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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Slaytanical
Chaotik Serenity
10
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Posted - 2013.08.30 17:51:00 -
[1] - Quote
okie doke.... as a general rule im usually pretty ho hum about the methods of death in dust .
snipers always getting creamed by those guys but meh it is a valid class so i just deal.
run me over 20 times in a match all is well.... but man theese fooking mass drivers are getting out of hand!!!
am i butthurt? umadbro? yes i am not ashamed to admit it..... when the majority of opposite team is using those things
the outcome of the matches always favor the md users ALWAYS . i used a mass driver once in beta they sucked so hardecore.
now i do not know the updates to massdrivers since and i also understand people invest lots of sp to use them effectively.
but man oh man what did they do to those things...... not everyone of course uses them but now moreso than ever.
i really am fine with most other ways of eating high speed dirt..... but you lock a match full of md users. game over
it's like having a can of SPAM with no fooking crackers..... if you get my meaning. save all of your retarted forrest gumpish comments.
you md guys will be the 1st ones naturally by default.
i will say it if others are scared...... and i do this hardly never.....
but i am sorry CCP mass drivers need to be looked at..... not saying they are OP.... but in the words of si robertson from duck dynasty.... something just aint right JACK!!!!!!
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Charlotte O'Dell
0uter.Heaven
1247
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Posted - 2013.08.30 18:02:00 -
[2] - Quote
Whine more. Wolfman already said he does not care.
Meanwhile, enjoy my squad of 6 boundless spammers. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
91
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Posted - 2013.08.30 18:03:00 -
[3] - Quote
It's Assault Rifle 514 or Whine Alot 514. |
Knight Soiaire
Better Hide R Die
2143
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Posted - 2013.08.30 18:04:00 -
[4] - Quote
Charlotte O'Dell wrote:Whine more. Wolfman already said he does not care.
Meanwhile, enjoy my squad of 6 boundless spammers.
My god, the horror!
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Beren Hurin
The Vanguardians
1314
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Posted - 2013.08.30 18:04:00 -
[5] - Quote
Did you come from the past? Because I swear there were some people talking about the same thing like a week ago... |
demonkiller 12
Seraphim Auxiliaries
150
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Posted - 2013.08.30 18:05:00 -
[6] - Quote
I rarely even see MDs anymore |
Cyrius Li-Moody
The New Age Outlaws
873
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Posted - 2013.08.30 18:05:00 -
[7] - Quote
Don't worry, you'll figure out how to counter them. I have faith in you merc. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
186
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Posted - 2013.08.30 18:05:00 -
[8] - Quote
AR 5 1 4 |
Cyrius Li-Moody
The New Age Outlaws
873
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Posted - 2013.08.30 18:06:00 -
[9] - Quote
Knight Soiaire wrote:Charlotte O'Dell wrote:Whine more. Wolfman already said he does not care.
Meanwhile, enjoy my squad of 6 boundless spammers. My god, the horror!
A moment of silence for the scouts who have fallen, and will soon fall after they spawn in. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
69
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Posted - 2013.08.30 18:09:00 -
[10] - Quote
The blast radius on them is BROKEN. I had someone blow me up from full health and even though i went across a building to avoid it they were spamming hits on one area that displayed just how bloody far the blast goes... it's messed up. FYI, I spent a few minutes after i died figuring out where he was and how the heck he managed to get me once i figured it out and watched him spam an area trying to kill me again. The radius is wider then a tank! Yes, the radius, not diameter! Good luck avoiding that ****. |
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semperfi1999
Imperfects Negative-Feedback
793
|
Posted - 2013.08.30 18:13:00 -
[11] - Quote
Ares 514 wrote:The blast radius on them is BROKEN. I had someone blow me up from full health and even though i went across a building to avoid it they were spamming hits on one area that displayed just how bloody far the blast goes... it's messed up. FYI, I spent a few minutes after i died figuring out where he was and how the heck he managed to get me once i figured it out and watched him spam an area trying to kill me again. The radius is wider then a tank! Yes, the radius, not diameter! Good luck avoiding that ****.
Well yea the radius for a proto assault MD is 8.25. Which means the diameter is 16.5.....but according to the MD scrubs on the forums...its balanced perfectly because you know you cant be required to actually aim to hit someone.. |
Monkey MAC
killer taxi company General Tso's Alliance
51
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Posted - 2013.08.30 18:13:00 -
[12] - Quote
Slaytanical wrote:okie doke.... as a general rule im usually pretty ho hum about the methods of death in dust .
snipers always getting creamed by those guys but meh it is a valid class so i just deal.
run me over 20 times in a match all is well.... but man theese fooking mass drivers are getting out of hand!!!
am i butthurt? umadbro? yes i am not ashamed to admit it..... when the majority of opposite team is using those things
the outcome of the matches always favor the md users ALWAYS . i used a mass driver once in beta they sucked so hardecore.
now i do not know the updates to massdrivers since and i also understand people invest lots of sp to use them effectively.
but man oh man what did they do to those things...... not everyone of course uses them but now moreso than ever.
i really am fine with most other ways of eating high speed dirt..... but you lock a match full of md users. game over
it's like having a can of SPAM with no fooking crackers..... if you get my meaning. save all of your retarted forrest gumpish comments.
you md guys will be the 1st ones naturally by default.
i will say it if others are scared...... and i do this hardly never.....
but i am sorry CCP mass drivers need to be looked at..... not saying they are OP.... but in the words of si robertson from duck dynasty.... something just aint right JACK!!!!!!
why whats actually wrong with ACTUALLY?? You cant complain you came across a full team of them anymore than I can complain I came across a full team of AR's or ASCR's, just because a lot of people doesnt make it OP, infact it means its doing well because people are actually considering it over AR's!
So give me a list of actual physical problems, not a list of opinions, ill wait right here!!
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CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
96
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Posted - 2013.08.30 18:14:00 -
[13] - Quote
Its CCP Don't Give A Fucks 514.
F2P Broke LOL Lobby Shooter.
Working as intended. |
low genius
The Sound Of Freedom Renegade Alliance
381
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Posted - 2013.08.30 18:15:00 -
[14] - Quote
MarasdF Loron wrote:It's Assault Rifle 514 or Whine Alot 514.
can i get an amen? do we need more ars in the game? |
Regular Trooper
Pro Hic Immortalis
18
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Posted - 2013.08.30 18:17:00 -
[15] - Quote
Honestly the radius is too big, that need no skill to hit an ennemy with the MD, the rest the weapon us fine but the radius need to be nerfed |
Skihids
Bullet Cluster
1982
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Posted - 2013.08.30 18:20:00 -
[16] - Quote
I'm hearing, "I came up against a well coordinated squad and got owned."
Yeah, that happens and I feel for you. Just don't blame the weapon, blame teamwork. We need to get that nerfed apparently. |
semperfi1999
Imperfects Negative-Feedback
793
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Posted - 2013.08.30 18:21:00 -
[17] - Quote
Regular Trooper wrote:Honestly the radius is too big, that need no skill to hit an ennemy with the MD, the rest the weapon us fine but the radius need to be nerfed
This is what I have been saying....heck if nothing else remove the bonus increase you get with when skilling into MD and make it something else...like ability to carry additional rounds. So like 5% increase to max ammo carried per lvl.
Oh and Skihids.......6 ppl spamming proto assault MDs is not called teamwork or a "squad working together" its called 6 ppl who are using the current weapon that CCP has broken. |
Monkey MAC
killer taxi company General Tso's Alliance
52
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Posted - 2013.08.30 18:21:00 -
[18] - Quote
Regular Trooper wrote:Honestly the radius is too big, that need no skill to hit an ennemy with the MD, the rest the weapon us fine but the radius need to be nerfed
The radius is the entire point of the weapon, how small would you make it exactly it's already been nerfed once, and then buffed back up cause it wasn't enough!! |
semperfi1999
Imperfects Negative-Feedback
793
|
Posted - 2013.08.30 18:25:00 -
[19] - Quote
Monkey MAC wrote:Regular Trooper wrote:Honestly the radius is too big, that need no skill to hit an ennemy with the MD, the rest the weapon us fine but the radius need to be nerfed The radius is the entire point of the weapon, how small would you make it exactly it's already been nerfed once, and then buffed back up cause it wasn't enough!!
THen they discovered there was a hit detection error and have since fixed that....the radius and ammo count was originally buffed because they didnt realize there was a hit detection error with explosives..so now it got the buff to make up for the detection issues and the detection issues have been mostly resolved (I say mostly because I find it hard to believe they are completely resolved when CCP is the dev). |
Regular Trooper
Pro Hic Immortalis
18
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Posted - 2013.08.30 18:28:00 -
[20] - Quote
The best way to do is like wolfman said, waiting to see the new hit detection before making a change to see how new hit detection can impact in the game |
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Slaytanical
Chaotik Serenity
11
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Posted - 2013.08.30 18:29:00 -
[21] - Quote
Knight Soiaire wrote:Charlotte O'Dell wrote:Whine more. Wolfman already said he does not care.
Meanwhile, enjoy my squad of 6 boundless spammers. My god, the horror!
LOL best one yet wolfman said he does not CARE?
Yea have not read that but it totally beleiveable......
starting to feel that way about the whole game.... the devs just dont care.
assault rifles yea i wont open that can of whine.... id end up with a severe case of carpal tunnel
arthritis both..... something with md's is busted.... deny it all day. thats why it hits a nerve...
because everyone usin em knows they are op too. that is why dust is gonna fail. game is horribly unbalanced.
and the devs " just dont care"
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Monkey MAC
killer taxi company General Tso's Alliance
52
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Posted - 2013.08.30 18:30:00 -
[22] - Quote
semperfi1999 wrote:Monkey MAC wrote:Regular Trooper wrote:Honestly the radius is too big, that need no skill to hit an ennemy with the MD, the rest the weapon us fine but the radius need to be nerfed The radius is the entire point of the weapon, how small would you make it exactly it's already been nerfed once, and then buffed back up cause it wasn't enough!! THen they discovered there was a hit detection error and have since fixed that....the radius and ammo count was originally buffed because they didnt realize there was a hit detection error with explosives..so now it got the buff to make up for the detection issues and the detection issues have been mostly resolved (I say mostly because I find it hard to believe they are completely resolved when CCP is the dev).
No they were also buffed at the same time as fixing hit detection cause they still felt it wasn't good enough, and the proficiency skill has been taken into account which is why the splash radius is 4.4 TV upped to 5.5 exactly with skill, coincidence I think not!! |
Orion Vahid
DUST University Ivy League
121
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Posted - 2013.08.30 18:31:00 -
[23] - Quote
AR and MD users smashing each other on the head and I'm just sitting here hugging my HMG |
semperfi1999
Imperfects Negative-Feedback
793
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Posted - 2013.08.30 18:31:00 -
[24] - Quote
Regular Trooper wrote:The best way to do is like wolfman said, waiting to see the new hit detection before making a change to see how new hit detection can impact in the game after this they can adjust MD radius to a logical way
I am fine with them waiting for the new hit detection for weaponry other than explosives to be implemented before nerfs are done. But the point is that its needs to be watched. I wouldnt be surprised if CCP broke the normal hit detection even more in their process of making explosive hit detection work properly. |
THEDRiZZLE Aqua teen
KNIGHTZ OF THE ROUND Public Disorder.
98
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Posted - 2013.08.30 18:33:00 -
[25] - Quote
They will nerf it calm down |
Monkey MAC
killer taxi company General Tso's Alliance
52
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Posted - 2013.08.30 18:35:00 -
[26] - Quote
Orion Vahid wrote:AR and MD users smashing each other on the head and I'm just sitting here hugging my HMG
No need to when gallente heavy weapon is released hmg profile will return to it correct possition of 10-20m engagements!! |
Regular Trooper
Pro Hic Immortalis
18
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Posted - 2013.08.30 18:35:00 -
[27] - Quote
semperfi1999 wrote:Regular Trooper wrote:The best way to do is like wolfman said, waiting to see the new hit detection before making a change to see how new hit detection can impact in the game after this they can adjust MD radius to a logical way I am fine with them waiting for the new hit detection for weaponry other than explosives to be implemented before nerfs are done. But the point is that its needs to be watched. I wouldnt be surprised if CCP broke the normal hit detection even more in their process of making explosive hit detection work properly. They helped a lot explosive hit detection in 1.3, 1.4 is for gun so gun will be helped with the new hit detection and wolfman want to see how that can impact on the MD before making a nerf of anykind |
Monkey MAC
killer taxi company General Tso's Alliance
52
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Posted - 2013.08.30 18:36:00 -
[28] - Quote
THEDRiZZLE Aqua teen wrote:They will nerf it calm down
Wrong they said they would hold judgement till after 1.4, hit detection on ars will be a stealth nerf of incompressible proportions!! |
Skihids
Bullet Cluster
1984
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Posted - 2013.08.30 18:39:00 -
[29] - Quote
I have some faith that CCP will use the data to balance the MD.
It's a situational weapon, and sometimes the situation really favors lots of MD's. I'm sure there are other situations where a squad of MD's would be a poor choice, such as attacking uphill. I wouldn't give that squad much of a chance to capture Objective A on Manus Peak. A couple AR's on the objective would mow them down before they got close.
MD's are the shark attacks of DUST. You may be mowed down time and time again by AR's and snipers and you shrug your shoulders and forget about it, but the one time you are pounded to next week by a bunch of MD's you remember it. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
69
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Posted - 2013.08.30 18:41:00 -
[30] - Quote
semperfi1999 wrote:Ares 514 wrote:The blast radius on them is BROKEN. I had someone blow me up from full health and even though i went across a building to avoid it they were spamming hits on one area that displayed just how bloody far the blast goes... it's messed up. FYI, I spent a few minutes after i died figuring out where he was and how the heck he managed to get me once i figured it out and watched him spam an area trying to kill me again. The radius is wider then a tank! Yes, the radius, not diameter! Good luck avoiding that ****. Well yea the radius for a proto assault MD is 8.25. Which means the diameter is 16.5.....but according to the MD scrubs on the forums...its balanced perfectly because you know you cant be required to actually aim to hit someone..
As someone else mentioned, there's also the 5% per level blast radius increase from the skill, just in case you had a hard time hitting with that kind of radius.... |
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