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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Blammmo
Better Hide R Die
175
|
Posted - 2013.08.28 10:06:00 -
[1] - Quote
CCP, are there any plans to actually do this in the future? Or will all tankers forever ditch their small turrets? It's pretty useless when your gunner in your squad jumps out to put out an uplink or assist the squad only to have a random trigger happy blueberry jump in to shoot walls all match. I know I'm beating a dead horse here but it'd sure be nice to get a Dev's response on this. |
General John Ripper
The Generals EoN.
2065
|
Posted - 2013.08.28 10:48:00 -
[2] - Quote
When a blueberry steals my vehicles I secretly hope that vehicle gets blown up.
it is also a total buzz kill for me. I can usually net 2000 points in a game, destroy tanks, or adapt to any situation but if you kill my buzz i will barely try to win. I will just let my team lose.... |
Sigberct Amni
Goonfeet Top Men.
101
|
Posted - 2013.08.28 10:55:00 -
[3] - Quote
I do my absolute best to abuse this just so we get more focus on this issue. Nothing more annoying than some pubbie oxygen thief stealing a slot and shooting walls and thin air just for giggles. If they plan to implement finite ammo, they better implement a lock slot and a kick occupant feature. |
General John Ripper
The Generals EoN.
2066
|
Posted - 2013.08.28 11:00:00 -
[4] - Quote
Sigberct Amni wrote:I do my absolute best to abuse this just so we get more focus on this issue. Nothing more annoying than some pubbie oxygen thief stealing a slot and shooting walls and thin air just for giggles. If they plan to implement finite ammo, they better implement a lock slot and a kick occupant feature. meaning you do your best to make people qq on the forums so ccp can realize the level of fustration vehicle users must live with? |
Blammmo
Better Hide R Die
176
|
Posted - 2013.08.28 11:02:00 -
[5] - Quote
It sounds like small turrets will now be optional, Im pretty sure it will be rare to see tanks fitting them anymore unless a lock is implemented as well, it would be nice to work with a gunner in your squad that can enter and exit as they please without worrying about some derp stealing their seat the instant they jump out. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
245
|
Posted - 2013.08.28 11:04:00 -
[6] - Quote
it seems its too much for CCP , they intend to fix that MCC bug where you spawn in walls in 1.5 but no word of a fix for that force field that cover MCC exit to drop down
most of times you lose precious seconds to try to jump out of MCC because your character stands in the air , on that force field...
you dont have to be an expert or game tester to find that out , just play the game
CCP doesnt even play their own game or lack personal |
Dr Waxalot
ROGUE SPADES EoN.
1
|
Posted - 2013.08.28 11:50:00 -
[7] - Quote
Simple locking a squad locks the vehicle no need for blueberrys sitting in a sniping tank at the red line he should be in the battle right but one may argue that scrub in the sniping tank should do the same lol CCP just do it already make our gaming exp a little more enjoyable |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
66
|
Posted - 2013.08.28 22:08:00 -
[8] - Quote
CCP doesn't give a rip about this feature, it's been asked about since the beta, might as well make it so that you can steal people's dropsuits too. Good luck getting a response. |
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CCP Wolfman
C C P C C P Alliance
1565
|
Posted - 2013.08.29 08:58:00 -
[9] - Quote
Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. |
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Lurchasaurus
SVER True Blood Public Disorder.
1146
|
Posted - 2013.08.29 09:02:00 -
[10] - Quote
CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards.
Hopefully this will stop the bitching and moaning. Not only have these people not read the other threads where it has already been confirmed you are doing this, they insult CCP the entire time.
there are 24 hours in a day people. i would rather my tank not be a useless expense rather than having a lock. |
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J-Lewis
Edimmu Warfighters Gallente Federation
294
|
Posted - 2013.08.29 09:02:00 -
[11] - Quote
DumpsterJuice wrote:CCP doesn't give a rip about this feature, it's been asked about since the beta, might as well make it so that you can steal people's dropsuits too. Good luck getting a response.
Awkward~ |
Sylvana Nightwind
Expert Intervention Caldari State
465
|
Posted - 2013.08.29 09:07:00 -
[12] - Quote
DumpsterJuice wrote:CCP doesn't give a rip about this feature, it's been asked about since the beta, might as well make it so that you can steal people's dropsuits too. Good luck getting a response. https://forums.dust514.com/default.aspx?g=posts&m=1103035#post1103035 Read 5th [FEEDBACK] as well. Some people just fail to read :D |
Nguruthos IX
Vagina Bombers
1200
|
Posted - 2013.08.29 09:10:00 -
[13] - Quote
Rejoice.
Now if only we could hear that some day RDV's won't spawn into / ram dropships with no warning that'd be great.
intelligent collision avoidance seems a prudent feature for an RDV on either side. |
Void Echo
Echo Galactic Industries
1115
|
Posted - 2013.08.29 09:14:00 -
[14] - Quote
CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards.
OMG OMG OMG FINALLY, although you couldv started earlier... |
Rynoceros
Rise of Old Dudes
594
|
Posted - 2013.08.29 09:18:00 -
[15] - Quote
What about making the Gunner seat available only if you have skilled into turret ops? |
J-Lewis
Edimmu Warfighters Gallente Federation
297
|
Posted - 2013.08.29 09:20:00 -
[16] - Quote
Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier...
Just... be happy it's on the map. |
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CCP Wolfman
C C P C C P Alliance
1569
|
Posted - 2013.08.29 09:36:00 -
[17] - Quote
Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier...
Glad you're happy :-)
What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait.
Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team. |
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ChromeBreaker
SVER True Blood Public Disorder.
1057
|
Posted - 2013.08.29 09:37:00 -
[18] - Quote
CCP Wolfman wrote: Essentially the idea is to allow a toggle for me/squad/team.
ACTUALLY SWOONED |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
253
|
Posted - 2013.08.29 09:42:00 -
[19] - Quote
CCP Wolfman wrote:Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier... Glad you're happy :-) What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait. Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team.
"Visuals * Improved animation LOD switching for better visual display * Added new vehicle shield and vehicle armor effects * Optimizations made to vehicle models and dropship thruster effects to decrease performance cost * Made Visual improvements to SSAO, rays and dynamic tone mapping * Added HUD translucency option * Environment Mood color values reset to match the corresponding level moods * Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon * Fixed shield impact effects for small handheld weapons so itGÇÖs visually easier to recognize if you are inflicting shield or armor damage"
wasted time , thats what that is |
Nguruthos IX
Vagina Bombers
1201
|
Posted - 2013.08.29 09:46:00 -
[20] - Quote
CCP Wolfman wrote:Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier... Glad you're happy :-) What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait. Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team.
And that should work just fine. |
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ChromeBreaker
SVER True Blood Public Disorder.
1060
|
Posted - 2013.08.29 09:46:00 -
[21] - Quote
THE TRAINSPOTTER wrote:CCP Wolfman wrote:Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier... Glad you're happy :-) What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait. Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team. "Visuals * Improved animation LOD switching for better visual display * Added new vehicle shield and vehicle armor effects * Optimizations made to vehicle models and dropship thruster effects to decrease performance cost * Made Visual improvements to SSAO, rays and dynamic tone mapping * Added HUD translucency option * Environment Mood color values reset to match the corresponding level moods * Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon * Fixed shield impact effects for small handheld weapons so itGÇÖs visually easier to recognize if you are inflicting shield or armor damage" wasted time , thats what that is
Thats a differant team dude.... Art more than features |
Nguruthos IX
Vagina Bombers
1201
|
Posted - 2013.08.29 09:48:00 -
[22] - Quote
THE TRAINSPOTTER wrote:CCP Wolfman wrote:Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier... Glad you're happy :-) What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait. Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team. "Visuals * Improved animation LOD switching for better visual display * Added new vehicle shield and vehicle armor effects * Optimizations made to vehicle models and dropship thruster effects to decrease performance cost * Made Visual improvements to SSAO, rays and dynamic tone mapping * Added HUD translucency option * Environment Mood color values reset to match the corresponding level moods * Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon * Fixed shield impact effects for small handheld weapons so itGÇÖs visually easier to recognize if you are inflicting shield or armor damage" wasted time , thats what that is
Since they're adding back vehicle shield/armor effects (which does Nothing to help us vehicles lol) I'd expect'll be adding back the forge gun glow? Right?
/sarcasm
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Lurchasaurus
SVER True Blood Public Disorder.
1152
|
Posted - 2013.08.29 09:49:00 -
[23] - Quote
CCP Wolfman wrote:Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier... Glad you're happy :-) What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait. Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team.
that is actually a very simple, effective feature. It would also be easy to streamline into the control scheme of a DS3. Nice! |
Lurchasaurus
SVER True Blood Public Disorder.
1152
|
Posted - 2013.08.29 09:51:00 -
[24] - Quote
Nguruthos IX wrote:THE TRAINSPOTTER wrote:CCP Wolfman wrote:Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier... Glad you're happy :-) What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait. Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team. "Visuals * Improved animation LOD switching for better visual display * Added new vehicle shield and vehicle armor effects * Optimizations made to vehicle models and dropship thruster effects to decrease performance cost * Made Visual improvements to SSAO, rays and dynamic tone mapping * Added HUD translucency option * Environment Mood color values reset to match the corresponding level moods * Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon * Fixed shield impact effects for small handheld weapons so itGÇÖs visually easier to recognize if you are inflicting shield or armor damage" wasted time , thats what that is Since they're adding back vehicle shield/armor effects (which does Nothing to help us vehicles lol) I'd expect'll be adding back the forge gun glow? Right? /sarcasm
Wolfman, sarcasm aside, this is a very valid point. It is quite crippling to not be able to see forges charging up.
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CCP Wolfman
C C P C C P Alliance
1575
|
Posted - 2013.08.29 09:58:00 -
[25] - Quote
ChromeBreaker wrote:THE TRAINSPOTTER wrote:CCP Wolfman wrote:Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier... Glad you're happy :-) What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait. Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team. "Visuals * Improved animation LOD switching for better visual display * Added new vehicle shield and vehicle armor effects * Optimizations made to vehicle models and dropship thruster effects to decrease performance cost * Made Visual improvements to SSAO, rays and dynamic tone mapping * Added HUD translucency option * Environment Mood color values reset to match the corresponding level moods * Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon * Fixed shield impact effects for small handheld weapons so itGÇÖs visually easier to recognize if you are inflicting shield or armor damage" wasted time , thats what that is Thats a differant team dude.... Art more than features
Yup, most of it is. The animation LOD switching and thruster effects optimizations were us (the latter task was a collaboration with other teams). The LOD tasks fixed a boatload of horrible animation glitches and bugs including some that effected targeting. The thruster work improves frame rate. I don't think of either of those were a waste of time :-)
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steadyhand amarr
Imperfects Negative-Feedback
1170
|
Posted - 2013.08.29 10:01:00 -
[26] - Quote
THE TRAINSPOTTER wrote:CCP Wolfman wrote:Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier... Glad you're happy :-) What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait. Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team. "Visuals * Improved animation LOD switching for better visual display * Added new vehicle shield and vehicle armor effects * Optimizations made to vehicle models and dropship thruster effects to decrease performance cost * Made Visual improvements to SSAO, rays and dynamic tone mapping * Added HUD translucency option * Environment Mood color values reset to match the corresponding level moods * Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon * Fixed shield impact effects for small handheld weapons so itGÇÖs visually easier to recognize if you are inflicting shield or armor damage" wasted time , thats what that is
Repeated bangs head on desk, please take your ignorance of how development works off these fourms its painfull to read. And don't ask me to explain to you I doubt you will be able to get ur head round it. That said I'm sure someone will explain why the quoted is fail
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Lurchasaurus
SVER True Blood Public Disorder.
1155
|
Posted - 2013.08.29 10:01:00 -
[27] - Quote
CCP Wolfman wrote:Yup, most of it is. The animation LOD switching and thruster effects optimizations were us (the latter task was a collaboration with other teams). The LOD tasks fixed a boatload of horrible animation glitches and bugs including some that effected targeting. The thruster work improves frame rate. I don't think of either of those were a waste of time :-)
Neither does anyone who cares about the health of this game. Wolfman, how do you come on these forums and leave without hating us? |
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CCP Wolfman
C C P C C P Alliance
1582
|
Posted - 2013.08.29 10:01:00 -
[28] - Quote
Quote: Wolfman, sarcasm aside, this is a very valid point. It is quite crippling to not be able to see forges charging up.
The problem you're experiencing may be related to a draw distance bug on HAV's that we have fixed in 1.4. Either way, I'll check. |
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Lurchasaurus
SVER True Blood Public Disorder.
1155
|
Posted - 2013.08.29 10:03:00 -
[29] - Quote
CCP Wolfman wrote:Quote: Wolfman, sarcasm aside, this is a very valid point. It is quite crippling to not be able to see forges charging up.
The problem you're experiencing may be related to a draw distance bug on HAV's that we have fixed in 1.4. Either way, I'll check.
Interesting. There is no forge gun charge animation at any distance, period btw... |
Nguruthos IX
Vagina Bombers
1201
|
Posted - 2013.08.29 10:04:00 -
[30] - Quote
CCP Wolfman wrote:Quote: Wolfman, sarcasm aside, this is a very valid point. It is quite crippling to not be able to see forges charging up.
The problem you're experiencing may be related to a draw distance bug on HAV's that we have fixed in 1.4. Either way, I'll check. Not quite. That's an issue too but forges used to have a glowing effect around their gun when it was charging.
Now we see nothing till a giant ball of death knocks ship out of sky. It was removed, from any distance. Seemingly intentionally. |
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CCP Wolfman
C C P C C P Alliance
1585
|
Posted - 2013.08.29 10:10:00 -
[31] - Quote
Lurchasaurus wrote:CCP Wolfman wrote:Yup, most of it is. The animation LOD switching and thruster effects optimizations were us (the latter task was a collaboration with other teams). The LOD tasks fixed a boatload of horrible animation glitches and bugs including some that effected targeting. The thruster work improves frame rate. I don't think of either of those were a waste of time :-)
Neither does anyone who cares about the health of this game. Wolfman, how do you come on these forums and leave without hating us?
Plenty of people give me lamb. Totally worth it. |
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Lurchasaurus
SVER True Blood Public Disorder.
1155
|
Posted - 2013.08.29 10:11:00 -
[32] - Quote
CCP Wolfman wrote:Lurchasaurus wrote:CCP Wolfman wrote:Yup, most of it is. The animation LOD switching and thruster effects optimizations were us (the latter task was a collaboration with other teams). The LOD tasks fixed a boatload of horrible animation glitches and bugs including some that effected targeting. The thruster work improves frame rate. I don't think of either of those were a waste of time :-)
Neither does anyone who cares about the health of this game. Wolfman, how do you come on these forums and leave without hating us? Plenty of people give me lamb. Totally worth it.
You sir, are a gentleman and a scholar. |
Ted Nugget
SVER True Blood Public Disorder.
219
|
Posted - 2013.08.29 10:12:00 -
[33] - Quote
watch us get a tank with the option to not put turrets on it while still allowing a seat in the tank.... i was hoping for something to allow me and only me in the tank... **** a blueberry |
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CCP Logibro
C C P C C P Alliance
925
|
Posted - 2013.08.29 10:12:00 -
[34] - Quote
Nguruthos IX wrote:Rejoice.
Now if only we could hear that some day RDV's won't spawn into / ram dropships with no warning that'd be great.
intelligent collision avoidance seems a prudent feature for an RDV on either side.
I'm pretty sure there were some changes to RDV drop off behaviour with 1.4, but I don't know if this was one of them. Lay out some honeyed lamb and maybe CCP Wolfman can tell you. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Lurchasaurus
SVER True Blood Public Disorder.
1155
|
Posted - 2013.08.29 10:15:00 -
[35] - Quote
btw Wolfman, since I have seemingly kidnapped you and taken your ears all to myself in this thread i just wanted to throw an idea by ya just for ***** and gigs....
wouldn't a directional webifier in the form of a small turret be absolutely badass?!?!?!
i love that you guys come and joke around on the forums. it makes me feel confortable talkin to you guys like this , which is freaking epic. |
Lurchasaurus
SVER True Blood Public Disorder.
1155
|
Posted - 2013.08.29 10:16:00 -
[36] - Quote
CCP Logibro wrote:Nguruthos IX wrote:Rejoice.
Now if only we could hear that some day RDV's won't spawn into / ram dropships with no warning that'd be great.
intelligent collision avoidance seems a prudent feature for an RDV on either side. I'm pretty sure there were some changes to RDV drop off behaviour with 1.4, but I don't know if this was one of them. Lay out some honeyed lamb and maybe CCP Wolfman can tell you.
sweet. nothing like a RDV comin in to tell ya, "Ya......nevermind." LOL |
Ted Nugget
SVER True Blood Public Disorder.
219
|
Posted - 2013.08.29 10:17:00 -
[37] - Quote
Lurchasaurus wrote:btw Wolfman, since I have seemingly kidnapped you and taken your ears all to myself in this thread i just wanted to throw an idea by ya just for ***** and gigs....
wouldn't a directional webifier in the form of a small turret be absolutely badass?!?!?!
i love that you guys come and joke around on the forums. it makes me feel confortable talkin to you guys like this , which is freaking epic.
why do you want a webifier your already faster than me... bastard |
steadyhand amarr
Imperfects Negative-Feedback
1170
|
Posted - 2013.08.29 10:20:00 -
[38] - Quote
To give ccp some credit I don't no any other game that allows verc deployments anywhere in the game they way rdvs do it |
Lurchasaurus
SVER True Blood Public Disorder.
1155
|
Posted - 2013.08.29 10:21:00 -
[39] - Quote
Ted Nugget wrote:Lurchasaurus wrote:btw Wolfman, since I have seemingly kidnapped you and taken your ears all to myself in this thread i just wanted to throw an idea by ya just for ***** and gigs....
wouldn't a directional webifier in the form of a small turret be absolutely badass?!?!?!
i love that you guys come and joke around on the forums. it makes me feel confortable talkin to you guys like this , which is freaking epic. why do you want a webifier your already faster than me... bastard
so when those freaking swarmers are bobbing in and out of cover like a gopher i can just go, "Um......no." *turns turret* |
Nguruthos IX
Vagina Bombers
1201
|
Posted - 2013.08.29 10:21:00 -
[40] - Quote
CCP Logibro wrote:Nguruthos IX wrote:Rejoice.
Now if only we could hear that some day RDV's won't spawn into / ram dropships with no warning that'd be great.
intelligent collision avoidance seems a prudent feature for an RDV on either side. I'm pretty sure there were some changes to RDV drop off behaviour with 1.4, but I don't know if this was one of them. Lay out some honeyed lamb and maybe CCP Wolfman can tell you.
Lambs in the oven. RDV's get in and out quicker now, and spawn in at a lower altitude. So incidents are less frequent but still nothing changed that prevents this from happening.
Ask that condor squad with the blue tag on it now. We lost 3 ships today from RDV's. They just spawn in where you're at or a foot away giving you exactly zero seconds reaction time till instant death. |
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Nguruthos IX
Vagina Bombers
1201
|
Posted - 2013.08.29 10:25:00 -
[41] - Quote
http://www.youtube.com/watch?v=kyV9WoY5ALI&feature=player_detailpage#t=51
RDV :( |
Lurchasaurus
SVER True Blood Public Disorder.
1159
|
Posted - 2013.08.29 10:43:00 -
[42] - Quote
dang, guess its back to work for wolfman. preciate the forum activity wolf n logibro |
Takahiro Kashuken
Red Star. EoN.
1134
|
Posted - 2013.08.29 11:03:00 -
[43] - Quote
CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards.
No small turrets on for the next month after 1.5 drops |
Nguruthos IX
Vagina Bombers
1225
|
Posted - 2013.08.30 05:30:00 -
[44] - Quote
This was a good thread |
Shadow of War88
0uter.Heaven
55
|
Posted - 2013.08.30 05:39:00 -
[45] - Quote
CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards.
wtf u doin with ur time |
DUST Fiend
OSG Planetary Operations Covert Intervention
5962
|
Posted - 2013.08.30 05:57:00 -
[46] - Quote
Shadow of War88 wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. wtf u doin with ur time Gutting the entire vehicle system and reviving it, with enough lamb, at least. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
261
|
Posted - 2013.08.30 10:17:00 -
[47] - Quote
ChromeBreaker wrote:THE TRAINSPOTTER wrote:CCP Wolfman wrote:Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier... Glad you're happy :-) What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait. Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team. "Visuals * Improved animation LOD switching for better visual display * Added new vehicle shield and vehicle armor effects * Optimizations made to vehicle models and dropship thruster effects to decrease performance cost * Made Visual improvements to SSAO, rays and dynamic tone mapping * Added HUD translucency option * Environment Mood color values reset to match the corresponding level moods * Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon * Fixed shield impact effects for small handheld weapons so itGÇÖs visually easier to recognize if you are inflicting shield or armor damage" wasted time , thats what that is Thats a differant team dude.... Art more than features they should use that team somewhere that matters , like gameplay fixes
it seems its too much for CCP to handle , this game is still in beta
|
ChromeBreaker
SVER True Blood Public Disorder.
1071
|
Posted - 2013.08.30 10:38:00 -
[48] - Quote
THE TRAINSPOTTER wrote: they should use that team somewhere that matters , like gameplay fixes
it seems its too much for CCP to handle , this game is still in beta
you really dont understand do you lol
back under the bridge with you |
Sylwester Dziewiecki
Beyond Hypothetical Box
157
|
Posted - 2013.08.30 10:45:00 -
[49] - Quote
THE TRAINSPOTTER wrote: they should use that team somewhere that matters , like gameplay fixes
it seems its too much for CCP to handle , this game is still in beta
Jesus ******* Christ, CCP is full of people that specialize at something, there is no use at forcing Graphic Designers to do code writing stuff. It's like sending kitchen chief to do laundry.. do you get it now?
"Next" |
Sylwester Dziewiecki
Beyond Hypothetical Box
157
|
Posted - 2013.08.30 10:58:00 -
[50] - Quote
CCP Wolfman wrote:Quote: Wolfman, sarcasm aside, this is a very valid point. It is quite crippling to not be able to see forges charging up.
The problem you're experiencing may be related to a draw distance bug on HAV's that we have fixed in 1.4. Either way, I'll check. After reading 1.4 patch notes me time spend on dust dramatically dropped. Mostly because of Swarm changes and no info about draw distance on HAV that I wanted to see being fix badly. If this part of patch notes is about fixing "HAV draw distance":
Bug fixes and polish * Fixed a bug on vehicles that prevented them from using the correct view distance at certain angles
then it's not bright enough, because we(pilots) didn't know that this bug have something to do with certain angles, and stuff. I'm strongly suggest to write it once again without ccp-office-slang so more people can clearly understand that ;-) , and put it to launcher patch notes so everyone will have to read it. |
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Lorhak Gannarsein
DUST University Ivy League
238
|
Posted - 2013.08.30 11:09:00 -
[51] - Quote
THE TRAINSPOTTER wrote: some more brain-sperg
Not seen this guy make a post that isn't 'hurr durr tanks r bad'. Don't expect to. |
Takahiro Kashuken
Red Star. EoN.
1145
|
Posted - 2013.08.30 11:12:00 -
[52] - Quote
1.5 has a makeshift lock
No small turrets so at least they cant make noise, they may get angry and leave |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
261
|
Posted - 2013.08.30 11:59:00 -
[53] - Quote
Sylwester Dziewiecki wrote:THE TRAINSPOTTER wrote: they should use that team somewhere that matters , like gameplay fixes
it seems its too much for CCP to handle , this game is still in beta
Jesus ******* Christ, CCP is full of people that specialize at something, there is no use at forcing Graphic Designers to do code writing stuff. It's like sending kitchen chief to do laundry.. do you get it now? "Next"
they can actually TEST the game , it seems CCP lacks competent testers
"forcing" is what they need , they lack everywhere but hey what can you expect from a game made in china
NEXT
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
261
|
Posted - 2013.08.30 12:01:00 -
[54] - Quote
Lorhak Gannarsein wrote:THE TRAINSPOTTER wrote: some more brain-sperg Not seen this guy make a post that isn't 'hurr durr tanks r bad'. Don't expect to.
LMFAO u that guy that wanted to be smart and failed LMFAO
"bu bu ther iz no train in rust514 "
like a name should reflect the game you play , you grasping for straws
LMFAO |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
261
|
Posted - 2013.08.30 12:02:00 -
[55] - Quote
ChromeBreaker wrote:THE TRAINSPOTTER wrote: they should use that team somewhere that matters , like gameplay fixes
it seems its too much for CCP to handle , this game is still in beta
you really dont understand do you lol back under the bridge with you
yes i do , it seems your drone circuits are mad , you mad?
|
Charlotte O'Dell
0uter.Heaven
1245
|
Posted - 2013.08.30 13:20:00 -
[56] - Quote
CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards.
Please say 1.6 |
ladwar
Dead Six Initiative Lokun Listamenn
1356
|
Posted - 2013.08.30 13:32:00 -
[57] - Quote
Nguruthos IX wrote:http://www.youtube.com/watch?v=kyV9WoY5ALI&feature=player_detailpage#t=51
RDV :( RDVs are mean DS killing machines. |
Alpha 443-6732
Pure Innocence. EoN.
51
|
Posted - 2013.08.30 14:07:00 -
[58] - Quote
CCP Wolfman wrote:Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier... Glad you're happy :-) What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait. Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team.
I would get the most core features out for tanks first, so that the role is actually playable. Then, iron out the bugs.
Also, I was wondering if you could give tankers the ability to remove their large turret? I was thinking that it would be a cool way to create a dedicated support tank, where one could keep the small blasters on to deal with infantry, and trade the turret for extra armour and remote repairing capabilities.
Also, in 1.5 will we be getting remote ammo resuppliers for our tanks? That would be another way to make support tanks more viable.
|
Jake Diesel
BIG BAD W0LVES Eternal Syndicate
12
|
Posted - 2013.08.30 14:50:00 -
[59] - Quote
CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards.
Well at least you're giving the option to leave the smaller turrets off. This will allow vehicles to solo it without worrying about blueberries jumping in. But the vehicle lock is definitely the way to go. They can have turrets on and allow whoever they want to enter their vehicle to man them. |
Jake Diesel
BIG BAD W0LVES Eternal Syndicate
12
|
Posted - 2013.08.30 14:56:00 -
[60] - Quote
Nguruthos IX wrote:CCP Wolfman wrote:Quote: Wolfman, sarcasm aside, this is a very valid point. It is quite crippling to not be able to see forges charging up.
The problem you're experiencing may be related to a draw distance bug on HAV's that we have fixed in 1.4. Either way, I'll check. Not quite. That's an issue too but forges used to have a glowing effect around their gun when it was charging. Now we see nothing till a giant ball of death knocks ship out of sky. It was removed, from any distance. Seemingly intentionally.
As you may not know, that glowing ball of light was literally a glowing ball of light! As a forger, when you charged your gun in a dark area, all you could see was this big ball of light. You couldn't see the target whatsoever. And that's a worse problem than not knowing where the forger is. Snipers can't be seen when sniping. So ground troops had to deal with it. |
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CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
96
|
Posted - 2013.08.30 14:59:00 -
[61] - Quote
CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards.
I hope if the pilot jumps out of his/her vehicle the lock comes off.
If a pilot jumps out of the vehicle it should be fair game.
This being a game of risk and reward and all. |
steadyhand amarr
Imperfects Negative-Feedback
1175
|
Posted - 2013.08.30 15:00:00 -
[62] - Quote
Lorhak Gannarsein wrote:THE TRAINSPOTTER wrote: some more brain-sperg Not seen this guy make a post that isn't 'hurr durr tanks r bad'. Don't expect to.
If u select his name and click hide posts u won't have to put with that rubish :-)
Remember people its everybodys job to make sure trolls are not welcome here |
Poonmunch
Sanguis Defense Syndicate
234
|
Posted - 2013.08.30 15:15:00 -
[63] - Quote
Hey tankers,
I've said it before and I'll say it again: I'll stay out of your tank if you stay off my hill (or at least away from me) when I'm sniping.
Your tank draws fire and constantly bumps me off my sniping spots when you blunder around adjusting your position so you can get at the same targets I'm sniping quite well already.
When you blast away from beside me, people shoot back AT ME because they can't hurt your tank. The only place I can hide is inside your tank.
When you sit on a hill you are more exposed than anywhere else on the field and any moron with a swarm launcher can hit you. My job is to kill those guys for you - a job I do best when I'm hidden.
If you pull up to a hill and there is a blueberry sniper already there please have some courtesy and move away. The hills are plentiful and if you really need to be there find someplace else. If you are already there, I'll stay away from you.
Just because you have some shiny expensive dinosaur doesn't mean you own my dirt. I don't care how much it costs you.
If they give you a lock, they should give me one, too. A lock that keeps you away from me.
Munch
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