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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
245
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Posted - 2013.08.28 11:04:00 -
[1] - Quote
it seems its too much for CCP , they intend to fix that MCC bug where you spawn in walls in 1.5 but no word of a fix for that force field that cover MCC exit to drop down
most of times you lose precious seconds to try to jump out of MCC because your character stands in the air , on that force field...
you dont have to be an expert or game tester to find that out , just play the game
CCP doesnt even play their own game or lack personal |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
253
|
Posted - 2013.08.29 09:42:00 -
[2] - Quote
CCP Wolfman wrote:Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier... Glad you're happy :-) What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait. Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team.
"Visuals * Improved animation LOD switching for better visual display * Added new vehicle shield and vehicle armor effects * Optimizations made to vehicle models and dropship thruster effects to decrease performance cost * Made Visual improvements to SSAO, rays and dynamic tone mapping * Added HUD translucency option * Environment Mood color values reset to match the corresponding level moods * Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon * Fixed shield impact effects for small handheld weapons so itGÇÖs visually easier to recognize if you are inflicting shield or armor damage"
wasted time , thats what that is |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
261
|
Posted - 2013.08.30 10:17:00 -
[3] - Quote
ChromeBreaker wrote:THE TRAINSPOTTER wrote:CCP Wolfman wrote:Void Echo wrote:CCP Wolfman wrote:Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv started earlier... Glad you're happy :-) What you should keep in mind is that with features like this it's usually going up against others and we have to make a call on what's more important. For example should we have added locks to the vehicles instead of fixing problems we found with hit detection or aiming? Should we add locks now or fix these 20 irritating little bugs/glitches? These are the kind of calls we have to make with all features like this no matter how much we really want to add them sometimes we have to wait. Anyway, I'll let you guys know when we do start on it. Essentially the idea is to allow a toggle for me/squad/team. "Visuals * Improved animation LOD switching for better visual display * Added new vehicle shield and vehicle armor effects * Optimizations made to vehicle models and dropship thruster effects to decrease performance cost * Made Visual improvements to SSAO, rays and dynamic tone mapping * Added HUD translucency option * Environment Mood color values reset to match the corresponding level moods * Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon * Fixed shield impact effects for small handheld weapons so itGÇÖs visually easier to recognize if you are inflicting shield or armor damage" wasted time , thats what that is Thats a differant team dude.... Art more than features they should use that team somewhere that matters , like gameplay fixes
it seems its too much for CCP to handle , this game is still in beta
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
261
|
Posted - 2013.08.30 11:59:00 -
[4] - Quote
Sylwester Dziewiecki wrote:THE TRAINSPOTTER wrote: they should use that team somewhere that matters , like gameplay fixes
it seems its too much for CCP to handle , this game is still in beta
Jesus ******* Christ, CCP is full of people that specialize at something, there is no use at forcing Graphic Designers to do code writing stuff. It's like sending kitchen chief to do laundry.. do you get it now? "Next"
they can actually TEST the game , it seems CCP lacks competent testers
"forcing" is what they need , they lack everywhere but hey what can you expect from a game made in china
NEXT
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
261
|
Posted - 2013.08.30 12:01:00 -
[5] - Quote
Lorhak Gannarsein wrote:THE TRAINSPOTTER wrote: some more brain-sperg Not seen this guy make a post that isn't 'hurr durr tanks r bad'. Don't expect to.
LMFAO u that guy that wanted to be smart and failed LMFAO
"bu bu ther iz no train in rust514 "
like a name should reflect the game you play , you grasping for straws
LMFAO |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
261
|
Posted - 2013.08.30 12:02:00 -
[6] - Quote
ChromeBreaker wrote:THE TRAINSPOTTER wrote: they should use that team somewhere that matters , like gameplay fixes
it seems its too much for CCP to handle , this game is still in beta
you really dont understand do you lol back under the bridge with you
yes i do , it seems your drone circuits are mad , you mad?
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