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Bittersteel the Bastard
WarRavens League of Infamy
233
|
Posted - 2013.08.26 14:54:00 -
[91] - Quote
Takahiro Kashuken wrote: So no vehicle locks so johnny bluetard can waste my ammo anyways, i dont want him in the tank full stop, this is an issue
And it's being addressed most likely in 1.5. Do you legitimately think this idea of having limited tank ammo is going to be deployed right now? Your logic doesn't make sense. By the time this idea could even potentially be put in the game you'll probably have your damn vehicle locks.
Takahiro Kashuken wrote: So because its a vehicle overheating is still allowed, the only way i would allow overheating to stay in with clip sizes if it means i can do what it does in EVE ie it overheats the turret but fires faster but also to repair the turret i need nanite paste unless the damage effects the whole vehicle which it shouldnt
Why not just have belt fed turrets? Sorry don't know the lore but that seems like the easiest way to incorporate overheat without reload.
Takahiro Kashuken wrote: If turrets have clips and reloading times we need skills to be able to reduce it, dont give be BS answer its our primary weapon like an AR is to infantry yet they can use skills but lol its a vehicle so you cant so it fair
Meh.
Takahiro Kashuken wrote: No mention of putting supply depots where we can reach them, also no mention of stopping the swaps at depots from an AR fit to AV fit, that alone makes us destroy them because they hide behind them
That's one of the main points behind the idea. It makes wankers-er tankers- like you actually want to hold supply depots and do something constructive instead of just destroying them. Also supply depots where you can't reach them? Have your team/squad hold it for you. Do you legitimately think you should be able to be protected from any location you cannot reach? Infantry deal with snipers they cannot reach all the time. What we do is take them out or get someone to deal with them. Let's say there's a supply depot you cannot reach in your tank. That doesn't mean you HAVE to capture it with the new limited ammo rule. You can still destroy it like anyone with a half a brain would. |
Bittersteel the Bastard
WarRavens League of Infamy
233
|
Posted - 2013.08.26 14:56:00 -
[92] - Quote
Takahiro Kashuken wrote:Bittersteel the Bastard wrote:
BECAUSE YOU'RE NOT MANUFACTURING AMMO INSIDE A GOD DAMN TANK. Fine it could potentially be able to carry 10 times the ammo FOOT-SOLDIERS carry but you said it yourself, turrets have larger shells that would decrease the amount of space you have for ammo.
Seriously think about what your saying before you say it.
How do you know im not? Internal nanites working away in a small compartment of the tank Even if the cargohold can carry more ammo and large does take more space it might not be that much, i can always skip small turret ammo or take of the turrets intead
You are absolutely idiotic. Find me any piece of information anywhere that says you could be able to manufacture your own damn ammo inside your own damn tank and I'll concede that you can make your own ammo BUT only at a fixed rate with a cool-down time and an eventual depletion. |
Takahiro Kashuken
Red Star. EoN.
1078
|
Posted - 2013.08.26 14:59:00 -
[93] - Quote
Needless Sacermendor wrote:As I said, reading comprehension isn't your strong point is it, this is why you're arguing against points I haven't even made.
This is why vehicles are being overhauled in 1.5 ... I bet you get a lot of the things you want like the ability to kick people, you already have a lock timer when a vehicle is dropped so only the owner can get in for so many seconds, why do you need a cargohold when there is no cargo to carry ? all you need is a magazine for ammo, the same as any handheld weapon has. Supply Depots can be placed anywhere with very little dev effort and vehicles operating without turrets is an easy modification when they're "overhauling vehicles" in 1.5.
Also Matchmaking is coming in 1.4 which will go a long way to addressing the "2 groups of 6 murdering randoms" problem you mentioned and guess what ... "overhauling vehicles" in 1.5 most likely means the return of the Sagaris and Surya since that's a MAJOR sticking point in the AV/vehicle balance right now.
So what you're saying is ... as long as they get these things right when they overhaul vehicles in 1.5 ... you don't object to limiting ammo in this way ?
I think we have a breakthrough people !
Until 1.5 passes then we can relook at the problems because i also hope that we get the basic things we need, after 1.4 suprise i hope that 1.5 is ******* good
This is what i need in 1.5 for defo
1. Vehicle locks & kicking - Lock can be to squad or corp/solo even, but the kick is for if johnny gets in if i leave it at squad lock and not solo lock which means no ****** can get in
2. Adv/proto hulls/mods - Self explantory
3. The ability to take off all turrets - I want to do this because it would make one hell of a funny tank and it wouldnt be too bad to have as it means you can make new and intresting fits
Put up on par with proto AV so we can tank it at least and not get insta gibbed
As for the ammo, supply depots would need moving & put in all redlines, clips to be made for all turrets and skills to be put into the turret tree for faster reloading, prof skills i would say, also fitting skill book to lower requirements, also not to rely on supply depots a vehicle nanohive but i expect vehicle to be able to carry a far amount of ammo, not 12 shells and thats it
1.5 has to pass 1st to see what we get, until then ammo for me is so far down on the list its really not worth it currently because so many problems exist which are far more important |
Bittersteel the Bastard
WarRavens League of Infamy
239
|
Posted - 2013.08.26 15:03:00 -
[94] - Quote
Takahiro Kashuken wrote:Needless Sacermendor wrote:As I said, reading comprehension isn't your strong point is it, this is why you're arguing against points I haven't even made.
This is why vehicles are being overhauled in 1.5 ... I bet you get a lot of the things you want like the ability to kick people, you already have a lock timer when a vehicle is dropped so only the owner can get in for so many seconds, why do you need a cargohold when there is no cargo to carry ? all you need is a magazine for ammo, the same as any handheld weapon has. Supply Depots can be placed anywhere with very little dev effort and vehicles operating without turrets is an easy modification when they're "overhauling vehicles" in 1.5.
Also Matchmaking is coming in 1.4 which will go a long way to addressing the "2 groups of 6 murdering randoms" problem you mentioned and guess what ... "overhauling vehicles" in 1.5 most likely means the return of the Sagaris and Surya since that's a MAJOR sticking point in the AV/vehicle balance right now.
So what you're saying is ... as long as they get these things right when they overhaul vehicles in 1.5 ... you don't object to limiting ammo in this way ?
I think we have a breakthrough people ! Until 1.5 passes then we can relook at the problems because i also hope that we get the basic things we need, after 1.4 suprise i hope that 1.5 is ******* good This is what i need in 1.5 for defo 1. Vehicle locks & kicking - Lock can be to squad or corp/solo even, but the kick is for if johnny gets in if i leave it at squad lock and not solo lock which means no ****** can get in 2. Adv/proto hulls/mods - Self explantory 3. The ability to take off all turrets - I want to do this because it would make one hell of a funny tank and it wouldnt be too bad to have as it means you can make new and intresting fits Put up on par with proto AV so we can tank it at least and not get insta gibbed As for the ammo, supply depots would need moving & put in all redlines, clips to be made for all turrets and skills to be put into the turret tree for faster reloading, prof skills i would say, also fitting skill book to lower requirements, also not to rely on supply depots a vehicle nanohive but i expect vehicle to be able to carry a far amount of ammo, not 12 shells and thats it 1.5 has to pass 1st to see what we get, until then ammo for me is so far down on the list its really not worth it currently because so many problems exist which are far more important
Then why do you always say to nerf AV. You just said it yourself. Wait until 1.5 to do anything.
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Takahiro Kashuken
Red Star. EoN.
1078
|
Posted - 2013.08.26 15:14:00 -
[95] - Quote
Bittersteel the Bastard wrote:Takahiro Kashuken wrote:Needless Sacermendor wrote:As I said, reading comprehension isn't your strong point is it, this is why you're arguing against points I haven't even made.
This is why vehicles are being overhauled in 1.5 ... I bet you get a lot of the things you want like the ability to kick people, you already have a lock timer when a vehicle is dropped so only the owner can get in for so many seconds, why do you need a cargohold when there is no cargo to carry ? all you need is a magazine for ammo, the same as any handheld weapon has. Supply Depots can be placed anywhere with very little dev effort and vehicles operating without turrets is an easy modification when they're "overhauling vehicles" in 1.5.
Also Matchmaking is coming in 1.4 which will go a long way to addressing the "2 groups of 6 murdering randoms" problem you mentioned and guess what ... "overhauling vehicles" in 1.5 most likely means the return of the Sagaris and Surya since that's a MAJOR sticking point in the AV/vehicle balance right now.
So what you're saying is ... as long as they get these things right when they overhaul vehicles in 1.5 ... you don't object to limiting ammo in this way ?
I think we have a breakthrough people ! Until 1.5 passes then we can relook at the problems because i also hope that we get the basic things we need, after 1.4 suprise i hope that 1.5 is ******* good This is what i need in 1.5 for defo 1. Vehicle locks & kicking - Lock can be to squad or corp/solo even, but the kick is for if johnny gets in if i leave it at squad lock and not solo lock which means no ****** can get in 2. Adv/proto hulls/mods - Self explantory 3. The ability to take off all turrets - I want to do this because it would make one hell of a funny tank and it wouldnt be too bad to have as it means you can make new and intresting fits Put up on par with proto AV so we can tank it at least and not get insta gibbed As for the ammo, supply depots would need moving & put in all redlines, clips to be made for all turrets and skills to be put into the turret tree for faster reloading, prof skills i would say, also fitting skill book to lower requirements, also not to rely on supply depots a vehicle nanohive but i expect vehicle to be able to carry a far amount of ammo, not 12 shells and thats it 1.5 has to pass 1st to see what we get, until then ammo for me is so far down on the list its really not worth it currently because so many problems exist which are far more important Then why do you always say to nerf AV. You just said it yourself. Wait until 1.5 to do anything.
Beacuse 1.4 swarms buffs were not needed and FG doing more damage than a proto railgun needs sorting out and AV nades are just ******* OP as they are |
Needless Sacermendor
Red Fox Brigade
356
|
Posted - 2013.08.26 15:18:00 -
[96] - Quote
The problem with HAVs is they are a self perpetuating problem ... they are too damn good at killing infantry when there is no skilled AV ... hopefully matchmaking will consider this and not put vehicle specialists into matches without AV specialists of similar skill to make a fair battle with an equal chance of the AV winning or the vehicles winning.
But the fact that HAVs can decimate infantry without pausing is what causes people to invest into a counter, whether it be breeding more HAV specialists or people investing into some form of AV ... so you end up with every medium frame user having advanced swarms, every heavy using having a forge, even scouts making sure they have some proto grenades, just in case ... plus you get more vehicles being fielded.
The conclusion is a messy one where you can't field a vehicle without there being considerable AV options against you, and Supply Depots aside, it only takes one death to spawn in with you AV fit ... if I'm running cheap suits I sometimes run at enemies with my injector out if it's taking too long to die and I've no other way to get my AV fit out ! |
Takahiro Kashuken
Red Star. EoN.
1079
|
Posted - 2013.08.26 15:29:00 -
[97] - Quote
Needless Sacermendor wrote:The problem with HAVs is they are a self perpetuating problem ... they are too damn good at killing infantry when there is no skilled AV ... hopefully matchmaking will consider this and not put vehicle specialists into matches without AV specialists of similar skill to make a fair battle with an equal chance of the AV winning or the vehicles winning.
But the fact that HAVs can decimate infantry without pausing is what causes people to invest into a counter, whether it be breeding more HAV specialists or people investing into some form of AV ... so you end up with every medium frame user having advanced swarms, every heavy using having a forge, even scouts making sure they have some proto grenades, just in case ... plus you get more vehicles being fielded.
The conclusion is a messy one where you can't field a vehicle without there being considerable AV options against you, and Supply Depots aside, it only takes one death to spawn in with you AV fit ... if I'm running cheap suits I sometimes run at enemies with my injector out if it's taking too long to die and I've no other way to get my AV fit out !
Implementing ammo in vehicles would go a long way to limiting their ability to sit and massacre infantry which is what leads to AV not being a specialisation but being a necessity ... I don't want everyone carrying swarm launchers or AV grenades (which should be removed) ... killing vehicles is what I SPECIALISED into. Having an advanced assault rifle was a necessity for those matches with no vehicles in, which are now non existent because of the above point.
Then its working tbh, if its blaster fit and no AV to counter it then of course its going to win
Matchmaking i hope it means basic vehicle vs basic AV |
Needless Sacermendor
Red Fox Brigade
357
|
Posted - 2013.08.26 15:39:00 -
[98] - Quote
Takahiro Kashuken wrote:Needless Sacermendor wrote:The problem with HAVs is they are a self perpetuating problem ... they are too damn good at killing infantry when there is no skilled AV ... hopefully matchmaking will consider this and not put vehicle specialists into matches without AV specialists of similar skill to make a fair battle with an equal chance of the AV winning or the vehicles winning.
But the fact that HAVs can decimate infantry without pausing is what causes people to invest into a counter, whether it be breeding more HAV specialists or people investing into some form of AV ... so you end up with every medium frame user having advanced swarms, every heavy using having a forge, even scouts making sure they have some proto grenades, just in case ... plus you get more vehicles being fielded.
The conclusion is a messy one where you can't field a vehicle without there being considerable AV options against you, and Supply Depots aside, it only takes one death to spawn in with you AV fit ... if I'm running cheap suits I sometimes run at enemies with my injector out if it's taking too long to die and I've no other way to get my AV fit out !
Implementing ammo in vehicles would go a long way to limiting their ability to sit and massacre infantry which is what leads to AV not being a specialisation but being a necessity ... I don't want everyone carrying swarm launchers or AV grenades (which should be removed) ... killing vehicles is what I SPECIALISED into. Having an advanced assault rifle was a necessity for those matches with no vehicles in, which are now non existent because of the above point. Then its working tbh, if its blaster fit and no AV to counter it then of course its going to win Matchmaking i hope it means basic vehicle vs basic AV Yes, but it shouldn't be able to just sit there firing for the entire match, it should be required some downtime by a need to resupply ammo or allow capacitors to recharge or something to stop it from just sitting there firing with a few seconds pause if you're daft enough to run into overheat on the turret.
Yes hopefully it will be able to distinguish people who are heavily invested in AV and balance them in battles against people similarly invested into vehicles ... I don't want to OHK Sicas n Somas with my proto swarms ... I want a challenge. |
Takahiro Kashuken
Red Star. EoN.
1079
|
Posted - 2013.08.26 15:45:00 -
[99] - Quote
Needless Sacermendor wrote:Takahiro Kashuken wrote:Needless Sacermendor wrote:The problem with HAVs is they are a self perpetuating problem ... they are too damn good at killing infantry when there is no skilled AV ... hopefully matchmaking will consider this and not put vehicle specialists into matches without AV specialists of similar skill to make a fair battle with an equal chance of the AV winning or the vehicles winning.
But the fact that HAVs can decimate infantry without pausing is what causes people to invest into a counter, whether it be breeding more HAV specialists or people investing into some form of AV ... so you end up with every medium frame user having advanced swarms, every heavy using having a forge, even scouts making sure they have some proto grenades, just in case ... plus you get more vehicles being fielded.
The conclusion is a messy one where you can't field a vehicle without there being considerable AV options against you, and Supply Depots aside, it only takes one death to spawn in with you AV fit ... if I'm running cheap suits I sometimes run at enemies with my injector out if it's taking too long to die and I've no other way to get my AV fit out !
Implementing ammo in vehicles would go a long way to limiting their ability to sit and massacre infantry which is what leads to AV not being a specialisation but being a necessity ... I don't want everyone carrying swarm launchers or AV grenades (which should be removed) ... killing vehicles is what I SPECIALISED into. Having an advanced assault rifle was a necessity for those matches with no vehicles in, which are now non existent because of the above point. Then its working tbh, if its blaster fit and no AV to counter it then of course its going to win Matchmaking i hope it means basic vehicle vs basic AV Yes, but it shouldn't be able to just sit there firing for the entire match, it should be required some downtime by a need to resupply ammo or allow capacitors to recharge or something to stop it from just sitting there firing with a few seconds pause if you're daft enough to run into overheat on the turret. Yes hopefully it will be able to distinguish people who are heavily invested in AV and balance them in battles against people similarly invested into vehicles ... I don't want to OHK Sicas n Somas with my proto swarms ... I want a challenge.
Well if it is balanced by basic vs basic then proto swarms will be gathering DUST but somehow i dont think the matchmaking will work like this |
Xender17
Ahrendee Mercenaries EoN.
490
|
Posted - 2013.08.26 18:19:00 -
[100] - Quote
Himiko Kuronaga wrote:Forge gun is not AV and it is not called that anywhere in the game.
Thank you for your time. That's sort of ignorant. |
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