees away from the front |
Nguruthos IX
Vagina Bombers
1276
|
Posted - 2013.09.01 20:27:00 -
[20] - Quote
Alldin Kan wrote:Aero Yassavi wrote:Alldin Kan wrote:Aero Yassavi wrote:Say that to Halador, I was squadded up with him yesterday and he went 27-0 in an assault dropship as I only went 10-0. You can aim, it just takes practice.
Though I would like an option for the turret not remain aimed where you move it, currently it always wants to return to it's neutral position which can result in fighting the turret to keep a consistent aim on something. Must have been a bad team, I had AV at all times. So do I and every assault dropship pilot. The key is to identify them and kill them. Ok ADS pilots run away from AV Good ADS pilots run away from AV then return with fiery Too bad this never works vs Forge Gunners.
They just come back 3 seconds later, and with a vengeance. Or some more teammates to LOL-WTF-DOUBLE-FORGE-1-SHOT you |
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Alldin Kan
TeamPlayers EoN.
565
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Posted - 2013.09.01 20:28:00 -
[21] - Quote
Aero Yassavi wrote:Not trying to knock on you or anyone else, but have you ever considered that piloting a dropship should not be an easy task? I in no way expect as many people to be able to do well in a dropship than can do well as an infantry or tanker. That's how it should be IMO. Of course that said, I am very supportive of the upcoming buffs to dropship eHP and shield regen as it is much needed. Still, if you're getting shot down easily now more HP is only going to delay your inevitable destruction.
I am fully aware of the difficulties and requirements involved in handling the dropship, the only reason I skilled into it was because I had too much leftover SP. Maneuvering the dropship to avoid heavy fire can be done if skilled enough, trying to hit someone with anything that is not a Frag missile while being hit (or not) is downright annoying. I can get far more kills on ground in my Assault GK.0 and have a good impact on gameplay compared to the Dropship, even my terrible Commando AK.0 can do something on ground. |
Henchmen21
Planet Express LLC
186
|
Posted - 2013.09.01 20:44:00 -
[22] - Quote
Patrick57 wrote:Try using a fragmented missile turret, as long as you can lead your target then you're fine to kill people. And try not to have gunners unless they are going to be the main shooters, trying to kill someone while keeping the DS in position for the gunner is not very easy.
Yea have good results with the fragmented. Today I was taking out an uplink and my missile hit just as 3 enemy spawned from it. I still rarely crack 6 kills but still fun. Least till 1.4 when I'll be dropping to swarms left and right. Spend have the time in game fleeing them as it is. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1431
|
Posted - 2013.09.01 20:46:00 -
[23] - Quote
Alldin Kan wrote:Aero Yassavi wrote:Not trying to knock on you or anyone else, but have you ever considered that piloting a dropship should not be an easy task? I in no way expect as many people to be able to do well in a dropship than can do well as an infantry or tanker. That's how it should be IMO. Of course that said, I am very supportive of the upcoming buffs to dropship eHP and shield regen as it is much needed. Still, if you're getting shot down easily now more HP is only going to delay your inevitable destruction. I am fully aware of the difficulties and requirements involved in handling the dropship, the only reason I skilled into it was because I had too much leftover SP. Maneuvering the dropship to avoid heavy fire can be done if skilled enough, trying to hit someone with anything that is not a Frag missile while being hit (or not) is downright annoying. I can get far more kills on ground in my Assault GK.0 and have a good impact on gameplay compared to the Dropship, even my terrible Commando AK.0 can do something on ground. I do not use frag missiles and see many people who do not use frag missiles. So you can do better with an Assault GK.0 suit? Ok, then do it. That doesn't mean that the Assault GK.0 suit >>>> ADS. They both have their purposes. |
Henchmen21
Planet Express LLC
186
|
Posted - 2013.09.01 20:46:00 -
[24] - Quote
Alldin Kan wrote:Aero Yassavi wrote:Not trying to knock on you or anyone else, but have you ever considered that piloting a dropship should not be an easy task? I in no way expect as many people to be able to do well in a dropship than can do well as an infantry or tanker. That's how it should be IMO. Of course that said, I am very supportive of the upcoming buffs to dropship eHP and shield regen as it is much needed. Still, if you're getting shot down easily now more HP is only going to delay your inevitable destruction. I am fully aware of the difficulties and requirements involved in handling the dropship, the only reason I skilled into it was because I had too much leftover SP. Maneuvering the dropship to avoid heavy fire can be done if skilled enough, trying to hit someone with anything that is not a Frag missile while being hit (or not) is downright annoying. I can get far more kills on ground in my Assault GK.0 and have a good impact on gameplay compared to the Dropship, even my terrible Commando AK.0 can do something on ground.
I get that in reality the ship would shake when hit but they really need to tone it down. How am I supposed to fight back when every swarm barrage knocks me off target. Aside from the fact tanks don't shake when hit with a round. You know because it would just come down to who hit who first. |
Iron Wolf Saber
Den of Swords
7920
|
Posted - 2013.09.01 20:48:00 -
[25] - Quote
... I hate to say it but based on my experiences in stolen ADSs the rail gun turret was more successful in aiming than the blaster. The blaster is only good for raking large targets such as vehicles. |
Spec Ops Cipher
Seraphim Initiative..
426
|
Posted - 2013.09.01 20:51:00 -
[26] - Quote
Iron Wolf Saber wrote:... I hate to say it but based on my experiences in stolen ADSs the rail gun turret was more successful in aiming than the blaster. The blaster is only good for raking large targets such as vehicles and turrets which unfortunately at the angel you normally engage in leaves you to getting shot down by said things. Respectfully disagree. The blaster is useless against vehicles, it's efficiency is too low, and at proto, with skills, you do about 50 dam per bullet. The efficiency on vehicles and installations is 10% and it is just awful |
Nguruthos IX
Vagina Bombers
1276
|
Posted - 2013.09.01 20:59:00 -
[27] - Quote
Iron Wolf Saber wrote:... I hate to say it but based on my experiences in stolen ADSs the rail gun turret was more successful in aiming than the blaster. The blaster is only good for raking large targets such as vehicles and turrets which unfortunately at the angel you normally engage in leaves you to getting shot down by said things.
Hate to say it but small rails often deliberately go off target from where you are aiming. Coupled with the pitiful splash, heat and poor damage this makes the worst selection for any dropship gun ever.
You'll more easily sustain fire on a target with a blaster than accurately hit infantry with a rail (depending on angles).
Both are bad. blasters are pretty useless in a front gun turret but rails are completely out of the question. It's sad to have useless things in this game. |
Beld Errmon
Paladin Survey Force Amarr Empire
830
|
Posted - 2013.09.01 23:01:00 -
[28] - Quote
It would probably be OP, but I wish the passenger turrets on ADS, faced forward and fired with the main turret, 3 small turrets would make strafing targets very fun and rewarding :D |
gbghg
L.O.T.I.S.
3352
|
Posted - 2013.09.01 23:31:00 -
[29] - Quote
Spec Ops Cipher wrote:Iron Wolf Saber wrote:... I hate to say it but based on my experiences in stolen ADSs the rail gun turret was more successful in aiming than the blaster. The blaster is only good for raking large targets such as vehicles and turrets which unfortunately at the angel you normally engage in leaves you to getting shot down by said things. Respectfully disagree. The blaster is useless against vehicles, it's efficiency is too low, and at proto, with skills, you do about 50 dam per bullet. The efficiency on vehicles and installations is 10% and it is just awful Also respectfully disagree, even given the efficiency sustained fire is more than capable of taking down well fitted standard tanks, that said it takes a long time and works best against shield vehicles. The blaster turret is also particularly good at taking out LAV's, the "raking" as IWS out it gives a high chance of wounding, if not outright killing the crew of the vehicle. And given the drivers position you also tend together headshot bonus's as well, to date in my experience the blaster has proven the best small turret to stopping LAV's, and are competent at killing both vehicles and turrets.
That said, IWS is wrong about small rails, the things are garbage in every respect. |
gbghg
L.O.T.I.S.
3352
|
Posted - 2013.09.01 23:34:00 -
[30] - Quote
Nguruthos IX wrote:Alldin Kan wrote:Aero Yassavi wrote:Alldin Kan wrote:Aero Yassavi wrote:Say that to Halador, I was squadded up with him yesterday and he went 27-0 in an assault dropship as I only went 10-0. You can aim, it just takes practice.
Though I would like an option for the turret not remain aimed where you move it, currently it always wants to return to it's neutral position which can result in fighting the turret to keep a consistent aim on something. Must have been a bad team, I had AV at all times. So do I and every assault dropship pilot. The key is to identify them and kill them. Ok ADS pilots run away from AV Good ADS pilots run away from AV then return with fiery Too bad this never works vs Forge Gunners. They just come back 3 seconds later, and with a vengeance. Or some more teammates to LOL-WTF-DOUBLE-FORGE-1-SHOT you I like to swoop down on forge gunners, particularly tower snipers, you always have to kill the uplink first in that scenario. IMO dancing with a forge gunner is one of the most challenging and fun things you can do in dust, nothing like seeing those blue streaks just miss you. That said things go badly when a second forge gunner enters the fray... |
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