KenKaniff69
Subdreddit Test Alliance Please Ignore
266
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Posted - 2013.08.31 04:42:00 -
[1] - Quote
KING CHECKMATE wrote:
AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? ....
In reality Tanks have the hp of scouts. Proto AV grenades have been witnessed to do upto 3500 damage per nade and swarms can deal close to 3800 when fully maxed out. Even with reps, resistance, and logi support a tank can only survive upto 4 proto AV hits. This leaves the tank no choice, but to hide in the redline and snipe, but then I guess that would be acceptable to the infantry who shun it for acting like a TANK. Check your facts and don't always believe what a weapon says it does on paper. The only scout here is the tank itself. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
266
|
Posted - 2013.08.31 05:05:00 -
[2] - Quote
Henchmen21 wrote:nakaya indigene wrote:KenKaniff69 wrote:KING CHECKMATE wrote:
AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? ....
In reality Tanks have the hp of scouts. Proto AV grenades have been witnessed to do upto 3500 damage per nade and swarms can deal close to 3800 when fully maxed out. Even with reps, resistance, and logi support a tank can only survive upto 4 proto AV hits. This leaves the tank no choice, but to hide in the redline and snipe, but then I guess that would be acceptable to the infantry who shun it for acting like a TANK. Check your facts and don't always believe what a weapon says it does on paper. The only scout here is the tank itself. Yes I think the stats on the market detail doesn't show skill dps values, so you can kill a tank in 3 nades Milita tanks maybe, there is a reason I always lay a nano or two before I start chucking AV nades. I have seen it happen multiple times. The math is simple. 1700 base damage times the 30% weak spot on the tank which is all over the tank for some programming reason, plus 30% broken explosive damage (programming error, why many of us say they are broken, and finally all multiplied by a 135% efficiency vs armor. This equates to over 3600 DMG per nade. OP? Crutch? Working as intended? unfortunately it is all of the above |