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ADAM-OF-EVE
Svartur Bjorn
216
|
Posted - 2013.08.24 11:50:00 -
[1] - Quote
and reduce the effectiveness of av on tanks by a similar amount.
it just came to me a few mins ago that tanks kill mercs too easy and that mercs kills tanks too easy. it just dawned on me that the whole mechanic of tanks vs merc is badly broken and thats why it will never truly be balanced.
now i'm going to base this purely on RL and i believe this is the only way to offer the balance we need to save both sides of the argument.
in RL a tank is heavily armored against AV ground weapons but not against heavy weapons such as artillery and other tanks or remote explosives making infantry less effective against them. (80% reduction to damage from infantry weapons). this forces the enemy to bring in their own tanks etc which don't have a hard time killing that vehicle.
on the other hand RL tanks are extremely weak at killing infantry unless they are in a vehicle or a structure of some kind (80% reduction to damage to infantry) . lets not take ammo types into consideration here, look at this at a purely basic level.
if we applied this to dust then this creates a niche area for both av and tanks to work together and allow for both to exist in the same area at the same time. for ground av to take out a tank then you would need allot more to do so. if a squad wanted to roll a tank column then they could while not stomping the enemy infantry. overall this could add the balance needed to the game to allow more variety of interaction |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
209
|
Posted - 2013.08.24 11:52:00 -
[2] - Quote
what if i hide in a hole with an anti tank weapon?
you cant see me but i see you and i can fuk you up
just because you in a tank it doesnt mean you dont need infantry
your whole "calculations" are based on tank vs 1 man when you in a team based game |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
412
|
Posted - 2013.08.24 11:52:00 -
[3] - Quote
Something like this? |
ADAM-OF-EVE
Svartur Bjorn
216
|
Posted - 2013.08.24 11:53:00 -
[4] - Quote
THE TRAINSPOTTER wrote:what if i hide in a hole with an anti tank weapon?
you cant see me but i see you and i can fuk you up
just because you in a tank it doesnt mean you dont need infantry
this is the point of the post. read it carefully and you will get it |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
209
|
Posted - 2013.08.24 11:55:00 -
[5] - Quote
ADAM-OF-EVE wrote:THE TRAINSPOTTER wrote:what if i hide in a hole with an anti tank weapon?
you cant see me but i see you and i can fuk you up
just because you in a tank it doesnt mean you dont need infantry
your whole "calculations" are based on tank vs 1 man when you in a team based game
this is the point of the post. read it carefully and you will get it
ofc tanks kill mercs easy and mercs dont kill tanks easy unless they have help and the element of suprize |
ADAM-OF-EVE
Svartur Bjorn
216
|
Posted - 2013.08.24 11:56:00 -
[6] - Quote
what i'm talking about is vehicles and infantry working side by side without one overpowering the other or dividing them into separate areas i.e vehicle vs everything, infantry vs infantry, av vs tank |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
209
|
Posted - 2013.08.24 11:58:00 -
[7] - Quote
ADAM-OF-EVE wrote:what i'm talking about is vehicles and infantry working side by side without one overpowering the other or dividing them into separate areas i.e vehicle vs everything, infantry vs infantry, av vs tank
its hard to find the perfect team , most people like rambo too much
RRRAMMMBOOOOOO |
Delta 749
Kestrel Reconnaissance
1835
|
Posted - 2013.08.24 12:03:00 -
[8] - Quote
Heres a problem with you basing some of this on real life A RPG-29 from the 80s is still able to penetrate the frontal hull armor of a Challenger II main battle tank, a vehicle with 10 years of armor advancement between it and the RPG-29
So honestly if you want to base tank and AV balance on real life its going to give properly positioned AV players many great ways to bust tanks while the tank itself only gets countermeasures such as flare launchers or Nakidka camouflage to lower the enemies ability to lock on them
I honestly really dont know where people get this idea that real life tanks are impervious to your average soldier on foot if he has the gear for it, I mean its not like we spent decades advancing weapon technology to make destroying them easier and easier which is why they are primarily infantry support vehicles now |
Chances Ghost
Inf4m0us
444
|
Posted - 2013.08.24 12:09:00 -
[9] - Quote
an idea was mentioned elsewhere so please tell me what you think
1: reduce large turrets effectiness against infantry, making them primarily AV oriented 2: increase effectivness of small turrets against infantry 3:inscrease survivability slightly
this would have the effect of wanting to fill your tank with gunners against infantry, and have a squad oriented tank.
would this be in line with your idea?
can you input any changes to this idea to make it more in line with your vision? |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
209
|
Posted - 2013.08.24 12:11:00 -
[10] - Quote
Delta 749 wrote:Heres a problem with you basing some of this on real life A RPG-29 from the 80s is still able to penetrate the frontal hull armor of a Challenger II main battle tank, a vehicle with 10 years of armor advancement between it and the RPG-29
So honestly if you want to base tank and AV balance on real life its going to give properly positioned AV players many great ways to bust tanks while the tank itself only gets countermeasures such as flare launchers or Nakidka camouflage to lower the enemies ability to lock on them
I honestly really dont know where people get this idea that real life tanks are impervious to your average soldier on foot if he has the gear for it, I mean its not like we spent decades advancing weapon technology to make destroying them easier and easier which is why they are primarily infantry support vehicles now most ppl see tanks as way to victory , insta-win , invincible , the way to go to not die and stuff
and they cry when reality hits them in the face
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ADAM-OF-EVE
Svartur Bjorn
217
|
Posted - 2013.08.24 12:12:00 -
[11] - Quote
Chances Ghost wrote:an idea was mentioned elsewhere so please tell me what you think
1: reduce large turrets effectiness against infantry, making them primarily AV oriented 2: increase effectivness of small turrets against infantry 3:inscrease survivability slightly
this would have the effect of wanting to fill your tank with gunners against infantry, and have a squad oriented tank.
would this be in line with your idea?
can you input any changes to this idea to make it more in line with your vision?
i don't think that is drastic enough to fix the underlying problems |
Chances Ghost
Inf4m0us
444
|
Posted - 2013.08.24 12:13:00 -
[12] - Quote
ADAM-OF-EVE wrote:Chances Ghost wrote:an idea was mentioned elsewhere so please tell me what you think
1: reduce large turrets effectiness against infantry, making them primarily AV oriented 2: increase effectivness of small turrets against infantry 3:inscrease survivability slightly
this would have the effect of wanting to fill your tank with gunners against infantry, and have a squad oriented tank.
would this be in line with your idea?
can you input any changes to this idea to make it more in line with your vision? i don't think that is drastic enough to fix the underlying problems
what else would you add/change to the equation?
|
ADAM-OF-EVE
Svartur Bjorn
217
|
Posted - 2013.08.24 12:29:00 -
[13] - Quote
Chances Ghost wrote:ADAM-OF-EVE wrote:Chances Ghost wrote:an idea was mentioned elsewhere so please tell me what you think
1: reduce large turrets effectiness against infantry, making them primarily AV oriented 2: increase effectivness of small turrets against infantry 3:inscrease survivability slightly
this would have the effect of wanting to fill your tank with gunners against infantry, and have a squad oriented tank.
would this be in line with your idea?
can you input any changes to this idea to make it more in line with your vision? i don't think that is drastic enough to fix the underlying problems what else would you add/change to the equation?
that is basicly what i said but it needs to be a drastic change to create a distinctive gap between the vehicles and infantry rather than just shifting that damage to a different weapon but increasing survivability at the same time.
80% reduction to damage to infantry basicly accounts for the inability to target a small fast moving target such as a person. the other turrets should be more supressive as the primary role of a tank should be to provide heavy av support. 80% reduction to damage taken from infantry weapons doesn't mean we cant take the vehicle out but adds survivability when infantry is everywhere.
overall infantry survival against tanks is up meaning less proto av is needed and vehicle survival is up meaning lower loss bills for them and less hiding and more supporting.
no more 1 man army's in tanks or av |
Chances Ghost
Inf4m0us
448
|
Posted - 2013.08.24 12:43:00 -
[14] - Quote
ADAM-OF-EVE wrote:Chances Ghost wrote:ADAM-OF-EVE wrote:Chances Ghost wrote:an idea was mentioned elsewhere so please tell me what you think
1: reduce large turrets effectiness against infantry, making them primarily AV oriented 2: increase effectivness of small turrets against infantry 3:inscrease survivability slightly
this would have the effect of wanting to fill your tank with gunners against infantry, and have a squad oriented tank.
would this be in line with your idea?
can you input any changes to this idea to make it more in line with your vision? i don't think that is drastic enough to fix the underlying problems what else would you add/change to the equation? that is basicly what i said but it needs to be a drastic change to create a distinctive gap between the vehicles and infantry rather than just shifting that damage to a different weapon but increasing survivability at the same time. 80% reduction to damage to infantry basicly accounts for the inability to target a small fast moving target such as a person. the other turrets should be more supressive as the primary role of a tank should be to provide heavy av support. 80% reduction to damage taken from infantry weapons doesn't mean we cant take the vehicle out but adds survivability when infantry is everywhere. overall infantry survival against tanks is up meaning less proto av is needed and vehicle survival is up meaning lower loss bills for them and less hiding and more supporting. no more 1 man army's in tanks or av
they need to have SOME anti infantry ability or they are restricted to anti tank.
and there would be no reason to bbring out tanks if their only role is to kill other tanks, whos only role is to kill the first tanks....
it would create a system where there are two seperate fights going on, tanks trying to kill each other for fun but not really helpful to the team, and infantry actuallly fighting for ground.
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ADAM-OF-EVE
Svartur Bjorn
217
|
Posted - 2013.08.24 12:54:00 -
[15] - Quote
Chances Ghost wrote:
they need to have SOME anti infantry ability or they are restricted to anti tank.
and there would be no reason to bbring out tanks if their only role is to kill other tanks, whos only role is to kill the first tanks....
it would create a system where there are two seperate fights going on, tanks trying to kill each other for fun but not really helpful to the team, and infantry actuallly fighting for ground.
they would still be able to kill infantry as they will still be putting out allot of dps even with a reduction through all the weapon systems onboard. what you dont get in direct kills you will make back in sheer volume of assists
im an AV player. my only role is to take out vehicles. if i see infantry i attempt to flee first as i'm not suited to that in my current role.there is always reason to bring av/tank/snipers,scouts etc etc.
add in the fact they can now be used as cover or mobile cru's without the threat of everyone using av on them from all ranges then the enemy would be daft not to bring out their own to take it out. |
Chances Ghost
Inf4m0us
453
|
Posted - 2013.08.24 12:56:00 -
[16] - Quote
ADAM-OF-EVE wrote:Chances Ghost wrote:
they need to have SOME anti infantry ability or they are restricted to anti tank.
and there would be no reason to bbring out tanks if their only role is to kill other tanks, whos only role is to kill the first tanks....
it would create a system where there are two seperate fights going on, tanks trying to kill each other for fun but not really helpful to the team, and infantry actuallly fighting for ground.
they would still be able to kill infantry as they will still be putting out allot of dps even with a reduction through all the weapon systems onboard. what you dont get in direct kills you will make back in sheer volume of assists im an AV player. my only role is to take out vehicles. if i see infantry i attempt to flee first as i'm not suited to that in my current role. add in the fact they can now be used as cover or mobile cru's without the threat of everyone using av on them from all ranges then the enemy would be daft not to bring out their own to take it out.
makes sence the massive assist mobile wouldnt be too bad concidering its effectivness against vehicles would be top notch.
i actually realy like this balance |
ADAM-OF-EVE
Svartur Bjorn
217
|
Posted - 2013.08.24 12:58:00 -
[17] - Quote
Chances Ghost wrote:
makes sence the massive assist mobile wouldnt be too bad concidering its effectivness against vehicles would be top notch.
i actually realy like this balance
i'm glad someone can see the point i'm trying to make. |
Chances Ghost
Inf4m0us
456
|
Posted - 2013.08.24 13:03:00 -
[18] - Quote
ADAM-OF-EVE wrote:Chances Ghost wrote:
makes sence the massive assist mobile wouldnt be too bad concidering its effectivness against vehicles would be top notch.
i actually realy like this balance
i'm glad someone can see the point i'm trying to make.
theres not enough peopel around here listening to ideas and developing them into viable plans
they just like to argue without purpose.
asking questions is alot more effective at weeding out bad ideas then yelling at peopple. |
Sgt Buttscratch
G I A N T EoN.
669
|
Posted - 2013.08.24 13:06:00 -
[19] - Quote
Quit standing still, you can kite....
Tanks have big ******* guns that are meant to do big damage versus flimsy targets. The balance is called cover, and movement. Of course if you stand and try AR my blaster tank, I will line my shots up easy. Remember: you are a lump of flesh, Tank cannon is a big ******* gun.
I don't want AV weakened in all honesty, Standard AV versus my tank(remember right now an armor tanks rep is broke, shouldn't tic as fast), is balanced. I have a feeling that AV in general is balanced also. The solution comes from bringing in higher tier tanks, and reconfiguring the MLT Enforcer jokes. |
Sylwester Dziewiecki
Beyond Hypothetical Box
152
|
Posted - 2013.08.24 13:08:00 -
[20] - Quote
ADAM-OF-EVE wrote:and reduce the effectiveness of av on tanks by a similar amount.
it just came to me a few mins ago that tanks kill mercs too easy and that mercs kills tanks too easy. it just dawned on me that the whole mechanic of tanks vs merc is badly broken and thats why it will never truly be balanced.
now i'm going to base this purely on RL and i believe this is the only way to offer the balance we need to save both sides of the argument.
I can not agree with that because of shoots registration issue in this patch - many times I was shooting people that get 0 dmg, and I was clearly hear sound notification that they shield is getting hit.
Beside that I think that after cutting HAV dmg overall HAV vs. HAV battles are on very good level, but HAV vs. Infantry need some tweaks at favor of Blaster HAV - but in the first place we have to deal with dmg registration issue. |
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ADAM-OF-EVE
Svartur Bjorn
219
|
Posted - 2013.08.24 13:19:00 -
[21] - Quote
Sylwester Dziewiecki wrote:ADAM-OF-EVE wrote:and reduce the effectiveness of av on tanks by a similar amount.
it just came to me a few mins ago that tanks kill mercs too easy and that mercs kills tanks too easy. it just dawned on me that the whole mechanic of tanks vs merc is badly broken and thats why it will never truly be balanced.
now i'm going to base this purely on RL and i believe this is the only way to offer the balance we need to save both sides of the argument.
I can not agree with that because of shoots registration issue in this patch - many times I was shooting people that get 0 dmg, and I was clearly hear sound notification that they shield is getting hit. Beside that I think that after cutting HAV dmg overall HAV vs. HAV battles are on very good level, but HAV vs. Infantry need some tweaks at favor of Blaster HAV - but in the first place we have to deal with dmg registration issue.
hit detection is a separate issue and i believe something ccp is working on. lets not stray too far off the path here.
the issue here is that there is a need to kill vehicles before they mow down your whole team but at the same time there is a need to kill the enemy infantry before they kill your tank. the issue will always be the same unless the dynamic is changed to where vehicles and infantry interact on a different level.
vehicle vs vehicle is good infantry vs infantry is good vehicle vs infantry and vice versa is good which is in itself is bad
the problem is each should excel at 1 thing and be weak at the other to force variety of team buildup but as it stands everything is good at killing everything and there is no good way to balance everything against each other. |
sixteensixty4
CAUSE 4 C0NCERN
77
|
Posted - 2013.08.24 13:33:00 -
[22] - Quote
Are you suggesting my large missile turret shouldnt 1 shot a infantry if i shoot him in the face? |
Skihids
Bullet Cluster
1951
|
Posted - 2013.08.24 13:35:00 -
[23] - Quote
To make this work CCP has to create vehicle roles that infantry cannot fill.
There has to be some reason to drop a vehicle other than to slay infantry. Infantry can already do that more cost efficiently.
Tanks may have to wait for destructible terrain before they truly come into their own.
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Acturus Galaxy
Horizons' Edge Orion Empire
96
|
Posted - 2013.08.24 13:39:00 -
[24] - Quote
Chances Ghost wrote:an idea was mentioned elsewhere so please tell me what you think
1: reduce large turrets effectiness against infantry, making them primarily AV oriented 2: increase effectivness of small turrets against infantry 3:inscrease survivability slightly
this would have the effect of wanting to fill your tank with gunners against infantry, and have a squad oriented tank.
would this be in line with your idea?
can you input any changes to this idea to make it more in line with your vision?
That is actually a very good idea, +1. The tank would need 2-3 infantry to be good against other infantry soldiers. This would make it more fair to say that 2-3 good AV players are needed to take it down. Alone it would not be that much of a threat to infantry, and the range of the smaller blaster turrets will keep it from being too powerfull. Instead it would be a moving fortress, I like the idea. |
Sylwester Dziewiecki
Beyond Hypothetical Box
152
|
Posted - 2013.08.24 13:41:00 -
[25] - Quote
ADAM-OF-EVE@ Have you never heard "I dropped whole Devoly magazine on him.." stories? it seems to me that you do not understand what's going on with dmg registration issue - auto-aim weapons like AV grenades doesn't have problems with finding targets, same as SL(Swarmer may have problems with locking target but I doubt it). Registration issue relates in large part to weapons that are point-and-shoot. If CCP will touch overall dmg of both groups it will be more 'touchy' for HAV rather than AV Infantry.
MD users in general have less problems with lags, cutting they dmg with Lasers people in 'time of lags' will only nerf Lazzzers. You have cool idea, but something need to be fix first.
PS I'd love to have in future vehicle that cannot be touched by Infantry, and can be destroyed only by other vehicle(like Fighter attacking deep-red-line Minmatar Artillery, and Art killing Mobile Command Unit). |
Rei Shepard
Spectre II
458
|
Posted - 2013.08.24 13:58:00 -
[26] - Quote
Delta 749 wrote:Heres a problem with you basing some of this on real life A RPG-29 from the 80s is still able to penetrate the frontal hull armor of a Challenger II main battle tank, a vehicle with 10 years of armor advancement between it and the RPG-29
So honestly if you want to base tank and AV balance on real life its going to give properly positioned AV players many great ways to bust tanks while the tank itself only gets countermeasures such as flare launchers or Nakidka camouflage to lower the enemies ability to lock on them
I honestly really dont know where people get this idea that real life tanks are impervious to your average soldier on foot if he has the gear for it, I mean its not like we spent decades advancing weapon technology to make destroying them easier and easier which is why they are primarily infantry support vehicles now
Ow god you used Support and Vehicle in the same sentence /gasp, you just killed every 12 year old in this game !
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Delta 749
Kestrel Reconnaissance
1837
|
Posted - 2013.08.24 14:02:00 -
[27] - Quote
Rei Shepard wrote:Delta 749 wrote:Heres a problem with you basing some of this on real life A RPG-29 from the 80s is still able to penetrate the frontal hull armor of a Challenger II main battle tank, a vehicle with 10 years of armor advancement between it and the RPG-29
So honestly if you want to base tank and AV balance on real life its going to give properly positioned AV players many great ways to bust tanks while the tank itself only gets countermeasures such as flare launchers or Nakidka camouflage to lower the enemies ability to lock on them
I honestly really dont know where people get this idea that real life tanks are impervious to your average soldier on foot if he has the gear for it, I mean its not like we spent decades advancing weapon technology to make destroying them easier and easier which is why they are primarily infantry support vehicles now Ow god you used Support and Vehicle in the same sentence /gasp, you just killed every 12 year old in this game !
In that case I believe I deserve a medal for my pre teen slaughter |
Chances Ghost
Inf4m0us
459
|
Posted - 2013.08.24 14:21:00 -
[28] - Quote
Delta 749 wrote:Rei Shepard wrote:Delta 749 wrote:Heres a problem with you basing some of this on real life A RPG-29 from the 80s is still able to penetrate the frontal hull armor of a Challenger II main battle tank, a vehicle with 10 years of armor advancement between it and the RPG-29
So honestly if you want to base tank and AV balance on real life its going to give properly positioned AV players many great ways to bust tanks while the tank itself only gets countermeasures such as flare launchers or Nakidka camouflage to lower the enemies ability to lock on them
I honestly really dont know where people get this idea that real life tanks are impervious to your average soldier on foot if he has the gear for it, I mean its not like we spent decades advancing weapon technology to make destroying them easier and easier which is why they are primarily infantry support vehicles now Ow god you used Support and Vehicle in the same sentence /gasp, you just killed every 12 year old in this game ! In that case I believe I deserve a medal for my pre teen slaughter
in real life tanks fill the role of "super long range combat" that infantry cant fit into (outside snipers)
int he game they cant really do that.
so by your "real life" definition of what tanks should be in the game they shouldnt be doing much of anything, ever, just sitting around lobbing artillery at each other and the ocasional infantry encampment from distances longer than what our redline even alows
so care to come up with something relevant to the game we are playing rather than trying to fit things into a real life model? |
Delta 749
Kestrel Reconnaissance
1837
|
Posted - 2013.08.24 14:38:00 -
[29] - Quote
Chances Ghost wrote:Delta 749 wrote:Rei Shepard wrote:Delta 749 wrote:Heres a problem with you basing some of this on real life A RPG-29 from the 80s is still able to penetrate the frontal hull armor of a Challenger II main battle tank, a vehicle with 10 years of armor advancement between it and the RPG-29
So honestly if you want to base tank and AV balance on real life its going to give properly positioned AV players many great ways to bust tanks while the tank itself only gets countermeasures such as flare launchers or Nakidka camouflage to lower the enemies ability to lock on them
I honestly really dont know where people get this idea that real life tanks are impervious to your average soldier on foot if he has the gear for it, I mean its not like we spent decades advancing weapon technology to make destroying them easier and easier which is why they are primarily infantry support vehicles now Ow god you used Support and Vehicle in the same sentence /gasp, you just killed every 12 year old in this game ! In that case I believe I deserve a medal for my pre teen slaughter in real life tanks fill the role of "super long range combat" that infantry cant fit into (outside snipers) int he game they cant really do that. so by your "real life" definition of what tanks should be in the game they shouldnt be doing much of anything, ever, just sitting around lobbing artillery at each other and the ocasional infantry encampment from distances longer than what our redline even alows so care to come up with something relevant to the game we are playing rather than trying to fit things into a real life model?
I can imagine you getting half a stiffy thinking you made a point with all your QQ
Oh look, heres something I grabbed just by googling "tank combat role" and it explains a tanks role in urban combat as infantry support, how about that Oh and your "Tanks are super long range combat in the real world" falls apart since we have other better and cheaper options to use, granted those options dont exist in this game
Tanks as a bombarding death machine have been on the decline for decades, longer than you or I have likely been alive, and have shifted into a new role In other words they didnt want to die so they adapted, maybe you should do the same
Inb4 QQ about how you did adapt but still die, or you ironically complain about render distance while being in a corp that exploited the hell out of a true invisibility glitch |
Chances Ghost
Inf4m0us
459
|
Posted - 2013.08.24 14:41:00 -
[30] - Quote
Delta 749 wrote:Chances Ghost wrote:Delta 749 wrote:Rei Shepard wrote:Delta 749 wrote:Heres a problem with you basing some of this on real life A RPG-29 from the 80s is still able to penetrate the frontal hull armor of a Challenger II main battle tank, a vehicle with 10 years of armor advancement between it and the RPG-29
So honestly if you want to base tank and AV balance on real life its going to give properly positioned AV players many great ways to bust tanks while the tank itself only gets countermeasures such as flare launchers or Nakidka camouflage to lower the enemies ability to lock on them
I honestly really dont know where people get this idea that real life tanks are impervious to your average soldier on foot if he has the gear for it, I mean its not like we spent decades advancing weapon technology to make destroying them easier and easier which is why they are primarily infantry support vehicles now Ow god you used Support and Vehicle in the same sentence /gasp, you just killed every 12 year old in this game ! In that case I believe I deserve a medal for my pre teen slaughter in real life tanks fill the role of "super long range combat" that infantry cant fit into (outside snipers) int he game they cant really do that. so by your "real life" definition of what tanks should be in the game they shouldnt be doing much of anything, ever, just sitting around lobbing artillery at each other and the ocasional infantry encampment from distances longer than what our redline even alows so care to come up with something relevant to the game we are playing rather than trying to fit things into a real life model? I can imagine you getting half a stiffy thinking you made a point with all your QQ Oh look, heres something I grabbed just by googling "tank combat role" and it explains a tanks role in urban combat as infantry support, how about that Oh and your "Tanks are super long range combat in the real world" falls apart since we have other better and cheaper options to use, granted those options dont exist in this game Tanks as a bombarding death machine have been on the decline for decades, longer than you or I have likely been alive, and have shifted into a new role In other words they didnt want to die so they adapted, maybe you should do the same Inb4 QQ about how you did adapt but still die, or you ironically complain about render distance while being in a corp that exploited the hell out of a true invisibility glitch
i complained about invisability too, and low and behold it got fixed
next your going to tell me i shouldnt be exploiting the hell out of this form of invisability in order to get it fixed?
last time people called for our heads.... what will happen if i get the corp doing it this time as well?
im wrong if i exploit it and get it fixed that way, im wrong if i try to use reason and logic.
how exaclty is one supposed to get it fixed then? |
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