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Thread Statistics | Show CCP posts - 1 post(s) |
Spkr4theDead
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503
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Posted - 2013.08.28 04:20:00 -
[1] - Quote
TheAmazing FlyingPig wrote:Mary Sedillo wrote:It is obvious these people don't play their own games. They refer to graphs rather than actually referring to people in the role they are modifying.
Who asked for ammunition for vehicles? It seems like ANOTHER un-fun and un-necessary mechanic tacked on to further limit the viability of our vehicles.
Where are the Warpoints for Logistic Vehicle operations outside of the Infantry Repair vehicle's tool? Why do dropships still get no Warpoints for spawn ins? Why no points for shield transporting or armor repairing?
All Wolfman's post tells me is HE DOESN'T GET IT. We don't fill a niche?
-WRONG-
Imagine HAVs as Heavies and use us as so. We accel in point defense in PC, as well as vehicle denial and suppression of infantry.
Dropships accel in getting infantry to point FAST and SAFE. They also help with putting snipers in great locations. With turreteers, they provide a very clear infantry and tank suppression role.
LLAVs offer incredible scouting opportunities. Whether eye-balling the enemy or scanning them out, they can point out the enemy. They can harass infantry with their turret, passengers or with your bumper. They can shield transport and armor repair infantry rather well and with certain builds you can rep tanks with them.
Just because the vocal minority of ****** vehicle operators can't make them work doesn't mean they don't fill a niche and it doesn't mean you need to IMPOSE MORE RESTRICTIONS ON US!!!
He is working on a mechanic he doesn't know offering changes that aren't needed for players who do get it. It is getting RIDICULOUS.
November and the PS4 can't come soon enough because I just can't stop shaking my head at this game.
Until then, I'll still be using my HAVs, LAVs, and Dropships, wishing furiously they'd give us more tools to work with, rather than the CONSTANT stream of disappointment. I actually like a majority of the proposed changes, limited ammo stores being my favorite. Means you'll at least have to get off your redline hill to reload. Also, if they talked to the people they were modifying, it would be nothing but a slew of requests for buffs in every niche role. I'd take data over "feels" any day. How's ~2000 damage per grenade worth of data? How's ~2500 damage per PRO swarm volley worth of data? How's not fixing "a bug" because it's the only thing that's keeping armor tanks in the fight? |
Spkr4theDead
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503
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Posted - 2013.08.28 04:24:00 -
[2] - Quote
Vespasian Andendare wrote:Because balancing is always a "complete joke" (to everyone wanting to keep their overpowered toys). Everyone posts these similar posts when balancing changes are introduced. People expect that their current OP setup should persist because it strokes their epeen, and when balancing catches up to them, they shout doom and gloom and say they're leaving. I'm sure we'll see many posts foreshadowing the death of the game when CCP introduces a fix for redline sniping or easier detection for where a sniper could be hiding and firing from.
Read the writing on the wall: CCP doesn't want tanks to exist in magnificent isolation. They are part of a team, requiring support. Burst tanking is going up, and that bodes well for vehicle survival--WITH the support of the rest of your team and for a short period. But long will be gone the days of tanks slowly hulking around and causing problems with their behemoth sizes by blocking doorways and using their combination of considerable hp and weapon power to act as solo, unstoppable agents.
In 1.5, get a tank with a proper crew, roll up on people, hit cooldowns and harvest tears. That's the play. If you want to drive that tank around solo, then you're probably going to have a bad day. Now, if we could only push CCP into adding that "isk destroyed" total in the end of action report, we might be able to see exactly how bad a day you're having. LOL "proper crew"
We get idiots jumping into our turrets all the time, who make it painfully obvious they don't know what to do, firing into the air, firing at the MCC, firing at something that's 300m away. It's about time they give us the option to not have to put small turrets on. I don't think a single forum tanker will put on small turrets, unless it's a dropship. I know for CERTAIN I won't be using small turrets, because 99% of the time, I get some idiot that jumps into my turret, then acts indignant that I don't drive around with him in my tank, and give him things to shoot at (that he won't be able to hit anyway), and let him get points for doing literally nothing, and at times worse than nothing, calling attention to my tank when I'm not able to handle another fight. |
Spkr4theDead
International-Fleet
503
|
Posted - 2013.08.28 04:36:00 -
[3] - Quote
Jaysyn Larrisen wrote:Vespasian Andendare wrote:Because balancing is always a "complete joke" (to everyone wanting to keep their overpowered toys). Everyone posts these similar posts when balancing changes are introduced. People expect that their current OP setup should persist because it strokes their epeen, and when balancing catches up to them, they shout doom and gloom and say they're leaving. I'm sure we'll see many posts foreshadowing the death of the game when CCP introduces a fix for redline sniping or easier detection for where a sniper could be hiding and firing from.
Read the writing on the wall: CCP doesn't want tanks to exist in magnificent isolation. They are part of a team, requiring support. Burst tanking is going up, and that bodes well for vehicle survival--WITH the support of the rest of your team and for a short period. But long will be gone the days of tanks slowly hulking around and causing problems with their behemoth sizes by blocking doorways and using their combination of considerable hp and weapon power to act as solo, unstoppable agents.
In 1.5, get a tank with a proper crew, roll up on people, hit cooldowns and harvest tears. That's the play. If you want to drive that tank around solo, then you're probably going to have a bad day. Now, if we could only push CCP into adding that "isk destroyed" total in the end of action report, we might be able to see exactly how bad a day you're having. Spot on. A crewed tank and some team work with infantry will make AV / Swarm work tough going...as it should be. On the same hand, AT missles in RL are a an absolute MF'r for tanks and armored vehicles to deal with. The best defense is to suppress the shooter and push a local counter attack against them. Sounds kinda like how it should work in the Game, yes? LOL
Invisible swarms
/your comment |
Spkr4theDead
International-Fleet
503
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Posted - 2013.08.28 04:38:00 -
[4] - Quote
Mary Sedillo wrote:Wow, a lot of hate tonight.
Let me clarify.
I am one of the best damn tankers around and can fulfill any role with the three turrets available. I prefer blaster, but I can go rail when the need arises.
LOL at CPM who thinks that tanks are "God-Mode". Any tank fit less than optimal resistance who goes out into the open field will get crushed. Thankfully, I run optimum fits and can take hits with my blaster tank, within reason. I am deadly, but the things against me are no less deadly.
You think I am a red-line tank sniper? Well, what is the sense in bringing a rail to close quarters combat? There is none! Very unreliable in popping people close up, it is mostly an anti-vehicle and installation weapon with the occasional infantry kill.
I may have overreacted on the ammunition thing. I hope with the imposing of ammunition on our tanks, they will eventually do what eve does and allow us to equip ammunition types for different situations. Pipe dream I know.
I was just underwhelmed at his general premise for vehicles in 1.5 because that is the CURRENT premise for building a decent tank with what we have. About the only surprise was this ammunition thing, which was silly.
The best thing in the update will be not needing to fit small turrets. It'll be great rolling away from blue dots when they can't expose me on the map, and shoot at nothing. |
Spkr4theDead
International-Fleet
503
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Posted - 2013.08.28 04:39:00 -
[5] - Quote
Maken Tosch wrote:And once again someone is not happy about the patchnotes. Nothing to see here folks. We see this every month. You enjoy those MLT forge shots from CoD isAIDS? |
Spkr4theDead
International-Fleet
503
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Posted - 2013.08.28 04:42:00 -
[6] - Quote
Mary Sedillo wrote:Spkr4theDead wrote:Vespasian Andendare wrote:Because balancing is always a "complete joke" (to everyone wanting to keep their overpowered toys). Everyone posts these similar posts when balancing changes are introduced. People expect that their current OP setup should persist because it strokes their epeen, and when balancing catches up to them, they shout doom and gloom and say they're leaving. I'm sure we'll see many posts foreshadowing the death of the game when CCP introduces a fix for redline sniping or easier detection for where a sniper could be hiding and firing from.
Read the writing on the wall: CCP doesn't want tanks to exist in magnificent isolation. They are part of a team, requiring support. Burst tanking is going up, and that bodes well for vehicle survival--WITH the support of the rest of your team and for a short period. But long will be gone the days of tanks slowly hulking around and causing problems with their behemoth sizes by blocking doorways and using their combination of considerable hp and weapon power to act as solo, unstoppable agents.
In 1.5, get a tank with a proper crew, roll up on people, hit cooldowns and harvest tears. That's the play. If you want to drive that tank around solo, then you're probably going to have a bad day. Now, if we could only push CCP into adding that "isk destroyed" total in the end of action report, we might be able to see exactly how bad a day you're having. LOL "proper crew" We get idiots jumping into our turrets all the time, who make it painfully obvious they don't know what to do, firing into the air, firing at the MCC, firing at something that's 300m away. It's about time they give us the option to not have to put small turrets on. I don't think a single forum tanker will put on small turrets, unless it's a dropship. I know for CERTAIN I won't be using small turrets, because 99% of the time, I get some idiot that jumps into my turret, then acts indignant that I don't drive around with him in my tank, and give him things to shoot at (that he won't be able to hit anyway), and let him get points for doing literally nothing, and at times worse than nothing, calling attention to my tank when I'm not able to handle another fight. I'm a good tanker and I will keep turrets on. Why? That extra punch from the missile on enemy tank, the good guy on the blaster helping to sweep infantry is invaluable to team play. If you are a 'lone wolf' tanker, or running PCs with a rail tank (don't need them on a long range tank, maybe with a skirmisher rail), then yeah, removing them for more PG. I rarely play alone. Last couple of days I've been running with forum tankers. We still lose tanks even in groups of 5, because lolprotoAV. I'm usually always on with at least one other tanker. |
Spkr4theDead
International-Fleet
503
|
Posted - 2013.08.28 04:43:00 -
[7] - Quote
Cosgar wrote:Jason Pearson wrote:Scout LAVs are broken, name one person who actively uses that. They really are a waste of SP and ISK. Every time I see a Callisto or Abron on the field, I laugh, same as I do with Enforcers. |
Spkr4theDead
International-Fleet
503
|
Posted - 2013.08.28 04:46:00 -
[8] - Quote
DJINN leukoplast wrote:Finite ammo for vehicles in one of the most win things CCP has ever done in this game, and I hope they stick with it. It will completely change the way vehicles treat the battlefield and how they work with their teams. LOL Stay in ambush. Please, stop commenting in vehicle threads. |
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