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Knight Soiaire
Better Hide R Die
2075
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Posted - 2013.08.28 10:41:00 -
[1] - Quote
superjoe360x wrote:I-Shayz-I wrote:I'm guessing that with 1.4, players will realize it now takes 4-5 shots to take down players now instead of the usual 2-3.
This is because more armor/faster heavies is good.
As a mass driver user myself I think that players just don't know how to face a mass driver. It's most effective range is in between close and medium range. At close range it hurts the user and the user is afraid to fire at his feet. At long range, it's not very accurate unless the enemy is standing in a crowd or not moving.
I can kill mass driver users easily, except when they get on a roof. But when they do that I counter them with my scrambler so...whatever.
Every weapon has a weakness, not everyone knows the best counters. Heck, I get pummeled into he ground most often by ARs because of the massive range they have over me.
Just wait for 1.4 After being proficient in many weapons I would agree that most the ppl whining have only tried one weapon or so and do not know how to counter it properly. AR users specifically. Tell me this if the MD is so over powered then how in a PC battle with Teamplayers did it take me 15 shots from a boundless to down one TP proto guy. Im at proficieny 3 with an enhanced damage mod. He was hacking a supply depot so most all shots hit him within a meter or two. Most ppl run auto ARs and only autos so most time they are within its range and they die the most. Hence lots of ppl complaining because it is AR 514 still. If the MD was the biggest noob weapon and the most overpowered then why do all noobs and 90 percent of ppl run ARs. I say nerf the auto AR and make its recoil get worse the longer they fire it at full auto.
Enemy hacking a supply depot.
Still aims for his feet.
Maybe its just your aim, bro.
If you hit your target, you do more damage, just sayin'.
And before you try the typical "AR user newbz" arguement on me, I use Shotguns, Plasma Cannons, Snipers, and the TAC AR, and just today, I'll be getting my Proto Knives.
All of which are of course, niche weapons, in which in most cases, I have to hit my target to do serious damage, something like that must be unheard of to a Mass Driver user.
Hitting your target? The very concept of it must scare you.
MDs dont need a stat nerf, an MD that has 8.25m radius, 80 Splash Damage, should not be doing the full damage at the edge of its splash.
Its how explosives work in most games, its how it works with the grenades, and its how it should work with the Mass Driver.
Even after hit detection gets fixed, hitscan weapons become more powerful, this change should still be applied to MDs, not because the MD is OP, or because I dont know how to counter it, its because it only makes sense. |
Knight Soiaire
Better Hide R Die
2075
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Posted - 2013.08.28 11:00:00 -
[2] - Quote
Monkey MAC wrote:KingBabar wrote:I got totally stomped by a proto Freedom MD in yesterdays CBs.
The thing is that he can bunny hop, strafe like a madman and still hit me no problem, same as I can when I use my MD.
For me to track him with my Duvolle with the customary drop in framerate and hit detection was close to impossible. I had a moment where I went through 3 entire Duvolle clips at 10-15 M distance and I barely scratched his shields.
If he was using any other weapon in the game than the MD, he wouldn't stand a chance OF hitting me enough to take me out the way he moved.
The traditional dilemma in any FPS is that the more you move, the more bullets will you dodge and stay alive longer. This however, comes at the cost of your own accuracy being diminshed severely, and it will take you longer to kill your opponent the more you move.
This however is not the case with the MD, you are free to move like speedy Gonzales on crack, and still land shot after shot hitting your enemy.
MD = EZ mode.
No matter what you say, you are all deluding yourself , any good FPS player can pick up a MD with very little skill invested and dominate CQC gameplay.
NOT WORKING AS INTENDED. No you are deluding yourself, if someone with a mass driver were to stand still he wouldn't stand a chance the militia ar has 3 times the dps, if you are engaging him at less than 20m this is md ideal situation, even more so if in a corridor. Try moving backwards while shooting you may notice some people will miss you!! If the md user isnt allowed to dodge than why do ar users do it. stop deluding yourself that your a decent fps player, because your story you can't aim, youll be getting aim assist soon and that'll just make ar users clairvoyant! I never said it takes skil to use, it takes skil to truly master, to take it out of its comfort zone,
I think hes saying that the penalty to strafing with a hitscan weapon in which you have to hit your opponent, is far greater than the penalty of an AOE projectile based weapon.
Not that he cant outstrafe it, its just so much more difficult to stay on target with an AR than a MD while strafing. |
Knight Soiaire
Better Hide R Die
2075
|
Posted - 2013.08.28 11:10:00 -
[3] - Quote
Monkey MAC wrote:Knight Soiaire wrote:Monkey MAC wrote:KingBabar wrote:I got totally stomped by a proto Freedom MD in yesterdays CBs.
The thing is that he can bunny hop, strafe like a madman and still hit me no problem, same as I can when I use my MD.
For me to track him with my Duvolle with the customary drop in framerate and hit detection was close to impossible. I had a moment where I went through 3 entire Duvolle clips at 10-15 M distance and I barely scratched his shields.
If he was using any other weapon in the game than the MD, he wouldn't stand a chance OF hitting me enough to take me out the way he moved.
The traditional dilemma in any FPS is that the more you move, the more bullets will you dodge and stay alive longer. This however, comes at the cost of your own accuracy being diminshed severely, and it will take you longer to kill your opponent the more you move.
This however is not the case with the MD, you are free to move like speedy Gonzales on crack, and still land shot after shot hitting your enemy.
MD = EZ mode.
No matter what you say, you are all deluding yourself , any good FPS player can pick up a MD with very little skill invested and dominate CQC gameplay.
NOT WORKING AS INTENDED. No you are deluding yourself, if someone with a mass driver were to stand still he wouldn't stand a chance the militia ar has 3 times the dps, if you are engaging him at less than 20m this is md ideal situation, even more so if in a corridor. Try moving backwards while shooting you may notice some people will miss you!! If the md user isnt allowed to dodge than why do ar users do it. stop deluding yourself that your a decent fps player, because your story you can't aim, youll be getting aim assist soon and that'll just make ar users clairvoyant! I never said it takes skil to use, it takes skil to truly master, to take it out of its comfort zone, I think hes saying that the penalty to strafing with a hitscan weapon in which you have to hit your opponent, is far greater than the penalty of an AOE projectile based weapon. Not that he cant outstrafe it, its just so much more difficult to stay on target with an AR than a MD while strafing. THAT is exactly how its meant to work, hitscan weapons are considerably more powerful to compansate!! Only 33% accuracy with an ar is required, which equates to 4 shots on target a second!! This is the ar trade off, power for accuracy, over spray n pray!! The md has more drawbacks and 117 splash on proto md isnt exactly collasal, anything 350 sheilds takes 4-5 shots. Also consider the ar can get through 2 mgs in the an md can get throu th one and reload!!
The Mass Driver is not working correctly, it has static damage, if one person is at the edge of the blast, another is at the centre, they will both recieve the same amount of damage, every hitscan weapon has a range in which they become useless or do less damage, I want the same to apply to MDs, but through their splash. |
Knight Soiaire
Better Hide R Die
2075
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Posted - 2013.08.28 11:32:00 -
[4] - Quote
I just expect the damage at the edge of the radius to drop drastically.
It only makes sense, MD users certainly cant argue against it, its what happens in every other FPS / TPS where explosives are involved. |
Knight Soiaire
Better Hide R Die
2075
|
Posted - 2013.08.28 11:35:00 -
[5] - Quote
pegasis prime wrote:Knight Soiaire wrote:I just expect the damage at the edge of the radius to drop drastically.
It only makes sense, MD users certainly cant argue against it, its what happens in every other FPS / TPS where explosives are involved. Unless they do the same for all aow wepons no. Personally I think its working as intended.
This is what happens with grenades and Fluxes, and possibly the Plasma Cannon.
Why it doesn't apply to the MD is beyond me. |
Knight Soiaire
Better Hide R Die
2085
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Posted - 2013.08.28 17:32:00 -
[6] - Quote
I was 27m away from a Exo in a Minnie Scout suit = Fastest strafe.
And he was hitting me, your arguement about Scouts being able to strafe dodge shots from 15m out has been proven wrong.
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