Needless Sacermendor wrote:As I said, reading comprehension isn't your strong point is it, this is why you're arguing against points I haven't even made.
This is why vehicles are being overhauled in 1.5 ... I bet you get a lot of the things you want like the ability to kick people, you already have a lock timer when a vehicle is dropped so only the owner can get in for so many seconds, why do you need a cargohold when there is no cargo to carry ? all you need is a magazine for ammo, the same as any handheld weapon has. Supply Depots can be placed anywhere with very little dev effort and vehicles operating without turrets is an easy modification when they're "overhauling vehicles" in 1.5.
Also Matchmaking is coming in 1.4 which will go a long way to addressing the "2 groups of 6 murdering randoms" problem you mentioned and guess what ... "overhauling vehicles" in 1.5 most likely means the return of the Sagaris and Surya since that's a MAJOR sticking point in the AV/vehicle balance right now.
So what you're saying is ... as long as they get these things right when they overhaul vehicles in 1.5 ... you don't object to limiting ammo in this way ?
I think we have a breakthrough people !
Until 1.5 passes then we can relook at the problems because i also hope that we get the basic things we need, after 1.4 suprise i hope that 1.5 is ******* good
This is what i need in 1.5 for defo
1. Vehicle locks & kicking - Lock can be to squad or corp/solo even, but the kick is for if johnny gets in if i leave it at squad lock and not solo lock which means no ****** can get in
2. Adv/proto hulls/mods - Self explantory
3. The ability to take off all turrets - I want to do this because it would make one hell of a funny tank and it wouldnt be too bad to have as it means you can make new and intresting fits
Put up on par with proto AV so we can tank it at least and not get insta gibbed
As for the ammo, supply depots would need moving & put in all redlines, clips to be made for all turrets and skills to be put into the turret tree for faster reloading, prof skills i would say, also fitting skill book to lower requirements, also not to rely on supply depots a vehicle nanohive but i expect vehicle to be able to carry a far amount of ammo, not 12 shells and thats it
1.5 has to pass 1st to see what we get, until then ammo for me is so far down on the list its really not worth it currently because so many problems exist which are far more important