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Nguruthos IX
Vagina Bombers
1280
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Posted - 2013.09.01 23:35:00 -
[31] - Quote
gbghg wrote:Spec Ops Cipher wrote:Iron Wolf Saber wrote:... I hate to say it but based on my experiences in stolen ADSs the rail gun turret was more successful in aiming than the blaster. The blaster is only good for raking large targets such as vehicles and turrets which unfortunately at the angel you normally engage in leaves you to getting shot down by said things. Respectfully disagree. The blaster is useless against vehicles, it's efficiency is too low, and at proto, with skills, you do about 50 dam per bullet. The efficiency on vehicles and installations is 10% and it is just awful Also respectfully disagree, even given the efficiency sustained fire is more than capable of taking down well fitted standard tanks, that said it takes a long time and works best against shield vehicles. The blaster turret is also particularly good at taking out LAV's, the "raking" as IWS out it gives a high chance of wounding, if not outright killing the crew of the vehicle. And given the drivers position you also tend together headshot bonus's as well, to date in my experience the blaster has proven the best small turret to stopping LAV's, and are competent at killing both vehicles and turrets. That said, IWS is wrong about small rails, the things are garbage in every respect.
Except if/when you manage to kill an LAV drive you have to hover there and fire at the bloody AFk vehicle for a minute before it dies.
AFK LAV > decked dropship survivability |
Nguruthos IX
Vagina Bombers
1280
|
Posted - 2013.09.01 23:37:00 -
[32] - Quote
gbghg wrote: I like to swoop down on forge gunners, particularly tower snipers, you always have to kill the uplink first in that scenario. IMO dancing with a forge gunner is one of the most challenging and fun things you can do in dust, nothing like seeing those blue streaks just miss you. That said things go badly when a second forge gunner enters the fray...
It can be fun and exciting. Till you realize you'd have to kill the guy 20 times to = the cost of your assets. Unless he's militia then like 200,000 |
TEBOW BAGGINS
The Corporate Raiders
950
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Posted - 2013.09.01 23:39:00 -
[33] - Quote
agree on the major isk sink part. |
gbghg
L.O.T.I.S.
3353
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Posted - 2013.09.01 23:45:00 -
[34] - Quote
Nguruthos IX wrote:gbghg wrote:Spec Ops Cipher wrote:Iron Wolf Saber wrote:... I hate to say it but based on my experiences in stolen ADSs the rail gun turret was more successful in aiming than the blaster. The blaster is only good for raking large targets such as vehicles and turrets which unfortunately at the angel you normally engage in leaves you to getting shot down by said things. Respectfully disagree. The blaster is useless against vehicles, it's efficiency is too low, and at proto, with skills, you do about 50 dam per bullet. The efficiency on vehicles and installations is 10% and it is just awful Also respectfully disagree, even given the efficiency sustained fire is more than capable of taking down well fitted standard tanks, that said it takes a long time and works best against shield vehicles. The blaster turret is also particularly good at taking out LAV's, the "raking" as IWS out it gives a high chance of wounding, if not outright killing the crew of the vehicle. And given the drivers position you also tend together headshot bonus's as well, to date in my experience the blaster has proven the best small turret to stopping LAV's, and are competent at killing both vehicles and turrets. That said, IWS is wrong about small rails, the things are garbage in every respect. Except if/when you manage to kill an LAV drive you have to hover there and fire at the bloody AFk vehicle for a minute before it dies. AFK LAV > decked dropship survivability Sure, but in terms of just being a hard counter and stopping its rampage in the quickest time possible it's unbeaten, you can always leave the thing for infantry to follow up on and destroy/hack. |
Bright Cloud
Namtar Elite Gallente Federation
74
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Posted - 2013.09.01 23:49:00 -
[35] - Quote
Alldin Kan wrote:Aside from the obvious problem of view being blocked, trying to keep my dropship steady only to barely hit someone with a blaster is too frustrating. Another major problem is that without proper turning of the front turret I was limited to these 2 options: keep hovering steadily so my gunner hit targets OR increase maneuverability at the cost of my gunner's accuracy so I could try to kill others with the front turret. In all, I have lost over 20,000,000 ISK in 5 hours (A few RDV/Environmental OHK) trying to pilot it even with the proper modules/turrets (damage is fine). SP cost of using the python ended up being a wasted 1.4 million (not counting skill previously leveled up).
With that said, CCP either needs to give me and all other pilots the SP reimbursed or somehow improve aiming with the Assault Dropship. CCP will give you bull. Cause you are EON. |
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