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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Bane R3AP
Reap Mercenary Corp
4
|
Posted - 2013.08.30 02:18:00 -
[1] - Quote
So sick of these ******* mass drivers.
Most of my people have left the corp due to this. You fixed the failock, and miraculously everyone stopped using them. Now it seems that the lame weapon of choice is MD's.
If these aren't fixed on the next update I'm out.
Not that you give a ****, but just in case.
|
ladwar
Dead Six Initiative Lokun Listamenn
1327
|
Posted - 2013.08.30 02:19:00 -
[2] - Quote
get good.. the MD has the longest time to kill out of any other weapon |
Exmaple Core
Ancient Exiles
1005
|
Posted - 2013.08.30 02:20:00 -
[3] - Quote
Bane R3AP wrote:So sick of these ******* mass drivers.
Most of my people have left the corp due to this. You fixed the failock, and miraculously everyone stopped using them. Now it seems that the lame weapon of choice is MD's.
If these aren't fixed on the next update I'm out.
Not that you give a ****, but just in case.
im sure their aware everyone enjoys easymode |
Exmaple Core
Ancient Exiles
1005
|
Posted - 2013.08.30 02:20:00 -
[4] - Quote
ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon but somehow it kills over every other weapon. Funny how that works |
Spycrab Potato
Hold-Your-Fire
287
|
Posted - 2013.08.30 02:21:00 -
[5] - Quote
Bane R3AP wrote:So sick of these ******* mass drivers.
Most of my people have left the corp due to this. You fixed the failock, and miraculously everyone stopped using them. Now it seems that the lame weapon of choice is MD's.
If these aren't fixed on the next update I'm out.
Not that you give a ****, but just in case.
*cough* AR 514 *cough* |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
323
|
Posted - 2013.08.30 02:26:00 -
[6] - Quote
ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon
? well it hits everytime thats why every1 uses it, you dont always hit with the AR, but you do with the MD. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
176
|
Posted - 2013.08.30 02:27:00 -
[7] - Quote
Honestly the Duvolle beats the Mass Driver any day. But I think if more then one person uses it because multiple shots hit, it could be OP. But not the weapon. It's teamwork. Like squads and crap. Who does that? organized or not if your on a team and more then 2 people are working together. It's pretty damn overpowered. |
TunRa
Ill Omens
95
|
Posted - 2013.08.30 02:29:00 -
[8] - Quote
Exmaple Core wrote:ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon but somehow it kills over every other weapon. Funny how that works What the assault rifle? Ohh wait this is a MD nerf thread. Well I only run into 3 to 4 mass drivers a night and they only kill me if the AR guy standing next to him doesn't do it first. |
ladwar
Dead Six Initiative Lokun Listamenn
1329
|
Posted - 2013.08.30 02:37:00 -
[9] - Quote
Anmol Singh wrote:ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon ? well it hits everytime thats why every1 uses it, you dont always hit with the AR, but you do with the MD. range... trust me its hard to hit anything over 40m away. height really helps to but range helps as well and if you see him first you should win every time but if they start launching shoots your down that time but your lower time to kill can still win over. |
Bane R3AP
Reap Mercenary Corp
4
|
Posted - 2013.08.30 02:41:00 -
[10] - Quote
Save your typing fanboys. I will not read your responses. Especially since you all probably use MD's, Militia ones at that.
I was playing this game for the first time in a week.
Within a minute I was reminded of why It seems like a chore, than a game.
MD's
It takes too long to level up to get the duvolle, Brand new players to the game probably see this same **** and move on. I cant tell you how many people I have talked into this game that have left.
Look at the server numbers people. They don' seem to be going up do they?
Lets keep it real. When the 17th gets here, its going to be REAL hard to load up dust.
I keep playing this game for what is supposed to become, not for what it is. I know several people who feel the same way.
Maybe Ill just come back in a year or so and drop millions of free sp and see whats up then.
Anyway I realize now this should have gone in the feedback section. It probably would be passed over either way. |
|
Michael Arck
Anubis Prime Syndicate
704
|
Posted - 2013.08.30 02:42:00 -
[11] - Quote
The mass drivers are a pain in the ass |
Bane R3AP
Reap Mercenary Corp
4
|
Posted - 2013.08.30 02:44:00 -
[12] - Quote
Feel free to discuss or respond. IM out of this thread. Have fun those of you who are actually having fun. |
KING CHECKMATE
Bragian Order Amarr Empire
695
|
Posted - 2013.08.30 02:44:00 -
[13] - Quote
Tectonic Fusion wrote:Honestly the Duvolle beats the Mass Driver any day. But I think if more then one person uses it because multiple shots hit, it could be OP. But not the weapon. It's teamwork. Like squads and crap. Who does that? organized or not if your on a team and more then 2 people are working together. It's pretty damn overpowered.
I beat Mas driver users with my Six kin SMG. I dont find them OP. They sure ''FEEL'' OP when you are getting shot by full squad and when you are about to get away the blast radius of the MD gets you. BUT thats team work, not the MD 1 on 1....
MD are fine.
''Save your typing fanboys. I will not read your responses. Especially since you all probably use MD's, Militia ones at that.''
There are no militia Mass drivers >..> |
OZAROW
A.N.O.N.Y.M.O.U.S.
442
|
Posted - 2013.08.30 02:45:00 -
[14] - Quote
I'm a scout so if you can't beat em join em, I was really good wit mine in beta bouncing around shooting walls in rooms taking everyone out an being a ****, I like using knive s so when I'm spotted it's my F k off or you will die gun. But basically it's a kill thief weapon, you let the blue berries hurt the reds then toss a few shots an PRESTO 20/0!
Lol I feel ur pain but not really , use a scout suit bet you rage quit first game |
Abomb650
ZionTCD
8
|
Posted - 2013.08.30 02:45:00 -
[15] - Quote
Bane R3AP wrote:
Anyway I realize now this should have gone in the feedback section. It probably would be passed over either way.
One would hope so |
dustwaffle
Ill Omens
400
|
Posted - 2013.08.30 02:46:00 -
[16] - Quote
Bane R3AP wrote:Most of my people have left the corp due to this. Weird that this logic is used in your rant.
What does mass driver have to do with whether someone leaves your corp?
You're just a shitcorpleader, getgud |
ladwar
Dead Six Initiative Lokun Listamenn
1331
|
Posted - 2013.08.30 02:49:00 -
[17] - Quote
dustwaffle wrote:Bane R3AP wrote:Most of my people have left the corp due to this. Weird that this logic is used in your rant. What does mass driver have to do with whether someone leaves your corp? You're just a shitcorpleader, getgud i didn't want to attack that guy because i highly doubt the mass driver is why they left that corp. shotguns are OP im going to jump corps. attacking players is the wrong way to go about it. |
Abomb650
ZionTCD
8
|
Posted - 2013.08.30 02:50:00 -
[18] - Quote
"Mass driver = Op" is equivenlent to " I can't Play good...." |
Fizzer94
L.O.T.I.S.
23
|
Posted - 2013.08.30 02:51:00 -
[19] - Quote
I almost never win a 1v1 vs a MD. Only when I am smart and use a Flux + SMG combo do I win. I think this is because I can miss, and its hard for them to miss. Any weapon, even the shot gun is outdone by the MD in CQC because it is hard to miss with it. I personally think its absolutely ridiculous that a grenade launcher is the best weapon to use in close quarters, it just seems... Wrong. |
Abomb650
ZionTCD
8
|
Posted - 2013.08.30 02:54:00 -
[20] - Quote
Fizzer94 wrote:I almost never win a 1v1 vs a MD. Only when I am smart and use a Flux + SMG combo do I win. I think this is because I can miss, and its hard for them to miss. Any weapon, even the shot gun is outdone by the MD in CQC because it is hard to miss with it. I personally think its absolutely ridiculous that a grenade launcher is the best weapon to use in close quarters, it just seems... Wrong.
Either that or you need to rework you cqc understanding. Mass drivers destroy your "safe place" it's up to you to find a new one .......... Fast! |
|
KING CHECKMATE
Bragian Order Amarr Empire
697
|
Posted - 2013.08.30 02:56:00 -
[21] - Quote
Fizzer94 wrote:I almost never win a 1v1 vs a MD. Only when I am smart and use a Flux + SMG combo do I win. I think this is because I can miss, and its hard for them to miss. Any weapon, even the shot gun is outdone by the MD in CQC because it is hard to miss with it. I personally think its absolutely ridiculous that a grenade launcher is the best weapon to use in close quarters, it just seems... Wrong.
MD > Shotguns is a hit detection issue, not a balance issue. |
OZAROW
A.N.O.N.Y.M.O.U.S.
443
|
Posted - 2013.08.30 03:03:00 -
[22] - Quote
KING CHECKMATE wrote:Fizzer94 wrote:I almost never win a 1v1 vs a MD. Only when I am smart and use a Flux + SMG combo do I win. I think this is because I can miss, and its hard for them to miss. Any weapon, even the shot gun is outdone by the MD in CQC because it is hard to miss with it. I personally think its absolutely ridiculous that a grenade launcher is the best weapon to use in close quarters, it just seems... Wrong. MD > Shotguns is a hit detection issue, not a balance issue. My shotgun actually worked yesterday an my god!!!! The difference was insane dude, btw I grabbed that scanner it's tha t!t$ for a scout! I was rocking dudes with my knives again an after tonight I ll have proficiency 4 in both. Giddy up bi%che$ OZZYS COMING! |
Abomb650
ZionTCD
9
|
Posted - 2013.08.30 03:15:00 -
[23] - Quote
OZAROW wrote:KING CHECKMATE wrote:Fizzer94 wrote:I almost never win a 1v1 vs a MD. Only when I am smart and use a Flux + SMG combo do I win. I think this is because I can miss, and its hard for them to miss. Any weapon, even the shot gun is outdone by the MD in CQC because it is hard to miss with it. I personally think its absolutely ridiculous that a grenade launcher is the best weapon to use in close quarters, it just seems... Wrong. MD > Shotguns is a hit detection issue, not a balance issue. My shotgun actually worked yesterday an my god!!!! The difference was insane dude, btw I grabbed that scanner it's tha t!t$ for a scout! I was rocking dudes with my knives again an after tonight I ll have proficiency 4 in both. Giddy up bi%che$ OZZYS COMING!
I mass drove 24 reds while only taking 4 deaths ...scannerless
OP with a skill weapon? impossible |
Eris Ernaga
Super Nerds
489
|
Posted - 2013.08.30 03:16:00 -
[24] - Quote
ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon
lol okay sure it does |
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CCP Wolfman
C C P C C P Alliance
1610
|
Posted - 2013.08.30 03:32:00 -
[25] - Quote
I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. |
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Lurchasaurus
SVER True Blood Public Disorder.
1227
|
Posted - 2013.08.30 03:36:00 -
[26] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
masshole? you sir......i dont know how you keep doing it but you are beating everyone on the forums this week.
Wolfman wins Forum514 for now lol |
KING CHECKMATE
Bragian Order Amarr Empire
700
|
Posted - 2013.08.30 03:36:00 -
[27] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
Some dev logic.
Thinking+Testing BEFORE listening to whiners.
I like that +1 |
Lillica Deathdealer
Mango and Friends
290
|
Posted - 2013.08.30 03:38:00 -
[28] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Wolfman's right. And honestly, I think the massdriver is in a pretty good place right now. I am certain aiming fixes will get the laser there, too. Scramblers are also functional. If shotguns actually hit they'll be good too. Snipers can do their thing, although I think they deserve better render distance. I'm only really concerned about swarms and delegating characteristics of the AR variants over to the other racial rifles. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5961
|
Posted - 2013.08.30 03:40:00 -
[29] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Is there any chance they might one day go back to 4/6 clips instead of 6/8, now that explosions register properly and what not? |
ladwar
Dead Six Initiative Lokun Listamenn
1336
|
Posted - 2013.08.30 03:42:00 -
[30] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. ah i never liked people from Massachusetts either. |
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Foundation Seldon
Gespenster Kompanie Villore Accords
85
|
Posted - 2013.08.30 03:44:00 -
[31] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
I certainly appreciate the resistance to making a kneejerk reaction to appease forum rage and relying primarily on statistics for that end. You continue to impress, Wolfman. |
McFurious
TeamPlayers EoN.
318
|
Posted - 2013.08.30 03:44:00 -
[32] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster.
Most likely. Even the Chromosome MD's weren't a problem with the aiming was great.
Maybe the MD will need a buff after 1.4. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
0
|
Posted - 2013.08.30 03:45:00 -
[33] - Quote
So what is it that flaylock pistols and mass drivers have in common?
oh thats right they are overpowered AOE weapons.
EDIT: well it is what they used to havein common until CCP nerfed the butt off of flaylock |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
718
|
Posted - 2013.08.30 03:47:00 -
[34] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
Not to mention Mass Driver users that have to deal with armor players with increased health.
Then again, it's not like Assault Rifles don't take down players 10x faster from range -_- |
|
CCP Wolfman
C C P C C P Alliance
1618
|
Posted - 2013.08.30 03:49:00 -
[35] - Quote
DUST Fiend wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Is there any chance they might one day go back to 4/6 clips instead of 6/8, now that explosions register properly and what not?
We didn't have any plans to, I'll file that thought away in the possible nerfs draw until we see the impact of 1.4. |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2588
|
Posted - 2013.08.30 03:50:00 -
[36] - Quote
I-Shayz-I wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Not to mention Mass Driver users that have to deal with armor players with increased health. Then again, it's not like Assault Rifles don't take down players 10x faster from range -_-
Bear in mind (as I have covered very very extensively in testing) that Splash Damage does not take into account resistances. So, while the Mass Driver -SHOULD- be doing 130% damage to Armor, it's only doing 100%. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2588
|
Posted - 2013.08.30 03:50:00 -
[37] - Quote
CCP Wolfman wrote:DUST Fiend wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Is there any chance they might one day go back to 4/6 clips instead of 6/8, now that explosions register properly and what not? We didn't have any plans to, I'll file that thought away in the possible nerfs draw until we see the impact of 1.4.
Off topic but, any idea when Plasma Cannon re-balancing is going to come in? |
Void Echo
Echo Galactic Industries
1137
|
Posted - 2013.08.30 03:52:00 -
[38] - Quote
Bane R3AP wrote:You fixed the failock, and miraculously everyone stopped using them.
maybe because that "fix" for you, was actually a nerf for them, if something is fixed, then people wont stop using it, if its nerfed, people will stop using it. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
98
|
Posted - 2013.08.30 03:54:00 -
[39] - Quote
CCP Wolfman wrote:DUST Fiend wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Is there any chance they might one day go back to 4/6 clips instead of 6/8, now that explosions register properly and what not? We didn't have any plans to, I'll file that thought away in the possible nerfs draw until we see the impact of 1.4.
No nerfs plz? MD is about as balanced as it can be right now, and with aiming updates, AR's will feel alot more powerful. The only OP thing around here is the forum whining. |
Charlotte O'Dell
0uter.Heaven
1244
|
Posted - 2013.08.30 03:55:00 -
[40] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
wolfman is the man |
|
Thumb Green
Novashift
351
|
Posted - 2013.08.30 03:59:00 -
[41] - Quote
KING CHECKMATE wrote:Fizzer94 wrote:I almost never win a 1v1 vs a MD. Only when I am smart and use a Flux + SMG combo do I win. I think this is because I can miss, and its hard for them to miss. Any weapon, even the shot gun is outdone by the MD in CQC because it is hard to miss with it. I personally think its absolutely ridiculous that a grenade launcher is the best weapon to use in close quarters, it just seems... Wrong. MD > Shotguns is a hit detection issue, not a balance issue.
The fact that the MD is even viable as a CQC weapon is a balance issue. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
650
|
Posted - 2013.08.30 03:59:00 -
[42] - Quote
CCP Wolfman wrote:DUST Fiend wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Is there any chance they might one day go back to 4/6 clips instead of 6/8, now that explosions register properly and what not? We didn't have any plans to, I'll file that thought away in the possible nerfs draw until we see the impact of 1.4.
Please don't nerf the MD, it really is in a great spot right now.
|
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
212
|
Posted - 2013.08.30 04:04:00 -
[43] - Quote
QIT WHINING ABOUT THE MASSDRIVER IT HAS ALREADY BEEN REBALENCED |
Jenza's Pants
Kang Lo Directorate Gallente Federation
100
|
Posted - 2013.08.30 04:05:00 -
[44] - Quote
Thumb Green wrote:KING CHECKMATE wrote:Fizzer94 wrote:I almost never win a 1v1 vs a MD. Only when I am smart and use a Flux + SMG combo do I win. I think this is because I can miss, and its hard for them to miss. Any weapon, even the shot gun is outdone by the MD in CQC because it is hard to miss with it. I personally think its absolutely ridiculous that a grenade launcher is the best weapon to use in close quarters, it just seems... Wrong. MD > Shotguns is a hit detection issue, not a balance issue. The fact that the MD is even viable as a CQC weapon is a balance issue.
How? Its far more balanced that that fact everyone is running around spamming 3 core locus grenades... |
Reav Hannari
Red Rock Outriders
1064
|
Posted - 2013.08.30 04:15:00 -
[45] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
If the MD is doing the damage it's supposed to be doing an AR user only has to land 1/3 of his rounds to kill the MD user first. The MD can go back to softening up squads that are hiding behind cover and too tightly bunched up. I hope 1.4 fixes things so I can go back to the MD without being a mass hole. |
Thumb Green
Novashift
351
|
Posted - 2013.08.30 04:21:00 -
[46] - Quote
Jenza's Pants wrote: How? Its far more balanced that that fact everyone is running around spamming 3 core locus grenades...
If someone is jumping circles around someone else spamming grenades at their feet they're far more likely to kill themselves than someone doing the same thing with the MD. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
71
|
Posted - 2013.08.30 04:39:00 -
[47] - Quote
ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon Got video's of your last 10 encounters with an exo MD? Heck, even if you only die in half of them, I'd pay your point.
But we wont be seeing that from you, of course. Because words = cheap. |
Obodiah Garro
Tech Guard General Tso's Alliance
301
|
Posted - 2013.08.30 04:40:00 -
[48] - Quote
Signed |
KING CHECKMATE
Bragian Order Amarr Empire
705
|
Posted - 2013.08.30 04:42:00 -
[49] - Quote
the ONLY time i will accept someone calling a MD OP is if its coming from a scout.
Why? Because Scouts are supposed to be able to outrun them , get close or at least survive a single shot from them.But its not the case.
I will not take into account a QQ post by a player that im 90% sure, uses ARs.... |
demonkiller 12
Seraphim Auxiliaries
146
|
Posted - 2013.08.30 04:43:00 -
[50] - Quote
The problem is everyone shield tanks - 1 flux and 1 std mass driver round kills most non heavies itd be the same against armor tanker - 2 shots from a std scrambler and a std or adv locus grenade would kill most non heavies |
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
71
|
Posted - 2013.08.30 04:48:00 -
[51] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Gunna release any stats on that when it happens (perhaps with a break down of how effective it is vs proto and vs militia - not a good idea to say the MD is fine by mixing the two stats, when really new players are getting a bad game from it (ie, facing an 'I win button' weapon) and proto aren't)
Atleast some kind of test of them is sheduled. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
85
|
Posted - 2013.08.30 04:49:00 -
[52] - Quote
why it was changed from a denial of area/support weapon to an end all be all cqc weapon is beyond me. Seriously, I do not understand how people can defend this gun as it is. |
McFurious
TeamPlayers EoN.
319
|
Posted - 2013.08.30 05:27:00 -
[53] - Quote
demonkiller 12 wrote:The problem is everyone shield tanks - 1 flux and 1 std mass driver round kills most non heavies itd be the same against armor tanker - 2 shots from a std scrambler and a std or adv locus grenade would kill most non heavies
Armor tanker here. Everything kills me. Any advantage armor has is negated by the fact that I'm very slow and easy to hit. My advance minmatar suit has better survivability than my proto gallente. Can't wait for 1.4 buffs.
Even still, I don't have much of a problem against MD's. They kill me sometimes but so does everything else.
So here's some tips: Either take them on at very close range where they risk hurting themselves or long range because most MD players can't hit a tank that's sitting still at long range but don't stand still, ffs, use that sprint-strafe action. Even better: flank. If you hear that unmistakable MD sound, act accordingly. Much like being too close to a heavy with a HMG, you try not to fight them where they're strongest. |
D legendary hero
THE WARRIORS OF LEGEND
773
|
Posted - 2013.08.30 06:16:00 -
[54] - Quote
any idea about flaylock realancing. its radius needs a massive buff, although the damage should stay as is. (radius increase by 50% for std, adv, proto) |
D legendary hero
THE WARRIORS OF LEGEND
773
|
Posted - 2013.08.30 06:21:00 -
[55] - Quote
Idk why everyone is scared of mass drivers after 1.4...
Can you imagine all the ARs (milita to proto) that with auto aim will be hitting you with every shot from 0 -75 meters range with anywhere between the minimum 467 dps to the averge max 690 dps?
I mean your average suit already dies fast to ARs, and they miss alot of shots. imagine when auto aim makes them a flipping aim bot?
you won't b ablr to use any gun other than ARs |
Fizzer94
L.O.T.I.S.
24
|
Posted - 2013.08.30 06:30:00 -
[56] - Quote
D legendary hero wrote:Idk why everyone is scared of mass drivers after 1.4...
Can you imagine all the ARs (milita to proto) that with auto aim will be hitting you with every shot from 0 -75 meters range with anywhere between the minimum 467 dps to the averge max 690 dps?
I mean your average suit already dies fast to ARs, and they miss alot of shots. imagine when auto aim makes them a flipping aim bot?
you won't b ablr to use any gun other than ARs AScRs |
Quill Killian
Better Hide R Die
252
|
Posted - 2013.08.30 06:40:00 -
[57] - Quote
CCP:
Do what you will with the mass driver.
I've used it since the closed beta, well before it was the "flavor of the month," and I plan to continue using it. Just know this GÇö the moment you nerf it (again), you'll see folks hopping to the next FotM weapon, and the long-time users of those weapons will end up getting nerfed, too, because of the FotM crowd.
So, to the folks yipping for a nerf, beware what you wish for. You might wind up regretting when the FotM crowd comes your way. |
Csikszent Mihalyi
DUST University Ivy League
89
|
Posted - 2013.08.30 07:03:00 -
[58] - Quote
Time to kill is such a non-sense statistic for mass drivers.
Even if both players directly engage each other, any other weapon is not going to hit every single shot. But what's more important is that mass drivers can make themselves extremely elusive. The best mass drivers strafe like mad men in close combat (they'd be silly not to) and still hit every single shot because it's practically impossible to miss with it. Especially combined with the disorienting elements of being hit by the grenades, this alone creates a major imbalance.
But even more significantly, a mass driver can stay behind cover for 90% of the time, either popping out for a split second to launch a round, or even hitting the target behind cover. The little targeting triangles are essentially a wall-hack which makes this tactic incredibly easy.
A rifle user has to stay within line of sight during 100% of their damage output, which makes it practically impossible to compete with mass drivers who really know what they are doing.
Yes, the mass driver has poor effective range (which is ridiculous considering it's a grenade launcher) and limited ammunition which may be keeping it at bay to some extend, but in close to mid range it really is an "I win" button and it's not that hard to get into this range.
It's not bad enough to make me quit the game, but it saddens me that CCP apparently has no opinion on it other than "let's wait for the statistics". Everything recently seems to be about statistics and metrics. You know, it is possible to analyse these things beforehand... That's what game designers should be paid for.
My prediction is that the situation is going to gradually escalate until we will get the inevitable correction in 1.5 or 1.6. Let's see if I'm wrong.
Personally I think it would be horrible to just nerf the mass driver as it is, because that would just make it a worse weapon without addressing the fundamental problem with it. There are many possible changes which would make the weapon more interesting and balanced without necessarily reducing it's potential efficiency at the hands of a skilled user. One such possibility would be the minimum flight time which has been brought up a few times. Another would be gradual damage fall-off for explosives, so higher accuracy is actually rewarded.
I would much rather see a change like that, than simply reduced clip size or damage properties. If you only tweak values as a response to metrics, you run the risk of losing sight of the bigger picture. This isn't an RPG after all. |
Csikszent Mihalyi
DUST University Ivy League
89
|
Posted - 2013.08.30 07:05:00 -
[59] - Quote
D legendary hero wrote:Idk why everyone is scared of mass drivers after 1.4...
Can you imagine all the ARs (milita to proto) that with auto aim will be hitting you with every shot from 0 -75 meters range with anywhere between the minimum 467 dps to the averge max 690 dps?
I mean your average suit already dies fast to ARs, and they miss alot of shots. imagine when auto aim makes them a flipping aim bot?
you won't b ablr to use any gun other than ARs
There is no such thing as auto aim... I suggest you read the aiming blog again because it describes very well how the aim assists are going to work. It's not going to change anything other than to close the gap between DS3 and mouse a little bit. |
Csikszent Mihalyi
DUST University Ivy League
89
|
Posted - 2013.08.30 07:12:00 -
[60] - Quote
McFurious wrote:demonkiller 12 wrote:The problem is everyone shield tanks - 1 flux and 1 std mass driver round kills most non heavies itd be the same against armor tanker - 2 shots from a std scrambler and a std or adv locus grenade would kill most non heavies Armor tanker here. Everything kills me. Any advantage armor has is negated by the fact that I'm very slow and easy to hit. My advance minmatar suit has better survivability than my proto gallente. Can't wait for 1.4 buffs. Even still, I don't have much of a problem against MD's. They kill me sometimes but so does everything else. So here's some tips: Either take them on at very close range where they risk hurting themselves or long range because most MD players can't hit a tank that's sitting still at long range but don't stand still, ffs, use that sprint-strafe action. Even better: flank. If you hear that unmistakable MD sound, act accordingly. Much like being too close to a heavy with a HMG, you try not to fight them where they're strongest.
The problem is, a mass driver is a light weapon that can be fitted on anything, particularly on light and fast suits which are able to dictate range themselves. And the mass driver is scarier in close- to mid-range combat than the HMG.
If you get into extreme close range they might blow themselves up, but chances are that they take you down with them. It's hardly a satisfying solution... When I use the mass driver, I'm certainly not scared of anybody getting close to me, quite the opposite. |
|
Johnny Guilt
Algintal Core Gallente Federation
234
|
Posted - 2013.08.30 07:42:00 -
[61] - Quote
Mass driver isnt OP,it's just cheap, and efftive at what its does,for how much splash damage it does in a clip it kills 2-3 in pubs and if your not pushing 400+ shields your ez cheese. The only thing i see CCP doing is buffing up other CQC oriented weapons in some form to be on par with it.(shotguns,Sar, etc..) |
Cosgar
ParagonX
4599
|
Posted - 2013.08.30 08:12:00 -
[62] - Quote
I'll give it a couple of weeks after 1.4 for the MD usage to die down while everyone flocks to the laser. Calling it now. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
218
|
Posted - 2013.08.30 09:31:00 -
[63] - Quote
i have level four on all light weapons except the plasma cannon and the sinper, all of the gunns at that level preform in my hands exactly evenly, i only prefer one over the other is certian situations.i think they are all balanced well |
Rogue Saint
Science For Death The Shadow Eclipse
108
|
Posted - 2013.08.30 09:48:00 -
[64] - Quote
As a proto masshole user I would be more than happy to see the weapon removed from the game. Those using it and think they are skilled are stupid and have zero gungame. I haven't used the MD for weeks now as the "fun" wore off pretty quickly having realised its a scrub weapon.
Me and my corp regularly go against nearly full teams of massholes now, its getting to the point where we are taking bets before the matches on how many opposing players will be using the lame weapon.
The faillock is dead, its been replaced by the masshole for the players who have zero skill. |
SirManBoy
Molon Labe. RISE of LEGION
161
|
Posted - 2013.08.30 10:05:00 -
[65] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
Please stop caving in to garbage players who place the blame for their failures on weapons and game mechanics when it's their reckless and incompetent style of play that gets them killed.
You overly aggressive AR guys with your paper thin suits absolutely deserve to die against mass drivers. Instead of learning your lesson by taking advantage of your range and playing in more competitive gear, you instead keep doing the same thing over and over and over again. Your stupidity is not my problem, it's yours!
CCP, keep your hands off the MD. Don't reward these fools for sucking instead of adapting and getting better. Please! |
Eldest Dragon
0uter.Heaven
97
|
Posted - 2013.08.30 10:17:00 -
[66] - Quote
Eris Ernaga wrote:ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon lol okay sure it does
Ladwar dude, get real, i'm with you eris.
|
Coleman Gray
GunFall Mobilization Covert Intervention
623
|
Posted - 2013.08.30 10:28:00 -
[67] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
The simple fix for Mass drivers would be simply change the AoE to that of the flaylock or similiar really, it's not the damage thats annoying people, it's the fact you cannot dodge a mass driver where as every other weapon in the game has to deal with strafing |
Korvin Lomont
United Pwnage Service RISE of LEGION
112
|
Posted - 2013.08.30 10:29:00 -
[68] - Quote
Right now the game favours the use of explosive weapons imho thats the reason so many people uses them right now.
Bad hit detection and aiming help these weapons alot as this is not such a big problem on splash weapons as it is for non splash weapons. This makes the time to kill longer on non splash wepaons. So lets first see what the changes in 1.4 will do.
But there are still some problem with the MD especially in CQC I have recently charged a lot of MD user and get killed at point blank where as the MD user did not get any damage from his own splash there seems something weird with the splash damage regarding damage towards the MD user. |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
62
|
Posted - 2013.08.30 10:33:00 -
[69] - Quote
CCP Wolfman wrote:DUST Fiend wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Is there any chance they might one day go back to 4/6 clips instead of 6/8, now that explosions register properly and what not? We didn't have any plans to, I'll file that thought away in the possible nerfs draw until we see the impact of 1.4. How bout you look into giving ARs some recoil. ARs since the range fix are a little pinpoint and OP. I run massdrivers now and last night I went back to my Toxin AR in one game and did just as good as I do using my proto massdriver. No gun should be able to shoot full auto with pinpoint accuracy. |
Rogue Saint
Science For Death The Shadow Eclipse
109
|
Posted - 2013.08.30 10:36:00 -
[70] - Quote
Korvin Lomont wrote: But there are still some problem with the MD especially in CQC I have recently charged a lot of MD user and get killed at point blank where as the MD user did not get any damage from his own splash there seems something weird with the splash damage regarding damage towards the MD user.
"Back-splash" is ******, and its not "direct damage" hits that is negating it.
|
|
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
62
|
Posted - 2013.08.30 10:41:00 -
[71] - Quote
superjoe360x wrote:CCP Wolfman wrote:DUST Fiend wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Is there any chance they might one day go back to 4/6 clips instead of 6/8, now that explosions register properly and what not? We didn't have any plans to, I'll file that thought away in the possible nerfs draw until we see the impact of 1.4. How bout you look into giving ARs some recoil. ARs since the range fix are a little pinpoint and OP. I run massdrivers now and last night I went back to my Toxin AR in one game and did just as good as I do using my proto massdriver. No gun should be able to shoot full auto with pinpoint accuracy.
Also in pubs last night there was a player with AE who had 46 kills with an Exile. The massdriver doesn't get enough ammo or have a fast enough fire rate to down that many ppl if they stood in front of me. 20 kills is a good number for me in a domination. This guy shot me from 90 some meters in my proto suit and chewed through my 850 HP like a hot knife through butter. That's a distance no auto AR should be that effective from and now your saying it will get worse because of an aiming fix. More no aiming reds can shred suits with cheap ARs. Nice work. |
bonkersfox
Foxhound Corporation General Tso's Alliance
210
|
Posted - 2013.08.30 10:42:00 -
[72] - Quote
After they nerf the mass driver, then maybe they could turn their attention to the assault rifle, I get killed by the ar more than anything else, most of my corp and others use the ar, maybe if you nerfed it players would stop using it and we could all get back to hitting each other to death......
oh wait that's op to.... |
Korvin Lomont
United Pwnage Service RISE of LEGION
112
|
Posted - 2013.08.30 11:03:00 -
[73] - Quote
bonkersfox wrote:After they nerf the mass driver, then maybe they could turn their attention to the assault rifle, I get killed by the ar more than anything else, most of my corp and others use the ar, maybe if you nerfed it players would stop using it and we could all get back to hitting each other to death......
oh wait that's op to....
I wouldn't mind a reasonable amount of Recoil and Spread of the AR, but most people forget there are two skills that significantly reduces both. Even with a comparable recoil like in other games for the AR at 0 SP. The fully specced Ar will be pretty accurate when maxed out.
The skill is the reason everyone believes the AR is more accurate than the AsCR. But on the other hand it takes more SP investment to get the AR there than it takes for most other weapons as there is simply on additional skill. (the Split of these skill was already a nerf for the AR) |
Monkey MAC
killer taxi company General Tso's Alliance
51
|
Posted - 2013.08.30 11:14:00 -
[74] - Quote
Csikszent Mihalyi wrote:Time to kill is such a non-sense statistic for mass drivers.
Even if both players directly engage each other, any other weapon is not going to hit every single shot. But what's more important is that mass drivers can make themselves extremely elusive. The best mass drivers strafe like mad men in close combat (they'd be silly not to) and still hit every single shot because it's practically impossible to miss with it. Especially combined with the disorienting elements of being hit by the grenades, this alone creates a major imbalance.
But even more significantly, a mass driver can stay behind cover for 90% of the time, either popping out for a split second to launch a round, or even hitting the target behind cover. The little targeting triangles are essentially a wall-hack which makes this tactic incredibly easy.
A rifle user has to stay within line of sight during 100% of their damage output, which makes it practically impossible to compete with mass drivers who really know what they are doing.
Yes, the mass driver has poor effective range (which is ridiculous considering it's a grenade launcher) and limited ammunition which may be keeping it at bay to some extend, but in close to mid range it really is an "I win" button and it's not that hard to get into this range.
It's not bad enough to make me quit the game, but it saddens me that CCP apparently has no opinion on it other than "let's wait for the statistics". Everything recently seems to be about statistics and metrics. You know, it is possible to analyse these things beforehand... That's what game designers should be paid for.
My prediction is that the situation is going to gradually escalate until we will get the inevitable correction in 1.5 or 1.6. Let's see if I'm wrong.
Personally I think it would be horrible to just nerf the mass driver as it is, because that would just make it a worse weapon without addressing the fundamental problem with it. There are many possible changes which would make the weapon more interesting and balanced without necessarily reducing it's potential efficiency at the hands of a skilled user. One such possibility would be the minimum flight time which has been brought up a few times. Another would be gradual damage fall-off for explosives, so higher accuracy is actually rewarded.
I would much rather see a change like that, than simply reduced clip size or damage properties. If you only tweak values as a response to metrics, you run the risk of losing sight of the bigger picture. This isn't an RPG after all.
So first off time to kill is incredibly important to a mass driver, a ar can empty 2 clips and reload for them third in the time a massdrive gets through and reloads 1 clip, this means with each shot extra it takes the md users survivability drop dramatically.
As for hiding behind cover, your now prosecuting someone who is using the downfalls of a weapon to their advantage, what do you want us to do, nerf logic? Have you though about of using this time where he hides behind cover to escape and flank him?
A mass driver will always strafe because not doing so will condemn him to death, mthe whole purpose of a aoe weapon is to minimize twitch strafing, at the cost of a high dps, the splash damage is only 127 for proto just over 1/3 or ar, so only 5 shots a second need to connect and you'll win, with a militia variant.
As for the triangles we weild one of the few weapons tha actually have bullet drop, so with out an aim finder we are just expected to guess where it'll land? Iron sights tell you exactly where your rounds will hit because of the nature of your weapon,, hitting behind cover is only a problem if you stay in poor cover, the explosion doesn't furvd round the box, the user has to hit behind it, once again you wanna nerf logic?
You wanna know how to an md user? Dont engage him between 10 and 20m, his optimal range as all minmatar weapons are, the shotgun requires a bujf tk make it the king of -10m, but this not the mass drivers fault!! |
CrotchGrab 360
High-Damage
220
|
Posted - 2013.08.30 11:29:00 -
[75] - Quote
MDs are fine, unless someone is camping on a roof with one. That's when I just leave the game. Let them kill someone else, isn't going to be me.
I wonder, would people be more annoyed at Mass Driver users if they also used Kin Cats? Wondering what to spec into on my alt, I'm not that good but if I run fast perhaps that will bring the QQ to the table where I shall devour it.
"whatever I see, I devour, snarrffhfhrfh". |
DJINN leukoplast
Hellstorm Inc League of Infamy
1164
|
Posted - 2013.08.30 11:30:00 -
[76] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
CCP loves data, so I wonder what the data shows in terms of AR kills vs MD kills as it is now. No doubt AR's are king among the charts, BY FAR. So the fact that MD's are even being looked at for potential nerfs, is saddening.
I have been an exclusive AR user for almost a year now in Dust, and only until recently (a month or so) have I really tried other weapons. The MD comes sort of close to the AR in terms of effectiveness (but only in CQC), so if it gets any kind of nerf whatsoever, then it will be garbage like every other non-AR weapon in the game.
As an AR user, I would like to ask you guys to stop pandering to the AR's in the game and let the other weapons reach a similar mark of efficiency. |
CrotchGrab 360
High-Damage
220
|
Posted - 2013.08.30 11:32:00 -
[77] - Quote
superjoe360x wrote:superjoe360x wrote:CCP Wolfman wrote:DUST Fiend wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Is there any chance they might one day go back to 4/6 clips instead of 6/8, now that explosions register properly and what not? We didn't have any plans to, I'll file that thought away in the possible nerfs draw until we see the impact of 1.4. How bout you look into giving ARs some recoil. ARs since the range fix are a little pinpoint and OP. I run massdrivers now and last night I went back to my Toxin AR in one game and did just as good as I do using my proto massdriver. No gun should be able to shoot full auto with pinpoint accuracy. Also in pubs last night there was a player with AE who had 46 kills with an Exile. The massdriver doesn't get enough ammo or have a fast enough fire rate to down that many ppl if they stood in front of me. 20 kills is a good number for me in a domination. This guy shot me from 90 some meters in my proto suit and chewed through my 850 HP like a hot knife through butter. That's a distance no auto AR should be that effective from and now your saying it will get worse because of an aiming fix. More no aiming reds can shred suits with cheap ARs. Nice work.
46 kills? I reckon that guy was so out of sync with the server it literally gave him kills and nobody could get a single hit marker.
You can't run around destroying like that unless people literally cannot hit you. |
Monkey MAC
killer taxi company General Tso's Alliance
51
|
Posted - 2013.08.30 11:50:00 -
[78] - Quote
CrotchGrab 360 wrote:superjoe360x wrote:superjoe360x wrote:CCP Wolfman wrote:DUST Fiend wrote: Is there any chance they might one day go back to 4/6 clips instead of 6/8, now that explosions register properly and what not?
We didn't have any plans to, I'll file that thought away in the possible nerfs draw until we see the impact of 1.4. How bout you look into giving ARs some recoil. ARs since the range fix are a little pinpoint and OP. I run massdrivers now and last night I went back to my Toxin AR in one game and did just as good as I do using my proto massdriver. No gun should be able to shoot full auto with pinpoint accuracy. Also in pubs last night there was a player with AE who had 46 kills with an Exile. The massdriver doesn't get enough ammo or have a fast enough fire rate to down that many ppl if they stood in front of me. 20 kills is a good number for me in a domination. This guy shot me from 90 some meters in my proto suit and chewed through my 850 HP like a hot knife through butter. That's a distance no auto AR should be that effective from and now your saying it will get worse because of an aiming fix. More no aiming reds can shred suits with cheap ARs. Nice work. 46 kills? I reckon that guy was so out of sync with the server it literally gave him kills and nobody could get a single hit marker. You can't run around destroying like that unless people literally cannot hit you.
Or he runs round with kincats hipfiring, try it on a sheild tanked mini, instant mm profit!! |
ARC Stig
Army of 420's Lokun Listamenn
2
|
Posted - 2013.08.30 12:00:00 -
[79] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. I hope this new aiming system is better than the current, mabye its me, but I seem to always find myself pointing to either side of the guy i'm trying to take out. And that usually ends badly for me unless he has to reload and I can try to punch him to death... |
Clips A'hoy
The Generals EoN.
21
|
Posted - 2013.08.30 12:15:00 -
[80] - Quote
This is how you go againts a MD and succeed:
- Take out SMG - Ram (get on point blank distance) the offender with your spray-and-pray bullets of death. - ???
= Profit.
MDs can barely defend themselves point blank and for the most part they'll either end up killing themselves or damage themselves. Either way it works 90% of the time. |
|
Panther Alpha
DarkWingsss
971
|
Posted - 2013.08.30 12:24:00 -
[81] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
Yeah... hold your horses, the aiming fixes are going to have a "significant" impact in the game-play. |
Operative 1171 Aajli
Bragian Order Amarr Empire
192
|
Posted - 2013.08.30 13:00:00 -
[82] - Quote
ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon
The MD is not being used the way that kind of weapon is intended. Players are taking advantage of the lack of permadeath and virtual danger that is a video game to use it like a ******* handheld 50 cal. |
Monkey MAC
killer taxi company General Tso's Alliance
51
|
Posted - 2013.08.30 13:02:00 -
[83] - Quote
Operative 1171 Aajli wrote:ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon The MD is not being used the way that kind of weapon is intended. Players are taking advantage of the lack of permadeath and virtual danger that is a video game to use it like a ******* handheld 50 cal.
Thats not the point being made, youve got plenty of time to counter or just get out!! |
Reav Hannari
Red Rock Outriders
1067
|
Posted - 2013.08.30 13:08:00 -
[84] - Quote
CrotchGrab 360 wrote:MDs are fine, unless someone is camping on a roof with one. That's when I just leave the game. Let them kill someone else, isn't going to be me.
I wonder, would people be more annoyed at Mass Driver users if they also used Kin Cats? Wondering what to spec into on my alt, I'm not that good but if I run fast perhaps that will bring the QQ to the table where I shall devour it.
"whatever I see, I devour, snarrffhfhrfh".
If he's on a roof just grab a sniper rifle and kill him, or a forge gun, mass driver, maybe a dropship. Somebody in your squad knows how to do that, right? Leaving the game is a scrub move. |
Beeeees
KILL-EM-QUICK RISE of LEGION
130
|
Posted - 2013.08.30 13:14:00 -
[85] - Quote
Hahaha youve gotta see this ****
https://forums.dust514.com/default.aspx?g=posts&t=105769
The exact same topic post but about ARs, locked for ranting about 30 seconds in.
I love CCP sometimes. This time I dont.
Let me quote this little gem:
CCP Logibro wrote:Locked for ranting. Please try to be constructive with your feedback. |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
326
|
Posted - 2013.08.30 13:25:00 -
[86] - Quote
ladwar wrote:Anmol Singh wrote:ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon ? well it hits everytime thats why every1 uses it, you dont always hit with the AR, but you do with the MD. range... trust me its hard to hit anything over 40m away. height really helps to but range helps as well and if you see him first you should win every time but if they start launching shoots your down that time but your lower time to kill can still win over.
40m range with AR- its pretty hard to hit **** as well not to mention that i does no damage... |
Cosgar
ParagonX
4603
|
Posted - 2013.08.30 13:43:00 -
[87] - Quote
Beeeees wrote:Hahaha youve gotta see this **** https://forums.dust514.com/default.aspx?g=posts&t=105769The exact same topic post but about ARs, locked for ranting about 30 seconds in. I love CCP sometimes. This time I dont. Let me quote this little gem: CCP Logibro wrote:Locked for ranting. Please try to be constructive with your feedback. That's such bull ****. Don't say anything about Caldari assault, you might get IP banned for it. |
Thor Odinson42
Molon Labe. RISE of LEGION
1077
|
Posted - 2013.08.30 13:49:00 -
[88] - Quote
Operative 1171 Aajli wrote:ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon The MD is not being used the way that kind of weapon is intended. Players are taking advantage of the lack of permadeath and virtual danger that is a video game to use it like a ******* handheld 50 cal.
I've got over 10,000 kills with a MD. Since they fixed the hit detection (when the flock to the MD began) I've killed myself hundreds of times.
I CQC with the MD, I do not camp from up high. If you shoot someone point blank in the face with a MD you will kill yourself and the enemy will receive ZERO damage (it's some kind of glitch).
It's the splash radius people. The Freedom has a 4.4 radius (5.5 with skills), just lower it where you'll have 4.4 with skills and it will solve the problem. |
xLT Green
Damage Core corp. The Superpowers
24
|
Posted - 2013.08.30 13:53:00 -
[89] - Quote
I don't think the MD is op its just over used. The flaylock got nurfed that was a sad day but its still effective and functions as intended. The MD witch I have no points in is a good balance to the game. Everyone how has one typically runs eather a flat face assault (caldari) or butt pirate (minnmatar) .... My way is easer to spell lol. Any ways amarr Nd gallente are armor based so its are kryptonite. Well to the flat face a laser pr SR will eat them alive. And man do I love killing protoMD and assault s down with my standard fit it makes me smile |
DUST Fiend
OSG Planetary Operations Covert Intervention
5963
|
Posted - 2013.08.30 14:08:00 -
[90] - Quote
CCP Wolfman wrote:DUST Fiend wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Is there any chance they might one day go back to 4/6 clips instead of 6/8, now that explosions register properly and what not? We didn't have any plans to, I'll file that thought away in the possible nerfs draw until we see the impact of 1.4. Thank you for the response, I look forward to 1.4 and 1.5 to start testing out your hard work (and everyone elses hard work :p) |
|
bonkersfox
Foxhound Corporation General Tso's Alliance
211
|
Posted - 2013.08.30 14:12:00 -
[91] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
mass holes ..... really, and from a dev, still doesn't beat watching yoy guy s ragdoll, if this game is to be balanced it should be left alone, if its all about ar then take every other weapon out and we will all **** off and play gta5.
theirs more ar killing out there than anything else.... |
Tek Hound
Death In Xcess Corporation
43
|
Posted - 2013.08.30 14:19:00 -
[92] - Quote
Beeeees wrote:Hahaha youve gotta see this **** https://forums.dust514.com/default.aspx?g=posts&t=105769The exact same topic post but about ARs, locked for ranting about 30 seconds in. I love CCP sometimes. This time I dont. Let me quote this little gem: CCP Logibro wrote:Locked for ranting. Please try to be constructive with your feedback.
Ar514 need I say more |
Nihilus Warwick
Pradox One
15
|
Posted - 2013.08.30 14:24:00 -
[93] - Quote
CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
This is what I keep telling people. Once aiming is fixed, the assault rifles will be king again. I use a mass driver now because its the only thing I can do damage with. If I was able to aim properly, I'd probably use my scrambler rifle instead and rip shields off all of the Caldari Logis... |
Tek Hound
Death In Xcess Corporation
43
|
Posted - 2013.08.30 14:27:00 -
[94] - Quote
Core nade > Ar > MD
|
Beeeees
KILL-EM-QUICK RISE of LEGION
133
|
Posted - 2013.08.30 14:28:00 -
[95] - Quote
Cosgar wrote: That's such bull ****. Don't say anything about Caldari assault, you might get IP banned for it.
Just got 2 topics locked in a row for pointing out that this **** doesnt fly. 2nd time it was due to "discussing moderation action". Because surely my point was that the AR thread was locked, and TOTALLY NOT because this thread wasnt.
|
Panther Alpha
DarkWingsss
972
|
Posted - 2013.08.30 14:28:00 -
[96] - Quote
Nihilus Warwick wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. This is what I keep telling people. Once aiming is fixed, the assault rifles will be king again. I use a mass driver now because its the only thing I can do damage with. If I was able to aim properly, I'd probably use my scrambler rifle instead and rip shields off all of the Caldari Logis...
Yeah... when the aiming works the SCR is going to become very tempting to me...also the SCR pistol.. and the sniper gun... and the Laser Gun....in fact... the aim fixes will create a nice diversity of weapons... not the AR514 that some people fears so much. |
Niuvo
The Phoenix Federation
430
|
Posted - 2013.08.30 14:39:00 -
[97] - Quote
I hate explosive fests, when blues and reds collide__MD explosion and grenade explosions then add AR sound. Not liking the gameplay at all. The thing I hate the most about the MD is the lack of feedback damage at 1,2,3m distance. It's an explosive weapon that shouldn't be used in CQC unless you want to kill yourself. A gal med frame dealt 300+ damage at 2m, his shield was at 84 and armor at 400. He escaped unscathed and I died.
We all know the MD is such a f.cked up weapon atm, it's annoying and way too easy. It's a grenade launcher, no one likes grenade launchers in FPSs. Fix is needed soon,
Same goes for the FG that at 1m distance I get instakilled and the damn guy walks away safely. You just shot a heavy energetic round at your feet and you aren't hurt?
Same goes for grenades at CQC, when in real life will you throw a grenade so close to your face and not be hurt if not die. Where is the skill? Where is the strategy? Where is cover? We are hungry for a good game. |
Beeeees
KILL-EM-QUICK RISE of LEGION
134
|
Posted - 2013.08.30 14:47:00 -
[98] - Quote
Niuvo wrote:Heavy complaining about MDs Opinion invalidated. MDs were heavy killers since chromo, and they always will be heavy killers.
You also didnt die, he did a frag on you, theres a huge difference. "Dying" impies that he didnt do anything to ensure your departure.
Niuvo wrote:It's a grenade launcher, no one likes grenade launchers in FPSs. It's a grenade launcher, no one likes grenade launchers in CODs. There I fixed that for you. Stop playing **** games and get an opinion that matters. |
Cosgar
ParagonX
4605
|
Posted - 2013.08.30 14:48:00 -
[99] - Quote
Beeeees wrote:Cosgar wrote: That's such bull ****. Don't say anything about Caldari assault, you might get IP banned for it.
Just got 2 topics locked in a row for pointing out that this **** doesnt fly. 2nd time it was due to "discussing moderation action". Because surely my point was that the AR thread was locked, and TOTALLY NOT because this thread wasnt. I'm already saving up SP to spec into Caldari assault with an AR. That seems to be the only way they want us to play. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5964
|
Posted - 2013.08.30 14:48:00 -
[100] - Quote
Niuvo wrote:Same goes for the FG that at 1m distance I get instakilled and the damn guy walks away safely. You just shot a heavy energetic round at your feet and you aren't hurt?
FG splash is very tight, killing with a FG in CQC is fairly hard. You'd have to give them more splash which is certainly the wrong direction. |
|
Beeeees
KILL-EM-QUICK RISE of LEGION
134
|
Posted - 2013.08.30 14:51:00 -
[101] - Quote
Cosgar wrote: I'm already saving up SP to spec into Caldari assault with an AR. That seems to be the only way they want us to play.
Already did that when Uprising hit, specced all the way up into ScR, now I really like it. Stockholm syndrome. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
364
|
Posted - 2013.08.30 15:00:00 -
[102] - Quote
DUST Fiend wrote:Niuvo wrote:Same goes for the FG that at 1m distance I get instakilled and the damn guy walks away safely. You just shot a heavy energetic round at your feet and you aren't hurt?
FG splash is very tight, killing with a FG in CQC is fairly hard. You'd have to give them more splash which is certainly the wrong direction.
Get out of here, Assault FG splash is the same as the Breach, doing way more damage than the Breach, and unlike the Breach, will one-shot anyone with a Direct hit. Hell the Assault FG is out-DPSing an Assault MD just by splash damage alone, and it's a much better weapon than the Assault MD in CQC since, unlike the standard, you will die to splash often in CQC. |
bonkersfox
Foxhound Corporation General Tso's Alliance
215
|
Posted - 2013.08.30 15:04:00 -
[103] - Quote
if no one likes grenade launchers, why is their so much complaining about them being overused,
I like mds, im gona make a sticker for my car, if you like md honk! |
Johnny Guilt
Algintal Core Gallente Federation
236
|
Posted - 2013.08.30 16:56:00 -
[104] - Quote
Clips A'hoy wrote:This is how you go againts a MD and succeed:
- Take out SMG - Ram (get on point blank distance) the offender with your spray-and-pray bullets of death. - ???
= Profit.
MDs can barely defend themselves point blank and for the most part they'll either end up killing themselves or damage themselves. Either way it works 90% of the time. Saying something and doing something are two diffrernt things...that massdriver user will jump around fire rounds at your feet while you struggle to get your pea shooter to connect. Go into your next pub match and see if those high end corps are using mass dirvers WITH a scout suit. |
NAV HIV
The Generals EoN.
392
|
Posted - 2013.08.30 17:05:00 -
[105] - Quote
MDs current state = OP
a little tweaking would be great |
Cyrius Li-Moody
The New Age Outlaws
872
|
Posted - 2013.08.30 17:10:00 -
[106] - Quote
CrotchGrab 360 wrote:MDs are fine, unless someone is camping on a roof with one. That's when I just leave the game. Let them kill someone else, isn't going to be me.
I wonder, would people be more annoyed at Mass Driver users if they also used Kin Cats? Wondering what to spec into on my alt, I'm not that good but if I run fast perhaps that will bring the QQ to the table where I shall devour it.
"whatever I see, I devour, snarrffhfhrfh".
I used to run kincats and cardiac regulators on my minnie assault. At ADV level its fine and works awesomely. =) |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
185
|
Posted - 2013.08.30 17:16:00 -
[107] - Quote
KING CHECKMATE wrote:Tectonic Fusion wrote:Honestly the Duvolle beats the Mass Driver any day. But I think if more then one person uses it because multiple shots hit, it could be OP. But not the weapon. It's teamwork. Like squads and crap. Who does that? organized or not if your on a team and more then 2 people are working together. It's pretty damn overpowered. I beat Mas driver users with my Six kin SMG. I dont find them OP. They sure ''FEEL'' OP when you are getting shot by full squad and when you are about to get away the blast radius of the MD gets you. BUT thats team work, not the MD 1 on 1.... MD are fine. ''Save your typing fanboys. I will not read your responses. Especially since you all probably use MD's, Militia ones at that.'' There are no militia Mass drivers >..> That's basically what I said... One on one the MD sucks. But together it can be devastating. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
104
|
Posted - 2013.08.30 17:17:00 -
[108] - Quote
Bane R3AP wrote:So sick of these ******* mass drivers.
Most of my people have left the corp due to this. You fixed the failock, and miraculously everyone stopped using them. Now it seems that the lame weapon of choice is MD's.
If these aren't fixed on the next update I'm out.
Not that you give a ****, but just in case.
Don't worry the race of flaylocks still exists i am here |
Beeeees
KILL-EM-QUICK RISE of LEGION
134
|
Posted - 2013.08.30 17:18:00 -
[109] - Quote
So are ARs. 2 is stronger than 1 where is the problem? |
Robocop Junior
The Surrogates Of War
294
|
Posted - 2013.08.30 17:32:00 -
[110] - Quote
My last night playing for awhile so I'm going proto MD on my logi with nothing but ammo equipped yeeeeehaw:D |
|
R'adeh Hunt
the unholy legion of darkstar DARKSTAR ARMY
368
|
Posted - 2013.08.30 17:39:00 -
[111] - Quote
You simply suck! The mass driver's dps is lower than that of ARs and other light weapons.
Stop asking for nerfs simply because you're incapable of adapting. This isn't kindergarden! |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
214
|
Posted - 2013.08.30 18:12:00 -
[112] - Quote
Aeon Amadi wrote:Off topic but, any idea when Plasma Cannon re-balancing is going to come in? Yes,. this needs to be looked at. Considering that it's a chore to use, aim, and kill with; it's only got one round per shot; the aiming mechanics on it are questionable; etc. This really ought to operate like a rocket launcher, considering all the drawbacks it has.
|
Monkey MAC
killer taxi company General Tso's Alliance
52
|
Posted - 2013.08.30 18:57:00 -
[113] - Quote
Vespasian Andendare wrote:Aeon Amadi wrote:Off topic but, any idea when Plasma Cannon re-balancing is going to come in? Yes,. this needs to be looked at. Considering that it's a chore to use, aim, and kill with; it's only got one round per shot; the aiming mechanics on it are questionable; etc. This really ought to operate like a rocket launcher, considering all the drawbacks it has.
Direct dum fire would make more sense, but consider if you upped the splash damge to much wouldn't be a littke op?? |
Marston VC
SVER True Blood Public Disorder.
720
|
Posted - 2013.08.30 19:38:00 -
[114] - Quote
Exmaple Core wrote:ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon but somehow it kills over every other weapon. Funny how that works
Yeah..... what he says would make sense if you took a firing row of mercs each with a different weapon and had them shoot at one stationary target starting at the same time. Sure..... But if you add strafing its a bit different. Unless your a mass driver because splash damage doesn't care much about strafing.
So sure, shot for shot, RoF for RoF, the mass driver might "technically" take the longest, but it has by far the most consistent "kill time" out of all the other weapons and that is because it requires minimal aim to make it do damage. Honestly.... in my opinion. Mass drivers should be all about area suppression. Faster rate of fire, bigger splash radius, But MUCH lower damage. As it stands right now, it only takes about five mass driver rounds to kill my proto logistics suit, and sure that might be "a lot" to some people, but when you think about it..... shooting five rounds into the ground really isn't that difficult. |
Marston VC
SVER True Blood Public Disorder.
720
|
Posted - 2013.08.30 19:44:00 -
[115] - Quote
Monkey MAC wrote:Vespasian Andendare wrote:Aeon Amadi wrote:Off topic but, any idea when Plasma Cannon re-balancing is going to come in? Yes,. this needs to be looked at. Considering that it's a chore to use, aim, and kill with; it's only got one round per shot; the aiming mechanics on it are questionable; etc. This really ought to operate like a rocket launcher, considering all the drawbacks it has. Direct dum fire would make more sense, but consider if you upped the splash damge to much wouldn't be a littke op??
why would you up the splash damage? The splash damage should be tight, but have a high damage impact if it does hit something. The arc and travel time should also be reduced with this thing. Clip size should be increased to Two or Three based on how severe the reduction to the arc/travel time would be. And then! you would have a functioning plasma launcher that's actually semi-decent at killing vehicles. |
Minor Treat
The Enclave Syndicate Dark Taboo
76
|
Posted - 2013.08.30 20:24:00 -
[116] - Quote
CCP Wolfman wrote:DUST Fiend wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Is there any chance they might one day go back to 4/6 clips instead of 6/8, now that explosions register properly and what not? We didn't have any plans to, I'll file that thought away in the possible nerfs draw until we see the impact of 1.4. personally I feel an appropriate nerf if this were to occur is range control. There should be a short range for the mass driver considering how far it can be shot, even though there is trajectory drop the difficulty of using the trajectory is not that difficult especially in high grounds. |
Spycrab Potato
Hold-Your-Fire
309
|
Posted - 2013.08.30 20:35:00 -
[117] - Quote
Bane R3AP wrote:Save your typing fanboys. I will not read your responses. Especially since you all probably use MD's, Militia ones at that. I was playing this game for the first time in a week. Within a minute I was reminded of why It seems like a chore, than a game. MD's It takes too long to level up to get the duvolle, Brand new players to the game probably see this same **** and move on. I cant tell you how many people I have talked into this game that have left. Look at the server numbers people. They don' seem to be going up do they? Lets keep it real. When the 17th gets here, its going to be REAL hard to load up dust. I keep playing this game for what is supposed to become, not for what it is. I know several people who feel the same way. Maybe Ill just come back in a year or so and drop millions of free sp and see whats up then. Anyway I realize now this should have gone in the feedback section. It probably would be passed over either way. There is no mlt MD. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3021
|
Posted - 2013.08.30 20:36:00 -
[118] - Quote
I'd ask people to stfu about the MD until we get hit detection fixes, but god forbid I don't agree with the crowd.
Tanker main / LR alt, btw. |
Slaytanical
Chaotik Serenity
12
|
Posted - 2013.08.30 20:56:00 -
[119] - Quote
"Capture Null cannons to Destroy Hostile MCC" !!!!
"OMG LUL 3/4 of the other team are using Mass Drivers quit while you are ahead"
Objectives A B C D Hacked! clone reserves depleted...... "thoop thoop thoop thoop" < that is
the sound of mass driver spam " for those unaware" a sound i have come to know well past 3 weeks.
DEFEAT MCC destroyed... mission failed.
pretty much my experience to date..... with the mass driver " goonsquadspamlolomgwtfjusthappened" matches.
sad but true......
|
P14GU3
The Southern Legion The Umbra Combine
343
|
Posted - 2013.08.30 22:06:00 -
[120] - Quote
Marston VC wrote:Exmaple Core wrote:ladwar wrote:get good.. the MD has the longest time to kill out of any other weapon but somehow it kills over every other weapon. Funny how that works Yeah..... what he says would make sense if you took a firing row of mercs each with a different weapon and had them shoot at one stationary target starting at the same time. Sure..... But if you add strafing its a bit different. Unless your a mass driver because splash damage doesn't care much about strafing. So sure, shot for shot, RoF for RoF, the mass driver might "technically" take the longest, but it has by far the most consistent "kill time" out of all the other weapons and that is because it requires minimal aim to make it do damage. Honestly.... in my opinion. Mass drivers should be all about area suppression. Faster rate of fire, bigger splash radius, But MUCH lower damage. As it stands right now, it only takes about five mass driver rounds to kill my proto logistics suit, and sure that might be "a lot" to some people, but when you think about it..... shooting five rounds into the ground really isn't that difficult. So get good? What your basically saying is. If I was good I could beat him, but since I'm not, his easy-mode weapon is OP. |
|
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
73
|
Posted - 2013.08.31 00:17:00 -
[121] - Quote
Quill Killian wrote:CCP:
Do what you will with the mass driver.
I've used it since the closed beta, well before it was the "flavor of the month," and I plan to continue using it. Just know this GÇö the moment you nerf it (again), you'll see folks hopping to the next FotM weapon, and the long-time users of those weapons will end up getting nerfed, too, because of the FotM crowd.
So, to the folks yipping for a nerf, beware what you wish for. You might wind up regretting when the FotM crowd comes your way. You won't end up getting nerfed unless you use the MD the exact same way the FOTM guys do - as a CQC weapon.
You just sound like a "I liked the band before they were popular!" guy.
You figured the badly balanced qualities of a weapon way before anyone else did.
That's not really an argument for anything. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
427
|
Posted - 2013.08.31 00:33:00 -
[122] - Quote
Bane R3AP wrote:So sick of these ******* mass drivers.
Most of my people have left the corp due to this. You fixed the failock, and miraculously everyone stopped using them. Now it seems that the lame weapon of choice is MD's.
If these aren't fixed on the next update I'm out.
Not that you give a ****, but just in case.
It's nice to have such an established, well known and reputable person as bane r3Ap to make insightful coments about the game. it sure would be a huge loss when he goes. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
73
|
Posted - 2013.08.31 01:07:00 -
[123] - Quote
SirManBoy wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Please stop caving in to garbage players who place the blame for their failures on weapons and game mechanics when it's their reckless and incompetent style of play that gets them killed. You overly aggressive AR guys with your paper thin suits absolutely deserve to die against mass drivers. Instead of learning your lesson by taking advantage of your range and playing in more competitive gear, you instead keep doing the same thing over and over and over again. Your stupidity is not my problem, it's yours! MD user tells us were stupid for not abandoning objectives.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
744
|
Posted - 2013.08.31 01:19:00 -
[124] - Quote
KING CHECKMATE wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Some dev logic. Thinking+Testing BEFORE listening to whiners. I like that +1 IKR? |
halii oloektan
Reap Mercenary Corp
8
|
Posted - 2013.08.31 22:35:00 -
[125] - Quote
Abomb650 wrote:"Mass driver = Op" is equivenlent to " I can't Play good...."
= I canot play good so ill use mass drivers to get easy kills. you should have finished the sentence.
|
Cosgar
ParagonX
4626
|
Posted - 2013.08.31 22:40:00 -
[126] - Quote
And not a single math was given this thread... |
TEBOW BAGGINS
The Corporate Raiders
943
|
Posted - 2013.08.31 22:46:00 -
[127] - Quote
Cosgar wrote:And not a single math was given this thread...
yea i stopped reading after the "it takes too long to level up a duvolle" part
is this fking noob for real? |
TEBOW BAGGINS
The Corporate Raiders
944
|
Posted - 2013.08.31 22:53:00 -
[128] - Quote
Ludvig Enraga wrote:Bane R3AP wrote:So sick of these ******* mass drivers.
Most of my people have left the corp due to this. You fixed the failock, and miraculously everyone stopped using them. Now it seems that the lame weapon of choice is MD's.
If these aren't fixed on the next update I'm out.
Not that you give a ****, but just in case.
It's nice to have such an established, well known and reputable person as bane r3Ap to make insightful coments about the game. it sure would be a huge loss when he goes.
well he does get a personal dev response so we should all be in awe of his eloquence |
Patrick57
GunFall Mobilization Covert Intervention
94
|
Posted - 2013.08.31 22:55:00 -
[129] - Quote
Lurchasaurus wrote:CCP Wolfman wrote:I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. masshole? you sir......i dont know how you keep doing it but you are beating everyone on the forums this week. Wolfman wins Forum514 for now lol Forum514?
EXCUSE YOU SIR IT IS PRONOUNCED DUST 514UMS
Is that what SVER is teaching you guys these days? |
Powerh8er
Norwegian Dust514 Corporation Top Men.
55
|
Posted - 2013.08.31 23:00:00 -
[130] - Quote
There are three "terror" weapons in this game; The forge gun, the sniper rifle and the mass driver. Deal with it. |
|
Abomb650
ZionTCD
18
|
Posted - 2013.08.31 23:03:00 -
[131] - Quote
halii oloektan wrote:Abomb650 wrote:"Mass driver = Op" is equivenlent to " I can't Play good...." = I canot play good so ill use mass drivers to get easy kills. you should have finished the sentence.
If I had finished the sentance, I would have missed out on your severely biased comment ! |
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