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Alldin Kan
TeamPlayers EoN.
562
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Posted - 2013.09.01 19:54:00 -
[1] - Quote
Aside from the obvious problem of view being blocked, trying to keep my dropship steady only to barely hit someone with a blaster is too frustrating. In all, I have lost over 20,000,000 ISK in 5 hours (A few RDV/Environmental OHK) trying to pilot it even with the proper modules/turrets (damage is fine). SP cost of using the python ended up being a wasted 1.4 million (not counting skill previously leveled up).
With that said, CCP either needs to give me and all other pilots the SP reimbursed or somehow improve aiming with the Assault Dropship. |
Alldin Kan
TeamPlayers EoN.
563
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Posted - 2013.09.01 20:03:00 -
[2] - Quote
Aero Yassavi wrote:Say that to Halador, I was squadded up with him yesterday and he went 27-0 in an assault dropship as I only went 10-0. You can aim, it just takes practice.
Though I would like an option for the turret not remain aimed where you move it, currently it always wants to return to it's neutral position which can result in fighting the turret to keep a consistent aim on something.
Must have been a bad team, I had AV at all times. |
Alldin Kan
TeamPlayers EoN.
563
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Posted - 2013.09.01 20:05:00 -
[3] - Quote
Patrick57 wrote:Try using a fragmented missile turret, as long as you can lead your target then you're fine to kill people. And try not to have gunners unless they are going to be the main shooters, trying to kill someone while keeping the DS in position for the gunner is not very easy.
But the point is that I shouldn't be limiting myself to just that one turret in a Assault Dropship. |
Alldin Kan
TeamPlayers EoN.
563
|
Posted - 2013.09.01 20:09:00 -
[4] - Quote
Aero Yassavi wrote:Alldin Kan wrote:Aero Yassavi wrote:Say that to Halador, I was squadded up with him yesterday and he went 27-0 in an assault dropship as I only went 10-0. You can aim, it just takes practice.
Though I would like an option for the turret not remain aimed where you move it, currently it always wants to return to it's neutral position which can result in fighting the turret to keep a consistent aim on something. Must have been a bad team, I had AV at all times. So do I and every assault dropship pilot. The key is to identify them and kill them. Ok ADS pilots run away from AV Good ADS pilots run away from AV then return with fiery Too bad this never works vs Forge Gunners. |
Alldin Kan
TeamPlayers EoN.
565
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Posted - 2013.09.01 20:28:00 -
[5] - Quote
Aero Yassavi wrote:Not trying to knock on you or anyone else, but have you ever considered that piloting a dropship should not be an easy task? I in no way expect as many people to be able to do well in a dropship than can do well as an infantry or tanker. That's how it should be IMO. Of course that said, I am very supportive of the upcoming buffs to dropship eHP and shield regen as it is much needed. Still, if you're getting shot down easily now more HP is only going to delay your inevitable destruction.
I am fully aware of the difficulties and requirements involved in handling the dropship, the only reason I skilled into it was because I had too much leftover SP. Maneuvering the dropship to avoid heavy fire can be done if skilled enough, trying to hit someone with anything that is not a Frag missile while being hit (or not) is downright annoying. I can get far more kills on ground in my Assault GK.0 and have a good impact on gameplay compared to the Dropship, even my terrible Commando AK.0 can do something on ground. |
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