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semperfi1999
Imperfects Negative-Feedback
793
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Posted - 2013.08.30 18:13:00 -
[1] - Quote
Ares 514 wrote:The blast radius on them is BROKEN. I had someone blow me up from full health and even though i went across a building to avoid it they were spamming hits on one area that displayed just how bloody far the blast goes... it's messed up. FYI, I spent a few minutes after i died figuring out where he was and how the heck he managed to get me once i figured it out and watched him spam an area trying to kill me again. The radius is wider then a tank! Yes, the radius, not diameter! Good luck avoiding that ****.
Well yea the radius for a proto assault MD is 8.25. Which means the diameter is 16.5.....but according to the MD scrubs on the forums...its balanced perfectly because you know you cant be required to actually aim to hit someone.. |
semperfi1999
Imperfects Negative-Feedback
793
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Posted - 2013.08.30 18:21:00 -
[2] - Quote
Regular Trooper wrote:Honestly the radius is too big, that need no skill to hit an ennemy with the MD, the rest the weapon us fine but the radius need to be nerfed
This is what I have been saying....heck if nothing else remove the bonus increase you get with when skilling into MD and make it something else...like ability to carry additional rounds. So like 5% increase to max ammo carried per lvl.
Oh and Skihids.......6 ppl spamming proto assault MDs is not called teamwork or a "squad working together" its called 6 ppl who are using the current weapon that CCP has broken. |
semperfi1999
Imperfects Negative-Feedback
793
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Posted - 2013.08.30 18:25:00 -
[3] - Quote
Monkey MAC wrote:Regular Trooper wrote:Honestly the radius is too big, that need no skill to hit an ennemy with the MD, the rest the weapon us fine but the radius need to be nerfed The radius is the entire point of the weapon, how small would you make it exactly it's already been nerfed once, and then buffed back up cause it wasn't enough!!
THen they discovered there was a hit detection error and have since fixed that....the radius and ammo count was originally buffed because they didnt realize there was a hit detection error with explosives..so now it got the buff to make up for the detection issues and the detection issues have been mostly resolved (I say mostly because I find it hard to believe they are completely resolved when CCP is the dev). |
semperfi1999
Imperfects Negative-Feedback
793
|
Posted - 2013.08.30 18:31:00 -
[4] - Quote
Regular Trooper wrote:The best way to do is like wolfman said, waiting to see the new hit detection before making a change to see how new hit detection can impact in the game after this they can adjust MD radius to a logical way
I am fine with them waiting for the new hit detection for weaponry other than explosives to be implemented before nerfs are done. But the point is that its needs to be watched. I wouldnt be surprised if CCP broke the normal hit detection even more in their process of making explosive hit detection work properly. |
semperfi1999
Imperfects Negative-Feedback
798
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Posted - 2013.08.30 20:17:00 -
[5] - Quote
Monkey MAC wrote:Slaytanical wrote:Monkey MAC wrote:Slaytanical wrote:Jenza's Pants wrote:1 Mass driver on the other team? OMG MASS DRIVER 514!!!!!!!111111
TEARS LOL U serious???? iv'e not been in a match for 2 weeks now easy where there was only "ONE" mass driver on the other team. lol " Please sir step away from the bong" Please sir actually read logical arguments, and reply to them logically not with insults!! Refer to the large post I gave on pg 2-3 forreference!! agreed...... i dropped a low blow in on that one. and i do apologize for the bong comment. but his statement was so far from the truth. i could not resist. Fine ill let it slide, so if you were to drop the radius what to?
Honestly the first change should just be to remove the 25% bonus they get to the radius and see how that affects the balance. Make the bonus help the MD in other areas where its hurting...like increasing the max rounds carried. |
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