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Jason Pearson
Seraphim Auxiliaries
2882
|
Posted - 2013.08.29 03:20:00 -
[1] - Quote
If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Void Echo
Echo Galactic Industries
1099
|
Posted - 2013.08.29 03:27:00 -
[2] - Quote
you say not to complain in the title yet at the end of your paragraph you complained lol |
KING CHECKMATE
Bragian Order Amarr Empire
672
|
Posted - 2013.08.29 03:28:00 -
[3] - Quote
Jason Pearson wrote:If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
Tanks need to be cheaper , thats all. |
Jason Pearson
Seraphim Auxiliaries
2885
|
Posted - 2013.08.29 03:38:00 -
[4] - Quote
Void Echo wrote:you say not to complain in the title yet at the end of your paragraph you complained lol
I wouldn't complain IF AV weapons cost as much as turrets, but they do not ;)
lern2english American. <3
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Xender17
Ahrendee Mercenaries EoN.
501
|
Posted - 2013.08.29 03:40:00 -
[5] - Quote
When i read the shortcut paragraph i though you were saying AV weapons DO cost as much. i know. But yeah soloing a tank with something 20x less is lame. |
Jason Pearson
Seraphim Auxiliaries
2885
|
Posted - 2013.08.29 03:48:00 -
[6] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Tanks need to be cheaper , thats all.
No, that's the problem.
When you kill a tank, there needs to be a sort of "Oh **** yes, I just cost that guy a shitton of money trolololol" feeling, and the way the reward system is (everything you destroy counts towards your total payout) making them any cheaper would be an insult to AVers.
But, if AV cost as much as the default turret of each level (It's 48,000 for standard, 145,720 for Advanced and 442,400 for Prototype, and that's the plain variants, for a Compressed at Prototype it's 927,560) then perhaps there would be no need to whine, I'd personally be fine with a single Proto AVer tanking me out, because he's risked it.
Oh and for numbers because of the reason why we whine..
Prototype Swarm (Wiyrkomi) 28,845 ISK Prototype Forge (Kaalakiota) 28,845 ISK
They go up to 47,220 ISK for the other variants, proto AV doesn't even cost as much as a STANDARD turret, even prototype small turrets cost 110,600 ISK
oh and one more.
Prototype Packed AV Grenades, 23,610 ISK, lol.
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
114
|
Posted - 2013.08.29 03:53:00 -
[7] - Quote
Yup, forge guns don't more damage, and have a better rendering distance than large railgun tanks. All for 1/3 of the cost. CCP doesn't math much. |
Jason Pearson
Seraphim Auxiliaries
2887
|
Posted - 2013.08.29 03:58:00 -
[8] - Quote
Edited post and added prices, bumping the prices would fix quite a bit and would also help curb the forge guns use as an Anti Infantry weapon (Or atleast there would be an even bigger bounty on their heads, I mean, a proto heavy running a proto forge gun costing 442k, for the gun alone? Who wouldn't want to snipe the bastard?)
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 04:04:00 -
[9] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Tanks need to be cheaper , thats all.
for their current effectiveness, yes. King, for once.....you are right. |
Henchmen21
Planet Express LLC
158
|
Posted - 2013.08.29 04:07:00 -
[10] - Quote
Jason Pearson wrote:If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?) Edit: Adding some numbers for those that want to argue against this. All turrets have the same prices, despite being a blaster, railgun or missile launcher, same with AV it seems. Large Turrets (Basic Types, no Variants) Standard: 48,000 ISK Advanced 145,720 ISK Prototype 442,400 ISK Small Turrets: (Basic Types, no Variants) Standard: 12,000 ISK Advanced: 36,440 ISK Prototype: 110,600 ISK AV (Variants included) (Swarms, Forge Guns, Plasma Cannons) Standard: 1,500 ISK Standard Variant: 2,460 ISK Advanced: 6,585 ISK Advanced Variant: 10,770 ISK Prototype: 28,845 ISK Prototype Variant: 46,220 ISK One cannot argue that AV matches up to small turrets either, as their advanced weapons don't even meet the cost of a standard turret, the variants of turrets are even more costly and in some cases, are worse than the standard ones!
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
this x1000 ridiculous that the proto AFG does 126 less damage than my proto compressed railgun. On top of that he can see me while I can't see him. A big part of EVE is risk Vs. reward, thats the imbalance here. Even if I kill him I get a pittance because he's not risking any real isk. |
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Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 04:08:00 -
[11] - Quote
Lurchasaurus wrote:KING CHECKMATE wrote:Jason Pearson wrote:If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Tanks need to be cheaper , thats all. for their current effectiveness, yes. King, for once.....you are right.
After talking with you about the ISK based gameplay, I wouldn't even mind if tank costs stayed the same, let there be real value and real losses when we lose vehicles, but let AV feel the same way, no?
(Edit: Tanks Costs staying the same, not tanks staying the same, ****.)
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Lurchasaurus
SVER True Blood Public Disorder.
1134
|
Posted - 2013.08.29 04:09:00 -
[12] - Quote
Henchmen21 wrote:this x1000 ridiculous that the proto AFG does 126 less damage than my proto compressed railgun. On top of that he can see me while I can't see him. A big part of EVE is risk Vs. reward, thats the imbalance here. Even if I kill him I get a pittance because he's not risking any real isk.
And this is one of the fundamental problems vehicle users have with AV. This is logic that even the most trollish AV user cant argue. This is a problem.
This needs to be copied and made into its own thread, stickied, covered in maple syrup, and given tender lovins |
Spkr4theDead
International-Fleet
521
|
Posted - 2013.08.29 04:16:00 -
[13] - Quote
Lurchasaurus wrote:Henchmen21 wrote:this x1000 ridiculous that the proto AFG does 126 less damage than my proto compressed railgun. On top of that he can see me while I can't see him. A big part of EVE is risk Vs. reward, thats the imbalance here. Even if I kill him I get a pittance because he's not risking any real isk. And this is one of the fundamental problems vehicle users have with AV. This is logic that even the most trollish AV user cant argue. This is a problem. This needs to be copied and made into its own thread, stickied, covered in maple syrup, and given tender lovins But they'll make excuses for it. |
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 04:23:00 -
[14] - Quote
AVers, I'm waiting..
Atleast some kind of defense as to why AV should remain so cheap would be nice, kind of makes me sad at a lack of "NO WE'RE FINE AND BALANCED." :(
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Obodiah Garro
Tech Guard General Tso's Alliance
262
|
Posted - 2013.08.29 04:26:00 -
[15] - Quote
Am all for making swarm launchers cost the same as HAV turrets as soon as they can lock onto infantry and they boost the range so I can hide behind the red line without waiting for **** to come close to me.
Jokes aside, I dont think Isk is the true value of something, OP is talking like the only thing he can shoot is AV runners and its a fair comparison. HAV can do a lot more than a AV runner, hell one is general and the other is specialised, gtfo with this bs. |
KING CHECKMATE
Bragian Order Amarr Empire
675
|
Posted - 2013.08.29 04:27:00 -
[16] - Quote
Well what i see is this; The price doesnt match the effectiveness nor performance of the tanks.
Here i go: AV weapons are expensive if you consider the high SP sink you need to get them and how much easier is to take away 1000 EHP of a slow moving heavy than 8000+ of a tank. Heavies end up Dying a LOT more. Ive lost my 150k Adv Dropsuit a lot trying to bring down a single tank. Of course the, price MATCHES the effectiveness of the suit. I can withstand some small arms fire, i can take up to 3 ishikune sniper rifle shots without dying and even take 1-5 tank blaster bullets to the face and survive. My FG is Pretty effective vs tanks and dropships, and 1HKO's all infantry , BUT its not effective at CQ at all , making positioning -+ of the battle.
The tanks , as i've seen them, are good. I've seen tankers destroy teams on their own.BUT if they are to loose the tank the amount of ISK lost is a LOT. I just couldn't believe how much proto turrets cost (i have a Tank ALT). Now im the kind of guy who will always be on infantry's side, since its a FPS i truly believe we deserve priority. BUT i know TANKS,LAVS and DROPSHIPS give the game diversity, and the fact they have customization options give dust something different. I insist no vehicle should be indestructible. Dropships should be destroyed after 2 FGuns or 3 Swarms (Im talking all proto gear here, no DAM RESISTANCE Mods and no regen taken in consideration) Tanks SHOULDNT withstand more than 5 FGuns in ANY situation nor 6 Swarms. LAVs Shouldnt withstand 2 of ANYTHING considering how fast they are.... BUT the price on everything should be reduced so that the player can afford to loose many of them and giving it some play style consistency; As a vehicle player. Overall a good tank should cost around 400000-500000 ISK. Why? It means you can buy a good tank every 2 games in average and if you loose it to PROTO AV , well, better be sneakier next time.... This would bring true balance to Vehicle - aV weapons and even leaving Forge guns as they are vehicle drivers WOULDNT complain so much about loosing their vehicles.....
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Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 04:32:00 -
[17] - Quote
Obodiah Garro wrote:Am all for making swarm launchers cost the same as HAV turrets as soon as they can lock onto infantry and they boost the range so I can hide behind the red line without waiting for **** to come close to me.
Jokes aside, I dont think Isk is the true value of something, OP is talking like the only thing he can shoot is AV runners and its a fair comparison. HAV can do a lot more than a AV runner, hell one is general and the other is specialised, gtfo with this bs.
I don't expect AV to be exactly the same price, also as a Proto Forge Gunner, I'm not limited to shooting just Vehicles, you act like I can't go 20/0 in a Forge Gun fit, with no vehicles on the field.
What I'm saying is I'd like to see AV alot more expensive, rather than a tiny fraction of the cost of a Turret, but maybe a half, hell even 3/4s of the cost would be nice. Then I'd still be in favour of AV being strong, because it means you cannot rush me 10 times, die and still make a profit, you rush me 5 times and you'll break even, that would be nice.
It's only bullshit to you because you fear a crutch being expensive, EVE is about ISK, DUST = EVE Universe, should be about ISK.
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Obodiah Garro
Tech Guard General Tso's Alliance
263
|
Posted - 2013.08.29 04:40:00 -
[18] - Quote
Jason Pearson wrote: It's only bullshit to you because you fear a crutch being expensive, EVE is about ISK, DUST = EVE Universe, should be about ISK.
I was under the impression HAV are already expensive. In any case rushing and dieing 10 times in PRO gear doesnt make a profit either. As for FG, I wouldnt know I never use them, with SL I dont tend to get many kills unless my pistol skills are particularly frosty.
HAV, with no AV around tend to get kills np, even the sniper HAV do well whelping Bolas out the sky. HAV pilots who know what they are doing tend to get a lot of kills even with AV on the field.
Your reasoning for increasing the price of AV gear in general is flawed. Everything needs to be evaluated on its own merit, 1 SL can do so much, but 1 HAV can do so much more.
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KING CHECKMATE
Bragian Order Amarr Empire
676
|
Posted - 2013.08.29 04:42:00 -
[19] - Quote
Jason Pearson wrote:Obodiah Garro wrote:Am all for making swarm launchers cost the same as HAV turrets as soon as they can lock onto infantry and they boost the range so I can hide behind the red line without waiting for **** to come close to me.
Jokes aside, I dont think Isk is the true value of something, OP is talking like the only thing he can shoot is AV runners and its a fair comparison. HAV can do a lot more than a AV runner, hell one is general and the other is specialised, gtfo with this bs. I don't expect AV to be exactly the same price, also as a Proto Forge Gunner, I'm not limited to shooting just Vehicles, you act like I can't go 20/0 in a Forge Gun fit, with no vehicles on the field. What I'm saying is I'd like to see AV alot more expensive, rather than a tiny fraction of the cost of a Turret, but maybe a half, hell even 3/4s of the cost would be nice. Then I'd still be in favour of AV being strong, because it means you cannot rush me 10 times, die and still make a profit, you rush me 5 times and you'll break even, that would be nice. It's only bullshit to you because you fear a crutch being expensive, EVE is about ISK, DUST = EVE Universe, should be about ISK.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
AV, specially Forge guns ARE Expensive if you consider the SP/ISK sink to even get the first one... Just compare how much SP/ISK it would cost you to have a Duvolle AR wtih Proficiency 3 ,and then how much it would cost you to have a Kaalakiota FG with Prof 3? Then add the fact that us fatties die a LOT more than tanks.Yeah believe it or not.Remember: TAnks can be countered By AV and other tanks/droships. Heavies get killed by everything in the game.... DO NOT INCREASE THE PRICE OF AV, decrease the price of vehicles.... |
Spkr4theDead
International-Fleet
522
|
Posted - 2013.08.29 04:45:00 -
[20] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:Obodiah Garro wrote:Am all for making swarm launchers cost the same as HAV turrets as soon as they can lock onto infantry and they boost the range so I can hide behind the red line without waiting for **** to come close to me.
Jokes aside, I dont think Isk is the true value of something, OP is talking like the only thing he can shoot is AV runners and its a fair comparison. HAV can do a lot more than a AV runner, hell one is general and the other is specialised, gtfo with this bs. I don't expect AV to be exactly the same price, also as a Proto Forge Gunner, I'm not limited to shooting just Vehicles, you act like I can't go 20/0 in a Forge Gun fit, with no vehicles on the field. What I'm saying is I'd like to see AV alot more expensive, rather than a tiny fraction of the cost of a Turret, but maybe a half, hell even 3/4s of the cost would be nice. Then I'd still be in favour of AV being strong, because it means you cannot rush me 10 times, die and still make a profit, you rush me 5 times and you'll break even, that would be nice. It's only bullshit to you because you fear a crutch being expensive, EVE is about ISK, DUST = EVE Universe, should be about ISK.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. AV, specially Forge guns ARE Expensive if you consider the SP/ISK sink to even get the first one... Just compare how much SP/ISK it would cost you to have a Duvolle AR wtih Proficiency 3 ,and then how much it would cost you to have a Kaalakiota FG with Prof 3? Then add the fact that us fatties die a LOT more than tanks.Yeah believe it or not.Remember: TAnks can be countered By AV and other tanks/droships. Heavies get killed by everything in the game.... DO NOT INCREASE THE PRICE OF AV, decrease the price of vehicles.... LOL
Wiyrkomi Forge costs less than my 180mm polycrystalline plate. Why is that? |
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Charlotte O'Dell
0uter.Heaven
1229
|
Posted - 2013.08.29 04:47:00 -
[21] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Tanks need to be cheaper , thats all.
In their current state, they shouldnt be more expensive than a dropsuit. I can go 15/0 just as easy in a callogi as in a tank. |
Spkr4theDead
International-Fleet
522
|
Posted - 2013.08.29 04:51:00 -
[22] - Quote
Charlotte O'Dell wrote:KING CHECKMATE wrote:Jason Pearson wrote:If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Tanks need to be cheaper , thats all. In their current state, they shouldnt be more expensive than a dropsuit. I can go 15/0 just as easy in a callogi as in a tank. Intelligence is OP, not 6753 armor. |
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 04:57:00 -
[23] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:Obodiah Garro wrote:Am all for making swarm launchers cost the same as HAV turrets as soon as they can lock onto infantry and they boost the range so I can hide behind the red line without waiting for **** to come close to me.
Jokes aside, I dont think Isk is the true value of something, OP is talking like the only thing he can shoot is AV runners and its a fair comparison. HAV can do a lot more than a AV runner, hell one is general and the other is specialised, gtfo with this bs. I don't expect AV to be exactly the same price, also as a Proto Forge Gunner, I'm not limited to shooting just Vehicles, you act like I can't go 20/0 in a Forge Gun fit, with no vehicles on the field. What I'm saying is I'd like to see AV alot more expensive, rather than a tiny fraction of the cost of a Turret, but maybe a half, hell even 3/4s of the cost would be nice. Then I'd still be in favour of AV being strong, because it means you cannot rush me 10 times, die and still make a profit, you rush me 5 times and you'll break even, that would be nice. It's only bullshit to you because you fear a crutch being expensive, EVE is about ISK, DUST = EVE Universe, should be about ISK.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. AV, specially Forge guns ARE Expensive if you consider the SP/ISK sink to even get the first one... Just compare how much SP/ISK it would cost you to have a Duvolle AR wtih Proficiency 3 ,and then how much it would cost you to have a Kaalakiota FG with Prof 3? Then add the fact that us fatties die a LOT more than tanks.Yeah believe it or not.Remember: TAnks can be countered By AV and other tanks/droships. Heavies get killed by everything in the game.... DO NOT INCREASE THE PRICE OF AV, decrease the price of vehicles....
Sigh. let's work it out. (I have Prof 3 In forge guns)
Weaponry V = 310,920 Heavy Weapon Operation III = 136,800 Forge Gun Operation V = 621,840 Forge Proficiency III = 342,000
Total SP = 1,411,560
Now, I appreciate that it takes that much SP to use an Officer Forge Gun, but Weaponry to that level gives you the ability to use other weapons, and you don't need Prof 3 to use Proto Forge Guns.
Now, Turrets
Turret Operation III = 68,400 (iirc) Large Hybrid Turret Operation V = 932,760
Total SP = 1,001,160
So yes, you put more SP in for a Forge Gun, if I added the full Turret Operation skill to level 5, it'd be around 310k SP, bringing us even closer together, and I'd still do less damage than the Forge Gun with a Rail.
Now if we include the cost of Vehicle SP, which is btw, all of my SP apart from my Heavy Suit, HMG, Forge and Swarms then my SP cost far outweighs yours, and you know what? I'm not even finished with my skills yet, I've still gotta max out the core skills, that's quite a few more million SP.
Like I said before, bringing the cost of AV up and keeping the cost of tanks high means you will not see the best tanks constantly, but you'll be REWARDed for the RISK you took if you succeed, but if my Tank succeeds, the massive RISK I took will REWARD me. (Risk v Reward bro)
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
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Niccolo deLuce
The Vanguardians
21
|
Posted - 2013.08.29 05:30:00 -
[24] - Quote
Fix the rendering issues, then the physics issues, then evaluate everything else. Fix the fact that swarms don't reliably track, either make them curve to intercept or fly to the original location then turn and burn (right now it's unpredictable as to which you'll get). Fix swarms not actually ranging 400, Installations/Vehicles at 370~ aren't hit except for rare occasions where they chase vehicles slightly beyond the range. Fix the phantom shots in tanks that still cost heat damage but don't actually fire any rounds. Fix the swarm launcher being unable to even attempt a target lock (which happens every game).
My issues are biased towards swarm problems, as I only have a militia FG and don't use it often. The only problems I run into with my tanker alt are the bogus charge ups with no shots, and the lack of rendering.
Tweaking things now just treats the symptoms and continues the cycle of screwing everything up. Fix the consistency problems, and consider dropping the vehicle prices until things work like they're supposed to.
Vehicles should always be more expensive, albeit not necessarily as much as they are now. Inside you're either immune (tanks) or greatly protected (LAVs) to/from anything other than AV. If I'm playing any class and run into a FG they usually last between 1-3 seconds against my Duv / Six Kin, or 2 charged / 3 Kaal Tac sniper shots. Grenadiers are the only AV that can compete evenly against other infantry, and realistically you shouldn't be bringing a tank into grenade range in the first place, much less plowing into the center of enemy squads like most tankers try to do. |
noobsniper the 2nd
The Corporate Raiders
42
|
Posted - 2013.08.29 06:42:00 -
[25] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:Obodiah Garro wrote:Am all for making swarm launchers cost the same as HAV turrets as soon as they can lock onto infantry and they boost the range so I can hide behind the red line without waiting for **** to come close to me.
Jokes aside, I dont think Isk is the true value of something, OP is talking like the only thing he can shoot is AV runners and its a fair comparison. HAV can do a lot more than a AV runner, hell one is general and the other is specialised, gtfo with this bs. I don't expect AV to be exactly the same price, also as a Proto Forge Gunner, I'm not limited to shooting just Vehicles, you act like I can't go 20/0 in a Forge Gun fit, with no vehicles on the field. What I'm saying is I'd like to see AV alot more expensive, rather than a tiny fraction of the cost of a Turret, but maybe a half, hell even 3/4s of the cost would be nice. Then I'd still be in favour of AV being strong, because it means you cannot rush me 10 times, die and still make a profit, you rush me 5 times and you'll break even, that would be nice. It's only bullshit to you because you fear a crutch being expensive, EVE is about ISK, DUST = EVE Universe, should be about ISK.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. AV, specially Forge guns ARE Expensive if you consider the SP/ISK sink to even get the first one... Just compare how much SP/ISK it would cost you to have a Duvolle AR wtih Proficiency 3 ,and then how much it would cost you to have a Kaalakiota FG with Prof 3? Then add the fact that us fatties die a LOT more than tanks.Yeah believe it or not.Remember: TAnks can be countered By AV and other tanks/droships. Heavies get killed by everything in the game.... DO NOT INCREASE THE PRICE OF AV, decrease the price of vehicles.... a good tank costs about 8-9 mill sp your point is flawed but yes tanks should be cheeper **** my turret costs more then the tank its self dafuqs with that?!? |
Nemo Bluntz
TeamPlayers EoN.
470
|
Posted - 2013.08.29 06:47:00 -
[26] - Quote
Its far easier to kill a guy holding a swarm launcher than it is for a guy to kill a tank with turrets.
So shut the **** up. |
Lurchasaurus
SVER True Blood Public Disorder.
1140
|
Posted - 2013.08.29 06:49:00 -
[27] - Quote
Jason Pearson wrote:After talking with you about the ISK based gameplay, I wouldn't even mind if tank costs stayed the same, let there be real value and real losses when we lose vehicles, but let AV feel the same way, no?
(Edit: Tanks Costs staying the same, not tanks staying the same, ****.)
Correct. risk vs. reward is not balanced. |
Lurchasaurus
SVER True Blood Public Disorder.
1140
|
Posted - 2013.08.29 06:52:00 -
[28] - Quote
KING CHECKMATE wrote:Well what i see is this; The price doesnt match the effectiveness nor performance of the tanks.
Here i go: AV weapons are expensive if you consider the high SP sink you need to get them and how much easier is to take away 1000 EHP of a slow moving heavy than 8000+ of a tank. Heavies end up Dying a LOT more. Ive lost my 150k Adv Dropsuit a lot trying to bring down a single tank. Of course the, price MATCHES the effectiveness of the suit. I can withstand some small arms fire, i can take up to 3 ishikune sniper rifle shots without dying and even take 1-5 tank blaster bullets to the face and survive. My FG is Pretty effective vs tanks and dropships, and 1HKO's all infantry , BUT its not effective at CQ at all , making positioning -+ of the battle.
The tanks , as i've seen them, are good. I've seen tankers destroy teams on their own.BUT if they are to loose the tank the amount of ISK lost is a LOT. I just couldn't believe how much proto turrets cost (i have a Tank ALT). Now im the kind of guy who will always be on infantry's side, since its a FPS i truly believe we deserve priority. BUT i know TANKS,LAVS and DROPSHIPS give the game diversity, and the fact they have customization options give dust something different. I insist no vehicle should be indestructible. Dropships should be destroyed after 2 FGuns or 3 Swarms (Im talking all proto gear here, no DAM RESISTANCE Mods and no regen taken in consideration) Tanks SHOULDNT withstand more than 5 FGuns in ANY situation nor 6 Swarms. LAVs Shouldnt withstand 2 of ANYTHING considering how fast they are.... BUT the price on everything should be reduced so that the player can afford to loose many of them and giving it some play style consistency; As a vehicle player. Overall a good tank should cost around 400000-500000 ISK. Why? It means you can buy a good tank every 2 games in average and if you loose it to PROTO AV , well, better be sneakier next time.... This would bring true balance to Vehicle - aV weapons and even leaving Forge guns as they are vehicle drivers WOULDNT complain so much about loosing their vehicles.....
''And this is one of the fundamental problems vehicle users have with AV. This is logic that even the most trollish AV user cant argue. This is a problem.''
Yeah, i agree. But the problem is pricing i think.
high sp sink? is that why every single suit in the game can equip 7k damage worth of av nades for 15k isk and a x4 multiplier? oh yeah, they home in too. oh yeah, so do swarms. |
Lurchasaurus
SVER True Blood Public Disorder.
1140
|
Posted - 2013.08.29 06:56:00 -
[29] - Quote
KING CHECKMATE wrote:Jason Pearson wrote:Obodiah Garro wrote:Am all for making swarm launchers cost the same as HAV turrets as soon as they can lock onto infantry and they boost the range so I can hide behind the red line without waiting for **** to come close to me.
Jokes aside, I dont think Isk is the true value of something, OP is talking like the only thing he can shoot is AV runners and its a fair comparison. HAV can do a lot more than a AV runner, hell one is general and the other is specialised, gtfo with this bs. I don't expect AV to be exactly the same price, also as a Proto Forge Gunner, I'm not limited to shooting just Vehicles, you act like I can't go 20/0 in a Forge Gun fit, with no vehicles on the field. What I'm saying is I'd like to see AV alot more expensive, rather than a tiny fraction of the cost of a Turret, but maybe a half, hell even 3/4s of the cost would be nice. Then I'd still be in favour of AV being strong, because it means you cannot rush me 10 times, die and still make a profit, you rush me 5 times and you'll break even, that would be nice. It's only bullshit to you because you fear a crutch being expensive, EVE is about ISK, DUST = EVE Universe, should be about ISK.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. AV, specially Forge guns ARE Expensive if you consider the SP/ISK sink to even get the first one... Just compare how much SP/ISK it would cost you to have a Duvolle AR wtih Proficiency 3 ,and then how much it would cost you to have a Kaalakiota FG with Prof 3? Then add the fact that us fatties die a LOT more than tanks.Yeah believe it or not.Remember: TAnks can be countered By AV and other tanks/droships. Heavies get killed by everything in the game.... DO NOT INCREASE THE PRICE OF AV, decrease the price of vehicles....
why do you keep telling yourself forges and ar's are a high sp/isk sink? is it the fact that i can buy 50 forge guns for the price of one tank? how about the fact we have to spec into LAVs just to be able to start putting points into HAVs?
|
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 07:02:00 -
[30] - Quote
Nemo Bluntz wrote:Its far easier to kill a guy holding a swarm launcher than it is for a guy to kill a tank with turrets.
So shut the **** up.
How ******* wrong you are. Takes one guy to dominate the field with AV, stops any Vehicles coming along, for less than 50k, despite my fit costing 1.3 Million ISK, theres a definite Risk v Reward imbalance here.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
|
Bright Cloud
Namtar Elite Gallente Federation
59
|
Posted - 2013.08.29 07:06:00 -
[31] - Quote
Jason Pearson wrote:Nemo Bluntz wrote:Its far easier to kill a guy holding a swarm launcher than it is for a guy to kill a tank with turrets.
So shut the **** up. How ******* wrong you are. Takes one guy to dominate the field with AV, stops any Vehicles coming along, for less than 50k, despite my fit costing 1.3 Million ISK, theres a definite Risk v Reward imbalance here.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Av is only good if you have cover and a good view on the field. As soon a AV player is in the line of sight of a tank or open field he is screwed. And swarms are only better at fighting vehicles. You wont get a kill against regular infantry with swarms, missiles however can. And i tell you the reason why Av weapons cost less then turrets from a eve side point: material costs. It would cost more to produce a large turret then producing a small weapon like a swarm launcher or forgegun. |
Nemo Bluntz
TeamPlayers EoN.
470
|
Posted - 2013.08.29 07:09:00 -
[32] - Quote
Jason Pearson wrote:Nemo Bluntz wrote:Its far easier to kill a guy holding a swarm launcher than it is for a guy to kill a tank with turrets.
So shut the **** up. How ******* wrong you are. Takes one guy to dominate the field with AV, stops any Vehicles coming along, for less than 50k, despite my fit costing 1.3 Million ISK, theres a definite Risk v Reward imbalance here.
I run AV. Any tank with half a brain always escapes. Its the tanks that feel like they can't be killed that get away scott free.
Hell, a God damn shield tank is basically invulnerable to swarms and AV nades.
"my fit costs money, so I shouldn't ever die before killing 100 people" is such a silly ******* position. |
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 07:15:00 -
[33] - Quote
Nemo Bluntz wrote:Jason Pearson wrote:Nemo Bluntz wrote:Its far easier to kill a guy holding a swarm launcher than it is for a guy to kill a tank with turrets.
So shut the **** up. How ******* wrong you are. Takes one guy to dominate the field with AV, stops any Vehicles coming along, for less than 50k, despite my fit costing 1.3 Million ISK, theres a definite Risk v Reward imbalance here. I run AV. Any tank with half a brain always escapes. Its the tanks that feel like they can't be killed that get away scott free. Hell, a God damn shield tank is basically invulnerable to swarms and AV nades. "my fit costs money, so I shouldn't ever die before killing 100 people" is such a silly ******* position.
Where the **** have I said that? I don't support needing a squad to kill me, but I don't expect to be solo'd by something that costs 40k as opposed to my 1mil, It throws Risk v Reward out the window, you die 10 times, and you're not even at half the tanks worth, Make them cost more, and not only do we not have to lower the cost of tanks, so you're still rewarded, but if the Tank survives against AV, he's gonna be rewarded a bit more and when he dies, safe in the knowledge it didn't cost them 40k to kill him.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Kekklian Noobatronic
Goonfeet Top Men.
321
|
Posted - 2013.08.29 07:18:00 -
[34] - Quote
Jason Pearson wrote:Nemo Bluntz wrote:Jason Pearson wrote:Nemo Bluntz wrote:Its far easier to kill a guy holding a swarm launcher than it is for a guy to kill a tank with turrets.
So shut the **** up. How ******* wrong you are. Takes one guy to dominate the field with AV, stops any Vehicles coming along, for less than 50k, despite my fit costing 1.3 Million ISK, theres a definite Risk v Reward imbalance here. I run AV. Any tank with half a brain always escapes. Its the tanks that feel like they can't be killed that get away scott free. Hell, a God damn shield tank is basically invulnerable to swarms and AV nades. "my fit costs money, so I shouldn't ever die before killing 100 people" is such a silly ******* position. Where the **** have I said that? I don't support needing a squad to kill me, but I don't expect to be solo'd by something that costs 40k as opposed to my 1mil, It throws Risk v Reward out the window, you die 10 times, and you're not even at half the tanks worth, Make them cost more, and not only do we not have to lower the cost of tanks, so you're still rewarded, but if the Tank survives against AV, he's gonna be rewarded a bit more and when he dies, safe in the knowledge it didn't cost them 40k to kill him.
Let me just hop in this. Excuse me for removing your ******** post-bloat(AKA your "signature").
So if they re-tune tanks, lower their cost to 2x the cost of a Proto Fit(FYI my Proto AV fit is 285K, not 40K), so about 550-600K per proto tank, will you stop b!tching if you get solo'd? Legitimate question - will you stop complaining?
|
pegasis prime
BIG BAD W0LVES Eternal Syndicate
722
|
Posted - 2013.08.29 07:20:00 -
[35] - Quote
Yip jason youll remember the days when I ran proto type 2 heavy with a proto forge and used to solo sagies but no one moaned about how op my forge was . I think it might have something to do with the fact my proto forge setup used to cost over 1 mill isk . That was a signifigant investment and also warrented the price simply because of the dammage I could put out . Proto forge with 3 complex dammage mods for the win . |
Nemo Bluntz
TeamPlayers EoN.
472
|
Posted - 2013.08.29 07:20:00 -
[36] - Quote
Jason Pearson wrote:I don't support needing a squad to kill me, but I don't expect to be solo'd by something that costs 40k as opposed to my 1mil Today's your lucky day. I'm going to throw you some life changing advice.
Don't play like a ******* idiot, and you won't be killed by a guy in a 40k suit.
Woah, did you feel that? I did. All of a sudden, you're a better player. |
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 07:23:00 -
[37] - Quote
Kekklian Noobatronic wrote: Let me just hop in this. Excuse me for removing your ******** post-bloat(AKA your "signature").
So if they re-tune tanks, lower their cost to 2x the cost of a Proto Fit(FYI my Proto AV fit is 285K, not 40K), so about 550-600K per proto tank, will you stop b!tching if you get solo'd? Legitimate question - will you stop complaining?
I'd continue bitching because I feel that's too cheap. imo a Tank shouldn't be cheap, I am happy to grind 5 matches to get my Tank because sure, it should be a squad weapon, and when it's run in a squad it becomes very good at what it does against solo players. (Teamworking AV wins though.).
When I kill a HAV, I know someone worked hard for it, it's a higher risk than your average AR v AR fight, it's more intense because theres stuff to lose, decrease it and it will become boring HAV spam
Why is your Proto AV fit so high? My Proto Forge with double damage mods costs me 80k and it's very easy to solo tanks.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2888
|
Posted - 2013.08.29 07:26:00 -
[38] - Quote
Nemo Bluntz wrote:Jason Pearson wrote:I don't support needing a squad to kill me, but I don't expect to be solo'd by something that costs 40k as opposed to my 1mil Today's your lucky day. I'm going to throw you some life changing advice. Don't play like a ******* idiot, and you won't be killed by a guy in a 40k suit. Woah, did you feel that? I did. All of a sudden, you're a better player.
Ask any Tanker here to rate my ability in HAVs and I can assure you it won't be what you're obviously assuming. I'm looking at both sides, I run all Vehicles, I run all AV, it's easy to smash HAVs with a Prototype Forge, yet the Prototype Forge costs less than a SMALL TURRET.
Now, before you add something about "Forges not being overpowered" or any other stupid **** I wasn't aiming at, Forges aren't OP to me, what they are though, are too effective for their actual cost.
What's even worse it, let's carry on with the Forge, you'd think its counterpart would be the Small Railgun, they're the same size except the rail is mounted. The Forge beats it in everything, and best of yet? it's a fraction of its price.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Kekklian Noobatronic
Goonfeet Top Men.
321
|
Posted - 2013.08.29 07:30:00 -
[39] - Quote
Jason Pearson wrote:Kekklian Noobatronic wrote: Let me just hop in this. Excuse me for removing your ******** post-bloat(AKA your "signature").
So if they re-tune tanks, lower their cost to 2x the cost of a Proto Fit(FYI my Proto AV fit is 285K, not 40K), so about 550-600K per proto tank, will you stop b!tching if you get solo'd? Legitimate question - will you stop complaining?
I'd continue bitching because I feel that's too cheap. imo a Tank shouldn't be cheap, I am happy to grind 5 matches to get my Tank because sure, it should be a squad weapon, and when it's run in a squad it becomes very good at what it does against solo players. (Teamworking AV wins though.). When I kill a HAV, I know someone worked hard for it, it's a higher risk than your average AR v AR fight, it's more intense because theres stuff to lose, decrease it and it will become boring HAV spam Why is your Proto AV fit so high? My Proto Forge with double damage mods costs me 80k and it's very easy to solo tanks.
That's simply an example. I run an ADV suit w/ Proto Forge's that's about half that price, but I also have max fitting skills, so I put high-tier low's and sidearm in. And the Breach is a bit more expensive, because never not Breach.
The point is, the real argument here should be where is the break point. Wolfman is talking tiericide for the modules, that's great. What we need to be talking is price. Where is the price point where tank drivers will stop feeling their investments are too expensive to simply be lost. I would much prefer DUST see loads of decently priced tanks on the field at all times, kill-able by AVers but priced to a point where the loss doesn't prohibit calling in more tanks to replace losses. I don't run proto fits because I usually run solo (inactive corp during my times sadly :/ ), but I have 3-4 tiers of fits so I can field what I feel is acceptable to lose. Tanks should be no different. The base hulls should be relatively cheap, with the cost of the armaments and mods determining the end cost. That way, tankers can field tanks appropriate to their comfort and wallet levels, appropriate to how powerful a tank their willing to lose in a match. The current system of pricing is the real enemy here - not AV vs Tankers. |
Lurchasaurus
SVER True Blood Public Disorder.
1141
|
Posted - 2013.08.29 07:41:00 -
[40] - Quote
Niccolo deLuce wrote: Fix the fact that swarms don't reliably track
yeah, stopped reading after this. you should have at least put that at the end of your post
|
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Lurchasaurus
SVER True Blood Public Disorder.
1141
|
Posted - 2013.08.29 07:43:00 -
[41] - Quote
Jason Pearson wrote:Nemo Bluntz wrote:Jason Pearson wrote:I don't support needing a squad to kill me, but I don't expect to be solo'd by something that costs 40k as opposed to my 1mil Today's your lucky day. I'm going to throw you some life changing advice. Don't play like a ******* idiot, and you won't be killed by a guy in a 40k suit. Woah, did you feel that? I did. All of a sudden, you're a better player. Ask any Tanker here to rate my ability in HAVs and I can assure you it won't be what you're obviously assuming. I'm looking at both sides, I run all Vehicles, I run all AV, it's easy to smash HAVs with a Prototype Forge, yet the Prototype Forge costs less than a SMALL TURRET. Now, before you add something about "Forges not being overpowered" or any other stupid **** I wasn't aiming at, Forges aren't OP to me, what they are though, are too effective for their actual cost. What's even worse it, let's carry on with the Forge, you'd think its counterpart would be the Small Railgun, they're the same size except the rail is mounted. The Forge beats it in everything, and best of yet? it's a fraction of its price.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
No kidding, Jason is quite likely the single worst tanker i have ever come across |
Lurchasaurus
SVER True Blood Public Disorder.
1141
|
Posted - 2013.08.29 07:44:00 -
[42] - Quote
noobsniper the 2nd wrote:a good tank costs about 8-9 mill
false. unless you like rolling around in a gold leaf covered coffin |
Korvin Lomont
United Pwnage Service RISE of LEGION
107
|
Posted - 2013.08.29 07:55:00 -
[43] - Quote
Jason Pearson wrote:If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?) Edit: Adding some numbers for those that want to argue against this. All turrets have the same prices, despite being a blaster, railgun or missile launcher, same with AV it seems. Large Turrets (Basic Types, no Variants) Standard: 48,000 ISK Advanced 145,720 ISK Prototype 442,400 ISK Small Turrets: (Basic Types, no Variants) Standard: 12,000 ISK Advanced: 36,440 ISK Prototype: 110,600 ISK AV (Variants included) (Swarms, Forge Guns, Plasma Cannons) Standard: 1,500 ISK Standard Variant: 2,460 ISK Advanced: 6,585 ISK Advanced Variant: 10,770 ISK Prototype: 28,845 ISK Prototype Variant: 46,220 ISK One cannot argue that AV matches up to small turrets either, as their advanced weapons don't even meet the cost of a standard turret, the variants of turrets are even more costly and in some cases, are worse than the standard ones!
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step.
Well if the would cost the same you would be indestructible as no one with half a mind would use them, you know instead of you "effective against everythin tankers" an AV guy is quite vulnerable to any enemy on the field while you only have to fear dedicated AV or other tanks . |
Lurchasaurus
SVER True Blood Public Disorder.
1142
|
Posted - 2013.08.29 08:13:00 -
[44] - Quote
Korvin Lomont wrote:Well if the would cost the same you would be indestructible as no one with half a mind would use them, you know instead of you "effective against everythin tankers" an AV guy is quite vulnerable to any enemy on the field while you only have to fear dedicated AV or other tanks .
simply false.
proto forge guns topping the kill charts is a fact in this current build.
i guess being invisible on top of a tower is being vulnerable tho.
edit: oh yeah, forgot this > |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
724
|
Posted - 2013.08.29 08:13:00 -
[45] - Quote
Korvin Lomont wrote:Jason Pearson wrote:If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?) Edit: Adding some numbers for those that want to argue against this. All turrets have the same prices, despite being a blaster, railgun or missile launcher, same with AV it seems. Large Turrets (Basic Types, no Variants) Standard: 48,000 ISK Advanced 145,720 ISK Prototype 442,400 ISK Small Turrets: (Basic Types, no Variants) Standard: 12,000 ISK Advanced: 36,440 ISK Prototype: 110,600 ISK AV (Variants included) (Swarms, Forge Guns, Plasma Cannons) Standard: 1,500 ISK Standard Variant: 2,460 ISK Advanced: 6,585 ISK Advanced Variant: 10,770 ISK Prototype: 28,845 ISK Prototype Variant: 46,220 ISK One cannot argue that AV matches up to small turrets either, as their advanced weapons don't even meet the cost of a standard turret, the variants of turrets are even more costly and in some cases, are worse than the standard ones!
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Well if the would cost the same you would be indestructible as no one with half a mind would use them, you know instead of you "effective against everythin tankers" an AV guy is quite vulnerable to any enemy on the field while you only have to fear dedicated AV or other tanks .
Dude I dont know what your talking about no one would use them lol I used to run proto heavy forge when it was over 1 mill for my set up and still make an overall profit. Forge guns are way cheeper than they used to be as are tge heavy suits so forgers have it a bit easyer now as most I know run proto forge allway make a profit.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
107
|
Posted - 2013.08.29 08:28:00 -
[46] - Quote
pegasis prime wrote:Korvin Lomont wrote:Jason Pearson wrote:If the AV weapon at hand cost as much as a turret, I do not care about the hull costs or my modules, but if your weapons cost nearly as much as the turret then I'd be alot more okay with dying to you (srsly, why is the forge stronger than rails, and the swarms better than missiles?) Edit: Adding some numbers for those that want to argue against this. All turrets have the same prices, despite being a blaster, railgun or missile launcher, same with AV it seems. Large Turrets (Basic Types, no Variants) Standard: 48,000 ISK Advanced 145,720 ISK Prototype 442,400 ISK Small Turrets: (Basic Types, no Variants) Standard: 12,000 ISK Advanced: 36,440 ISK Prototype: 110,600 ISK AV (Variants included) (Swarms, Forge Guns, Plasma Cannons) Standard: 1,500 ISK Standard Variant: 2,460 ISK Advanced: 6,585 ISK Advanced Variant: 10,770 ISK Prototype: 28,845 ISK Prototype Variant: 46,220 ISK One cannot argue that AV matches up to small turrets either, as their advanced weapons don't even meet the cost of a standard turret, the variants of turrets are even more costly and in some cases, are worse than the standard ones!
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Well if the would cost the same you would be indestructible as no one with half a mind would use them, you know instead of you "effective against everythin tankers" an AV guy is quite vulnerable to any enemy on the field while you only have to fear dedicated AV or other tanks . Dude I dont know what your talking about no one would use them lol I used to run proto heavy forge when it was over 1 mill for my set up and still make an overall profit. Forge guns are way cheeper than they used to be as are tge heavy suits so forgers have it a bit easyer now as most I know run proto forge allway make a profit.
Indeed Forge sniping is a problem, but I guess it will solve once the rendering distance issue gets fixed (well if CCP decides to fix it). But Swarms for instance are easy pray for any one on the field and to some degree even Forge Snipers can be dealt with once you get to them.
Don't get me wrong I think proto gear should be more expensive (not only proto AV) but in a reasonable way. There are simply more ways to die as infantry that can't be prevented by skill. Staring from bad spawns up to Orbitals and (to some degree snipers)
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Lurchasaurus
SVER True Blood Public Disorder.
1145
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Posted - 2013.08.29 08:37:00 -
[47] - Quote
Korvin Lomont wrote:Don't get me wrong I think proto gear should be more expensive (not only proto AV) but in a reasonable way. There are simply more ways to die as infantry that can't be prevented by skill. Staring from bad spawns up to Orbitals and (to some degree snipers)
this is completely false. Not only are tanks the targets of many orbitals, infantry can simply ignore a strike by standing in an objective or standing next to a wall. Getting sniped is due to ******** positioning or running in an open field, and is in no way something any tanker is going to remotely feel bad for infantry about. What if those snipers were invisible, locked on, and did thousands of damage?
how many times do infantry take sniper shots before counter sniping? usually they cant be bothered because it would mean putting the MD or AR away, then they come here and expect others to feel bad.
If you have a proto suit, you have been playing dust long enough to know the spawns suck. spawn after the rest of your team so you dont get spawn killed at the start of a match. Bad spawns during a match are the complete fault of the spawner, since you choose where to go.
The definition of insanity is doing the same thing repeatedly and expecting a different result.
I believe that definition applies to each of my points so far. |
Korvin Lomont
United Pwnage Service RISE of LEGION
109
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Posted - 2013.08.29 08:48:00 -
[48] - Quote
Lurchasaurus wrote: this is completely false. Not only are tanks the targets of many orbitals, infantry can simply ignore a strike by standing in an objective or standing next to a wall. Getting sniped is due to ******** positioning or running in an open field, and is in no way something any tanker is going to remotely feel bad for infantry about. What if those snipers were invisible, locked on, and did thousands of damage?
The same is true for tankers they can evade orbitals quite easily and do so. Normally when yu go AV you need open space and good los so a sniper is a natural counter to AV.
Lurchasaurus wrote: If you have a proto suit, you have been playing dust long enough to know the spawns suck. spawn after the rest of your team so you dont get spawn killed at the start of a match. Bad spawns during a match are the complete fault of the spawner, since you choose where to go.
No bad spawns are a fault of the gamemechanic because other games do it better. And even waiting till you team spawns does not atutomatically prevents you from spawning in a red blob. Happened to me quite often.
Again I believe the pricing for proto is a bit off but Infantry weapons having the same price like tankweapons is and always will be stupid... |
KING CHECKMATE
Bragian Order Amarr Empire
689
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Posted - 2013.08.29 22:33:00 -
[49] - Quote
@ Jason Pearson: ''Sigh. let's work it out. (I have Prof 3 In forge guns) Ok , lets work it out, but remember i was comparing the SP sink of Forge guns with OTHER skill requirements of OTHER infantry weapons.I never compared them with the SP needed for Turrets.... But ok lets go at it.
Weaponry V = 310,920 Heavy Weapon Operation III = 136,800 Forge Gun Operation V = 621,840 Forge Proficiency III = 342,000
Total SP = 1,411,560
Now, I appreciate that it takes that much SP to use an Officer Forge Gun, but Weaponry to that level gives you the ability to use other weapons, and you don't need Prof 3 to use Proto Forge Guns. This is correct.BUTwe are talking vs vehicles here. 3% damage is a LOT , and really needed for more effective AV hunting. You will have instead of 1584 on a Proto FG , 1726 dm! just with Prof 3. This is ,instead of 3168, you would be hitting 3453 damage every 2 shots. Thats 285 more damage, and when we talk about vehicles, that can make the difference. If a weapon needs Proficiency, its the Forge gun.
Now, Turrets
Turret Operation III = 68,400 (iirc) Large Hybrid Turret Operation V = 932,760
Total SP = 1,001,160
So yes, you put more SP in for a Forge Gun, if I added the full Turret Operation skill to level 5, it'd be around 310k SP, bringing us even closer together, and I'd still do less damage than the Forge Gun with a Rail. Ok then we agree it needs a damage buff then. I can live with that.
Now if we include the cost of Vehicle SP, which is btw, all of my SP apart from my Heavy Suit, HMG, Forge and Swarms then my SP cost far outweighs yours, and you know what? I'm not even finished with my skills yet, I've still gotta max out the core skills, that's quite a few more million SP. I know that turrets are not just , getting to the turret. They have a LOT more skills and modules that are needed for full efficiency. But thats the disadvantage and the advantage at the same time! Yeah in the END you will end up spending more SP, but you will have a far superior killing machine, with heat sinks, great turret mobility , damage mods,etcetc...AND on a tank with at LEAST 6000+ EHP....Yeah it needs a damage buff, but besides a damage buff and (again) a PRICE REDUCTION,i think tanks are fine.
Like I said before, bringing the cost of AV up and keeping the cost of tanks high means you will not see the best tanks constantly, but you'll be REWARDed for the RISK you took if you succeed, but if my Tank succeeds, the massive RISK I took will REWARD me. (Risk v Reward bro) Well this is very based on POINTS OF VIEW.I think the best solution would be actually, the other way around. Making both AV and vehicle game style viable, reducing the cost on vehicles and leaving the cost of AV as it is would end up in MORE consistent game style. Making a Tanker , always have enough cash to afford he tank, while making Infantry always being able to counter said tanks. And everybody happy. First i dont think Forge guns are gonna have a price increase to be honest. Second, IF THEY DO increase the price on Forge guns and leave the tank prices as ridiculous as they are that breaks the game style of both Tankers and AV. Because even with Proficiency 5, what good is an AV soldier if he cant afford the weapon that the team needs to get rid of a tank? And what good does a tanker do if he cant buy himself a decent tank? Thats my opinion anyways...
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Robocop Junior
The Surrogates Of War
286
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Posted - 2013.08.29 22:48:00 -
[50] - Quote
How much does it cost to recall a tank again? Nothing? Well it should cost something. Maybe 1,000 isk per meter behind the redline. Is David Copperfield in charge of vehicle recalling? Can I recall my dropsuit? Sure if the tank hasn't destroyed the resupply lol. Also heavies and FGing are two of the easiest things in this easiest of games. I thought FGing was easy until I hit 2 million SP on my alt OMFG Assault FGs I love you:D Make tanks really cheap but increase turret costs :D |
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Pandora Mars
Afterlife Overseers
248
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Posted - 2013.08.29 23:03:00 -
[51] - Quote
I was ready to disagree at the title, but after reading the whole post I kinda agree...
Forge Gunners still need to show up at HAV drivers, though, the crappy render is not an excuse. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3379
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Posted - 2013.08.29 23:16:00 -
[52] - Quote
Void Echo wrote:you say not to complain in the title yet at the end of your paragraph you complained lol That's why his post started with an "If" statement.
Learn to read. |
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