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Henchmen21
Planet Express LLC
135
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Posted - 2013.08.24 22:03:00 -
[1] - Quote
Nemo Bluntz wrote:But crying about things that haven't even happened yet is so much easier.
Right not like people did the math behind the swarm buff or anything. |
Henchmen21
Planet Express LLC
136
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Posted - 2013.08.24 23:39:00 -
[2] - Quote
Pvt Numnutz wrote:Benjamin Ciscko wrote:My squad was tanking in a Dom match and after we started rolling out they started a major push to out redline and beat us back with Proto AV. As we tried to push up the road their whole team was determined to take us out, three or four people were firing advanced or proto swarms at us we did our best to kill them with our Blasters turrets and used the members not in tanks to eliminate them with AR's and Snipers but as we tried a last ditch effort to advance an orb was dropped on our tanks and as backed up behind a hill to avoid a finishing volley of swarms I a bumped a tank in my squad or he bumped me (tanks don't have a good rear view) and instantly I explode. Now they want to buff swarms and let them lock faster giving us less time to get in range of them and spelling death for my burning tank. For the person who says idiot drive the other way and attack them from the left instead of pushing the right there was a Falchion guarding the other side witch could hit us far before we would have reached it. Cool story bro. Swarms are also getting a clip reduction, so they will have to reload more, creating more time to engage from optimal range, which on a tank is pretty far. Atleast you can look to your sides.....I have to move my whole dropship to look somewhere. Since this is all speculation we don't know if they will be better or worse we will just have to see and deal with it like we always have, adapting and surviving. Keep safe mate, don't risk your tank if the battles not worth it!
They'd have to leave cover for reloading to be a benefit to tanks. From the air is a different story better angles to engage them. I'd have less of problem with he swarm buff if there was a lock on warning. (we have lock warnings on aircraft today I don't see why we wouldn't in the far future.) With the delay before the armor repper kicks in having the second and third flights of swarms in the air mean certain death in many cases. The clunky module wheel isn't exactly helpful either. Why the player cant choose where in the wheel a particular module goes is beyond me. I'd much rather have the first four in the cardinal directions rather than all crammed on the right side of the wheel. I love my ADS pry more than my tank but they are not doing us any favors in 1.4.
And thanks to this thread I am gonna log on and lose a few :) |
Henchmen21
Planet Express LLC
136
|
Posted - 2013.08.24 23:51:00 -
[3] - Quote
Henchmen21 wrote:And thanks to this thread I am gonna log on and lose a few :)
Or not.. first map was a pubstomp with an assault forge gun getting the first kill. Thank you stupid event. |
Henchmen21
Planet Express LLC
138
|
Posted - 2013.08.25 00:44:00 -
[4] - Quote
Foundation Seldon wrote:Pvt Numnutz wrote:Foundation Seldon wrote:You're a dropship pilot and can fit afterburners to react to any sort of swarm fire, swarms have never been a serious factor for you because your maneuverability was always able to get you out of sticky situations. Rails and Forges are already in a state where they make Dropships near useless to fly to begin with so Swarms becoming more effective AV doesn't really affect you because as a role in the current state of the game, you're already screwed.
The Swarm and LAV collision change are set to finish the job CCP set out to do when they made Dropships useless, they'll be making every other vehicle class useless as well. Could you please elaborare on what you mean by "as a role in the current state of the game, you're screwed." I can be pretty useful, just need a crew of 4 and we can do amazing point control... Dropships are countered too hard by any sort of Rail weaponry currently in the game for them to have any role short of getting uplinks in high places or for early game troop transport, both of which can be accomplished with militia tier dropships and for far less cost to the pilot. This is what I mean when I say, "you're screwed." as a dropship pilot because the game in its current state offers no incentive for you to ever use a Dropship over literally any other vehicle in the game assuming you plan to use the thing outside of its niche of uplink placement and early game transport. A Dropship is an expensive flying WP generator for the opposing team.
True and without the help of psychohistory. Though that one tank I killed with my ADS was quite satisfying. |
Henchmen21
Planet Express LLC
140
|
Posted - 2013.08.25 05:37:00 -
[5] - Quote
Well after losing ADS's to tapping the MCC and a blue RDV finally got a good match in. Lots of swarms so I kept them busy with me. Wasn't long before the rest of my team cleared them out and I was able to get some kills once the skies were clear. I am my own worst enemy, the vast majority of my losses come from collisions with static objects. I can take a couple forge blasts but tap a crane and I am insta done for. |
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