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Benjamin Ciscko
S.e.V.e.N.
10
|
Posted - 2013.08.31 03:44:00 -
[1] - Quote
-they can be spammed, no lock or charge time -you can't tell if anyone has it your ready for swarms when you see the launcher model -no warning you can't even hear it coming -in general it does more damage than swarms -can home in -can act as mines -no impact to fitting, doesn't cost much pg or cpu or use a weapon slot -because of this ^ ^ ^ can be used in conjunction with another weapon -is linked to other grenades in the skill tree most people get at least ADV locus so now they have ADV AV -requires little to know skill
Just can't get over how a small anti vehicle grenade does more damage than four big anti vehicle missiles, and I'm sure I missed a reason. CCP balance AV grenades so they do there appropriate job on the battlefield. |
KING CHECKMATE
Bragian Order Amarr Empire
742
|
Posted - 2013.08.31 03:50:00 -
[2] - Quote
Benjamin Ciscko wrote:-they can be spammed, no lock or charge time -you can't tell if anyone has it your ready for swarms when you see the launcher model -no warning you can't even hear it coming -in general it does more damage than swarms -can home in -can act as mines -no impact to fitting, doesn't cost much pg or cpu or use a weapon slot -because of this ^ ^ ^ can be used in conjunction with another weapon -is linked to other grenades in the skill tree most people get at least ADV locus so now they have ADV AV -requires little to know skill
Just can't get over how a small anti vehicle grenade does more damage than four big anti vehicle missiles, and I'm sure I missed a reason. CCP balance AV grenades so they do there appropriate job on the battlefield.
Why Grenadiers hate Tanks:
because RUNNING towards a 6000+ EHP behemoth that can kill you with 1-2 shots of his blaster is always a bad idea.
Unless of course. The tanker was in a place he wasnt supposed to be, like, i dont know, camping a CRU?
Case closed , go whine somewhere else. |
Chris F2112
A.N.O.N.Y.M.O.U.S.
382
|
Posted - 2013.08.31 03:51:00 -
[3] - Quote
They do their job quite appropriately on the battlefield now. But I digress, whining over AV is pointless when the next update is changing everything. |
Benjamin Ciscko
S.e.V.e.N.
10
|
Posted - 2013.08.31 03:59:00 -
[4] - Quote
KING CHECKMATE wrote:Benjamin Ciscko wrote:-they can be spammed, no lock or charge time -you can't tell if anyone has it your ready for swarms when you see the launcher model -no warning you can't even hear it coming -in general it does more damage than swarms -can home in -can act as mines -no impact to fitting, doesn't cost much pg or cpu or use a weapon slot -because of this ^ ^ ^ can be used in conjunction with another weapon -is linked to other grenades in the skill tree most people get at least ADV locus so now they have ADV AV -requires little to know skill
Just can't get over how a small anti vehicle grenade does more damage than four big anti vehicle missiles, and I'm sure I missed a reason. CCP balance AV grenades so they do there appropriate job on the battlefield. Why Grenadiers hate Tanks:
because RUNNING towards a 6000+ EHP behemoth that can kill you with 1-2 shots of his blaster is always a bad idea.
Unless of course. The tanker was in a place he wasnt supposed to be, like, i dont know, camping a CRU?
Case closed , go whine somewhere else. Tanks have no rear view a scout could run behind it unnoticed and hit a tanks weak spot 3 times before he has a chance to react. My tank has way more than 6000 but I don't have enough time to activate hardeners or reppers |
Coleman Gray
GunFall Mobilization Covert Intervention
630
|
Posted - 2013.08.31 04:00:00 -
[5] - Quote
I agree, AV nades are broken and anyone who says otherwise is one of the following things.
1. Someone who hasn't played a tank 2. Have such low self esteem as a gamer they feel they need a crutch 3. Probably still butt hurt over the flaylock nerf 4. Say the MD requires skills 5. Don't see why they have to specc outside of their role to deal with vehicles 6. Love to be argumentative for the sake of it |
Benjamin Ciscko
S.e.V.e.N.
10
|
Posted - 2013.08.31 04:02:00 -
[6] - Quote
Coleman Gray wrote:I agree, AV nades are broken and anyone who says otherwise is one of the following things.
1. Someone who hasn't played a tank 2. Have such low self esteem as a gamer they feel they need a crutch 3. Probably still butt hurt over the flaylock nerf 4. Say the MD requires skills 5. Don't see why they have to specc outside of their role to deal with vehicles 6. Love to be argumentative for the sake of it 7. will cry for a respec if MD gets nerfed. |
KING CHECKMATE
Bragian Order Amarr Empire
745
|
Posted - 2013.08.31 04:16:00 -
[7] - Quote
Coleman Gray wrote:I agree, AV nades are broken and anyone who says otherwise is one of the following things.
1. Someone who hasn't played a tank 2. Have such low self esteem as a gamer they feel they need a crutch 3. Probably still butt hurt over the flaylock nerf 4. Say the MD requires skills 5. Don't see why they have to specc outside of their role to deal with vehicles 6. Love to be argumentative for the sake of it
I dont think im ANY of those.
''Tanks have no rear view a scout could run behind it unnoticed and hit a tanks weak spot 3 times before he has a chance to react. My tank has way more than 6000 but I don't have enough time to activate hardeners or reppers''
AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? .... |
Coleman Gray
GunFall Mobilization Covert Intervention
630
|
Posted - 2013.08.31 04:18:00 -
[8] - Quote
KING CHECKMATE wrote:Coleman Gray wrote:I agree, AV nades are broken and anyone who says otherwise is one of the following things.
1. Someone who hasn't played a tank 2. Have such low self esteem as a gamer they feel they need a crutch 3. Probably still butt hurt over the flaylock nerf 4. Say the MD requires skills 5. Don't see why they have to specc outside of their role to deal with vehicles 6. Love to be argumentative for the sake of it I dont think im ANY of those.
''Tanks have no rear view a scout could run behind it unnoticed and hit a tanks weak spot 3 times before he has a chance to react. My tank has way more than 6000 but I don't have enough time to activate hardeners or reppers'' AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? ....
Not many people do think they are doesn;t change things |
Henchmen21
Planet Express LLC
164
|
Posted - 2013.08.31 04:21:00 -
[9] - Quote
Benjamin Ciscko wrote:-they can be spammed, no lock or charge time -you can't tell if anyone has it your ready for swarms when you see the launcher model -no warning you can't even hear it coming -in general it does more damage than swarms -can home in -can act as mines -no impact to fitting, doesn't cost much pg or cpu or use a weapon slot -because of this ^ ^ ^ can be used in conjunction with another weapon -is linked to other grenades in the skill tree most people get at least ADV locus so now they have ADV AV -requires little to know skill
Just can't get over how a small anti vehicle grenade does more damage than four big anti vehicle missiles, and I'm sure I missed a reason. CCP balance AV grenades so they do there appropriate job on the battlefield.
I can tell if someone has them, they run toward my tank. They are fine, if you let them get close enough to toss em at you that's your problem. |
The Attorney General
ZionTCD
812
|
Posted - 2013.08.31 04:25:00 -
[10] - Quote
Slow down logi lavs.
Remove everything above packed AV. |
|
Henchmen21
Planet Express LLC
166
|
Posted - 2013.08.31 04:29:00 -
[11] - Quote
Coleman Gray wrote:I agree, AV nades are broken and anyone who says otherwise is one of the following things.
1. Someone who hasn't played a tank 2. Have such low self esteem as a gamer they feel they need a crutch 3. Probably still butt hurt over the flaylock nerf 4. Say the MD requires skills 5. Don't see why they have to specc outside of their role to deal with vehicles 6. Love to be argumentative for the sake of it
1. I drive tanks, on this char and my alt. 2. I'll use them if I am on foot but I'd prefer to take out a tank with my tank. 3. Used the Flaylock once the day they came out. I am a true logi first and foremost, I don't have a sidearm. 4. Have MD at V and 2 prof and rarely use it, seems kind of cheap. 5. My only foot solder AV is proto AV nades and basic prox mines. No swarms no forges just nades and cheap mines. 6. I prefer logic and reason but who doesn't enjoy a good argument from time to time.
AV nades are fine. |
GET ATMESON
Dem Durrty Boyz Public Disorder.
113
|
Posted - 2013.08.31 04:30:00 -
[12] - Quote
Benjamin Ciscko wrote:-they can be spammed, no lock or charge time -you can't tell if anyone has it your ready for swarms when you see the launcher model -no warning you can't even hear it coming -in general it does more damage than swarms -can home in -can act as mines -no impact to fitting, doesn't cost much pg or cpu or use a weapon slot -because of this ^ ^ ^ can be used in conjunction with another weapon -is linked to other grenades in the skill tree most people get at least ADV locus so now they have ADV AV -requires little to know skill
Just can't get over how a small anti vehicle grenade does more damage than four big anti vehicle missiles, and I'm sure I missed a reason. CCP balance AV grenades so they do there appropriate job on the battlefield.
Yes AV are strong. Yes swarms are strong. One thing you don't understand. You cant just run up on people with a tank. Going against the hole team what do you think will happen? 1-10% chance you live.
Another thing that might help is squad with more tankers. Just like when your using a dropsuit and fighting you dont go it alone. 3-5 Tanks on the field might help you out.
I would like to point out that when you were smashing players before the first 3x exp about 2 months ago and you were killing players. YOU MADE them spec into AV. They got sick of you in your tank. You didnt see them QQ'ing on forums saying "tanks are to strong" They did something about it to stop your tank pub stomp.
I have a tank friend and he can make a 1 armor tank last 13+ ambush games. Its all about how you play. No disrespect to any tanker out there. I still love you guys in your evil tank! I hope you know they are going to be "buffing" tanks. I hope you like having ammo now!
https://forums.dust514.com/default.aspx?g=posts&t=104985 |
nakaya indigene
0uter.Heaven
64
|
Posted - 2013.08.31 04:35:00 -
[13] - Quote
Lai Dai can kill ANY tank with only 3. you can be in a shield buff tank with skill fully up with the highest resist going full speed past a person with this and die nearly instantly. |
Dante Vento
Firefly Shipping co.
23
|
Posted - 2013.08.31 04:38:00 -
[14] - Quote
As a logi have no reason to use locus or flux grenades, so I've skilled into AV nades so my squad mates don't have to. It helps to have someone in squad who can deal with the LAV spam. And if a tank is where it shouldn't, like on our redline or sitting in the same place for any reasonable amount of time then I put a hive down and spam. Most of the time the tank rolls away and it's only the REALLY stupid and slow ones that sit there and in turn are kill. Keep your tank moving away from me and your fine. Camp anywhere and you deserve what comes to you.
1. I have played as a tank and do so regularly....not well but I do. 2. I don't "lean" on AV nades to solely kill tanks. It's a deterrent, and works perfectly. 3. Flaylock nerf was a VERY happy day. 4. No, MD don't need any skill and am shocked they were buffed in the first place. 5. I did spec out of my role to get the AV nades in the first place. I ran militia locus BPO until getting into grenades for the AV. 6. I love to WIN arguments, but avoid them whenever possible. 7. No, if you skilled into MD you should stick with it despite the nerf.
I think that AV nades might be OP, but they don't need a nerf. Tanks need a buff. When it takes 3 ADV AV nades to take out a low-end LAV any nerf will make LAV's OP. That excludes LLAV's which have better tank than the tanks and need massive nerfs.
Don't hate the nade! Ask for some Tank love. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
266
|
Posted - 2013.08.31 04:42:00 -
[15] - Quote
KING CHECKMATE wrote:
AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? ....
In reality Tanks have the hp of scouts. Proto AV grenades have been witnessed to do upto 3500 damage per nade and swarms can deal close to 3800 when fully maxed out. Even with reps, resistance, and logi support a tank can only survive upto 4 proto AV hits. This leaves the tank no choice, but to hide in the redline and snipe, but then I guess that would be acceptable to the infantry who shun it for acting like a TANK. Check your facts and don't always believe what a weapon says it does on paper. The only scout here is the tank itself. |
nakaya indigene
0uter.Heaven
65
|
Posted - 2013.08.31 04:50:00 -
[16] - Quote
KenKaniff69 wrote:KING CHECKMATE wrote:
AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? ....
In reality Tanks have the hp of scouts. Proto AV grenades have been witnessed to do upto 3500 damage per nade and swarms can deal close to 3800 when fully maxed out. Even with reps, resistance, and logi support a tank can only survive upto 4 proto AV hits. This leaves the tank no choice, but to hide in the redline and snipe, but then I guess that would be acceptable to the infantry who shun it for acting like a TANK. Check your facts and don't always believe what a weapon says it does on paper. The only scout here is the tank itself. Yes I think the stats on the market detail doesn't show skill dps values, so you can kill a tank in 3 nades
|
Henchmen21
Planet Express LLC
166
|
Posted - 2013.08.31 04:51:00 -
[17] - Quote
nakaya indigene wrote:Lai Dai can kill ANY tank with only 3. you can be in a shield buff tank with skill fully up with the highest resist going full speed past a person with this and die nearly instantly.
Lies |
Henchmen21
Planet Express LLC
166
|
Posted - 2013.08.31 04:53:00 -
[18] - Quote
nakaya indigene wrote:KenKaniff69 wrote:KING CHECKMATE wrote:
AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? ....
In reality Tanks have the hp of scouts. Proto AV grenades have been witnessed to do upto 3500 damage per nade and swarms can deal close to 3800 when fully maxed out. Even with reps, resistance, and logi support a tank can only survive upto 4 proto AV hits. This leaves the tank no choice, but to hide in the redline and snipe, but then I guess that would be acceptable to the infantry who shun it for acting like a TANK. Check your facts and don't always believe what a weapon says it does on paper. The only scout here is the tank itself. Yes I think the stats on the market detail doesn't show skill dps values, so you can kill a tank in 3 nades
Milita tanks maybe, there is a reason I always lay a nano or two before I start chucking AV nades.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1464
|
Posted - 2013.08.31 05:02:00 -
[19] - Quote
They're just annoying when you Militia tank survives and OB and then some **** lobs the nade between pulse cycles of your armour repper. |
KING CHECKMATE
Bragian Order Amarr Empire
750
|
Posted - 2013.08.31 05:02:00 -
[20] - Quote
KenKaniff69 wrote:KING CHECKMATE wrote:
AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? ....
In reality Tanks have the hp of scouts.
Thats all i read and then i LOL'ed and im never coming back to this post.
Tankers HAVE IT SO FUC*** GOOD compared to scouts that im thinking of tracking your IP just to go where you are and SPIT on your face.
You people think i didnt spec into AVs? That i get free kills with nades just because they are free and cheap?
I was a Minma proto Scout and Specced into PROTO FOrge gunes and PROTO Nades because i was sick of you vehicle users stompin on infantry. Over 6 million SP only to have the ability to scare you away.
You dont like nades, dont run into cities.
Byes. |
|
KenKaniff69
Subdreddit Test Alliance Please Ignore
266
|
Posted - 2013.08.31 05:05:00 -
[21] - Quote
Henchmen21 wrote:nakaya indigene wrote:KenKaniff69 wrote:KING CHECKMATE wrote:
AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? ....
In reality Tanks have the hp of scouts. Proto AV grenades have been witnessed to do upto 3500 damage per nade and swarms can deal close to 3800 when fully maxed out. Even with reps, resistance, and logi support a tank can only survive upto 4 proto AV hits. This leaves the tank no choice, but to hide in the redline and snipe, but then I guess that would be acceptable to the infantry who shun it for acting like a TANK. Check your facts and don't always believe what a weapon says it does on paper. The only scout here is the tank itself. Yes I think the stats on the market detail doesn't show skill dps values, so you can kill a tank in 3 nades Milita tanks maybe, there is a reason I always lay a nano or two before I start chucking AV nades. I have seen it happen multiple times. The math is simple. 1700 base damage times the 30% weak spot on the tank which is all over the tank for some programming reason, plus 30% broken explosive damage (programming error, why many of us say they are broken, and finally all multiplied by a 135% efficiency vs armor. This equates to over 3600 DMG per nade. OP? Crutch? Working as intended? unfortunately it is all of the above |
Henchmen21
Planet Express LLC
167
|
Posted - 2013.08.31 05:29:00 -
[22] - Quote
KenKaniff69 wrote:Henchmen21 wrote:nakaya indigene wrote:KenKaniff69 wrote:KING CHECKMATE wrote:
AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? ....
In reality Tanks have the hp of scouts. Proto AV grenades have been witnessed to do upto 3500 damage per nade and swarms can deal close to 3800 when fully maxed out. Even with reps, resistance, and logi support a tank can only survive upto 4 proto AV hits. This leaves the tank no choice, but to hide in the redline and snipe, but then I guess that would be acceptable to the infantry who shun it for acting like a TANK. Check your facts and don't always believe what a weapon says it does on paper. The only scout here is the tank itself. Yes I think the stats on the market detail doesn't show skill dps values, so you can kill a tank in 3 nades Milita tanks maybe, there is a reason I always lay a nano or two before I start chucking AV nades. I have seen it happen multiple times. The math is simple. 1700 base damage times the 30% weak spot on the tank which is all over the tank for some programming reason, plus 30% broken explosive damage (programming error, why many of us say they are broken, and finally all multiplied by a 135% efficiency vs armor. This equates to over 3600 DMG per nade.OP? Crutch? Working as intended? unfortunately it is all of the above
I've destroyed A LOT of tanks with nades, they are my primary target even before winning. Unless its a crap fit tank they always take at least 4 and if it is a crap fit well it deserves to die. |
gbh08
CAUSE 4 C0NCERN
94
|
Posted - 2013.08.31 05:59:00 -
[23] - Quote
KING CHECKMATE wrote:Coleman Gray wrote:I agree, AV nades are broken and anyone who says otherwise is one of the following things.
1. Someone who hasn't played a tank 2. Have such low self esteem as a gamer they feel they need a crutch 3. Probably still butt hurt over the flaylock nerf 4. Say the MD requires skills 5. Don't see why they have to specc outside of their role to deal with vehicles 6. Love to be argumentative for the sake of it I dont think im ANY of those.
''Tanks have no rear view a scout could run behind it unnoticed and hit a tanks weak spot 3 times before he has a chance to react. My tank has way more than 6000 but I don't have enough time to activate hardeners or reppers'' AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? ....
This ^
situational awareness > av nades
|
ladwar
Dead Six Initiative Lokun Listamenn
1378
|
Posted - 2013.08.31 06:08:00 -
[24] - Quote
gbh08 wrote:KING CHECKMATE wrote:Coleman Gray wrote:I agree, AV nades are broken and anyone who says otherwise is one of the following things.
1. Someone who hasn't played a tank 2. Have such low self esteem as a gamer they feel they need a crutch 3. Probably still butt hurt over the flaylock nerf 4. Say the MD requires skills 5. Don't see why they have to specc outside of their role to deal with vehicles 6. Love to be argumentative for the sake of it I dont think im ANY of those.
''Tanks have no rear view a scout could run behind it unnoticed and hit a tanks weak spot 3 times before he has a chance to react. My tank has way more than 6000 but I don't have enough time to activate hardeners or reppers'' AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? .... This ^ situational awareness > av nades rendering failures destroy situational awareness. remember the invisibility glitch? they are planning on making a cloaking module. |
gbh08
CAUSE 4 C0NCERN
98
|
Posted - 2013.08.31 06:12:00 -
[25] - Quote
ladwar wrote:gbh08 wrote:KING CHECKMATE wrote:Coleman Gray wrote:I agree, AV nades are broken and anyone who says otherwise is one of the following things.
1. Someone who hasn't played a tank 2. Have such low self esteem as a gamer they feel they need a crutch 3. Probably still butt hurt over the flaylock nerf 4. Say the MD requires skills 5. Don't see why they have to specc outside of their role to deal with vehicles 6. Love to be argumentative for the sake of it I dont think im ANY of those.
''Tanks have no rear view a scout could run behind it unnoticed and hit a tanks weak spot 3 times before he has a chance to react. My tank has way more than 6000 but I don't have enough time to activate hardeners or reppers'' AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? .... This ^ situational awareness > av nades rendering failures destroy situational awareness. remember the invisibility glitch? they are planning on making a cloaking module.
I agree 100% that the rendering with projectiles is game breaking for tankers
but av nades dont come into this........... and like pointed out, its takes way more than 3 nades to fu.ck you up, so the question arrises, why are you sitting there to get smacked by +3 nades..... scrub tanker maybe
|
ladwar
Dead Six Initiative Lokun Listamenn
1378
|
Posted - 2013.08.31 06:16:00 -
[26] - Quote
gbh08 wrote:ladwar wrote:gbh08 wrote:KING CHECKMATE wrote:Coleman Gray wrote:I agree, AV nades are broken and anyone who says otherwise is one of the following things.
1. Someone who hasn't played a tank 2. Have such low self esteem as a gamer they feel they need a crutch 3. Probably still butt hurt over the flaylock nerf 4. Say the MD requires skills 5. Don't see why they have to specc outside of their role to deal with vehicles 6. Love to be argumentative for the sake of it I dont think im ANY of those.
''Tanks have no rear view a scout could run behind it unnoticed and hit a tanks weak spot 3 times before he has a chance to react. My tank has way more than 6000 but I don't have enough time to activate hardeners or reppers'' AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? .... This ^ situational awareness > av nades rendering failures destroy situational awareness. remember the invisibility glitch? they are planning on making a cloaking module. I agree 100% that the rendering with projectiles is game breaking for tankers but av nades dont come into this........... and like pointed out, its takes way more than 3 nades to fu.ck you up, so the question arrises, why are you sitting there to get smacked by +3 nades..... scrub tanker maybe nice you have to insult me and try & slip past the censors, who is the real scrub here? haters gonna hate. |
Zero Harpuia
Turalyon 514
755
|
Posted - 2013.08.31 06:40:00 -
[27] - Quote
You can't use them as mines anymore, they fixed that builds ago. The mines you run over now are ACTUALLY MINES. |
Zero Harpuia
Turalyon 514
755
|
Posted - 2013.08.31 06:42:00 -
[28] - Quote
gbh08 wrote:KING CHECKMATE wrote:Coleman Gray wrote:I agree, AV nades are broken and anyone who says otherwise is one of the following things.
1. Someone who hasn't played a tank 2. Have such low self esteem as a gamer they feel they need a crutch 3. Probably still butt hurt over the flaylock nerf 4. Say the MD requires skills 5. Don't see why they have to specc outside of their role to deal with vehicles 6. Love to be argumentative for the sake of it I dont think im ANY of those.
''Tanks have no rear view a scout could run behind it unnoticed and hit a tanks weak spot 3 times before he has a chance to react. My tank has way more than 6000 but I don't have enough time to activate hardeners or reppers'' AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? .... This ^ situational awareness > av nades
Yaknow, if a Scout can get behind you, then get close enough that your third person camera can see him, and then can throw three autotargeting grenades in such a manner as that they hit your foot-wide weakpoint, he kinda deserves the kill. |
gbh08
CAUSE 4 C0NCERN
98
|
Posted - 2013.08.31 06:42:00 -
[29] - Quote
ladwar wrote:nice you have to insult me and try & slip past the censors, who is the real scrub here? haters gonna hate.
Point still stands though, doesnt it?
why is a tanker sitting there long enough to get 3+ nades chucked at him.....
i lost my 1st tank the other day, out of maybe 70 call downs,,,, i dont understand why everyone has such a issue with tanks, i think your all clumsy and well, stupid tbh
i saw the self proclaimed "top" 2 tankers the other day, and they driving across the middle of battlefield with rail turrets lmao. you know, its no supprise they cry themselfs to sleep
tank no different from a dropsuit, if your good at fps in general, you should, by default, be good at tank
its like some you guys specced into tank for a easy ride, which your not, and shouldnt get |
Zero Harpuia
Turalyon 514
755
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Posted - 2013.08.31 06:48:00 -
[30] - Quote
gbh08 wrote:ladwar wrote:nice you have to insult me and try & slip past the censors, who is the real scrub here? haters gonna hate. Point still stands though, doesnt it? why is a tanker sitting there long enough to get 3+ nades chucked at him..... i lost my 1st tank the other day, out of maybe 70 call downs,,,, i dont understand why everyone has such a issue with tanks, i think your all clumsy and well, stupid tbh i saw the self proclaimed "top" 2 tankers the other day, and they driving across the middle of battlefield with rail turrets lmao. you know, its no supprise they cry themselfs to sleep tank no different from a dropsuit, if your good at fps in general, you should, by default, be good at tank its like some you guys specced into tank for a easy ride, which your not, and shouldnt get
The biggest issue is that a good deal of tankers are used to the old Marauders. Think LLAV in Tank form. Not to say they are bad players, but they had a taste of power and they want it back... |
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