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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Delta 749
 Kestrel Reconnaissance
 
 1838
 
 
      | Posted - 2013.08.24 14:50:00 -
          [31] - Quote 
 Provide video proof to CCP that is truly is a glitch, that it can be exploited, and can be triggered by the player whenever they please
 
 Thats how you bring stuff to their attention, not by using it to cheat your asses off
 
 
 So far your "reason and logic" is you whining like a ***** telling people there is this glitch out there most people havent experienced and then making limp dicked thinly veiled threats about how you can exploit it while at the same time attempting to take some asinine sort of moral high ground saying "but we totally wont this time"
 
 And you wonder why I dont take you or anything you say about balance seriously
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        |  Coleman Gray
 GunFall Mobilization
 Covert Intervention
 
 532
 
 
      | Posted - 2013.08.24 14:54:00 -
          [32] - Quote 
 I don't know from experience but if a tank round hit me, I'm pretty sure I wouldn't be standing back up in real life
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        |  Chances Ghost
 Inf4m0us
 
 459
 
 
      | Posted - 2013.08.24 14:58:00 -
          [33] - Quote 
 
 Delta 749 wrote:Provide video proof to CCP that is truly is a glitch, that it can be exploited, and can be triggered by the player whenever they please
 Thats how you bring stuff to their attention, not by using it to cheat your asses off
 
 
 So far your "reason and logic" is you whining like a ***** telling people there is this glitch out there most people havent experienced and then making limp dicked thinly veiled threats about how you can exploit it while at the same time attempting to take some asinine sort of moral high ground saying "but we totally wont this time"
 
 And you wonder why I dont take you or anything you say about balance seriously
 
 bugg reports have been filed, just like with invisability.
 
 picture evidence was forwarded along with it since video isnt feasable with the tools we have.
 
 that was a month ago, unlike the invisable shotgunner spree wich got fixed in like 2 weeks
 
 this has been exploited for a few months now, its nothing new.
 
 loads of people are aware of this glitch on BOTH sides, and aparently just because YOU havnt heard of it means it doesnt exsist.
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        |  Delta 749
 Kestrel Reconnaissance
 
 1839
 
 
      | Posted - 2013.08.24 15:13:00 -
          [34] - Quote 
 
 Chances Ghost wrote:Delta 749 wrote:Provide video proof to CCP that is truly is a glitch, that it can be exploited, and can be triggered by the player whenever they please
 Thats how you bring stuff to their attention, not by using it to cheat your asses off
 
 
 So far your "reason and logic" is you whining like a ***** telling people there is this glitch out there most people havent experienced and then making limp dicked thinly veiled threats about how you can exploit it while at the same time attempting to take some asinine sort of moral high ground saying "but we totally wont this time"
 
 And you wonder why I dont take you or anything you say about balance seriously
 bugg reports have been filed, just like with invisability. picture evidence was forwarded along with it since video isnt feasable with the tools we have. that was a month ago, unlike the invisable shotgunner spree wich got fixed in like 2 weeks this has been exploited for a few months now, its nothing new. loads of people are aware of this glitch on BOTH sides, and aparently just because YOU havnt heard of it means it doesnt exsist. 
 Honestly I dont believe you
 What I do believe is that render distances inside the vehicle are bad and most drivers get tunnel vision anyway so describe a lot of things as invisible when they arent minus the actual swarm cluster itself since its rendering is handled poorly
 
 I also find it hard to believe that something that has been exploited for months according to you has had no evidence brought to public light in all that time, that all the tankers that have apparently experienced it for months have waited until the past few weeks to start bringing it up en masse, and that for months and hundreds of matches played with thousands of players that not one single time that I have gone Av hunting have I encountered this bug that is being widely exploited according to you
 
 
 Bring some proof if you want to make these claims otherwise its easy as hell to shoot down and exposes the weakness of your position, especially since its all you keep restating
 
 
 Edit: Taking off in like 15 minutes, got laundry to do and a new sink faucet to install and other things to do today
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        |  Chances Ghost
 Inf4m0us
 
 462
 
 
      | Posted - 2013.08.24 15:22:00 -
          [35] - Quote 
 
 Delta 749 wrote:Chances Ghost wrote:Delta 749 wrote:Provide video proof to CCP that is truly is a glitch, that it can be exploited, and can be triggered by the player whenever they please
 Thats how you bring stuff to their attention, not by using it to cheat your asses off
 
 
 So far your "reason and logic" is you whining like a ***** telling people there is this glitch out there most people havent experienced and then making limp dicked thinly veiled threats about how you can exploit it while at the same time attempting to take some asinine sort of moral high ground saying "but we totally wont this time"
 
 And you wonder why I dont take you or anything you say about balance seriously
 bugg reports have been filed, just like with invisability. picture evidence was forwarded along with it since video isnt feasable with the tools we have. that was a month ago, unlike the invisable shotgunner spree wich got fixed in like 2 weeks this has been exploited for a few months now, its nothing new. loads of people are aware of this glitch on BOTH sides, and aparently just because YOU havnt heard of it means it doesnt exsist. Honestly I dont believe you What I do believe is that render distances inside the vehicle are bad and most drivers get tunnel vision anyway so describe a lot of things as invisible when they arent minus the actual swarm cluster itself since its rendering is handled poorly I also find it hard to believe that something that has been exploited for months according to you has had no evidence brought to public light in all that time, that all the tankers that have apparently experienced it for months have waited until the past few weeks to start bringing it up en masse, and that for months and hundreds of matches played with thousands of players that not one single time that I have gone Av hunting have I encountered this bug that is being widely exploited according to you Bring some proof if you want to make these claims otherwise its easy as hell to shoot down and exposes the weakness of your position, especially since its all you keep restating Edit: Taking off in like 15 minutes, got laundry to do and a new sink faucet to install and other things to do today 
 
 bug report forum, first page
 
 https://forums.dust514.com/default.aspx?g=posts&t=74777&find=unread
 
 first post from may 9th
 
 if you want more search "invisable swarm" "invisable forge" "invisable sniper" "invisable players"
 
 you will find 40+ threads on the issues surrounding rendering and mentions of invisable AVers dating back all the way to the first week of the rendering changes
 
 recreating the glitches boils down to "go to this exact point on the map, stand there and shoot AV untill you run out of ammo, then scuicide and do it again."
 
 i cant release the exact locations due to forum rules, nore do i want them to be widely known as enough people know about it to make it a hastle already.
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        |  Charlotte O'Dell
 0uter.Heaven
 
 1087
 
 
      | Posted - 2013.08.24 19:54:00 -
          [36] - Quote 
 We need MAVs to be there to wreck infantry, and the. HAVs to wreck MAVs, and gunships to wreck HAVs and jets to wreck gunships, and AA tanks to wreck jets.. Where does infantry come in- - - > as a small deterrent to overly brave vehicles. That means jus enough damage to push a have back and maybe kill a mav and definitely kill a lav. Lavs function as scouting vehicles.
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        |  ADAM-OF-EVE
 Svartur Bjorn
 
 223
 
 
      | Posted - 2013.08.25 11:51:00 -
          [37] - Quote 
 infantry and vehicles kill av, av kill vehicles, vehicles kill infantry and av. all are weak defence against each other and all are powerful damage against each other. every vehicle use and suit choice should be situational based on whats happening on the field and not just balanced against each other. they are not meant to be equals or more powerful against each other on a solo basis
 
 a squad works as a team to capture a point, vehicle and av players just do their own thing killing each other. if you removed vehicles and by default the need for av then the rest of the game would not change. you bring vehicle i bring av you bring vehicle i bring av and it repaeats constantly. meanwhile while we are not contributing to the fight(if we were not there then there would be more infantry on the ground capturing points) the rest of the infantry are still doing their job as usual.
 
 we only currently need av to kill vehicles and we only need vehicles to give av something to shoot at (at the current state of things). if vehicles had their specific role rather than master of all things then this gives us more options and survivability on both sides. doing what i suggested would allow us to do this.
 
 everyone seems to be all about themselves being able to solo whatever they desire and be uber powerful at it and no one is willing to compromise and its not helping the game.
 
 remember the first dust trailers on how the game would be with tanks, lavs and dropships all working side by side with infantry. this is the only way i can see this happening. with the state the game is in currently, in that same video you would see every vehicle with a rail turret instantly blowing up, every infantry person on the ground getting run over by lav's or being mowed down by large blaster turrets and every dropship would be falling to the ground on fire for no apparent reason.
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        |  Billi Gene
 Forty-Nine Fedayeen
 Minmatar Republic
 
 302
 
 
      | Posted - 2013.08.25 11:59:00 -
          [38] - Quote 
 as far as game balance goes, i'd go for this.
 
 80% might be a bit harsh though.
 
 
 I remember the AV nerf, and really there wasn't much reason to bother with AV, it was that useless... and that was just a -25% damage nerf.
 
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        |  Chances Ghost
 Inf4m0us
 
 500
 
 
      | Posted - 2013.08.25 12:02:00 -
          [39] - Quote 
 i agree, tanks NEEDS to be infantry centric
 
 infantry should want tanks around, they should be benificial to the team in many ways, but limited in others.
 
 i see tanks being more important on open ground
 
 
 
 tanks should be about defending their infantry, providing mobile cover and a place to hide, supporting infantry with cover fire and protecting them from enamy tanks
 
 i think tanks need a damage reduction and a survivability boost (or an AV nerf causing a survivability boost) but their overall killing power should depend ont heir infantry.
 
 
 the assaist machine you came up with is a nice representation of this.
 
 thgey can still kill infantry, but they are more about focused firepower over a whole squad then a solo killing machine.
 
 alone a tank should have trouble killing infantry off
 
 in a squad the combine fire should make quick work of enamy infantry.
 
 
 that would ensure a tank has a role, but isnt the be all end all bettlefield presence, as well as make sure that its not a complete pushover.
 
 
 i think tanks should be more about defence than offence
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        |  ADAM-OF-EVE
 Svartur Bjorn
 
 223
 
 
      | Posted - 2013.08.25 12:08:00 -
          [40] - Quote 
 
 Chances Ghost wrote:i agree, tanks NEEDS to be infantry centric
 infantry should want tanks around, they should be benificial to the team in many ways, but limited in others.
 
 i see tanks being more important on open ground
 
 
 
 tanks should be about defending their infantry, providing mobile cover and a place to hide, supporting infantry with cover fire and protecting them from enamy tanks
 
 i think tanks need a damage reduction and a survivability boost (or an AV nerf causing a survivability boost) but their overall killing power should depend ont heir infantry.
 
 
 the assaist machine you came up with is a nice representation of this.
 
 thgey can still kill infantry, but they are more about focused firepower over a whole squad then a solo killing machine.
 
 alone a tank should have trouble killing infantry off
 
 in a squad the combine fire should make quick work of enamy infantry.
 
 
 that would ensure a tank has a role, but isnt the be all end all bettlefield presence, as well as make sure that its not a complete pushover.
 
 
 i think tanks should be more about defence than offence
 
 i think that pretty much sums it up. they should with the combined fire of a squad its supporting be able to kill infantry at the same level as infantry can but when a tank comes it then excels at killing it or being killed by it. having tanks on the field for longer due to damage resist from infantry while reducing their effectiveness against them at the same time makes bigger longer battles over strategic points in the game possible.
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        |  Chances Ghost
 Inf4m0us
 
 500
 
 
      | Posted - 2013.08.25 12:10:00 -
          [41] - Quote 
 yup im with ya, you get more epic battles that way.
 
 and i came here for the epic battles
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        |  ADAM-OF-EVE
 Svartur Bjorn
 
 223
 
 
      | Posted - 2013.08.25 12:14:00 -
          [42] - Quote 
 more dps, more tank, more dps more tank over and over and mindless repetitive virtually insta killing on both sides is not what excites me about a game. its why i have gone off piracy in eve. i want the epic battles and stories to share
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        |  ADAM-OF-EVE
 Svartur Bjorn
 
 224
 
 
      | Posted - 2013.08.25 21:03:00 -
          [43] - Quote 
 i can't see how any balancing in 1.5 is going to fix the current problems we have. its either going to make the gap worse or shift the problems from 1 side to the other
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